Formatting FIxes (#58)
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57fb9fb525
commit
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1318 changed files with 11633 additions and 22129 deletions
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@ -109,10 +109,7 @@ namespace Server.Engines.Events
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return loc;
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}
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public static bool CheckMobile(Mobile mobile)
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{
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return mobile?.Map != null && !mobile.Deleted && mobile.Alive && mobile.Map != Map.Internal;
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}
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public static bool CheckMobile(Mobile mobile) => mobile?.Map != null && !mobile.Deleted && mobile.Alive && mobile.Map != Map.Internal;
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private class TrickOrTreatTarget : Target
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{
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@ -3,10 +3,7 @@
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public class TwilightLantern : Lantern
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{
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[Constructible]
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public TwilightLantern()
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{
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Hue = Utility.RandomBool() ? 244 : 997;
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}
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public TwilightLantern() => Hue = Utility.RandomBool() ? 244 : 997;
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public TwilightLantern(Serial serial)
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: base(serial)
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@ -15,10 +12,7 @@
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public override string DefaultName => "Twilight Lantern";
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public override bool AllowEquippedCast(Mobile from)
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{
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return true;
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}
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public override bool AllowEquippedCast(Mobile from) => true;
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public override void GetProperties(ObjectPropertyList list)
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{
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@ -8,10 +8,7 @@
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public class CreepyCake : Food
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{
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[Constructible]
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public CreepyCake() : base(0x9e9, 1)
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{
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Hue = 0x3E4;
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}
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public CreepyCake() : base(0x9e9, 1) => Hue = 0x3E4;
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public CreepyCake(Serial serial)
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: base(serial)
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@ -9,10 +9,8 @@
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{
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[Constructible]
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public HarvestWine()
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: base(BeverageType.Wine)
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{
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: base(BeverageType.Wine) =>
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Hue = 0xe0;
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}
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public HarvestWine(Serial serial)
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: base(serial)
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@ -8,10 +8,7 @@
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public class PumpkinPizza : CheesePizza
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{
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[Constructible]
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public PumpkinPizza()
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{
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Hue = 0xF3;
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}
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public PumpkinPizza() => Hue = 0xF3;
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public PumpkinPizza(Serial serial)
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: base(serial)
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@ -4,10 +4,8 @@ namespace Server.Items
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{
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[Constructible]
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public ColoredSmallWebs()
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: base(Utility.RandomBool() ? 0x10d6 : 0x10d7)
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{
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: base(Utility.RandomBool() ? 0x10d6 : 0x10d7) =>
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Hue = Utility.RandomBool() ? 0x455 : 0x4E9;
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}
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public ColoredSmallWebs(Serial serial)
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: base(serial)
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@ -35,13 +35,7 @@ namespace Server.Items.Holiday
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{
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}
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public override string DefaultName
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{
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get
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{
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return m_Staffer != null ? $"{MaskName} hand painted by {m_Staffer}" : MaskName;
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}
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}
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public override string DefaultName => m_Staffer != null ? $"{MaskName} hand painted by {m_Staffer}" : MaskName;
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public virtual string MaskName => "A Mask";
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@ -6,265 +6,265 @@ using Server.Events.Halloween;
