woops on my part. ninjaweps and spellhelper multi checks.

This commit is contained in:
xavier 2011-01-23 14:33:58 +00:00
parent b56f20b39f
commit 07e45156e5
5 changed files with 15 additions and 12 deletions

View file

@ -94,8 +94,8 @@ namespace Server.Items
if ( IsChildOf( from ) )
{
list.Add(new NinjaWeapon.LoadEntry(this));
list.Add(new NinjaWeapon.UnloadEntry(this));
list.Add(new NinjaWeapon.LoadEntry(this, 6224));
list.Add(new NinjaWeapon.UnloadEntry(this, 6225));
}
}

View file

@ -107,8 +107,8 @@ namespace Server.Items
if ( IsChildOf( from ) )
{
list.Add( new NinjaWeapon.LoadEntry( this ) );
list.Add( new NinjaWeapon.UnloadEntry( this ) );
list.Add(new NinjaWeapon.LoadEntry(this, 6222));
list.Add(new NinjaWeapon.UnloadEntry(this, 6222));
}
}

View file

@ -346,8 +346,8 @@ namespace Server.Items
{
private INinjaWeapon weapon;
public LoadEntry(INinjaWeapon wep)
: base(6222, 0)
public LoadEntry(INinjaWeapon wep, int entry)
: base(entry, 0)
{
weapon = wep;
}
@ -365,10 +365,10 @@ namespace Server.Items
{
private INinjaWeapon weapon;
public UnloadEntry(INinjaWeapon belt)
: base(6223, 0)
public UnloadEntry(INinjaWeapon wep, int entry)
: base(entry, 0)
{
weapon = belt;
weapon = wep;
Enabled = (weapon.UsesRemaining > 0);
}

View file

@ -75,10 +75,12 @@ namespace Server.Spells
{
return CheckMulti( p, map, true, 0);
}
public static bool CheckMulti(Point3D p, Map map, bool houses)
{
return CheckMulti(p, map, houses, 0);
}
public static bool CheckMulti( Point3D p, Map map, bool houses, int housingrange )
{
if( map == null || map == Map.Internal )
@ -90,11 +92,11 @@ namespace Server.Spells
{
BaseMulti multi = sector.Multis[i];
if( houses && multi is BaseHouse )
if( multi is BaseHouse )
{
BaseHouse bh = (BaseHouse)multi;
if(bh.IsInside( p, 16 ) || (housingrange > 0 && bh.InRange(p, housingrange)))
if( ( houses && bh.IsInside( p, 16 ) ) || ( housingrange > 0 && bh.InRange( p, housingrange ) ) )
return true;
}
else if( multi.Contains( p ))
@ -102,6 +104,7 @@ namespace Server.Spells
return true;
}
}
return false;
}

View file

@ -77,7 +77,7 @@ namespace Server.Spells.Ninjitsu
{
Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
}
else if (SpellHelper.CheckMulti( Caster.Location, Caster.Map, true, 5 ))
else if ( SpellHelper.CheckMulti( new Point3D( p ), map, true, 5 ) )
{
Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
}