Formatting FIxes (#58)

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Kamron Batman 2019-10-04 23:08:13 -07:00 • committed by GitHub
parent 57fb9fb525
commit 096d39609e
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1318 changed files with 11633 additions and 22129 deletions

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@ -216,20 +216,11 @@ namespace Server.Factions
}
}
public bool IsCandidate(Mobile mob)
{
return FindCandidate(mob) != null;
}
public bool IsCandidate(Mobile mob) => FindCandidate(mob) != null;
public bool CanVote(Mobile mob)
{
return CurrentState == ElectionState.Election && !HasVoted(mob);
}
public bool CanVote(Mobile mob) => CurrentState == ElectionState.Election && !HasVoted(mob);
public bool HasVoted(Mobile mob)
{
return FindVoter(mob) != null;
}
public bool HasVoted(Mobile mob) => FindVoter(mob) != null;
public Candidate FindCandidate(Mobile mob)
{

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@ -27,10 +27,7 @@ namespace Server.Factions
private FactionDefinition m_Definition;
public int ZeroRankOffset;
public Faction()
{
State = new FactionState(this);
}
public Faction() => State = new FactionState(this);
public StrongholdRegion StrongholdRegion{ get; set; }
@ -88,10 +85,7 @@ namespace Server.Factions
public static List<Faction> Factions => Reflector.Factions;
public int CompareTo(Faction f)
{
return m_Definition.Sort - (f?.m_Definition.Sort ?? 0);
}
public int CompareTo(Faction f) => m_Definition.Sort - (f?.m_Definition.Sort ?? 0);
public void Broadcast(string text)
{
@ -505,10 +499,7 @@ namespace Server.Factions
return mob.AccessLevel >= AccessLevel.GameMaster || mob == Commander;
}
public override string ToString()
{
return m_Definition.FriendlyName;
}
public override string ToString() => m_Definition.FriendlyName;
public static bool CheckLeaveTimer(Mobile mob)
{
@ -1160,10 +1151,7 @@ namespace Server.Factions
{
private Faction m_Faction;
public BroadcastPrompt(Faction faction)
{
m_Faction = faction;
}
public BroadcastPrompt(Faction faction) => m_Faction = faction;
public override void OnResponse(Mobile from, string text)
{
@ -1184,10 +1172,7 @@ namespace Server.Factions
public Timer m_Timer;
}
public static bool InSkillLoss(Mobile mob)
{
return m_SkillLoss.ContainsKey(mob);
}
public static bool InSkillLoss(Mobile mob) => m_SkillLoss.ContainsKey(mob);
public static void ApplySkillLoss(Mobile mob)
{

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@ -67,9 +67,6 @@ namespace Server.Factions
}
}
private static bool CheckExistance(Point3D loc, Map facet, Type type)
{
return facet.GetItemsInRange(loc, 0).Any(type.IsInstanceOfType);
}
private static bool CheckExistance(Point3D loc, Map facet, Type type) => facet.GetItemsInRange(loc, 0).Any(type.IsInstanceOfType);
}
}

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@ -76,10 +76,7 @@ namespace Server.Factions
return false;
}
public static bool IsQualified(Mobile mob, MerchantTitle title)
{
return IsQualified(mob, GetInfo(title));
}
public static bool IsQualified(Mobile mob, MerchantTitle title) => IsQualified(mob, GetInfo(title));
public static bool IsQualified(Mobile mob, MerchantTitleInfo info)
{

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@ -14,10 +14,7 @@ namespace Server.Factions
base.Delete();
}
public FactionPersistance(Serial serial) : base(serial)
{
Instance = this;
}
public FactionPersistance(Serial serial) : base(serial) => Instance = this;
public static FactionPersistance Instance{ get; private set; }

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@ -241,10 +241,7 @@ namespace Server.Factions
public bool IsActive{ get; set; }
public int CompareTo(PlayerState ps)
{
return (ps?.m_KillPoints ?? 0) - m_KillPoints;
}
public int CompareTo(PlayerState ps) => (ps?.m_KillPoints ?? 0) - m_KillPoints;
public bool CanGiveSilverTo(Mobile mob)
{
@ -295,9 +292,6 @@ namespace Server.Factions
writer.Write(Leaving);
}
public static PlayerState Find(Mobile mob)
{
return mob is PlayerMobile mobile ? mobile.FactionPlayerState : null;
}
public static PlayerState Find(Mobile mob) => mob is PlayerMobile mobile ? mobile.FactionPlayerState : null;
}
}

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@ -32,9 +32,6 @@ namespace Server.Factions
return Faction.Find(m, true, true) != null;
}
public override bool AllowHousing(Mobile from, Point3D p)
{
return false;
}
public override bool AllowHousing(Mobile from, Point3D p) => false;
}
}

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@ -132,10 +132,7 @@ namespace Server.Factions
public static List<Town> Towns => Reflector.Towns;
public int CompareTo(Town other)
{
return Definition.Sort - (other?.Definition.Sort ?? 0);
}
public int CompareTo(Town other) => Definition.Sort - (other?.Definition.Sort ?? 0);
public static Town FromRegion(Region reg)
{
@ -379,17 +376,13 @@ namespace Server.Factions
CommandSystem.Register("GrantTownSilver", AccessLevel.Administrator, GrantTownSilver_OnCommand);
}
public bool IsSheriff(Mobile mob)
{
return mob?.Deleted == false &&
(mob.AccessLevel >= AccessLevel.GameMaster || mob == Sheriff);
}
public bool IsSheriff(Mobile mob) =>
mob?.Deleted == false &&
(mob.AccessLevel >= AccessLevel.GameMaster || mob == Sheriff);
public bool IsFinance(Mobile mob)
{
return mob?.Deleted == false &&
(mob.AccessLevel >= AccessLevel.GameMaster || mob == Finance);
}
public bool IsFinance(Mobile mob) =>
mob?.Deleted == false &&
(mob.AccessLevel >= AccessLevel.GameMaster || mob == Finance);
public void Capture(Faction f)
{
@ -445,10 +438,7 @@ namespace Server.Factions
ConstructGuardLists();
}
public override string ToString()
{
return Definition.FriendlyName;
}
public override string ToString() => Definition.FriendlyName;
public static void WriteReference(GenericWriter writer, Town town)
{

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@ -7,10 +7,7 @@ namespace Server.Factions
private Mobile m_Finance;
private Mobile m_Sheriff;
public TownState(Town town)
{
Town = town;
}
public TownState(Town town) => Town = town;
public TownState(GenericReader reader)
{