Formatting FIxes (#58)
This commit is contained in:
parent
57fb9fb525
commit
096d39609e
1318 changed files with 11633 additions and 22129 deletions
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@ -216,20 +216,11 @@ namespace Server.Factions
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}
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}
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public bool IsCandidate(Mobile mob)
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{
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return FindCandidate(mob) != null;
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}
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public bool IsCandidate(Mobile mob) => FindCandidate(mob) != null;
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public bool CanVote(Mobile mob)
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{
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return CurrentState == ElectionState.Election && !HasVoted(mob);
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}
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public bool CanVote(Mobile mob) => CurrentState == ElectionState.Election && !HasVoted(mob);
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public bool HasVoted(Mobile mob)
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{
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return FindVoter(mob) != null;
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}
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public bool HasVoted(Mobile mob) => FindVoter(mob) != null;
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public Candidate FindCandidate(Mobile mob)
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{
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@ -27,10 +27,7 @@ namespace Server.Factions
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private FactionDefinition m_Definition;
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public int ZeroRankOffset;
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public Faction()
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{
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State = new FactionState(this);
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}
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public Faction() => State = new FactionState(this);
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public StrongholdRegion StrongholdRegion{ get; set; }
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@ -88,10 +85,7 @@ namespace Server.Factions
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public static List<Faction> Factions => Reflector.Factions;
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public int CompareTo(Faction f)
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{
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return m_Definition.Sort - (f?.m_Definition.Sort ?? 0);
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}
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public int CompareTo(Faction f) => m_Definition.Sort - (f?.m_Definition.Sort ?? 0);
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public void Broadcast(string text)
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{
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@ -505,10 +499,7 @@ namespace Server.Factions
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return mob.AccessLevel >= AccessLevel.GameMaster || mob == Commander;
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}
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public override string ToString()
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{
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return m_Definition.FriendlyName;
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}
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public override string ToString() => m_Definition.FriendlyName;
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public static bool CheckLeaveTimer(Mobile mob)
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{
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@ -1160,10 +1151,7 @@ namespace Server.Factions
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{
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private Faction m_Faction;
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public BroadcastPrompt(Faction faction)
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{
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m_Faction = faction;
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}
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public BroadcastPrompt(Faction faction) => m_Faction = faction;
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public override void OnResponse(Mobile from, string text)
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{
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@ -1184,10 +1172,7 @@ namespace Server.Factions
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public Timer m_Timer;
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}
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public static bool InSkillLoss(Mobile mob)
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{
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return m_SkillLoss.ContainsKey(mob);
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}
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public static bool InSkillLoss(Mobile mob) => m_SkillLoss.ContainsKey(mob);
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public static void ApplySkillLoss(Mobile mob)
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{
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@ -67,9 +67,6 @@ namespace Server.Factions
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}
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}
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private static bool CheckExistance(Point3D loc, Map facet, Type type)
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{
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return facet.GetItemsInRange(loc, 0).Any(type.IsInstanceOfType);
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}
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private static bool CheckExistance(Point3D loc, Map facet, Type type) => facet.GetItemsInRange(loc, 0).Any(type.IsInstanceOfType);
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}
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}
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@ -76,10 +76,7 @@ namespace Server.Factions
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return false;
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}
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public static bool IsQualified(Mobile mob, MerchantTitle title)
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{
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return IsQualified(mob, GetInfo(title));
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}
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public static bool IsQualified(Mobile mob, MerchantTitle title) => IsQualified(mob, GetInfo(title));
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public static bool IsQualified(Mobile mob, MerchantTitleInfo info)
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{
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@ -14,10 +14,7 @@ namespace Server.Factions
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base.Delete();
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}
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public FactionPersistance(Serial serial) : base(serial)
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{
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Instance = this;
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}
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public FactionPersistance(Serial serial) : base(serial) => Instance = this;
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public static FactionPersistance Instance{ get; private set; }
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@ -241,10 +241,7 @@ namespace Server.Factions
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public bool IsActive{ get; set; }
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public int CompareTo(PlayerState ps)
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{
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return (ps?.m_KillPoints ?? 0) - m_KillPoints;
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}
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public int CompareTo(PlayerState ps) => (ps?.m_KillPoints ?? 0) - m_KillPoints;
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public bool CanGiveSilverTo(Mobile mob)
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{
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@ -295,9 +292,6 @@ namespace Server.Factions
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writer.Write(Leaving);
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}
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public static PlayerState Find(Mobile mob)
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{
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return mob is PlayerMobile mobile ? mobile.FactionPlayerState : null;
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}
