fix: Reverts changes to fists (#1087)
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792f04a323
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1 changed files with 74 additions and 87 deletions
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@ -35,7 +35,7 @@ namespace Server.Items
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public override WeaponType DefType => WeaponType.Fists;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Wrestle;
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public static void Configure()
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public static void Initialize()
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{
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Mobile.DefaultWeapon = new Fists();
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@ -55,105 +55,97 @@ namespace Server.Items
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private void CheckPreAOSMoves(Mobile attacker, Mobile defender)
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{
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if (!attacker.CanBeginAction<Fists>())
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{
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return;
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}
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if (attacker.StunReady)
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{
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if (attacker.CanBeginAction<Fists>())
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if (attacker.Skills.Anatomy.Value < 80.0 || attacker.Skills.Wrestling.Value < 80.0)
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{
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if (attacker.Skills.Anatomy.Value >= 80.0 &&
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attacker.Skills.Wrestling.Value >= 80.0)
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{
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if (attacker.Stam >= 15)
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{
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attacker.Stam -= 15;
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attacker.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent.
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attacker.StunReady = false;
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return;
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}
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if (CheckMove(attacker, SkillName.Anatomy))
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{
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StartMoveDelay(attacker);
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if (attacker.Stam < 15)
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{
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attacker.SendLocalizedMessage(1004009); // You are too fatigued to attempt anything.
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return;
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}
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attacker.StunReady = false;
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attacker.Stam -= 15;
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attacker.SendLocalizedMessage(1004013); // You successfully stun your opponent!
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defender.SendLocalizedMessage(1004014); // You have been stunned!
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if (CheckMove(attacker, SkillName.Anatomy))
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{
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StartMoveDelay(attacker);
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defender.Freeze(TimeSpan.FromSeconds(4.0));
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}
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else
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{
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attacker.SendLocalizedMessage(1004010); // You failed in your attempt to stun.
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defender.SendLocalizedMessage(1004011); // Your opponent tried to stun you and failed.
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}
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}
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else
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{
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attacker.SendLocalizedMessage(1004009); // You are too fatigued to attempt anything.
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}
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}
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else
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{
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attacker.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent.
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attacker.StunReady = false;
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}
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attacker.StunReady = false;
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attacker.SendLocalizedMessage(1004013); // You successfully stun your opponent!
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defender.SendLocalizedMessage(1004014); // You have been stunned!
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defender.Freeze(TimeSpan.FromSeconds(4.0));
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}
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else
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{
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attacker.SendLocalizedMessage(1004010); // You failed in your attempt to stun.
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defender.SendLocalizedMessage(1004011); // Your opponent tried to stun you and failed.
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}
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}
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else if (attacker.DisarmReady)
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{
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if (attacker.CanBeginAction<Fists>())
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if (!defender.Player && !defender.Body.IsHuman)
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{
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if (defender.Player || defender.Body.IsHuman)
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{
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if (attacker.Skills.ArmsLore.Value >= 80.0 &&
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attacker.Skills.Wrestling.Value >= 80.0)
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{
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if (attacker.Stam >= 15)
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{
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var toDisarm = defender.FindItemOnLayer(Layer.OneHanded);
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attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
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return;
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}
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if (toDisarm?.Movable == false)
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{
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toDisarm = defender.FindItemOnLayer(Layer.TwoHanded);
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}
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if (attacker.Skills.ArmsLore.Value < 80.0 || attacker.Skills.Wrestling.Value < 80.0)
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{
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attacker.SendLocalizedMessage(1004002); // You are not skilled enough to disarm your opponent.
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attacker.DisarmReady = false;
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return;
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}
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var pack = defender.Backpack;
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if (attacker.Stam < 15)
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{
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attacker.SendLocalizedMessage(1004003); // You are too fatigued to attempt anything.
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return;
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}
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if (pack == null || toDisarm?.Movable == false)
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{
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attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
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}
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else if (CheckMove(attacker, SkillName.ArmsLore))
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{
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StartMoveDelay(attacker);
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var toDisarm = defender.FindItemOnLayer(Layer.OneHanded);
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attacker.Stam -= 15;
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attacker.DisarmReady = false;
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if (toDisarm?.Movable == false)
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{
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toDisarm = defender.FindItemOnLayer(Layer.TwoHanded);
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}
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attacker.SendLocalizedMessage(1004006); // You successfully disarm your opponent!
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defender.SendLocalizedMessage(1004007); // You have been disarmed!
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var pack = defender.Backpack;
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pack.DropItem(toDisarm);
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}
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else
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{
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attacker.Stam -= 15;
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if (pack == null || toDisarm?.Movable == false)
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{
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attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
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}
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else if (CheckMove(attacker, SkillName.ArmsLore))
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{
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StartMoveDelay(attacker);
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attacker.SendLocalizedMessage(1004004); // You failed in your attempt to disarm.
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defender.SendLocalizedMessage(1004005); // Your opponent tried to disarm you but failed.
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}
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}
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else
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{
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attacker.SendLocalizedMessage(1004003); // You are too fatigued to attempt anything.
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}
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}
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else
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{
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attacker.SendLocalizedMessage(1004002); // You are not skilled enough to disarm your opponent.
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attacker.DisarmReady = false;
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}
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}
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else
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{
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attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
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}
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attacker.Stam -= 15;
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attacker.DisarmReady = false;
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attacker.SendLocalizedMessage(1004006); // You successfully disarm your opponent!
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defender.SendLocalizedMessage(1004007); // You have been disarmed!
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pack.DropItem(toDisarm);
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}
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else
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{
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attacker.Stam -= 15;
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attacker.SendLocalizedMessage(1004004); // You failed in your attempt to disarm.
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defender.SendLocalizedMessage(1004005); // Your opponent tried to disarm you but failed.
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}
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}
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}
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@ -238,12 +230,7 @@ namespace Server.Items
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private static void EventSink_StunRequest(Mobile m)
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{
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if (Core.AOS)
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{
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return;
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}
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if (!DuelContext.AllowSpecialAbility(m, "Stun", true))
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if (Core.AOS || !DuelContext.AllowSpecialAbility(m, "Stun", true))
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{
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return;
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}
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