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namespace Server.Engines.Events
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{
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public class HalloweenHauntings
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{
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public static Dictionary<PlayerMobile, ZombieSkeleton> ReAnimated { get; set; }
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public class HalloweenHauntings
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{
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public static Dictionary<PlayerMobile, ZombieSkeleton> ReAnimated { get; set; }
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private static Timer m_Timer;
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private static Timer m_ClearTimer;
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private static Timer m_Timer;
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private static Timer m_ClearTimer;
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private static int m_TotalZombieLimit;
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private static int m_DeathQueueLimit;
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private static int m_QueueDelaySeconds;
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private static int m_QueueClearIntervalSeconds;
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private static int m_TotalZombieLimit;
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private static int m_DeathQueueLimit;
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private static int m_QueueDelaySeconds;
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private static int m_QueueClearIntervalSeconds;
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private static List<PlayerMobile> m_DeathQueue;
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private static List<PlayerMobile> m_DeathQueue;
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private static Rectangle2D[] m_Cemetaries = {
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new Rectangle2D(1272,3712,30,20), // Jhelom
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new Rectangle2D(1337,1444,48,52), // Britain
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new Rectangle2D(2424,1098,20,28), // Trinsic
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new Rectangle2D(2728,840,54,54), // Vesper
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new Rectangle2D(4528,1314,20,28), // Moonglow
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new Rectangle2D(712,1104,30,22), // Yew
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new Rectangle2D(5824,1464,22,6), // Fire Dungeon
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new Rectangle2D(5224,3655,14,5), // T2A
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private static Rectangle2D[] m_Cemetaries = {
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new Rectangle2D(1272,3712,30,20), // Jhelom
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new Rectangle2D(1337,1444,48,52), // Britain
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new Rectangle2D(2424,1098,20,28), // Trinsic
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new Rectangle2D(2728,840,54,54), // Vesper
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new Rectangle2D(4528,1314,20,28), // Moonglow
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new Rectangle2D(712,1104,30,22), // Yew
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new Rectangle2D(5824,1464,22,6), // Fire Dungeon
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new Rectangle2D(5224,3655,14,5), // T2A
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new Rectangle2D(1272,3712,20,30), // Jhelom
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new Rectangle2D(1337,1444,52,48), // Britain
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new Rectangle2D(2424,1098,28,20), // Trinsic
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new Rectangle2D(2728,840,54,54), // Vesper
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new Rectangle2D(4528,1314,28,20), // Moonglow
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new Rectangle2D(712,1104,22,30), // Yew
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new Rectangle2D(5824,1464,6,22), // Fire Dungeon
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new Rectangle2D(5224,3655,5,14) // T2A
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};
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new Rectangle2D(1272,3712,20,30), // Jhelom
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new Rectangle2D(1337,1444,52,48), // Britain
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new Rectangle2D(2424,1098,28,20), // Trinsic
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new Rectangle2D(2728,840,54,54), // Vesper
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new Rectangle2D(4528,1314,28,20), // Moonglow
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new Rectangle2D(712,1104,22,30), // Yew
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new Rectangle2D(5824,1464,6,22), // Fire Dungeon
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new Rectangle2D(5224,3655,5,14) // T2A
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};
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public static void Initialize()
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{
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m_TotalZombieLimit = 200;
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m_DeathQueueLimit = 200;
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m_QueueDelaySeconds = 120;
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m_QueueClearIntervalSeconds = 1800;
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public static void Initialize()
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{
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m_TotalZombieLimit = 200;
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m_DeathQueueLimit = 200;
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m_QueueDelaySeconds = 120;
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m_QueueClearIntervalSeconds = 1800;
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DateTime today = DateTime.UtcNow;
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TimeSpan tick = TimeSpan.FromSeconds( m_QueueDelaySeconds );
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TimeSpan clear = TimeSpan.FromSeconds( m_QueueClearIntervalSeconds );
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DateTime today = DateTime.UtcNow;
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TimeSpan tick = TimeSpan.FromSeconds( m_QueueDelaySeconds );
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TimeSpan clear = TimeSpan.FromSeconds( m_QueueClearIntervalSeconds );
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ReAnimated = new Dictionary<PlayerMobile, ZombieSkeleton>();