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public static PlayerState Find(Mobile mob) => mob is PlayerMobile mobile ? mobile.FactionPlayerState : null;
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}
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}
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@ -32,9 +32,6 @@ namespace Server.Factions
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return Faction.Find(m, true, true) != null;
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}
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public override bool AllowHousing(Mobile from, Point3D p)
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{
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return false;
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}
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public override bool AllowHousing(Mobile from, Point3D p) => false;
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}
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}
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@ -132,10 +132,7 @@ namespace Server.Factions
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public static List<Town> Towns => Reflector.Towns;
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public int CompareTo(Town other)
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{
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return Definition.Sort - (other?.Definition.Sort ?? 0);
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}
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public int CompareTo(Town other) => Definition.Sort - (other?.Definition.Sort ?? 0);
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public static Town FromRegion(Region reg)
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{
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@ -379,17 +376,13 @@ namespace Server.Factions
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CommandSystem.Register("GrantTownSilver", AccessLevel.Administrator, GrantTownSilver_OnCommand);
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}
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public bool IsSheriff(Mobile mob)
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{
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return mob?.Deleted == false &&
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(mob.AccessLevel >= AccessLevel.GameMaster || mob == Sheriff);
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}
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public bool IsSheriff(Mobile mob) =>
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mob?.Deleted == false &&
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(mob.AccessLevel >= AccessLevel.GameMaster || mob == Sheriff);
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public bool IsFinance(Mobile mob)
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{
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return mob?.Deleted == false &&
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(mob.AccessLevel >= AccessLevel.GameMaster || mob == Finance);
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}
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public bool IsFinance(Mobile mob) =>
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mob?.Deleted == false &&
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(mob.AccessLevel >= AccessLevel.GameMaster || mob == Finance);
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public void Capture(Faction f)
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{
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@ -445,10 +438,7 @@ namespace Server.Factions
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ConstructGuardLists();
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}
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public override string ToString()
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{
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return Definition.FriendlyName;
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}
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public override string ToString() => Definition.FriendlyName;
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public static void WriteReference(GenericWriter writer, Town town)
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{
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@ -7,10 +7,7 @@ namespace Server.Factions
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private Mobile m_Finance;
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private Mobile m_Sheriff;
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public TownState(Town town)
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{
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Town = town;
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}
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public TownState(Town town) => Town = town;
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public TownState(GenericReader reader)
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{
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@ -138,25 +138,13 @@ namespace Server.Factions
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}
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}
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public string Right(string text)
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{
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return $"<DIV ALIGN=RIGHT>{text}</DIV>";
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}
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public string Right(string text) => $"<DIV ALIGN=RIGHT>{text}</DIV>";
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public string Center(string text)
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{
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return $"<CENTER>{text}</CENTER>";
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}
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public string Center(string text) => $"<CENTER>{text}</CENTER>";
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public string Color(string text, int color)
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{
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return $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
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}
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public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
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public static string FormatTimeSpan(TimeSpan ts)
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{
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return $"{ts.Days:D2}:{ts.Hours % 24:D2}:{ts.Minutes % 60:D2}:{ts.Seconds % 60:D2}";
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}
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public static string FormatTimeSpan(TimeSpan ts) => $"{ts.Days:D2}:{ts.Hours % 24:D2}:{ts.Minutes % 60:D2}:{ts.Seconds % 60:D2}";
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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@ -10,10 +10,7 @@ namespace Server.Factions
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public virtual int ButtonTypes => 10;
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public int ToButtonID(int type, int index)
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{
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return 1 + index * ButtonTypes + type;
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}
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public int ToButtonID(int type, int index) => 1 + index * ButtonTypes + type;
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public bool FromButtonID(int buttonID, out int type, out int index)
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{
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@ -30,10 +27,7 @@ namespace Server.Factions
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return false;
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}
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public static bool Exists(Mobile mob)
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{
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return mob.HasGump<FactionGump>();
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}
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public static bool Exists(Mobile mob) => mob.HasGump<FactionGump>();
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public void AddHtmlText(int x, int y, int width, int height, TextDefinition text, bool back, bool scroll)
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{
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@ -2,8 +2,7 @@ namespace Server.Factions
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{
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public class Britain : Town
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{
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public Britain()
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{
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public Britain() =>
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Definition =
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new TownDefinition(
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0,
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@ -19,6 +18,5 @@ namespace Server.Factions
