Formatting FIxes (#58)

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Kamron Batman 2019-10-04 23:08:13 -07:00 committed by GitHub
parent 57fb9fb525
commit 096d39609e
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GPG key ID: 4AEE18F83AFDEB23
1318 changed files with 11633 additions and 22129 deletions

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@ -3,10 +3,7 @@ namespace Server.Items
public class ABauble : Item
{
[Constructible]
public ABauble() : base(0x23B)
{
LootType = LootType.Blessed;
}
public ABauble() : base(0x23B) => LootType = LootType.Blessed;
public ABauble(Serial serial) : base(serial)
{

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@ -5,10 +5,7 @@ namespace Server.Items
public class APersonalLetterAddressedToAhie : TransientItem
{
[Constructible]
public APersonalLetterAddressedToAhie() : base(0x14ED, TimeSpan.FromMinutes(30))
{
LootType = LootType.Blessed;
}
public APersonalLetterAddressedToAhie() : base(0x14ED, TimeSpan.FromMinutes(30)) => LootType = LootType.Blessed;
public APersonalLetterAddressedToAhie(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class AnOldNecklace : Necklace
{
[Constructible]
public AnOldNecklace()
{
Hue = 0x222;
}
public AnOldNecklace() => Hue = 0x222;
public AnOldNecklace(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class AnOldRing : GoldRing
{
[Constructible]
public AnOldRing()
{
Hue = 0x222;
}
public AnOldRing() => Hue = 0x222;
public AnOldRing(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class AndrosGratitude : SmithHammer
{
[Constructible]
public AndrosGratitude() : base(10)
{
LootType = LootType.Blessed;
}
public AndrosGratitude() : base(10) => LootType = LootType.Blessed;
public AndrosGratitude(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class BasinOfCrystalClearWater : Item
{
[Constructible]
public BasinOfCrystalClearWater() : base(0x1008)
{
LootType = LootType.Blessed;
}
public BasinOfCrystalClearWater() : base(0x1008) => LootType = LootType.Blessed;
public BasinOfCrystalClearWater(Serial serial) : base(serial)
{

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@ -9,10 +9,8 @@ namespace Server.Engines.MLQuests.Items
private static readonly Map MapDest = Map.Malas;
public BedlamTeleporter()
: base(0x124D)
{
: base(0x124D) =>
Movable = false;
}
public BedlamTeleporter(Serial serial)
: base(serial)

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@ -3,10 +3,7 @@ namespace Server.Items
public class Bleach : PigmentsOfTokuno
{
[Constructible]
public Bleach()
{
LootType = LootType.Blessed;
}
public Bleach() => LootType = LootType.Blessed;
public Bleach(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class BridesLetter : Item
{
[Constructible]
public BridesLetter() : base(0x14ED)
{
LootType = LootType.Blessed;
}
public BridesLetter() : base(0x14ED) => LootType = LootType.Blessed;
public BridesLetter(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class CompletedTuitionReimbursementForm : Item
{
[Constructible]
public CompletedTuitionReimbursementForm() : base(0x14F0)
{
LootType = LootType.Blessed;
}
public CompletedTuitionReimbursementForm() : base(0x14F0) => LootType = LootType.Blessed;
public CompletedTuitionReimbursementForm(Serial serial) : base(serial)
{

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@ -8,10 +8,7 @@ namespace Server.Engines.MLQuests.Items
{
protected static readonly Type[] m_TalismanType = { typeof(RandomTalisman) };
public BaseCraftmansSatchel()
{
Hue = Utility.RandomBrightHue();
}
public BaseCraftmansSatchel() => Hue = Utility.RandomBrightHue();
public BaseCraftmansSatchel(Serial serial)
: base(serial)

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@ -5,10 +5,7 @@ namespace Server.Items
public class CrateForSledge : TransientItem
{
[Constructible]
public CrateForSledge() : base(0x1FFF, TimeSpan.FromHours(1))
{
LootType = LootType.Blessed;
}
public CrateForSledge() : base(0x1FFF, TimeSpan.FromHours(1)) => LootType = LootType.Blessed;
public CrateForSledge(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class FragmentOfAMap : Item
{
[Constructible]
public FragmentOfAMap() : base(0x14ED)
{
LootType = LootType.Blessed;
}
public FragmentOfAMap() : base(0x14ED) => LootType = LootType.Blessed;
public FragmentOfAMap(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class FragmentOfAMapDelivery : Item
{
[Constructible]
public FragmentOfAMapDelivery() : base(0x14ED)
{
LootType = LootType.Blessed;
}
public FragmentOfAMapDelivery() : base(0x14ED) => LootType = LootType.Blessed;
public FragmentOfAMapDelivery(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class FriendsOfTheLibraryApplication : Item
{
[Constructible]
public FriendsOfTheLibraryApplication() : base(0xEC0)
{
LootType = LootType.Blessed;
}
public FriendsOfTheLibraryApplication() : base(0xEC0) => LootType = LootType.Blessed;
public FriendsOfTheLibraryApplication(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class GiftForArielle : BaseContainer
{
[Constructible]
public GiftForArielle() : base(0x1882)
{
Hue = 0x2C4;
}
public GiftForArielle() : base(0x1882) => Hue = 0x2C4;
public GiftForArielle(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class MiniatureMushroom : Food
{
[Constructible]
public MiniatureMushroom() : base(0xD16)
{
LootType = LootType.Blessed;
}
public MiniatureMushroom() : base(0xD16) => LootType = LootType.Blessed;
public MiniatureMushroom(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class NotarizedApplication : Item
{
[Constructible]
public NotarizedApplication() : base(0x14EF)
{
LootType = LootType.Blessed;
}
public NotarizedApplication() : base(0x14EF) => LootType = LootType.Blessed;
public NotarizedApplication(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class PeppercornFishsteak : FishSteak
{
[Constructible]
public PeppercornFishsteak()
{
Hue = 0x222;
}
public PeppercornFishsteak() => Hue = 0x222;
public PeppercornFishsteak(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class PortraitOfTheBride : Item
{
[Constructible]
public PortraitOfTheBride() : base(0xE9F)
{
LootType = LootType.Blessed;
}
public PortraitOfTheBride() : base(0xE9F) => LootType = LootType.Blessed;
public PortraitOfTheBride(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@
public class RedLeatherBook : BlueBook
{
[Constructible]
public RedLeatherBook()
{
Hue = 0x485;
}
public RedLeatherBook() => Hue = 0x485;
public RedLeatherBook(Serial serial)
: base(serial)

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@ -3,10 +3,7 @@ namespace Server.Items
public class ReginasLetter : Item
{
[Constructible]
public ReginasLetter() : base(0x14ED)
{
LootType = LootType.Blessed;
}
public ReginasLetter() : base(0x14ED) => LootType = LootType.Blessed;
public ReginasLetter(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class ReginasRing : SilverRing
{
[Constructible]
public ReginasRing()
{
LootType = LootType.Blessed;
}
public ReginasRing() => LootType = LootType.Blessed;
public ReginasRing(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class SealedNotesForJamal : Item
{
[Constructible]
public SealedNotesForJamal() : base(0xEF9)
{
LootType = LootType.Blessed;
}
public SealedNotesForJamal() : base(0xEF9) => LootType = LootType.Blessed;
public SealedNotesForJamal(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class SealingWaxOrderAddressedToPetrus : Item
{
[Constructible]
public SealingWaxOrderAddressedToPetrus() : base(0xEBF)
{
LootType = LootType.Blessed;
}
public SealingWaxOrderAddressedToPetrus() : base(0xEBF) => LootType = LootType.Blessed;
public SealingWaxOrderAddressedToPetrus(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class SignedTuitionReimbursementForm : Item
{
[Constructible]
public SignedTuitionReimbursementForm() : base(0x14F0)
{
LootType = LootType.Blessed;
}
public SignedTuitionReimbursementForm() : base(0x14F0) => LootType = LootType.Blessed;
public SignedTuitionReimbursementForm(Serial serial) : base(serial)
{

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@ -5,10 +5,7 @@ namespace Server.Items
public class SpeckledPoisonSac : TransientItem
{
[Constructible]
public SpeckledPoisonSac() : base(0x23A, TimeSpan.FromHours(1))
{
LootType = LootType.Blessed;
}
public SpeckledPoisonSac() : base(0x23A, TimeSpan.FromHours(1)) => LootType = LootType.Blessed;
public SpeckledPoisonSac(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class SpiritBottle : Item
{
[Constructible]
public SpiritBottle() : base(0xEFB)
{
LootType = LootType.Blessed;
}
public SpiritBottle() : base(0xEFB) => LootType = LootType.Blessed;
public SpiritBottle(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class StoutWhip : Item
{
[Constructible]
public StoutWhip() : base(0x166F)
{
LootType = LootType.Blessed;
}
public StoutWhip() : base(0x166F) => LootType = LootType.Blessed;
public StoutWhip(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class TuitionReimbursementForm : Item
{
[Constructible]
public TuitionReimbursementForm() : base(0xE3A)
{
LootType = LootType.Blessed;
}
public TuitionReimbursementForm() : base(0xE3A) => LootType = LootType.Blessed;
public TuitionReimbursementForm(Serial serial) : base(serial)
{