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m_DeathQueue = new List<PlayerMobile>();
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ReAnimated = new Dictionary<PlayerMobile, ZombieSkeleton>();
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m_DeathQueue = new List<PlayerMobile>();
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if ( today >= HolidaySettings.StartHalloween && today <= HolidaySettings.FinishHalloween )
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{
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m_Timer = Timer.DelayCall( tick, tick, Timer_Callback );
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if ( today >= HolidaySettings.StartHalloween && today <= HolidaySettings.FinishHalloween )
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{
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m_Timer = Timer.DelayCall( tick, tick, Timer_Callback );
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m_ClearTimer = Timer.DelayCall( clear, clear, Clear_Callback );
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m_ClearTimer = Timer.DelayCall( clear, clear, Clear_Callback );
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EventSink.PlayerDeath += EventSink_PlayerDeath;
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}
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}
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EventSink.PlayerDeath += EventSink_PlayerDeath;
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}
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}
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public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
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{
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if ( e.Mobile is PlayerMobile player && !player.Deleted && m_Timer.Running && !m_DeathQueue.Contains( player ) && m_DeathQueue.Count < m_DeathQueueLimit )
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m_DeathQueue.Add( player );
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}
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public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
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{
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if ( e.Mobile is PlayerMobile player && !player.Deleted && m_Timer.Running && !m_DeathQueue.Contains( player ) && m_DeathQueue.Count < m_DeathQueueLimit )
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m_DeathQueue.Add( player );
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}
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private static void Clear_Callback()
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{
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ReAnimated.Clear();
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private static void Clear_Callback()
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{
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ReAnimated.Clear();
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m_DeathQueue.Clear();
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m_DeathQueue.Clear();
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if ( DateTime.UtcNow <= HolidaySettings.FinishHalloween )
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{
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m_ClearTimer.Stop();
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}
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}
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if ( DateTime.UtcNow <= HolidaySettings.FinishHalloween )
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{
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m_ClearTimer.Stop();
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}
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}
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private static void Timer_Callback()
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{
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PlayerMobile player = null;
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private static void Timer_Callback()
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{
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PlayerMobile player = null;
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if ( DateTime.UtcNow <= HolidaySettings.FinishHalloween )
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{
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for( int index = 0; m_DeathQueue.Count > 0 && index < m_DeathQueue.Count; index++ )
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{
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if ( !ReAnimated.ContainsKey( m_DeathQueue[ index ] ) )
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{
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player = m_DeathQueue[ index ];
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if ( DateTime.UtcNow <= HolidaySettings.FinishHalloween )
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{
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for( int index = 0; m_DeathQueue.Count > 0 && index < m_DeathQueue.Count; index++ )
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{
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if ( !ReAnimated.ContainsKey( m_DeathQueue[ index ] ) )
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{
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player = m_DeathQueue[ index ];
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break;
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}
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}
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break;
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}
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}
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if (player?.Deleted == false && ReAnimated.Count < m_TotalZombieLimit )
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{
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Map map = Utility.RandomBool() ? Map.Trammel : Map.Felucca;
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if (player?.Deleted == false && ReAnimated.Count < m_TotalZombieLimit )
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{
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Map map = Utility.RandomBool() ? Map.Trammel : Map.Felucca;
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Point3D home = ( GetRandomPointInRect( m_Cemetaries[ Utility.Random( m_Cemetaries.Length ) ], map ));
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Point3D home = ( GetRandomPointInRect( m_Cemetaries[ Utility.Random( m_Cemetaries.Length ) ], map ));
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if ( map.CanSpawnMobile( home ) )
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{