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new TextDefinition(1041386, "Corrupted Faction Town Sigil of Britain"),
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new Point3D(1592, 1680, 10),
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new Point3D(1588, 1676, 10));
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}
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}
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}
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@ -2,8 +2,7 @@ namespace Server.Factions
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{
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public class Magincia : Town
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{
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public Magincia()
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{
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public Magincia() =>
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Definition =
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new TownDefinition(
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7,
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@ -19,6 +18,5 @@ namespace Server.Factions
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new TextDefinition(1041393, "Corrupted Faction Town Sigil of Magincia"),
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new Point3D(3714, 2235, 20),
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new Point3D(3712, 2230, 20));
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}
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}
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}
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@ -2,8 +2,7 @@ namespace Server.Factions
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{
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public class Minoc : Town
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{
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public Minoc()
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{
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public Minoc() =>
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Definition =
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new TownDefinition(
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2,
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@ -19,6 +18,5 @@ namespace Server.Factions
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new TextDefinition(1041388, "Corrupted Faction Town Sigil of Minoc"),
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new Point3D(2471, 439, 15),
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new Point3D(2469, 445, 15));
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}
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}
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}
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@ -2,8 +2,7 @@ namespace Server.Factions
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{
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public class Moonglow : Town
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{
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public Moonglow()
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{
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public Moonglow() =>
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Definition =
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new TownDefinition(
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3,
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@ -19,6 +18,5 @@ namespace Server.Factions
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new TextDefinition(1041389, "Corrupted Faction Town Sigil of Moonglow"),
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new Point3D(4436, 1083, 0),
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new Point3D(4432, 1086, 0));
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}
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}
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}
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@ -2,8 +2,7 @@ namespace Server.Factions
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{
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public class SkaraBrae : Town
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{
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public SkaraBrae()
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{
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public SkaraBrae() =>
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Definition =
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new TownDefinition(
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6,
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@ -19,6 +18,5 @@ namespace Server.Factions
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new TextDefinition(1041392, "Corrupted Faction Town Sigil of Skara Brae"),
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new Point3D(576, 2200, 0),
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new Point3D(572, 2196, 0));
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}
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}
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}
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@ -2,8 +2,7 @@ namespace Server.Factions
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{
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public class Trinsic : Town
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{
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public Trinsic()
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{
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public Trinsic() =>
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Definition =
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new TownDefinition(
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1,
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@ -19,6 +18,5 @@ namespace Server.Factions
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new TextDefinition(1041387, "Corrupted Faction Town Sigil of Trinsic"),
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new Point3D(1914, 2717, 20),
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new Point3D(1909, 2720, 20));
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}
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}
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}
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@ -2,8 +2,7 @@ namespace Server.Factions
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{
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public class Vesper : Town
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{
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public Vesper()
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{
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public Vesper() =>
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Definition =
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new TownDefinition(
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5,
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@ -19,6 +18,5 @@ namespace Server.Factions
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new TextDefinition(1041391, "Corrupted Faction Town Sigil of Vesper"),
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new Point3D(2982, 818, 0),
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new Point3D(2985, 821, 0));
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}
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}
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}
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@ -2,8 +2,7 @@ namespace Server.Factions
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{
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public class Yew : Town
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{
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public Yew()
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{
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public Yew() =>
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Definition =
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new TownDefinition(
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4,
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@ -19,6 +18,5 @@ namespace Server.Factions
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new TextDefinition(1041390, "Corrupted Faction Town Sigil of Yew"),
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new Point3D(548, 979, 0),
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new Point3D(542, 980, 0));
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}
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}
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}
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@ -5,10 +5,8 @@ namespace Server
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public sealed class BloodRose : PowerFactionItem
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{
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public BloodRose()
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: base(Utility.RandomList(6378, 9035))
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{
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: base(Utility.RandomList(6378, 9035)) =>
