Formatting FIxes (#58)
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1318 changed files with 11633 additions and 22129 deletions
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@ -3,10 +3,7 @@ namespace Server.Items
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public class ABauble : Item
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{
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[Constructible]
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public ABauble() : base(0x23B)
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{
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LootType = LootType.Blessed;
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}
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public ABauble() : base(0x23B) => LootType = LootType.Blessed;
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public ABauble(Serial serial) : base(serial)
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{
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@ -5,10 +5,7 @@ namespace Server.Items
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public class APersonalLetterAddressedToAhie : TransientItem
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{
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[Constructible]
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public APersonalLetterAddressedToAhie() : base(0x14ED, TimeSpan.FromMinutes(30))
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{
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LootType = LootType.Blessed;
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}
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public APersonalLetterAddressedToAhie() : base(0x14ED, TimeSpan.FromMinutes(30)) => LootType = LootType.Blessed;
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public APersonalLetterAddressedToAhie(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class AnOldNecklace : Necklace
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{
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[Constructible]
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public AnOldNecklace()
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{
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Hue = 0x222;
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}
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public AnOldNecklace() => Hue = 0x222;
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public AnOldNecklace(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class AnOldRing : GoldRing
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{
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[Constructible]
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public AnOldRing()
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{
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Hue = 0x222;
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}
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public AnOldRing() => Hue = 0x222;
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public AnOldRing(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class AndrosGratitude : SmithHammer
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{
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[Constructible]
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public AndrosGratitude() : base(10)
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{
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LootType = LootType.Blessed;
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}
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public AndrosGratitude() : base(10) => LootType = LootType.Blessed;
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public AndrosGratitude(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class BasinOfCrystalClearWater : Item
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{
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[Constructible]
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public BasinOfCrystalClearWater() : base(0x1008)
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{
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LootType = LootType.Blessed;
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}
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public BasinOfCrystalClearWater() : base(0x1008) => LootType = LootType.Blessed;
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public BasinOfCrystalClearWater(Serial serial) : base(serial)
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{
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@ -9,10 +9,8 @@ namespace Server.Engines.MLQuests.Items
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private static readonly Map MapDest = Map.Malas;
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public BedlamTeleporter()
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: base(0x124D)
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{
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: base(0x124D) =>
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Movable = false;
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}
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public BedlamTeleporter(Serial serial)
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: base(serial)
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@ -3,10 +3,7 @@ namespace Server.Items
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public class Bleach : PigmentsOfTokuno
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{
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[Constructible]
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public Bleach()
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{
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LootType = LootType.Blessed;
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}
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public Bleach() => LootType = LootType.Blessed;
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public Bleach(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class BridesLetter : Item
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{
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[Constructible]
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public BridesLetter() : base(0x14ED)
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{
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LootType = LootType.Blessed;
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}
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public BridesLetter() : base(0x14ED) => LootType = LootType.Blessed;
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public BridesLetter(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class CompletedTuitionReimbursementForm : Item
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{
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[Constructible]
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public CompletedTuitionReimbursementForm() : base(0x14F0)
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{
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LootType = LootType.Blessed;
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}
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public CompletedTuitionReimbursementForm() : base(0x14F0) => LootType = LootType.Blessed;
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public CompletedTuitionReimbursementForm(Serial serial) : base(serial)
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{
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@ -8,10 +8,7 @@ namespace Server.Engines.MLQuests.Items
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{
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protected static readonly Type[] m_TalismanType = { typeof(RandomTalisman) };
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public BaseCraftmansSatchel()
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{
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Hue = Utility.RandomBrightHue();
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}
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public BaseCraftmansSatchel() => Hue = Utility.RandomBrightHue();
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public BaseCraftmansSatchel(Serial serial)
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: base(serial)
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@ -5,10 +5,7 @@ namespace Server.Items
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public class CrateForSledge : TransientItem
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{
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[Constructible]
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public CrateForSledge() : base(0x1FFF, TimeSpan.FromHours(1))
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{
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LootType = LootType.Blessed;
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}
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public CrateForSledge() : base(0x1FFF, TimeSpan.FromHours(1)) => LootType = LootType.Blessed;
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public CrateForSledge(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class FragmentOfAMap : Item
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{
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[Constructible]
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public FragmentOfAMap() : base(0x14ED)
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{
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LootType = LootType.Blessed;
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}
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public FragmentOfAMap() : base(0x14ED) => LootType = LootType.Blessed;
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public FragmentOfAMap(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class FragmentOfAMapDelivery : Item
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{
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[Constructible]
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public FragmentOfAMapDelivery() : base(0x14ED)
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{
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LootType = LootType.Blessed;
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}
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public FragmentOfAMapDelivery() : base(0x14ED) => LootType = LootType.Blessed;
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public FragmentOfAMapDelivery(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class FriendsOfTheLibraryApplication : Item
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{
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[Constructible]
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public FriendsOfTheLibraryApplication() : base(0xEC0)
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{
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LootType = LootType.Blessed;
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}
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public FriendsOfTheLibraryApplication() : base(0xEC0) => LootType = LootType.Blessed;
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public FriendsOfTheLibraryApplication(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class GiftForArielle : BaseContainer
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{
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[Constructible]
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public GiftForArielle() : base(0x1882)
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{
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Hue = 0x2C4;
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}
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public GiftForArielle() : base(0x1882) => Hue = 0x2C4;
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public GiftForArielle(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class MiniatureMushroom : Food
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{
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[Constructible]
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public MiniatureMushroom() : base(0xD16)
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{
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LootType = LootType.Blessed;
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}
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public MiniatureMushroom() : base(0xD16) => LootType = LootType.Blessed;
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public MiniatureMushroom(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class NotarizedApplication : Item
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{
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[Constructible]
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public NotarizedApplication() : base(0x14EF)
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{
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LootType = LootType.Blessed;
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}
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public NotarizedApplication() : base(0x14EF) => LootType = LootType.Blessed;
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public NotarizedApplication(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class PeppercornFishsteak : FishSteak
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{
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[Constructible]
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public PeppercornFishsteak()
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{
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Hue = 0x222;
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}
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public PeppercornFishsteak() => Hue = 0x222;
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public PeppercornFishsteak(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class PortraitOfTheBride : Item
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{
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[Constructible]
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public PortraitOfTheBride() : base(0xE9F)
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{
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LootType = LootType.Blessed;
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}
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public PortraitOfTheBride() : base(0xE9F) => LootType = LootType.Blessed;
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public PortraitOfTheBride(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@
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public class RedLeatherBook : BlueBook
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{
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[Constructible]
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public RedLeatherBook()
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{
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Hue = 0x485;
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}
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public RedLeatherBook() => Hue = 0x485;
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public RedLeatherBook(Serial serial)
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: base(serial)
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@ -3,10 +3,7 @@ namespace Server.Items
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public class ReginasLetter : Item
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{
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[Constructible]
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public ReginasLetter() : base(0x14ED)
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{
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LootType = LootType.Blessed;
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}
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public ReginasLetter() : base(0x14ED) => LootType = LootType.Blessed;
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public ReginasLetter(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class ReginasRing : SilverRing
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{
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[Constructible]
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public ReginasRing()
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{
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LootType = LootType.Blessed;
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}
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public ReginasRing() => LootType = LootType.Blessed;
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public ReginasRing(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class SealedNotesForJamal : Item
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{
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[Constructible]
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public SealedNotesForJamal() : base(0xEF9)
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{
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LootType = LootType.Blessed;
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}
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public SealedNotesForJamal() : base(0xEF9) => LootType = LootType.Blessed;
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public SealedNotesForJamal(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class SealingWaxOrderAddressedToPetrus : Item
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{
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[Constructible]
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public SealingWaxOrderAddressedToPetrus() : base(0xEBF)
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{
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LootType = LootType.Blessed;
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}
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public SealingWaxOrderAddressedToPetrus() : base(0xEBF) => LootType = LootType.Blessed;
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public SealingWaxOrderAddressedToPetrus(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class SignedTuitionReimbursementForm : Item
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{
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[Constructible]
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public SignedTuitionReimbursementForm() : base(0x14F0)
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{
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LootType = LootType.Blessed;
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}
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public SignedTuitionReimbursementForm() : base(0x14F0) => LootType = LootType.Blessed;
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public SignedTuitionReimbursementForm(Serial serial) : base(serial)
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{
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@ -5,10 +5,7 @@ namespace Server.Items
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public class SpeckledPoisonSac : TransientItem
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{
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[Constructible]
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public SpeckledPoisonSac() : base(0x23A, TimeSpan.FromHours(1))
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{
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LootType = LootType.Blessed;
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}
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public SpeckledPoisonSac() : base(0x23A, TimeSpan.FromHours(1)) => LootType = LootType.Blessed;
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public SpeckledPoisonSac(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class SpiritBottle : Item
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{
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[Constructible]
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public SpiritBottle() : base(0xEFB)
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{
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LootType = LootType.Blessed;
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}
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public SpiritBottle() : base(0xEFB) => LootType = LootType.Blessed;
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public SpiritBottle(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class StoutWhip : Item
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{
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[Constructible]
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public StoutWhip() : base(0x166F)
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{
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LootType = LootType.Blessed;
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}
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public StoutWhip() : base(0x166F) => LootType = LootType.Blessed;
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public StoutWhip(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class TuitionReimbursementForm : Item
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{
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[Constructible]
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public TuitionReimbursementForm() : base(0xE3A)
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{
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LootType = LootType.Blessed;
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}
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public TuitionReimbursementForm() : base(0xE3A) => LootType = LootType.Blessed;
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public TuitionReimbursementForm(Serial serial) : base(serial)
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{
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