fix(core): Converts boat packets (#416)
- [X] Converts boat packets - [X] Makes a packet container builder for packet 0xF7 - [X] Generalizes world item packet so it works for mobiles too Notes: - This PR doesn't address proper smooth movement for boats.
This commit is contained in:
parent
b4b1b0b122
commit
08f05afd01
15 changed files with 619 additions and 220 deletions
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@ -24,5 +24,11 @@ namespace Server.Tests.Network
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return new NetState(socket.Object);
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}
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public static Map CreateTestMap()
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{
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var map = new Mock<Map>();
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return map.Object;
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}
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}
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}
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@ -69,7 +69,7 @@ namespace Server.Tests.Network
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var expected = new WorldItemSA(item).Compile();
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ns.ProtocolChanges | ProtocolChanges.StygianAbyss;
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ns.ProtocolChanges = ProtocolChanges.StygianAbyss;
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ns.SendWorldItem(item);
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var result = ns.SendPipe.Reader.TryRead();
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@ -104,7 +104,7 @@ namespace Server.Tests.Network
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var expected = new WorldItemHS(item).Compile();
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ns.ProtocolChanges | ProtocolChanges.StygianAbyss | ProtocolChanges.HighSeas;
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ns.ProtocolChanges = ProtocolChanges.StygianAbyss | ProtocolChanges.HighSeas;
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ns.SendWorldItem(item);
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var result = ns.SendPipe.Reader.TryRead();
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30
Projects/Server/Collections/CollectionHelpers.cs
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30
Projects/Server/Collections/CollectionHelpers.cs
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@ -0,0 +1,30 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: CollectionHelpers.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Collections.Generic;
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namespace Server.Collections
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{
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public static class CollectionHelpers
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{
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public static void AddNotNull<T>(this ICollection<T> coll, T t) where T : class
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{
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if (t != default)
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{
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coll.Add(t);
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}
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}
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}
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}
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@ -1136,9 +1136,9 @@ namespace Server
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if (m_Map != null)
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{
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Span<byte> oldWorldItem = stackalloc byte[OutgoingItemPackets.MaxWorldItemPacketLength].InitializePacket();
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Span<byte> saWorldItem = stackalloc byte[OutgoingItemPackets.MaxWorldItemPacketLength].InitializePacket();
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Span<byte> hsWorldItem = stackalloc byte[OutgoingItemPackets.MaxWorldItemPacketLength].InitializePacket();
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Span<byte> oldWorldItem = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength].InitializePacket();
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Span<byte> saWorldItem = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength].InitializePacket();
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Span<byte> hsWorldItem = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength].InitializePacket();
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Span<byte> opl = ObjectPropertyList.Enabled ? stackalloc byte[OutgoingEntityPackets.OPLPacketLength].InitializePacket() : null;
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var eable = m_Map.GetClientsInRange(m_Location, GetMaxUpdateRange());
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@ -1151,7 +1151,7 @@ namespace Server
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{
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if (state.HighSeas)
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{
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var length = OutgoingItemPackets.CreateWorldItemNew(hsWorldItem, this, true);
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var length = OutgoingEntityPackets.CreateWorldEntity(hsWorldItem, this, true, true);
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if (length != hsWorldItem.Length)
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{
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hsWorldItem = hsWorldItem.SliceToLength(length);
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@ -1161,7 +1161,7 @@ namespace Server
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}
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else if (state.StygianAbyss)
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{
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var length = OutgoingItemPackets.CreateWorldItemNew(saWorldItem, this, false);
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var length = OutgoingEntityPackets.CreateWorldEntity(saWorldItem, this, true, false);
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if (length != saWorldItem.Length)
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{
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saWorldItem = saWorldItem.SliceToLength(length);
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@ -1606,21 +1606,21 @@ namespace Server
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int X
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{
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get => m_Location.m_X;
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get => Location.m_X;
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set => Location = new Point3D(value, m_Location.m_Y, m_Location.m_Z);
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int Y
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{
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get => m_Location.m_Y;