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Hue = 2118;
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}
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public BloodRose(Serial serial)
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: base(serial)
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@ -5,10 +5,8 @@ namespace Server
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public sealed class ClarityPotion : PowerFactionItem
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{
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public ClarityPotion()
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: base(3628)
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{
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: base(3628) =>
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Hue = 1154;
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}
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public ClarityPotion(Serial serial)
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: base(serial)
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|
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@ -6,10 +6,8 @@ namespace Server
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public sealed class GemOfEmpowerment : PowerFactionItem
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{
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public GemOfEmpowerment()
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: base(7955)
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{
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: base(7955) =>
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Hue = 1154;
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}
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public GemOfEmpowerment(Serial serial)
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: base(serial)
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@ -65,10 +65,8 @@ namespace Server
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try
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{
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using (StreamWriter op = new StreamWriter("faction-power-items.log", true))
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{
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op.WriteLine("{0}\t{1}\t{2}\t{3}", DateTime.UtcNow, killer, victim, obj);
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}
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using StreamWriter op = new StreamWriter("faction-power-items.log", true);
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op.WriteLine("{0}\t{1}\t{2}\t{3}", DateTime.UtcNow, killer, victim, obj);
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}
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catch
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{
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@ -144,10 +142,8 @@ namespace Server
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private bool _screamed;
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public DestructionTimer(Mobile mob)
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: base(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(0.1), 10)
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{
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: base(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(0.1), 10) =>
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_mobile = mob;
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}
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protected override void OnTick()
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{
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@ -178,10 +174,7 @@ namespace Server
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public Type Type{ get; }
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public Item Construct()
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{
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return Activator.CreateInstance(Type) as Item;
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}
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public Item Construct() => Activator.CreateInstance(Type) as Item;
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}
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}
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}
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@ -10,10 +10,8 @@ namespace Server
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public sealed class StormsEye : PowerFactionItem
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{
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public StormsEye()
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: base(3967)
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{
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: base(3967) =>
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Hue = 1165;
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}
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public StormsEye(Serial serial)
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: base(serial)
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|
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|
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@ -221,10 +221,7 @@ namespace Server.Factions
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}
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}
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public static bool ExistsOn(Mobile mob)
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{
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||||
return mob.Backpack?.FindItemByType<Sigil>() != null;
|
||||
}
|
||||
public static bool ExistsOn(Mobile mob) => mob.Backpack?.FindItemByType<Sigil>() != null;
|
||||
|
||||
private void BeginCorrupting(Faction faction)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -105,10 +105,7 @@ namespace Server.Factions
|
|||
public abstract void DoVisibleEffect();
|
||||
public abstract void DoAttackEffect(Mobile m);
|
||||
|
||||
public virtual int IsValidLocation()
|
||||
{
|
||||
return IsValidLocation(GetWorldLocation(), Map);
|
||||
}
|
||||
public virtual int IsValidLocation() => IsValidLocation(GetWorldLocation(), Map);
|
||||
|
||||
public virtual int IsValidLocation(Point3D p, Map m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -467,10 +467,7 @@ namespace Server.Factions
|
|||
{
|
||||
private VirtualMountItem m_Item;
|
||||
|
||||
public VirtualMount(VirtualMountItem item)
|
||||
{
|
||||
m_Item = item;
|
||||
}
|
||||
public VirtualMount(VirtualMountItem item) => m_Item = item;
|
||||
|
||||
Mobile IMount.Rider
|
||||
{
|
||||
|
|
@ -495,10 +492,7 @@ namespace Server.Factions
|
|||
m_Mount = new VirtualMount(this);
|
||||
}
|
||||
|
||||
public VirtualMountItem(Serial serial) : base(serial)
|
||||
{
|
||||
m_Mount = new VirtualMount(this);
|
||||
}
|
||||
public VirtualMountItem(Serial serial) : base(serial) => m_Mount = new VirtualMount(this);
|
||||
|
||||
public Mobile Rider{ get; private set; }
|
||||
|
||||
|
|
|
|||
|
|
@ -108,10 +108,7 @@ namespace Server.Factions
|
|||
private BaseFactionGuard m_Guard;
|
||||
private DateTime m_ReleaseTarget;
|
||||
|
||||
public FactionGuardAI(BaseFactionGuard guard) : base(guard)
|
||||
{
|
||||
m_Guard = guard;
|
||||
}
|
||||
public FactionGuardAI(BaseFactionGuard guard) : base(guard) => m_Guard = guard;
|
||||
|
||||
public bool IsDamaged => m_Guard.Hits < m_Guard.HitsMax;
|
||||
|
||||
|
|
@ -142,10 +139,7 @@ namespace Server.Factions
|
|||
}
|
||||
}
|
||||
|
||||
public bool IsAllowed(GuardAI flag)
|
||||
{
|
||||
return (m_Guard.GuardAI & flag) == flag;
|
||||
}
|
||||
public bool IsAllowed(GuardAI flag) => (m_Guard.GuardAI & flag) == flag;
|
||||
|
||||
public bool DequipWeapon()
|
||||
{
|
||||
|
|
@ -343,11 +337,9 @@ namespace Server.Factions
|
|||
return null;
|
||||
}
|
||||
|
||||
public bool CanDispel(Mobile m)
|
||||
{
|
||||
return m is BaseCreature creature && creature.Summoned && m_Mobile.CanBeHarmful(creature, false) &&
|
||||
!creature.IsAnimatedDead;
|
||||
}
|
||||
public bool CanDispel(Mobile m) =>
|
||||
m is BaseCreature creature && creature.Summoned && m_Mobile.CanBeHarmful(creature, false) &&
|
||||
!creature.IsAnimatedDead;
|
||||
|
||||
public void RunTo(Mobile m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -83,10 +83,7 @@ namespace Server.Factions
|
|||
Unregister();
|
||||
}
|
||||
|
||||
public override bool CheckVendorAccess(Mobile from)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public override bool CheckVendorAccess(Mobile from) => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -24,10 +24,7 @@ namespace Server.Factions
|
|||
{
|
||||
}
|
||||
|
||||
public override int GetShoeHue()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public override int GetShoeHue() => 0;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
@ -51,15 +48,9 @@ namespace Server.Factions
|
|||
{
|
||||
}
|
||||
|
||||
public override bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public override bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list) => false;
|
||||
|
||||
public override bool OnSellItems(Mobile seller, List<SellItemResponse> list)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public override bool OnSellItems(Mobile seller, List<SellItemResponse> list) => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue