fix(core): Converts boat packets (#416)

- [X] Converts boat packets
- [X] Makes a packet container builder for packet 0xF7
- [X] Generalizes world item packet so it works for mobiles too

Notes:
- This PR doesn't address proper smooth movement for boats.
This commit is contained in:
Kamron Batman 2021-01-18 08:38:32 -08:00 committed by GitHub
parent b4b1b0b122
commit 08f05afd01
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 619 additions and 220 deletions

View file

@ -15,6 +15,7 @@
using System;
using System.Buffers;
using Server.Items;
namespace Server.Network
{
@ -22,6 +23,7 @@ namespace Server.Network
{
public const int OPLPacketLength = 9;
public const int RemoveEntityLength = 5;
public const int MaxWorldEntityPacketLength = 26;
public static void CreateOPLInfo(Span<byte> buffer, Item item) =>
CreateOPLInfo(buffer, item.Serial, item.PropertyList.Hash);
@ -79,5 +81,71 @@ namespace Server.Network
ns.Send(buffer);
}
public static int CreateWorldEntity(Span<byte> buffer, IEntity entity, bool isSA, bool isHS)
{
if (buffer[0] != 0)
{
return buffer.Length;
}
var writer = new SpanWriter(buffer);
writer.Write((byte)0xF3); // Packet ID
writer.Write((short)0x1); // command
int type = 0;
int gfx = 0;
int amount = 1;
int hue = 0;
byte light = 0;
int flags = 0;
if (entity is BaseMulti multi)
{
type = 2;
gfx = multi.ItemID & (isHS ? 0xFFFF : 0x7FFF);
hue = multi.Hue;
amount = multi.Amount;
}
else if (entity is Item item)
{
// type = 3 if is damageable
gfx = item.ItemID & (isHS ? 0xFFFF : 0x7FFF);
hue = item.Hue;
amount = item.Amount;
light = (byte)item.Light;
flags = item.GetPacketFlags();
}
else if (entity is Mobile mobile)
{
type = 1;
gfx = mobile.BodyValue;
hue = mobile.Hue;
flags = mobile.GetPacketFlags(isSA);
}
writer.Write((byte)type);
writer.Write(entity.Serial);
writer.Write((ushort)gfx);
writer.Write((byte)0);
writer.Write((short)amount); // Min
writer.Write((short)amount); // Max
writer.Write((short)(entity.X & 0x7FFF));
writer.Write((short)(entity.Y & 0x3FFF));
writer.Write((sbyte)entity.Z);
writer.Write((byte)light);
writer.Write((short)hue);
writer.Write((byte)flags);
if (isHS)
{
writer.Write((short)0);
}
return writer.Position;
}
}
}

View file

@ -21,8 +21,6 @@ namespace Server.Network
{
public static class OutgoingItemPackets
{
public const int MaxWorldItemPacketLength = 26;
public static int CreateWorldItem(Span<byte> buffer, Item item)
{
if (buffer[0] != 0)
@ -89,62 +87,13 @@ namespace Server.Network
return;
}
Span<byte> buffer = stackalloc byte[MaxWorldItemPacketLength];
Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength];
var length = ns.StygianAbyss ?
CreateWorldItemNew(buffer, item, ns.HighSeas) :
OutgoingEntityPackets.CreateWorldEntity(buffer, item, ns.StygianAbyss, ns.HighSeas) :
CreateWorldItem(buffer, item);
ns.Send(buffer.SliceToLength(length));
}
public static int CreateWorldItemNew(Span<byte> buffer, Item item, bool isHS)
{
if (buffer[0] != 0)
{
return buffer.Length;
}
var writer = new SpanWriter(buffer);
writer.Write((byte)0xF3); // Packet ID
writer.Write((short)0x1); // command
var itemID = item.ItemID;
if (item is BaseMulti)
{
writer.Write((byte)2);
writer.Write(item.Serial);
writer.Write((short)(itemID & 0x3FFF));
writer.Write((byte)0);
}
else
{
writer.Write((byte)0);
writer.Write(item.Serial);
writer.Write((short)(itemID & (isHS ? 0xFFFF : 0x7FFF)));
writer.Write((byte)0);
}
var amount = item.Amount;
writer.Write((short)amount); // Min
writer.Write((short)amount); // Max
var loc = item.Location;
writer.Write((short)loc.X);
writer.Write((short)loc.Y);
writer.Write((sbyte)loc.Z);
writer.Write((byte)item.Light);
writer.Write((short)item.Hue);
writer.Write((byte)item.GetPacketFlags());
if (isHS)
{
writer.Write((short)0);
}
return writer.Position;
}
}
}

View file

@ -0,0 +1,115 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: PacketContainerBuilder.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.Buffers.Binary;
using System.Runtime.CompilerServices;
namespace Server.Network
{
public ref struct PacketContainerBuilder
{
public const int MinPacketLength = 5;
private bool _finished;
private int _count;
private byte[]? _arrayToReturnToPool;
private Span<byte> _bytes;
public PacketContainerBuilder(Span<byte> initialBuffer)
{
_arrayToReturnToPool = null;
_finished = false;
_count = 0;
_bytes = initialBuffer;
_bytes[0] = 0xF7; // Packet ID
Length = MinPacketLength; // Length + Count
}
public int Length { get; set; }
public int Capacity => _bytes.Length;
[MethodImpl(MethodImplOptions.NoInlining)]
public ReadOnlySpan<byte> Finalize()
{
if (!_finished)
{
BinaryPrimitives.WriteUInt16BigEndian(_bytes.Slice(1, 2), (ushort)Length);
BinaryPrimitives.WriteUInt16BigEndian(_bytes.Slice(3, 2), (ushort)_count);
}
return _bytes.SliceToLength(Length);
}
[MethodImpl(MethodImplOptions.NoInlining)]
public Span<byte> GetSpan(int bytesNeeded)
{
if (_finished)
{
throw new InvalidOperationException("Attempted to use PacketContainerBuilder after finalize");
}
if (Length > _bytes.Length - bytesNeeded)
{
Grow(bytesNeeded);
}
return _bytes.Slice(Length);
}
[MethodImpl(MethodImplOptions.NoInlining)]
public void Advance(int bytesWritten)
{
if (_finished)
{
throw new InvalidOperationException("Attempted to use PacketContainerBuilder after finalize");
}
_count++;
Length += bytesWritten;
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void Grow(int additionalCapacityBeyondPos)
{
var newLength = Math.Max(Length + additionalCapacityBeyondPos, _bytes.Length * 2);
byte[] poolArray = ArrayPool<byte>.Shared.Rent(newLength);
_bytes.SliceToLength(Length).CopyTo(poolArray);
byte[]? toReturn = _arrayToReturnToPool;
_bytes = _arrayToReturnToPool = poolArray;
if (toReturn != null)
{
ArrayPool<byte>.Shared.Return(toReturn);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose()
{
byte[]? toReturn = _arrayToReturnToPool;
this = default; // for safety, to avoid using pooled array if this instance is erroneously appended to again
if (toReturn != null)
{
ArrayPool<byte>.Shared.Return(toReturn);
}
}
}
}