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get => Location.m_Y;
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set => Location = new Point3D(m_Location.m_X, value, m_Location.m_Z);
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int Z
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{
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get => m_Location.m_Z;
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get => Location.m_Z;
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set => Location = new Point3D(m_Location.m_X, m_Location.m_Y, value);
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}
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@ -15,6 +15,7 @@
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using System;
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using System.Buffers;
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using Server.Items;
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namespace Server.Network
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{
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@ -22,6 +23,7 @@ namespace Server.Network
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{
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public const int OPLPacketLength = 9;
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public const int RemoveEntityLength = 5;
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public const int MaxWorldEntityPacketLength = 26;
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public static void CreateOPLInfo(Span<byte> buffer, Item item) =>
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CreateOPLInfo(buffer, item.Serial, item.PropertyList.Hash);
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@ -79,5 +81,71 @@ namespace Server.Network
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ns.Send(buffer);
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}
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public static int CreateWorldEntity(Span<byte> buffer, IEntity entity, bool isSA, bool isHS)
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{
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if (buffer[0] != 0)
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{
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return buffer.Length;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xF3); // Packet ID
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writer.Write((short)0x1); // command
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int type = 0;
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int gfx = 0;
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int amount = 1;
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int hue = 0;
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byte light = 0;
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int flags = 0;
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if (entity is BaseMulti multi)
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{
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type = 2;
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gfx = multi.ItemID & (isHS ? 0xFFFF : 0x7FFF);
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hue = multi.Hue;
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amount = multi.Amount;
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}
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else if (entity is Item item)
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{
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// type = 3 if is damageable
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gfx = item.ItemID & (isHS ? 0xFFFF : 0x7FFF);
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hue = item.Hue;
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amount = item.Amount;
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light = (byte)item.Light;
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flags = item.GetPacketFlags();
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}
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else if (entity is Mobile mobile)
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{
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type = 1;
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gfx = mobile.BodyValue;
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hue = mobile.Hue;
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flags = mobile.GetPacketFlags(isSA);
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}
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writer.Write((byte)type);
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writer.Write(entity.Serial);
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writer.Write((ushort)gfx);
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writer.Write((byte)0);
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writer.Write((short)amount); // Min
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writer.Write((short)amount); // Max
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writer.Write((short)(entity.X & 0x7FFF));
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writer.Write((short)(entity.Y & 0x3FFF));
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writer.Write((sbyte)entity.Z);
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writer.Write((byte)light);
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writer.Write((short)hue);
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writer.Write((byte)flags);
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if (isHS)
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{
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writer.Write((short)0);
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}
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return writer.Position;
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}
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}
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}
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@ -21,8 +21,6 @@ namespace Server.Network
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{
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public static class OutgoingItemPackets
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{
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public const int MaxWorldItemPacketLength = 26;
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public static int CreateWorldItem(Span<byte> buffer, Item item)
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{
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if (buffer[0] != 0)
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@ -89,62 +87,13 @@ namespace Server.Network
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return;
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}
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Span<byte> buffer = stackalloc byte[MaxWorldItemPacketLength];
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Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength];
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var length = ns.StygianAbyss ?