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ZombieSkeleton zombieskel = new ZombieSkeleton( player );
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if ( map.CanSpawnMobile( home ) )
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{
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ZombieSkeleton zombieskel = new ZombieSkeleton( player );
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ReAnimated.Add( player, zombieskel );
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zombieskel.Home = home;
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zombieskel.RangeHome = 10;
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ReAnimated.Add( player, zombieskel );
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zombieskel.Home = home;
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zombieskel.RangeHome = 10;
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zombieskel.MoveToWorld( home, map );
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zombieskel.MoveToWorld( home, map );
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m_DeathQueue.Remove( player );
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}
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}
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}
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else
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{
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m_Timer.Stop();
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}
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}
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m_DeathQueue.Remove( player );
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}
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}
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}
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else
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{
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m_Timer.Stop();
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}
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}
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private static Point3D GetRandomPointInRect( Rectangle2D rect, Map map )
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{
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int x = Utility.Random( rect.X, rect.Width );
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int y = Utility.Random( rect.Y, rect.Height );
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private static Point3D GetRandomPointInRect( Rectangle2D rect, Map map )
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{
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int x = Utility.Random( rect.X, rect.Width );
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int y = Utility.Random( rect.Y, rect.Height );
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return new Point3D( x, y, map.GetAverageZ( x, y ) );
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}
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}
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return new Point3D( x, y, map.GetAverageZ( x, y ) );
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}
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}
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public class PlayerBones : BaseContainer
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{
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[Constructible]
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public PlayerBones( string name )
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: base( Utility.RandomMinMax( 0x0ECA, 0x0ED2 ) )
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{
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Name = $"{name}'s bones";
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public class PlayerBones : BaseContainer
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{
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[Constructible]
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public PlayerBones( string name )
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: base( Utility.RandomMinMax( 0x0ECA, 0x0ED2 ) )
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{
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Name = $"{name}'s bones";
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switch( Utility.Random( 10 ) )
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{
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case 0: Hue = 0xa09; break;
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case 1: Hue = 0xa93; break;
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case 2: Hue = 0xa47; break;
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default: break;
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}
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}
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switch( Utility.Random( 10 ) )
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{
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case 0: Hue = 0xa09; break;
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case 1: Hue = 0xa93; break;
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case 2: Hue = 0xa47; break;
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default: break;
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}
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}
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public PlayerBones( Serial serial )
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: base( serial )
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{
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}
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public PlayerBones( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ZombieSkeleton : BaseCreature
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{
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public override string CorpseName => "a rotting corpse";
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private static readonly string m_Name = "Zombie Skeleton";
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public class ZombieSkeleton : BaseCreature
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{
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public override string CorpseName => "a rotting corpse";
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private static readonly string m_Name = "Zombie Skeleton";
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private PlayerMobile m_DeadPlayer;
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private PlayerMobile m_DeadPlayer;
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public ZombieSkeleton(PlayerMobile player = null)
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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m_DeadPlayer = player;
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public ZombieSkeleton(PlayerMobile player = null)
