fix(core): Converts boat packets (#416)
- [X] Converts boat packets - [X] Makes a packet container builder for packet 0xF7 - [X] Generalizes world item packet so it works for mobiles too Notes: - This PR doesn't address proper smooth movement for boats.
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15 changed files with 619 additions and 220 deletions
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@ -1,8 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Server.Collections;
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using Server.Items;
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using Server.Multis.Boats;
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using Server.Network;
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namespace Server.Multis
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@ -1737,11 +1738,10 @@ namespace Server.Multis
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else
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{
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var toMove = GetMovingEntities();
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SafeAdd(TillerMan, toMove);
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SafeAdd(Hold, toMove);
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SafeAdd(PPlank, toMove);
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SafeAdd(SPlank, toMove);
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toMove.AddNotNull(TillerMan);
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toMove.AddNotNull(Hold);
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toMove.AddNotNull(PPlank);
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toMove.AddNotNull(SPlank);
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// Packet must be sent before actual locations are changed
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foreach (var ns in Map.GetClientsInRange(Location, GetMaxUpdateRange()))
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@ -1750,7 +1750,7 @@ namespace Server.Multis
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if (ns.HighSeas && m.CanSee(this) && m.InRange(Location, GetUpdateRange(m)))
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{
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ns.Send(new MoveBoatHS(m, this, d, clientSpeed, toMove, xOffset, yOffset));
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ns.SendMoveBoatHS(m, this, d, clientSpeed, toMove, xOffset, yOffset);
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}
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}
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@ -1793,14 +1793,6 @@ namespace Server.Multis
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return true;
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}
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private static void SafeAdd(Item item, List<IEntity> toMove)
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{
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if (item != null)
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{
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toMove.Add(item);
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}
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}
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public void Teleport(int xOffset, int yOffset, int zOffset)
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{
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var toMove = GetMovingEntities();
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@ -1822,7 +1814,7 @@ namespace Server.Multis
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Location = new Point3D(X + xOffset, Y + yOffset, Z + zOffset);
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}
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public List<IEntity> GetMovingEntities()
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public virtual List<IEntity> GetMovingEntities()
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{
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var list = new List<IEntity>();
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@ -1835,7 +1827,9 @@ namespace Server.Multis
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var mcl = Components;
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foreach (var o in map.GetObjectsInBounds(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height)))
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var eable = map.GetObjectsInBounds(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height));
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foreach (var o in eable)
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{
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if (o == this || o is TillerMan || o is Hold || o is Plank)
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{
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@ -1858,6 +1852,8 @@ namespace Server.Multis
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}
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}
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eable.Free();
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return list;
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}
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@ -2089,141 +2085,5 @@ namespace Server.Multis
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return base.GetWorldPacketFor( state );
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}
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*/
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public sealed class MoveBoatHS : Packet
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{
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public MoveBoatHS(
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Mobile beholder, BaseBoat boat, Direction d, int speed, List<IEntity> ents, int xOffset,
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int yOffset
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)
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: base(0xF6)
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{
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EnsureCapacity(3 + 15 + ents.Count * 10);
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Stream.Write(boat.Serial);
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Stream.Write((byte)speed);
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Stream.Write((byte)d);
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Stream.Write((byte)boat.Facing);
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Stream.Write((short)(boat.X + xOffset));
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Stream.Write((short)(boat.Y + yOffset));
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Stream.Write((short)boat.Z);
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Stream.Write((short)0); // count placeholder
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var count = 0;
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foreach (var ent in ents)
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{
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if (!beholder.CanSee(ent))
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{
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continue;
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}
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Stream.Write(ent.Serial);
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Stream.Write((short)(ent.X + xOffset));
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Stream.Write((short)(ent.Y + yOffset));
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Stream.Write((short)ent.Z);
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++count;
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}
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Stream.Seek(16, SeekOrigin.Begin);
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Stream.Write((short)count);
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}
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}
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public sealed class DisplayBoatHS : Packet
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{
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public DisplayBoatHS(Mobile beholder, BaseBoat boat)
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: base(0xF7)
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{
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var ents = boat.GetMovingEntities();
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SafeAdd(boat.TillerMan, ents);
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SafeAdd(boat.Hold, ents);
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SafeAdd(boat.PPlank, ents);
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SafeAdd(boat.SPlank, ents);
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ents.Add(boat);
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EnsureCapacity(3 + 2 + ents.Count * 26);
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Stream.Write((short)0); // count placeholder
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var count = 0;
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foreach (var ent in ents)
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{
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if (!beholder.CanSee(ent))
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{
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continue;
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}
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// Embedded WorldItemHS packets
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Stream.Write((byte)0xF3);
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Stream.Write((short)0x1);
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if (ent is BaseMulti bm)
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{
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Stream.Write((byte)0x02);
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Stream.Write(bm.Serial);
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// TODO: Mask no longer needed, merge with Item case?
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Stream.Write((ushort)(bm.ItemID & 0x3FFF));
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Stream.Write((byte)0);
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Stream.Write((short)bm.Amount);
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Stream.Write((short)bm.Amount);
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Stream.Write((short)(bm.X & 0x7FFF));
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Stream.Write((short)(bm.Y & 0x3FFF));
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Stream.Write((sbyte)bm.Z);
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Stream.Write((byte)bm.Light);
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Stream.Write((short)bm.Hue);
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Stream.Write((byte)bm.GetPacketFlags());
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}
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else if (ent is Mobile m)
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{
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Stream.Write((byte)0x01);
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Stream.Write(m.Serial);
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Stream.Write((short)m.Body);
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Stream.Write((byte)0);
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Stream.Write((short)1);
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Stream.Write((short)1);
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Stream.Write((short)(m.X & 0x7FFF));
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Stream.Write((short)(m.Y & 0x3FFF));
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Stream.Write((sbyte)m.Z);
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Stream.Write((byte)m.Direction);
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Stream.Write((short)m.Hue);
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Stream.Write((byte)m.GetPacketFlags(true));
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}
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else if (ent is Item item)
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{
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Stream.Write((byte)0x00);
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Stream.Write(item.Serial);
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Stream.Write((ushort)(item.ItemID & 0xFFFF));
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Stream.Write((byte)0);
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Stream.Write((short)item.Amount);
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Stream.Write((short)item.Amount);
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Stream.Write((short)(item.X & 0x7FFF));
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Stream.Write((short)(item.Y & 0x3FFF));
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Stream.Write((sbyte)item.Z);
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Stream.Write((byte)item.Light);
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Stream.Write((short)item.Hue);
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Stream.Write((byte)item.GetPacketFlags());
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}
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Stream.Write((short)0x00);
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++count;
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}
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Stream.Seek(3, SeekOrigin.Begin);
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Stream.Write((short)count);
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}
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}
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}
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}
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88
Projects/UOContent/Multis/Boats/BoatPackets.cs
Normal file
88
Projects/UOContent/Multis/Boats/BoatPackets.cs
Normal file
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@ -0,0 +1,88 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BoatPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Server.Collections;
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using Server.Network;
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namespace Server.Multis.Boats
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{
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public static class BoatPackets
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{
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public static void SendMoveBoatHS(this NetState ns, Mobile beholder, BaseBoat boat,
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Direction d, int speed, List<IEntity> ents, int xOffset, int yOffset)
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{
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if (ns?.HighSeas != true)
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{
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return;
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}
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var maxLength = 18 + ents.Count * 10;
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var writer = new SpanWriter(stackalloc byte[maxLength]);
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writer.Write((byte)0xF6); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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writer.Write(boat.Serial);
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writer.Write((byte)speed);
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writer.Write((byte)d);
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writer.Write((byte)boat.Facing);
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writer.Write((short)(boat.X + xOffset));
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writer.Write((short)(boat.Y + yOffset));
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writer.Write((short)boat.Z);
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writer.Seek(2, SeekOrigin.Current); // count
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var count = 0;
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foreach (var ent in ents)
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{
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if (!beholder.CanSee(ent))
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{
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continue;
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}
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writer.Write(ent.Serial);
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writer.Write((short)(ent.X + xOffset));
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writer.Write((short)(ent.Y + yOffset));
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writer.Write((short)ent.Z);
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++count;
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}
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writer.Seek(16, SeekOrigin.Begin);
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writer.Write((short)count);
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writer.WritePacketLength();
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ns.Send(writer.Span);
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}
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public static void SendDisplayBoatHS(this NetState ns, Mobile beholder, BaseBoat boat)
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{
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var ents = boat.GetMovingEntities();
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ents.AddNotNull(boat.TillerMan);
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ents.AddNotNull(boat.Hold);
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ents.AddNotNull(boat.PPlank);
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ents.AddNotNull(boat.SPlank);
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ents.Add(boat);
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var eable = ents.Where(beholder.CanSee);
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ns.SendBatchEntities(eable, ents.Count);
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}
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}
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}
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