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CreateWorldItemNew(buffer, item, ns.HighSeas) :
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OutgoingEntityPackets.CreateWorldEntity(buffer, item, ns.StygianAbyss, ns.HighSeas) :
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CreateWorldItem(buffer, item);
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ns.Send(buffer.SliceToLength(length));
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}
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public static int CreateWorldItemNew(Span<byte> buffer, Item item, bool isHS)
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{
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if (buffer[0] != 0)
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{
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return buffer.Length;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xF3); // Packet ID
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writer.Write((short)0x1); // command
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var itemID = item.ItemID;
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if (item is BaseMulti)
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{
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writer.Write((byte)2);
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writer.Write(item.Serial);
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writer.Write((short)(itemID & 0x3FFF));
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writer.Write((byte)0);
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}
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else
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{
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writer.Write((byte)0);
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writer.Write(item.Serial);
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writer.Write((short)(itemID & (isHS ? 0xFFFF : 0x7FFF)));
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writer.Write((byte)0);
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}
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var amount = item.Amount;
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writer.Write((short)amount); // Min
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writer.Write((short)amount); // Max
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var loc = item.Location;
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writer.Write((short)loc.X);
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writer.Write((short)loc.Y);
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writer.Write((sbyte)loc.Z);
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writer.Write((byte)item.Light);
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writer.Write((short)item.Hue);
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writer.Write((byte)item.GetPacketFlags());
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if (isHS)
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{
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writer.Write((short)0);
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}
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return writer.Position;
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}
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}
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}
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115
Projects/Server/Network/Packets/PacketContainerBuilder.cs
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115
Projects/Server/Network/Packets/PacketContainerBuilder.cs
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@ -0,0 +1,115 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PacketContainerBuilder.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers;
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using System.Buffers.Binary;
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using System.Runtime.CompilerServices;
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namespace Server.Network
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{
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public ref struct PacketContainerBuilder
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{
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public const int MinPacketLength = 5;
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private bool _finished;
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private int _count;
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private byte[]? _arrayToReturnToPool;
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private Span<byte> _bytes;
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public PacketContainerBuilder(Span<byte> initialBuffer)
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{
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_arrayToReturnToPool = null;
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_finished = false;
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_count = 0;
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_bytes = initialBuffer;
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_bytes[0] = 0xF7; // Packet ID
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Length = MinPacketLength; // Length + Count
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}
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public int Length { get; set; }
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public int Capacity => _bytes.Length;
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[MethodImpl(MethodImplOptions.NoInlining)]
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public ReadOnlySpan<byte> Finalize()
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{
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if (!_finished)
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{
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BinaryPrimitives.WriteUInt16BigEndian(_bytes.Slice(1, 2), (ushort)Length);
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BinaryPrimitives.WriteUInt16BigEndian(_bytes.Slice(3, 2), (ushort)_count);
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}
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return _bytes.SliceToLength(Length);
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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public Span<byte> GetSpan(int bytesNeeded)
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{
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if (_finished)
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{
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throw new InvalidOperationException("Attempted to use PacketContainerBuilder after finalize");
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}
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if (Length > _bytes.Length - bytesNeeded)
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{
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Grow(bytesNeeded);
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}
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return _bytes.Slice(Length);
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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public void Advance(int bytesWritten)
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{
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if (_finished)
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{
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throw new InvalidOperationException("Attempted to use PacketContainerBuilder after finalize");
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}
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_count++;
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Length += bytesWritten;
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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private void Grow(int additionalCapacityBeyondPos)
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{
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var newLength = Math.Max(Length + additionalCapacityBeyondPos, _bytes.Length * 2);
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byte[] poolArray = ArrayPool<byte>.Shared.Rent(newLength);
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_bytes.SliceToLength(Length).CopyTo(poolArray);
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byte[]? toReturn = _arrayToReturnToPool;
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_bytes = _arrayToReturnToPool = poolArray;
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if (toReturn != null)
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{
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ArrayPool<byte>.Shared.Return(toReturn);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Dispose()
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{
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byte[]? toReturn = _arrayToReturnToPool;
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this = default; // for safety, to avoid using pooled array if this instance is erroneously appended to again
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if (toReturn != null)
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{
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ArrayPool<byte>.Shared.Return(toReturn);
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}
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}
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}
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}
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@ -0,0 +1,84 @@
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using System;
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using System.Collections.Generic;
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using Moq;
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using Server;
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using Server.Items;
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using Server.Multis;
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using Server.Multis.Boats;
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using Server.Network;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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namespace UOContent.Tests
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{
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public class BoatPacketTests : IClassFixture<ServerFixture>
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{
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[Theory]
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[InlineData(Direction.West, 10, 100, 200)]
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public void TestMoveBoatHS(Direction d, int speed, int xOffset, int yOffset)
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{
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var boat = new Mock<BaseBoat>((Serial)0x2);
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boat.Object.Location = new Point3D(10, 20, 15);
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boat.Object.Facing = Direction.Right;
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// Item on the boat
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var item1 = new Mock<BaseWeapon>((Serial)0x2);
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item1.Setup(m => m.ItemID).Returns(0x13B9);
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item1.Object.Location = new Point3D(10, 20, 15);
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// Item not on the boat
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var item2 = new Mock<BaseWeapon>((Serial)0x2);
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item2.Setup(m => m.ItemID).Returns(0x13B9);
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item2.Object.Location = new Point3D(100, 200, 15);
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var beholder = new Mock<Mobile>((Serial)0x1024u);
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beholder.Object.Location = new Point3D(10, 20, 15);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2.Object))).Returns(false);
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var list = new List<IEntity>(4) { item1.Object, item2.Object, boat.Object, beholder.Object };
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ProtocolChanges.HighSeas;
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var expected = new MoveBoatHS(beholder.Object, boat.Object, d, speed, list, xOffset, yOffset).Compile();
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ns.SendMoveBoatHS(beholder.Object, boat.Object, d, speed, list, xOffset, yOffset);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Fact]
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public void TestDisplayBoatHS()
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{
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var item1 = new Item((Serial)0x1000) { ItemID = 0x13B9, Location = new Point3D(11, 21, 16), Map = Map.Felucca };
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var item2 = new Item((Serial)0x2000) { ItemID = 0x13B9, Location = new Point3D(100, 200, 16), Map = Map.Felucca };
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var beholder = new Mock<Mobile>((Serial)0x100);
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beholder.Object.DefaultMobileInit();
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beholder.Object.Location = new Point3D(10, 20, 15);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == beholder.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2))).Returns(false);
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var boat = new Mock<BaseBoat>((Serial)0x3000);
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boat.Setup(b => b.GetMovingEntities()).Returns(() => new List<IEntity>{ item1, beholder.Object });
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boat.Setup(b => b.Location).Returns(new Point3D(10, 20, 15));
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boat.Object.Facing = Direction.Right;
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|
||||
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat.Object))).Returns(true);
|
||||
|
||||
using var ns = PacketTestUtilities.CreateTestNetState();
|
||||
ns.ProtocolChanges = ProtocolChanges.HighSeas;
|
||||
|
||||
var expected = new DisplayBoatHS(beholder.Object, boat.Object).Compile();
|
||||
|
||||
ns.SendDisplayBoatHS(beholder.Object, boat.Object);
|
||||
|
||||
var result = ns.SendPipe.Reader.TryRead();
|
||||
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
|
||||
}
|
||||
}
|
||||
}
|
||||
145
Projects/UOContent.Tests/Tests/Multis/Boats/Packets.cs
Normal file
145
Projects/UOContent.Tests/Tests/Multis/Boats/Packets.cs
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Server;
|
||||
using Server.Collections;
|
||||
using Server.Items;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
|
||||
namespace UOContent.Tests
|
||||
{
|
||||
public sealed class MoveBoatHS : Packet
|
||||
{
|
||||
public MoveBoatHS(
|
||||
Mobile beholder, BaseBoat boat, Direction d,
|
||||
int speed, List<IEntity> ents, int xOffset,
|
||||
int yOffset
|
||||
) : base(0xF6)
|
||||
{
|
||||
EnsureCapacity(3 + 15 + ents.Count * 10);
|
||||
|
||||
Stream.Write(boat.Serial);
|
||||
Stream.Write((byte)speed);
|
||||
Stream.Write((byte)d);
|
||||
Stream.Write((byte)boat.Facing);
|
||||
Stream.Write((short)(boat.X + xOffset));
|
||||
Stream.Write((short)(boat.Y + yOffset));
|
||||
Stream.Write((short)boat.Z);
|
||||
Stream.Write((short)0); // count placeholder
|
||||
|
||||
var count = 0;
|
||||
|
||||
foreach (var ent in ents)
|
||||
{
|
||||
if (!beholder.CanSee(ent))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Stream.Write(ent.Serial);
|
||||
Stream.Write((short)(ent.X + xOffset));
|
||||
Stream.Write((short)(ent.Y + yOffset));
|
||||
Stream.Write((short)ent.Z);
|
||||
++count;
|
||||
}
|
||||
|
||||
Stream.Seek(16, SeekOrigin.Begin);
|
||||
Stream.Write((short)count);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class DisplayBoatHS : Packet
|
||||
{
|
||||
public DisplayBoatHS(Mobile beholder, BaseBoat boat) : base(0xF7)
|
||||
{
|
||||
var ents = boat.GetMovingEntities();
|
||||
|
||||
ents.AddNotNull(boat.TillerMan);
|
||||
ents.AddNotNull(boat.Hold);
|
||||
ents.AddNotNull(boat.PPlank);
|
||||
ents.AddNotNull(boat.SPlank);
|
||||
|
||||
ents.Add(boat);
|
||||
|
||||
EnsureCapacity(3 + 2 + ents.Count * 26);
|
||||
|
||||
Stream.Write((short)0); // count placeholder
|
||||
|
||||
var count = 0;
|
||||
|
||||
foreach (var ent in ents)
|
||||
{
|
||||
if (!beholder.CanSee(ent))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Embedded WorldItemHS packets
|
||||
Stream.Write((byte)0xF3);
|
||||
Stream.Write((short)0x1);
|
||||
|
||||
if (ent is BaseMulti bm)
|
||||
{
|
||||
Stream.Write((byte)0x02);
|
||||
Stream.Write(bm.Serial);
|
||||
// TODO: Mask no longer needed, merge with Item case?
|
||||
Stream.Write((ushort)(bm.ItemID & 0x3FFF));
|
||||
Stream.Write((byte)0);
|
||||
|
||||
Stream.Write((short)bm.Amount);
|
||||
Stream.Write((short)bm.Amount);
|
||||
|
||||
Stream.Write((short)(bm.X & 0x7FFF));
|
||||
Stream.Write((short)(bm.Y & 0x3FFF));
|
||||
Stream.Write((sbyte)bm.Z);
|
||||
|
||||
Stream.Write((byte)bm.Light);
|
||||
Stream.Write((short)bm.Hue);
|
||||
Stream.Write((byte)bm.GetPacketFlags());
|
||||
}
|
||||
else if (ent is Mobile m)
|
||||
{
|
||||
Stream.Write((byte)0x01);
|
||||
Stream.Write(m.Serial);
|
||||
Stream.Write((short)m.Body);
|
||||
Stream.Write((byte)0);
|
||||
|
||||
Stream.Write((short)1);
|
||||
Stream.Write((short)1);
|
||||
|
||||
Stream.Write((short)(m.X & 0x7FFF));
|
||||
Stream.Write((short)(m.Y & 0x3FFF));
|
||||
Stream.Write((sbyte)m.Z);
|
||||
|
||||
Stream.Write((byte)m.Direction);
|
||||
Stream.Write((short)m.Hue);
|
||||
Stream.Write((byte)m.GetPacketFlags(true));
|
||||
}
|
||||
else if (ent is Item item)
|
||||
{
|
||||
Stream.Write((byte)0x00);
|
||||
Stream.Write(item.Serial);
|
||||
Stream.Write((ushort)(item.ItemID & 0xFFFF));
|
||||
Stream.Write((byte)0);
|
||||
|
||||
Stream.Write((short)item.Amount);
|
||||
Stream.Write((short)item.Amount);
|
||||
|
||||
Stream.Write((short)(item.X & 0x7FFF));
|
||||
Stream.Write((short)(item.Y & 0x3FFF));
|
||||
Stream.Write((sbyte)item.Z);
|
||||
|
||||
Stream.Write((byte)item.Light);
|
||||
Stream.Write((short)item.Hue);
|
||||
Stream.Write((byte)item.GetPacketFlags());
|
||||
}
|
||||
|
||||
Stream.Write((short)0x00);
|
||||
++count;
|
||||
}
|
||||
|
||||
Stream.Seek(3, SeekOrigin.Begin);
|
||||
Stream.Write((short)count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -32,13 +32,13 @@ namespace Server.Items
|
|||
private void SendGMItem(NetState ns)
|
||||
{
|
||||
// GM Packet
|
||||
Span<byte> buffer = stackalloc byte[OutgoingItemPackets.MaxWorldItemPacketLength];
|
||||
Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength];
|
||||
|
||||
int length;
|
||||
|
||||
if (ns.StygianAbyss)
|
||||
{
|
||||
length = OutgoingItemPackets.CreateWorldItemNew(buffer, this, ns.HighSeas);
|
||||
length = OutgoingEntityPackets.CreateWorldEntity(buffer, this, ns.StygianAbyss, ns.HighSeas);
|
||||
BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(8, 2), GMItemId);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -38,13 +38,13 @@ namespace Server.Items
|
|||
private void SendGMItem(NetState ns)
|
||||
{
|
||||
// GM Packet
|
||||
Span<byte> buffer = stackalloc byte[OutgoingItemPackets.MaxWorldItemPacketLength];
|
||||
Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength];
|
||||
|
||||
int length;
|
||||
|
||||
if (ns.StygianAbyss)
|
||||
{
|
||||
length = OutgoingItemPackets.CreateWorldItemNew(buffer, this, ns.HighSeas);
|
||||
length = OutgoingEntityPackets.CreateWorldEntity(buffer, this, ns.StygianAbyss, ns.HighSeas);
|
||||
BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(8, 2), GMItemId);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Server.Collections;
|
||||
using Server.Items;
|
||||
using Server.Multis.Boats;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis
|
||||
|
|
@ -1737,11 +1738,10 @@ namespace Server.Multis
|
|||
else
|
||||
{
|
||||
var toMove = GetMovingEntities();
|
||||
|
||||
SafeAdd(TillerMan, toMove);
|
||||
SafeAdd(Hold, toMove);
|
||||
SafeAdd(PPlank, toMove);
|
||||
SafeAdd(SPlank, toMove);
|
||||
toMove.AddNotNull(TillerMan);
|
||||
toMove.AddNotNull(Hold);
|
||||
toMove.AddNotNull(PPlank);
|
||||
toMove.AddNotNull(SPlank);
|
||||
|
||||
// Packet must be sent before actual locations are changed
|
||||
foreach (var ns in Map.GetClientsInRange(Location, GetMaxUpdateRange()))
|
||||
|
|
@ -1750,7 +1750,7 @@ namespace Server.Multis
|
|||
|
||||
if (ns.HighSeas && m.CanSee(this) && m.InRange(Location, GetUpdateRange(m)))
|
||||
{
|
||||
ns.Send(new MoveBoatHS(m, this, d, clientSpeed, toMove, xOffset, yOffset));
|
||||
ns.SendMoveBoatHS(m, this, d, clientSpeed, toMove, xOffset, yOffset);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1793,14 +1793,6 @@ namespace Server.Multis
|
|||
return true;
|
||||
}
|
||||
|
||||
private static void SafeAdd(Item item, List<IEntity> toMove)
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
toMove.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Teleport(int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
var toMove = GetMovingEntities();
|
||||
|
|
@ -1822,7 +1814,7 @@ namespace Server.Multis
|
|||
Location = new Point3D(X + xOffset, Y + yOffset, Z + zOffset);
|
||||
}
|
||||
|
||||
public List<IEntity> GetMovingEntities()
|
||||
public virtual List<IEntity> GetMovingEntities()
|
||||
{
|
||||
var list = new List<IEntity>();
|
||||
|
||||
|
|
@ -1835,7 +1827,9 @@ namespace Server.Multis
|
|||
|
||||
var mcl = Components;
|
||||
|
||||
foreach (var o in map.GetObjectsInBounds(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height)))
|
||||
var eable = map.GetObjectsInBounds(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height));
|
||||
|
||||
foreach (var o in eable)
|
||||
{
|
||||
if (o == this || o is TillerMan || o is Hold || o is Plank)
|
||||
{
|
||||
|
|
@ -1858,6 +1852,8 @@ namespace Server.Multis
|
|||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
|
|
@ -2089,141 +2085,5 @@ namespace Server.Multis
|
|||
return base.GetWorldPacketFor( state );
|
||||
}
|
||||
*/
|
||||
|
||||
public sealed class MoveBoatHS : Packet
|
||||
{
|
||||
public MoveBoatHS(
|
||||
Mobile beholder, BaseBoat boat, Direction d, int speed, List<IEntity> ents, int xOffset,
|
||||
int yOffset
|
||||
)
|
||||
: base(0xF6)
|
||||
{
|
||||
EnsureCapacity(3 + 15 + ents.Count * 10);
|
||||
|
||||
Stream.Write(boat.Serial);
|
||||
Stream.Write((byte)speed);
|
||||
Stream.Write((byte)d);
|
||||
Stream.Write((byte)boat.Facing);
|
||||
Stream.Write((short)(boat.X + xOffset));
|
||||
Stream.Write((short)(boat.Y + yOffset));
|
||||
Stream.Write((short)boat.Z);
|
||||
Stream.Write((short)0); // count placeholder
|
||||
|
||||
var count = 0;
|
||||
|
||||
foreach (var ent in ents)
|
||||
{
|
||||
if (!beholder.CanSee(ent))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Stream.Write(ent.Serial);
|
||||
Stream.Write((short)(ent.X + xOffset));
|
||||
Stream.Write((short)(ent.Y + yOffset));
|
||||
Stream.Write((short)ent.Z);
|
||||
++count;
|
||||
}
|
||||
|
||||
Stream.Seek(16, SeekOrigin.Begin);
|
||||
Stream.Write((short)count);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class DisplayBoatHS : Packet
|
||||
{
|
||||
public DisplayBoatHS(Mobile beholder, BaseBoat boat)
|
||||
: base(0xF7)
|
||||
{
|
||||
var ents = boat.GetMovingEntities();
|
||||
|
||||
SafeAdd(boat.TillerMan, ents);
|
||||
SafeAdd(boat.Hold, ents);
|
||||
SafeAdd(boat.PPlank, ents);
|
||||
SafeAdd(boat.SPlank, ents);
|
||||
|
||||
ents.Add(boat);
|
||||
|
||||
EnsureCapacity(3 + 2 + ents.Count * 26);
|
||||
|
||||
Stream.Write((short)0); // count placeholder
|
||||
|
||||
var count = 0;
|
||||
|
||||
foreach (var ent in ents)
|
||||
{
|
||||
if (!beholder.CanSee(ent))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Embedded WorldItemHS packets
|
||||
Stream.Write((byte)0xF3);
|
||||
Stream.Write((short)0x1);
|
||||
|
||||
if (ent is BaseMulti bm)
|
||||
{
|
||||
Stream.Write((byte)0x02);
|
||||
Stream.Write(bm.Serial);
|
||||
// TODO: Mask no longer needed, merge with Item case?
|
||||
Stream.Write((ushort)(bm.ItemID & 0x3FFF));
|
||||
Stream.Write((byte)0);
|
||||
|
||||
Stream.Write((short)bm.Amount);
|
||||
Stream.Write((short)bm.Amount);
|
||||
|
||||
Stream.Write((short)(bm.X & 0x7FFF));
|
||||
Stream.Write((short)(bm.Y & 0x3FFF));
|
||||
Stream.Write((sbyte)bm.Z);
|
||||
|
||||
Stream.Write((byte)bm.Light);
|
||||
Stream.Write((short)bm.Hue);
|
||||
Stream.Write((byte)bm.GetPacketFlags());
|
||||
}
|
||||
else if (ent is Mobile m)
|
||||
{
|
||||
Stream.Write((byte)0x01);
|
||||
Stream.Write(m.Serial);
|
||||
Stream.Write((short)m.Body);
|
||||
Stream.Write((byte)0);
|
||||
|
||||
Stream.Write((short)1);
|
||||
Stream.Write((short)1);
|
||||
|
||||
Stream.Write((short)(m.X & 0x7FFF));
|
||||
Stream.Write((short)(m.Y & 0x3FFF));
|
||||
Stream.Write((sbyte)m.Z);
|
||||
|
||||
Stream.Write((byte)m.Direction);
|
||||
Stream.Write((short)m.Hue);
|
||||
Stream.Write((byte)m.GetPacketFlags(true));
|
||||
}
|
||||
else if (ent is Item item)
|
||||
{
|
||||
Stream.Write((byte)0x00);
|
||||
Stream.Write(item.Serial);
|
||||
Stream.Write((ushort)(item.ItemID & 0xFFFF));
|
||||
Stream.Write((byte)0);
|
||||
|
||||
Stream.Write((short)item.Amount);
|
||||
Stream.Write((short)item.Amount);
|
||||
|
||||
Stream.Write((short)(item.X & 0x7FFF));
|
||||
Stream.Write((short)(item.Y & 0x3FFF));
|
||||
Stream.Write((sbyte)item.Z);
|
||||
|
||||
Stream.Write((byte)item.Light);
|
||||
Stream.Write((short)item.Hue);
|
||||
Stream.Write((byte)item.GetPacketFlags());
|
||||
}
|
||||
|
||||
Stream.Write((short)0x00);
|
||||
++count;
|
||||
}
|
||||
|
||||
Stream.Seek(3, SeekOrigin.Begin);
|
||||
Stream.Write((short)count);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
88
Projects/UOContent/Multis/Boats/BoatPackets.cs
Normal file
88
Projects/UOContent/Multis/Boats/BoatPackets.cs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: BoatPackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Server.Collections;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis.Boats
|
||||
{
|
||||
