Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -39,21 +39,19 @@ namespace Server
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}
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private static List<Poison> m_Poisons = new List<Poison>();
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public static void Register( Poison reg )
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public static void Register( Poison reg )
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{
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string regName = reg.Name.ToLower();
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for ( int i = 0; i < m_Poisons.Count; i++ )
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for ( int i = 0; i < Poisons.Count; i++ )
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{
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if ( reg.Level == m_Poisons[i].Level )
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if ( reg.Level == Poisons[i].Level )
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throw new Exception( "A poison with that level already exists." );
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if ( regName == m_Poisons[i].Name.ToLower() )
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if ( regName == Poisons[i].Name.ToLower() )
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throw new Exception( "A poison with that name already exists." );
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}
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m_Poisons.Add( reg );
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Poisons.Add( reg );
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}
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public static Poison Lesser => GetPoison( "Lesser" );
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@ -62,7 +60,7 @@ namespace Server
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public static Poison Deadly => GetPoison( "Deadly" );
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public static Poison Lethal => GetPoison( "Lethal" );
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public static List<Poison> Poisons => m_Poisons;
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public static List<Poison> Poisons { get; } = new List<Poison>();
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public static Poison Parse( string value )
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{
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@ -81,9 +79,9 @@ namespace Server
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public static Poison GetPoison( int level )
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{
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for ( int i = 0; i < m_Poisons.Count; ++i )
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for ( int i = 0; i < Poisons.Count; ++i )
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{
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Poison p = m_Poisons[i];
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Poison p = Poisons[i];
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if ( p.Level == level )
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return p;
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@ -94,9 +92,9 @@ namespace Server
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public static Poison GetPoison( string name )
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{
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for ( int i = 0; i < m_Poisons.Count; ++i )
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for ( int i = 0; i < Poisons.Count; ++i )
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{
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Poison p = m_Poisons[i];
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Poison p = Poisons[i];
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if ( Utility.InsensitiveCompare( p.Name, name ) == 0 )
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return p;
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