Formatting FIxes (#58)

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Kamron Batman 2019-10-04 23:08:13 -07:00 committed by GitHub
parent 57fb9fb525
commit 096d39609e
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GPG key ID: 4AEE18F83AFDEB23
1318 changed files with 11633 additions and 22129 deletions

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@ -47,10 +47,7 @@ namespace Server.PathAlgorithms.FastAStar
return x * x + y * y + z * z;
}
public override bool CheckCondition(Mobile m, Map map, Point3D start, Point3D goal)
{
return Utility.InRange(start, goal, AreaSize);
}
public override bool CheckCondition(Mobile m, Map map, Point3D start, Point3D goal) => Utility.InRange(start, goal, AreaSize);
private void RemoveFromChain(int node)
{

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@ -130,12 +130,10 @@ namespace Server.Movement
return moveIsOk;
}
public bool CheckMovement(Mobile m, Direction d, out int newZ)
{
return !Enabled && _Successor != null
public bool CheckMovement(Mobile m, Direction d, out int newZ) =>
!Enabled && _Successor != null
? _Successor.CheckMovement(m, d, out newZ)
: CheckMovement(m, m.Map, m.Location, d, out newZ);
}
public static void Initialize()
{
@ -381,21 +379,13 @@ namespace Server.Movement
return moveIsOk;
}
private static bool Verify(Item item, int x, int y)
{
return item.AtWorldPoint(x, y);
}
private static bool Verify(Item item, int x, int y) => item.AtWorldPoint(x, y);
private static bool Verify(Item item, TileFlag reqFlags, bool ignoreMovableImpassables)
{
return item != null && (!ignoreMovableImpassables || !item.Movable || !item.ItemData.Impassable) &&
(item.ItemData.Flags & reqFlags) != 0 && !(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue;
}
private static bool Verify(Item item, TileFlag reqFlags, bool ignoreMovableImpassables) =>
item != null && (!ignoreMovableImpassables || !item.Movable || !item.ItemData.Impassable) &&
(item.ItemData.Flags & reqFlags) != 0 && !(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue;
private static bool Verify(Item item, TileFlag reqFlags, bool ignoreMovableImpassables, int x, int y)
{
return Verify(item, reqFlags, ignoreMovableImpassables) && Verify(item, x, y);
}
private static bool Verify(Item item, TileFlag reqFlags, bool ignoreMovableImpassables, int x, int y) => Verify(item, reqFlags, ignoreMovableImpassables) && Verify(item, x, y);
private static void GetStartZ(Mobile m, Map map, Point3D loc, IEnumerable<Item> itemList, out int zLow, out int zTop)
{

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@ -264,10 +264,7 @@ namespace Server.Movement
return moveIsOk;
}
public bool CheckMovement(Mobile m, Direction d, out int newZ)
{
return CheckMovement(m, m.Map, m.Location, d, out newZ);
}
public bool CheckMovement(Mobile m, Direction d, out int newZ) => CheckMovement(m, m.Map, m.Location, d, out newZ);
public static void Configure()
{
@ -499,11 +496,9 @@ namespace Server.Movement
return moveIsOk;
}
private bool CanMoveOver(Mobile m, Mobile t)
{
return !t.Alive || !m.Alive || t.IsDeadBondedPet || m.IsDeadBondedPet ||
t.Hidden && t.AccessLevel > AccessLevel.Player;
}
private bool CanMoveOver(Mobile m, Mobile t) =>
!t.Alive || !m.Alive || t.IsDeadBondedPet || m.IsDeadBondedPet ||
t.Hidden && t.AccessLevel > AccessLevel.Player;
private void GetStartZ(Mobile m, Map map, Point3D loc, List<Item> itemList, out int zLow, out int zTop)
{

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@ -90,10 +90,7 @@ namespace Server
}
public bool Check(Point3D loc, Point3D goal, int range)
{
return Utility.InRange(loc, goal, range) && (range > 1 || Math.Abs(loc.Z - goal.Z) < 16);
}
public bool Check(Point3D loc, Point3D goal, int range) => Utility.InRange(loc, goal, range) && (range > 1 || Math.Abs(loc.Z - goal.Z) < 16);
public bool Follow(bool run, int range)
{

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@ -38,10 +38,7 @@ namespace Server.PathAlgorithms.SlowAStar
return x * x + y * y + z * z;
}
public override bool CheckCondition(Mobile m, Map map, Point3D start, Point3D goal)
{
return false;
}
public override bool CheckCondition(Mobile m, Map map, Point3D start, Point3D goal) => false;
public override Direction[] Find(Mobile m, Map map, Point3D start, Point3D goal)
{