public static class BoatPackets
|
||||
{
|
||||
public static void SendMoveBoatHS(this NetState ns, Mobile beholder, BaseBoat boat,
|
||||
Direction d, int speed, List<IEntity> ents, int xOffset, int yOffset)
|
||||
{
|
||||
if (ns?.HighSeas != true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var maxLength = 18 + ents.Count * 10;
|
||||
var writer = new SpanWriter(stackalloc byte[maxLength]);
|
||||
writer.Write((byte)0xF6); // Packet ID
|
||||
writer.Seek(2, SeekOrigin.Current);
|
||||
|
||||
writer.Write(boat.Serial);
|
||||
writer.Write((byte)speed);
|
||||
writer.Write((byte)d);
|
||||
writer.Write((byte)boat.Facing);
|
||||
writer.Write((short)(boat.X + xOffset));
|
||||
writer.Write((short)(boat.Y + yOffset));
|
||||
writer.Write((short)boat.Z);
|
||||
writer.Seek(2, SeekOrigin.Current); // count
|
||||
|
||||
var count = 0;
|
||||
|
||||
foreach (var ent in ents)
|
||||
{
|
||||
if (!beholder.CanSee(ent))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
writer.Write(ent.Serial);
|
||||
writer.Write((short)(ent.X + xOffset));
|
||||
writer.Write((short)(ent.Y + yOffset));
|
||||
writer.Write((short)ent.Z);
|
||||
++count;
|
||||
}
|
||||
|
||||
writer.Seek(16, SeekOrigin.Begin);
|
||||
writer.Write((short)count);
|
||||
writer.WritePacketLength();
|
||||
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
|
||||
public static void SendDisplayBoatHS(this NetState ns, Mobile beholder, BaseBoat boat)
|
||||
{
|
||||
var ents = boat.GetMovingEntities();
|
||||
|
||||
ents.AddNotNull(boat.TillerMan);
|
||||
ents.AddNotNull(boat.Hold);
|
||||
ents.AddNotNull(boat.PPlank);
|
||||
ents.AddNotNull(boat.SPlank);
|
||||
|
||||
ents.Add(boat);
|
||||
|
||||
var eable = ents.Where(beholder.CanSee);
|
||||
|
||||
ns.SendBatchEntities(eable, ents.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Projects/UOContent/Network/EntityPackets.cs
Normal file
54
Projects/UOContent/Network/EntityPackets.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: EntityPackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public static class EntityPackets
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SendBatchEntities(this NetState ns, IReadOnlyCollection<IEntity> entities) =>
|
||||
ns.SendBatchEntities(entities, entities.Count);
|
||||
|
||||
public static void SendBatchEntities(this NetState ns, IEnumerable<IEntity> entities, int estimatedCount)
|
||||
{
|
||||
if (ns?.HighSeas != true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool isSA = ns.StygianAbyss;
|
||||
bool isHS = ns.HighSeas;
|
||||
|
||||
var minLength = PacketContainerBuilder.MinPacketLength
|
||||
+ OutgoingEntityPackets.MaxWorldEntityPacketLength
|
||||
* estimatedCount;
|
||||
|
||||
using var builder = new PacketContainerBuilder(stackalloc byte[minLength]);
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
Span<byte> buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength).InitializePacket();
|
||||
var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, isSA, isHS);
|
||||
builder.Advance(bytesWritten);
|
||||
}
|
||||
|
||||
ns.Send(builder.Finalize());
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue