fix(core): Moves map definitions and cleans up loading maps, regions, and tiles (#431)
- [X] Moves map definitions to a `map-definitions.json` file. - [X] Creates a TileMatrixLoader. - [X] Moves tile matrix and multi data configurations closer to their classes.
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8580139544
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11 changed files with 290 additions and 76 deletions
176
Projects/Server/TileMatrix/TileMatrixPatch.cs
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176
Projects/Server/TileMatrix/TileMatrixPatch.cs
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using System;
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using System.IO;
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using System.Runtime.CompilerServices;
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namespace Server
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{
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public class TileMatrixPatch
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{
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private StaticTile[] m_TileBuffer = new StaticTile[128];
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public TileMatrixPatch(TileMatrix matrix, int index)
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{
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if (!Enabled)
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{
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return;
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}
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var mapDataPath = Core.FindDataFile($"mapdif{index}.mul", false);
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var mapIndexPath = Core.FindDataFile($"mapdifl{index}.mul", false);
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if (File.Exists(mapDataPath) && File.Exists(mapIndexPath))
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{
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LandBlocks = PatchLand(matrix, mapDataPath, mapIndexPath);
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}
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var staDataPath = Core.FindDataFile($"stadif{index}.mul", false);
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var staIndexPath = Core.FindDataFile($"stadifl{index}.mul", false);
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var staLookupPath = Core.FindDataFile($"stadifi{index}.mul", false);
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if (File.Exists(staDataPath) && File.Exists(staIndexPath) && File.Exists(staLookupPath))
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{
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StaticBlocks = PatchStatics(matrix, staDataPath, staIndexPath, staLookupPath);
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}
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}
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public static bool Enabled { get; set; }
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public static void Configure()
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{
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// Using this requires the old mapDif files to be present. Only needed to support Clients < 6.0.0.0
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Enabled = ServerConfiguration.GetOrUpdateSetting("maps.enableTileMatrixPatches", !Core.SE);
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}
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public int LandBlocks { get; }
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public int StaticBlocks { get; }
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[MethodImpl(MethodImplOptions.Synchronized)]
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private unsafe int PatchLand(TileMatrix matrix, string dataPath, string indexPath)
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{
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using var fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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var indexReader = new BinaryReader(fsIndex);
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var count = (int)(indexReader.BaseStream.Length / 4);
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for (var i = 0; i < count; ++i)
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{
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var blockID = indexReader.ReadInt32();
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var x = blockID / matrix.BlockHeight;
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var y = blockID % matrix.BlockHeight;
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fsData.Seek(4, SeekOrigin.Current);
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var tiles = new LandTile[64];
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fixed (LandTile* pTiles = tiles)
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{
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var ptr = fsData.SafeFileHandle?.DangerousGetHandle();
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if (ptr == null)
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{
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throw new Exception($"Cannot open {fsData.Name}");
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}
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NativeReader.Read(ptr.Value, pTiles, 192);
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}
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matrix.SetLandBlock(x, y, tiles);
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}
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indexReader.Close();
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return count;
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}
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[MethodImpl(MethodImplOptions.Synchronized)]
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private unsafe int PatchStatics(TileMatrix matrix, string dataPath, string indexPath, string lookupPath)
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{
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using var fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var fsLookup = new FileStream(lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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var indexReader = new BinaryReader(fsIndex);
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var lookupReader = new BinaryReader(fsLookup);
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var count = (int)(indexReader.BaseStream.Length / 4);
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var lists = new TileList[8][];
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for (var x = 0; x < 8; ++x)
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{
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lists[x] = new TileList[8];
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for (var y = 0; y < 8; ++y)
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{
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lists[x][y] = new TileList();
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}
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}
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for (var i = 0; i < count; ++i)
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{
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var blockID = indexReader.ReadInt32();
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var blockX = blockID / matrix.BlockHeight;
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var blockY = blockID % matrix.BlockHeight;
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var offset = lookupReader.ReadInt32();
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var length = lookupReader.ReadInt32();
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lookupReader.ReadInt32(); // Extra
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if (offset < 0 || length <= 0)
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{
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matrix.SetStaticBlock(blockX, blockY, matrix.EmptyStaticBlock);
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continue;
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}
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fsData.Seek(offset, SeekOrigin.Begin);
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var tileCount = length / 7;
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if (m_TileBuffer.Length < tileCount)
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{
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m_TileBuffer = new StaticTile[tileCount];
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}
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var staTiles = m_TileBuffer;
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fixed (StaticTile* pTiles = staTiles)
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{
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var ptr = fsData.SafeFileHandle?.DangerousGetHandle();
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if (ptr == null)
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{
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throw new Exception($"Cannot open {fsData.Name}");
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}
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NativeReader.Read(ptr.Value, pTiles, length);
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StaticTile* pCur = pTiles, pEnd = pTiles + tileCount;
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while (pCur < pEnd)
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{
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lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add(pCur->m_ID, pCur->m_Z);
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pCur += 1;
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}
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var tiles = new StaticTile[8][][];
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for (var x = 0; x < 8; ++x)
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{
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tiles[x] = new StaticTile[8][];
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for (var y = 0; y < 8; ++y)
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{
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tiles[x][y] = lists[x][y].ToArray();
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}
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}
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matrix.SetStaticBlock(blockX, blockY, tiles);
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}
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}
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indexReader.Close();
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lookupReader.Close();
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return count;
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}
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}
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}
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