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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m_DeadPlayer = player;
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Name = player != null ? $"{player.Name}'s {m_Name}" : m_Name;
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Name = player != null ? $"{player.Name}'s {m_Name}" : m_Name;
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Body = 0x93;
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BaseSoundID = 0x1c3;
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Body = 0x93;
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BaseSoundID = 0x1c3;
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SetStr( 500 );
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SetDex( 500 );
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SetInt( 500 );
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SetStr( 500 );
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SetDex( 500 );
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SetInt( 500 );
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SetHits( 2500 );
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SetMana( 500 );
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SetStam( 500 );
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SetHits( 2500 );
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SetMana( 500 );
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SetStam( 500 );
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SetDamage( 8, 18 );
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SetDamage( 8, 18 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 60 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 60 );
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SetResistance( ResistanceType.Fire, 50 );
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SetResistance( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 50 );
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SetResistance( ResistanceType.Cold, 50 );
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SetResistance( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Fire, 50 );
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SetResistance( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 50 );
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SetResistance( ResistanceType.Cold, 50 );
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SetResistance( ResistanceType.Poison, 50 );
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SetSkill( SkillName.MagicResist, 65.1, 80.0 );
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SetSkill( SkillName.Tactics, 95.1, 100 );
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SetSkill( SkillName.Wrestling, 85.1, 95 );
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SetSkill( SkillName.MagicResist, 65.1, 80.0 );
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SetSkill( SkillName.Tactics, 95.1, 100 );
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SetSkill( SkillName.Wrestling, 85.1, 95 );
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Fame = 1000;
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Karma = -1000;
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 18;
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}
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||||
VirtualArmor = 18;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
switch( Utility.Random( 10 ) )
|
||||
{
|
||||
case 0: PackItem( new LeftArm() ); break;
|
||||
case 1: PackItem( new RightArm() ); break;
|
||||
case 2: PackItem( new Torso() ); break;
|
||||
case 3: PackItem( new Bone() ); break;
|
||||
case 4: PackItem( new RibCage() ); break;
|
||||
case 5: if (m_DeadPlayer?.Deleted == false) { PackItem( new PlayerBones( m_DeadPlayer.Name ) ); } break;
|
||||
default: break;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
switch( Utility.Random( 10 ) )
|
||||
{
|
||||
case 0: PackItem( new LeftArm() ); break;
|
||||
case 1: PackItem( new RightArm() ); break;
|
||||
case 2: PackItem( new Torso() ); break;
|
||||
case 3: PackItem( new Bone() ); break;
|
||||
case 4: PackItem( new RibCage() ); break;
|
||||
case 5: if (m_DeadPlayer?.Deleted == false) { PackItem( new PlayerBones( m_DeadPlayer.Name ) ); } break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
|
||||
public ZombieSkeleton( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
public ZombieSkeleton( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
if ( HalloweenHauntings.ReAnimated != null )
|
||||
{
|
||||
if (m_DeadPlayer?.Deleted == false)
|
||||
{
|
||||
if ( HalloweenHauntings.ReAnimated.ContainsKey( m_DeadPlayer ) )
|
||||
HalloweenHauntings.ReAnimated.Remove( m_DeadPlayer );
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void OnDelete()
|
||||
{
|
||||
if ( HalloweenHauntings.ReAnimated != null )
|
||||
{
|
||||
if (m_DeadPlayer?.Deleted == false)
|
||||
{
|
||||
if ( HalloweenHauntings.ReAnimated.ContainsKey( m_DeadPlayer ) )
|
||||
HalloweenHauntings.ReAnimated.Remove( m_DeadPlayer );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( 0 );
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( 0 );
|
||||
|
||||
writer.WriteMobile( m_DeadPlayer );
|
||||
}
|
||||
writer.WriteMobile( m_DeadPlayer );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_DeadPlayer = reader.ReadMobile<PlayerMobile>();
|
||||
}
|
||||
}
|
||||
m_DeadPlayer = reader.ReadMobile<PlayerMobile>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,10 +3,8 @@
|
|||
public class JellyBeans : CandyCane
|
||||
{
|
||||
public JellyBeans(int amount = 1)
|
||||
: base(0x468C)
|
||||
{
|
||||
: base(0x468C) =>
|
||||
Stackable = true;
|
||||
}
|
||||
|
||||
public JellyBeans(Serial serial)
|
||||
: base(serial)
|
||||
|
|
|
|||
|
|
@ -5,10 +5,8 @@
|
|||
{
|
||||
[Constructible]
|
||||
public Lollipops(int amount = 1)
|
||||
: base(0x468D + Utility.Random(3))
|
||||
{
|
||||
: base(0x468D + Utility.Random(3)) =>
|
||||
Stackable = true;
|
||||
}
|
||||
|
||||
public Lollipops(Serial serial)
|
||||
: base(serial)
|
||||
|
|
|
|||
|
|
@ -4,10 +4,8 @@
|
|||
{
|
||||
[Constructible]
|
||||
public NougatSwirl(int amount = 1)
|
||||
: base(0x4690)
|
||||
{
|
||||
: base(0x4690) =>
|
||||
Stackable = true;
|
||||
}
|
||||
|
||||
public NougatSwirl(Serial serial)
|
||||
: base(serial)
|
||||
|
|
|
|||
|
|
@ -3,10 +3,8 @@
|
|||
public class Taffy : CandyCane
|
||||
{
|
||||
public Taffy(int amount = 1)
|
||||
: base(0x469D)
|
||||
{
|
||||
: base(0x469D) =>
|
||||
Stackable = true;
|
||||
}
|
||||
|
||||
public Taffy(Serial serial)
|
||||
: base(serial)
|
||||
|
|
|
|||
|
|
@ -3,10 +3,8 @@
|
|||
public class WrappedCandy : CandyCane
|
||||
{
|
||||
public WrappedCandy(int amount = 1)
|
||||
: base(0x469e)
|
||||
{
|
||||
: base(0x469e) =>
|
||||
Stackable = true;
|
||||
}
|
||||
|
||||
public WrappedCandy(Serial serial)
|
||||
: base(serial)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue