Formatting FIxes (#58)
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57fb9fb525
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1318 changed files with 11633 additions and 22129 deletions
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@ -61,10 +61,7 @@ namespace Server.Items
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private int m_LabelNumber;
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[Constructible]
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public LocalizedAddonComponent(int itemID, int labelNumber) : base(itemID)
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{
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m_LabelNumber = labelNumber;
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}
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public LocalizedAddonComponent(int itemID, int labelNumber) : base(itemID) => m_LabelNumber = labelNumber;
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public LocalizedAddonComponent(Serial serial) : base(serial)
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{
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@ -114,10 +114,7 @@ namespace Server.Items
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{
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private int m_LabelNumber;
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public LocalizedContainerComponent(int itemID, int labelNumber) : base(itemID)
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{
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m_LabelNumber = labelNumber;
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}
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public LocalizedContainerComponent(int itemID, int labelNumber) : base(itemID) => m_LabelNumber = labelNumber;
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public LocalizedContainerComponent(Serial serial) : base(serial)
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{
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@ -4,327 +4,327 @@ using Server.Network;
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namespace Server.Items
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{
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[FlippableAttribute( 0x100A/*East*/, 0x100B/*South*/ )]
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public class ArcheryButte : AddonComponent
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public double MinSkill { get; set; }
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[FlippableAttribute( 0x100A/*East*/, 0x100B/*South*/ )]
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public class ArcheryButte : AddonComponent
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public double MinSkill { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public double MaxSkill { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime LastUse { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool FacingEast
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{
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get => ItemID == 0x100A;
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set => ItemID = value ? 0x100A : 0x100B;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Arrows { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Bolts { get; set; }
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public ArcheryButte(int itemID = 0x100A) : base(itemID)
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{
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MinSkill = -25.0;
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MaxSkill = +25.0;
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}
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public ArcheryButte( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( (Arrows > 0 || Bolts > 0) && from.InRange( GetWorldLocation(), 1 ) )
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Gather( from );
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else
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Fire( from );
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}
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public void Gather( Mobile from )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500592 ); // You gather the arrows and bolts.
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if ( Arrows > 0 )
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from.AddToBackpack( new Arrow( Arrows ) );
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if ( Bolts > 0 )
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from.AddToBackpack( new Bolt( Bolts ) );
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Arrows = 0;
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Bolts = 0;
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m_Entries = null;
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}
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private static TimeSpan UseDelay = TimeSpan.FromSeconds( 2.0 );
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private class ScoreEntry
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{
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public int Total { get; set; }
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public int Count { get; set; }
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public void Record( int score )
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{
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Total += score;
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Count += 1;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public double MaxSkill { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime LastUse { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool FacingEast
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{
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get => ItemID == 0x100A;
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set => ItemID = value ? 0x100A : 0x100B;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Arrows { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Bolts { get; set; }
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public ArcheryButte(int itemID = 0x100A) : base(itemID)
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{
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MinSkill = -25.0;
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MaxSkill = +25.0;
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}
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public ArcheryButte( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( (Arrows > 0 || Bolts > 0) && from.InRange( GetWorldLocation(), 1 ) )
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Gather( from );
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else
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Fire( from );
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}
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public void Gather( Mobile from )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500592 ); // You gather the arrows and bolts.
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if ( Arrows > 0 )
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from.AddToBackpack( new Arrow( Arrows ) );
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if ( Bolts > 0 )
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from.AddToBackpack( new Bolt( Bolts ) );
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Arrows = 0;
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Bolts = 0;
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m_Entries = null;
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}
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private static TimeSpan UseDelay = TimeSpan.FromSeconds( 2.0 );
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private class ScoreEntry
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{
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public int Total { get; set; }
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public int Count { get; set; }
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public void Record( int score )
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{
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Total += score;
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Count += 1;
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}
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public ScoreEntry()
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{
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}
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}
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public ScoreEntry()
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{
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}
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}
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private Dictionary<Mobile, ScoreEntry> m_Entries;
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private Dictionary<Mobile, ScoreEntry> m_Entries;
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private ScoreEntry GetEntryFor( Mobile from )
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{
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if ( m_Entries == null )
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m_Entries = new Dictionary<Mobile, ScoreEntry>();
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if (!m_Entries.TryGetValue(from, out ScoreEntry e))
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m_Entries[from] = e = new ScoreEntry();
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return e;
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}
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public void Fire( Mobile from )
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{
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if ( !(from.Weapon is BaseRanged bow) )
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{
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SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.
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return;
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}
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if ( DateTime.UtcNow < (LastUse + UseDelay) )
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return;
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Point3D worldLoc = GetWorldLocation();
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if ( FacingEast ? from.X <= worldLoc.X : from.Y <= worldLoc.Y )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500596 ); // You would do better to stand in front of the archery butte.
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return;
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}
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if ( FacingEast ? from.Y != worldLoc.Y : from.X != worldLoc.X )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500597 ); // You aren't properly lined up with the archery butte to get an accurate shot.
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return;
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}
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if ( !from.InRange( worldLoc, 6 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500598 ); // You are too far away from the archery butte to get an accurate shot.
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return;
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}
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if ( from.InRange( worldLoc, 4 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500599 ); // You are too close to the target.
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return;
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}
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Container pack = from.Backpack;
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Type ammoType = bow.AmmoType;
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bool isArrow = ammoType == typeof( Arrow );
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bool isBolt = ammoType == typeof( Bolt );
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bool isKnown = isArrow || isBolt;
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if (pack?.ConsumeTotal( ammoType ) != true)
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{
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if ( isArrow )
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500594 ); // You do not have any arrows with which to practice.
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else if ( isBolt )
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500595 ); // You do not have any crossbow bolts with which to practice.
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else
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SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.
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return;
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}
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LastUse = DateTime.UtcNow;
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from.Direction = from.GetDirectionTo( GetWorldLocation() );
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bow.PlaySwingAnimation( from );
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from.MovingEffect( this, bow.EffectID, 18, 1, false, false );
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ScoreEntry se = GetEntryFor( from );
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if ( !from.CheckSkill( bow.Skill, MinSkill, MaxSkill ) )
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{
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from.PlaySound( bow.MissSound );
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 500604, from.Name ); // You miss the target altogether.
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se.Record( 0 );
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if ( se.Count == 1 )
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062719, se.Total.ToString() );
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else
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 1042683, $"{se.Total}\t{se.Count}");
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return;
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}
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Effects.PlaySound( Location, Map, 0x2B1 );
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double rand = Utility.RandomDouble();
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int area, score, splitScore;
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if ( 0.10 > rand )
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{
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area = 0; // bullseye
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score = 50;
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splitScore = 100;
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}
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else if ( 0.25 > rand )
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{
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area = 1; // inner ring
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score = 10;
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splitScore = 20;
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}
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else if ( 0.50 > rand )
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{
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area = 2; // middle ring
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score = 5;
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splitScore = 15;
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}
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else
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{
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area = 3; // outer ring
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score = 2;
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splitScore = 5;
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}
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bool split = ( isKnown && ((Arrows + Bolts) * 0.02) > Utility.RandomDouble() );
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if ( split )
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{
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010027 + area,
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$"{from.Name}\t{(isArrow ? "arrow" : "bolt")}");
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}
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else
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{
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010035 + area, from.Name );
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if ( isArrow )
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++Arrows;
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else if ( isBolt )
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++Bolts;
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}
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se.Record( split ? splitScore : score );
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if ( se.Count == 1 )
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062719, se.Total.ToString() );
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else
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 1042683, $"{se.Total}\t{se.Count}");
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 );
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writer.Write( MinSkill );
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writer.Write( MaxSkill );
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writer.Write( Arrows );
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writer.Write( Bolts );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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MinSkill = reader.ReadDouble();
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MaxSkill = reader.ReadDouble();
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Arrows = reader.ReadInt();
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Bolts = reader.ReadInt();
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if ( MinSkill == 0.0 && MaxSkill == 30.0 )
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{
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MinSkill = -25.0;
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MaxSkill = +25.0;
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}
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break;
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}
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}
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}
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}
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public class ArcheryButteAddon : BaseAddon
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{
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public override BaseAddonDeed Deed => new ArcheryButteDeed();
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[Constructible]
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public ArcheryButteAddon()
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{
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AddComponent( new ArcheryButte(), 0, 0, 0 );
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}
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public ArcheryButteAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ArcheryButteDeed : BaseAddonDeed
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{
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public override BaseAddon Addon => new ArcheryButteAddon();
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public override int LabelNumber => 1024106; // archery butte
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[Constructible]
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public ArcheryButteDeed()
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{
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}
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public ArcheryButteDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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private ScoreEntry GetEntryFor( Mobile from )
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{
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if ( m_Entries == null )
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m_Entries = new Dictionary<Mobile, ScoreEntry>();
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if (!m_Entries.TryGetValue(from, out ScoreEntry e))
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m_Entries[from] = e = new ScoreEntry();
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return e;
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}
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public void Fire( Mobile from )
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{
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if ( !(from.Weapon is BaseRanged bow) )
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{
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SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.
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return;
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}
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if ( DateTime.UtcNow < (LastUse + UseDelay) )
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return;
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Point3D worldLoc = GetWorldLocation();
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if ( FacingEast ? from.X <= worldLoc.X : from.Y <= worldLoc.Y )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500596 ); // You would do better to stand in front of the archery butte.
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return;
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}
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if ( FacingEast ? from.Y != worldLoc.Y : from.X != worldLoc.X )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500597 ); // You aren't properly lined up with the archery butte to get an accurate shot.
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return;
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}
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if ( !from.InRange( worldLoc, 6 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500598 ); // You are too far away from the archery butte to get an accurate shot.
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return;
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}
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if ( from.InRange( worldLoc, 4 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500599 ); // You are too close to the target.
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return;
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}
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Container pack = from.Backpack;
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Type ammoType = bow.AmmoType;
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bool isArrow = ammoType == typeof( Arrow );
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bool isBolt = ammoType == typeof( Bolt );
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bool isKnown = isArrow || isBolt;
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if (pack?.ConsumeTotal( ammoType ) != true)
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{
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if ( isArrow )
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500594 ); // You do not have any arrows with which to practice.
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else if ( isBolt )
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500595 ); // You do not have any crossbow bolts with which to practice.
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else
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SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.
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return;
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}
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LastUse = DateTime.UtcNow;
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from.Direction = from.GetDirectionTo( GetWorldLocation() );
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bow.PlaySwingAnimation( from );
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from.MovingEffect( this, bow.EffectID, 18, 1, false, false );
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ScoreEntry se = GetEntryFor( from );
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if ( !from.CheckSkill( bow.Skill, MinSkill, MaxSkill ) )
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{
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from.PlaySound( bow.MissSound );
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 500604, from.Name ); // You miss the target altogether.
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se.Record( 0 );
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if ( se.Count == 1 )
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062719, se.Total.ToString() );
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else
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 1042683, $"{se.Total}\t{se.Count}");
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return;
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}
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Effects.PlaySound( Location, Map, 0x2B1 );
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double rand = Utility.RandomDouble();
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int area, score, splitScore;
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if ( 0.10 > rand )
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{
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area = 0; // bullseye
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score = 50;
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splitScore = 100;
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}
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else if ( 0.25 > rand )
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{
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||||
area = 1; // inner ring
|
||||
score = 10;
|
||||
splitScore = 20;
|
||||
}
|
||||
else if ( 0.50 > rand )
|
||||
{
|
||||
area = 2; // middle ring
|
||||
score = 5;
|
||||
splitScore = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
area = 3; // outer ring
|
||||
score = 2;
|
||||
splitScore = 5;
|
||||
}
|
||||
|
||||
bool split = ( isKnown && ((Arrows + Bolts) * 0.02) > Utility.RandomDouble() );
|
||||
|
||||
if ( split )
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010027 + area,
|
||||
$"{from.Name}\t{(isArrow ? "arrow" : "bolt")}");
|
||||
}
|
||||
else
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010035 + area, from.Name );
|
||||
|
||||
if ( isArrow )
|
||||
++Arrows;
|
||||
else if ( isBolt )
|
||||
++Bolts;
|
||||
}
|
||||
|
||||
se.Record( split ? splitScore : score );
|
||||
|
||||
if ( se.Count == 1 )
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062719, se.Total.ToString() );
|
||||
else
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1042683, $"{se.Total}\t{se.Count}");
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( 0 );
|
||||
|
||||
writer.Write( MinSkill );
|
||||
writer.Write( MaxSkill );
|
||||
writer.Write( Arrows );
|
||||
writer.Write( Bolts );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
MinSkill = reader.ReadDouble();
|
||||
MaxSkill = reader.ReadDouble();
|
||||
Arrows = reader.ReadInt();
|
||||
Bolts = reader.ReadInt();
|
||||
|
||||
if ( MinSkill == 0.0 && MaxSkill == 30.0 )
|
||||
{
|
||||
MinSkill = -25.0;
|
||||
MaxSkill = +25.0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ArcheryButteAddon : BaseAddon
|
||||
{
|
||||
public override BaseAddonDeed Deed => new ArcheryButteDeed();
|
||||
|
||||
[Constructible]
|
||||
public ArcheryButteAddon()
|
||||
{
|
||||
AddComponent( new ArcheryButte(), 0, 0, 0 );
|
||||
}
|
||||
|
||||
public ArcheryButteAddon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ArcheryButteDeed : BaseAddonDeed
|
||||
{
|
||||
public override BaseAddon Addon => new ArcheryButteAddon();
|
||||
public override int LabelNumber => 1024106; // archery butte
|
||||
|
||||
[Constructible]
|
||||
public ArcheryButteDeed()
|
||||
{
|
||||
}
|
||||
|
||||
public ArcheryButteDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -67,10 +67,7 @@ namespace Server.Items
|
|||
return house?.IsOwner(from) == true;
|
||||
}
|
||||
|
||||
public bool HasVoted(Mobile from)
|
||||
{
|
||||
return Yes.Contains(from) || No.Contains(from);
|
||||
}
|
||||
public bool HasVoted(Mobile from) => Yes.Contains(from) || No.Contains(from);
|
||||
|
||||
public override bool OnDragDrop(Mobile from, Item dropped)
|
||||
{
|
||||
|
|
@ -271,10 +268,7 @@ namespace Server.Items
|
|||
{
|
||||
private BallotBox m_Box;
|
||||
|
||||
public TopicPrompt(BallotBox box)
|
||||
{
|
||||
m_Box = box;
|
||||
}
|
||||
public TopicPrompt(BallotBox box) => m_Box = box;
|
||||
|
||||
public override void OnResponse(Mobile from, string text)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -163,10 +163,7 @@ namespace Server.Items
|
|||
return AddonFitResult.Valid;
|
||||
}
|
||||
|
||||
public static bool CheckHouse(Mobile from, Point3D p, Map map, int height, ref BaseHouse house)
|
||||
{
|
||||
return from == null || BaseHouse.FindHouseAt(p, map, height)?.IsOwner(from) == true;
|
||||
}
|
||||
public static bool CheckHouse(Mobile from, Point3D p, Map map, int height, ref BaseHouse house) => from == null || BaseHouse.FindHouseAt(p, map, height)?.IsOwner(from) == true;
|
||||
|
||||
public static bool IsWall(int x, int y, int z, Map map)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -162,10 +162,7 @@ namespace Server.Items
|
|||
AddComponent(LeftTele, 0, 1, 0);
|
||||
}
|
||||
|
||||
public SHTeleporter(Serial serial) : base(serial)
|
||||
{
|
||||
m_Changing = false;
|
||||
}
|
||||
public SHTeleporter(Serial serial) : base(serial) => m_Changing = false;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool External{ get; private set; }
|
||||
|
|
@ -301,10 +298,7 @@ namespace Server.Items
|
|||
{
|
||||
private int m_Count;
|
||||
|
||||
public SHTeleporterCreator()
|
||||
{
|
||||
m_Count = 0;
|
||||
}
|
||||
public SHTeleporterCreator() => m_Count = 0;
|
||||
|
||||
public static SHTeleporter FindSHTeleporter(Map map, Point3D p)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -174,13 +174,11 @@ namespace Server.Items
|
|||
ExamineAquarium(from);
|
||||
}
|
||||
|
||||
public virtual bool HasAccess(Mobile from)
|
||||
{
|
||||
return from?.Deleted == false && (
|
||||
from.AccessLevel >= AccessLevel.GameMaster ||
|
||||
BaseHouse.FindHouseAt(this)?.IsCoOwner(from) == true
|
||||
public virtual bool HasAccess(Mobile from) =>
|
||||
from?.Deleted == false && (
|
||||
from.AccessLevel >= AccessLevel.GameMaster ||
|
||||
BaseHouse.FindHouseAt(this)?.IsCoOwner(from) == true
|
||||
);
|
||||
}
|
||||
|
||||
public override bool OnDragDrop(Mobile from, Item dropped)
|
||||
{
|
||||
|
|
@ -525,10 +523,7 @@ namespace Server.Items
|
|||
return 1074236 + m_Food.State;
|
||||
}
|
||||
|
||||
public int WaterNumber()
|
||||
{
|
||||
return 1074242 + m_Water.State;
|
||||
}
|
||||
public int WaterNumber() => 1074242 + m_Water.State;
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
@ -822,10 +817,7 @@ namespace Server.Items
|
|||
from.PlaySound(0x5A4);
|
||||
}
|
||||
|
||||
public virtual bool AddFish(BaseFish fish)
|
||||
{
|
||||
return AddFish(null, fish);
|
||||
}
|
||||
public virtual bool AddFish(BaseFish fish) => AddFish(null, fish);
|
||||
|
||||
public virtual bool AddFish(Mobile from, BaseFish fish)
|
||||
{
|
||||
|
|
@ -851,10 +843,7 @@ namespace Server.Items
|
|||
return true;
|
||||
}
|
||||
|
||||
public virtual bool AddDecoration(Item item)
|
||||
{
|
||||
return AddDecoration(null, item);
|
||||
}
|
||||
public virtual bool AddDecoration(Item item) => AddDecoration(null, item);
|
||||
|
||||
public virtual bool AddDecoration(Mobile from, Item item)
|
||||
{
|
||||
|
|
@ -936,9 +925,8 @@ namespace Server.Items
|
|||
private Aquarium m_Aquarium;
|
||||
|
||||
public ExamineEntry(Aquarium aquarium) : base(6235, 2) // Examine Aquarium
|
||||
{
|
||||
m_Aquarium = aquarium;
|
||||
}
|
||||
=>
|
||||
m_Aquarium = aquarium;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
|
|
@ -954,9 +942,8 @@ namespace Server.Items
|
|||
private Aquarium m_Aquarium;
|
||||
|
||||
public CollectRewardEntry(Aquarium aquarium) : base(6237, 2) // Collect Reward
|
||||
{
|
||||
m_Aquarium = aquarium;
|
||||
}
|
||||
=>
|
||||
m_Aquarium = aquarium;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
|
|
@ -972,9 +959,8 @@ namespace Server.Items
|
|||
private Aquarium m_Aquarium;
|
||||
|
||||
public ViewEventEntry(Aquarium aquarium) : base(6239, 2) // View events
|
||||
{
|
||||
m_Aquarium = aquarium;
|
||||
}
|
||||
=>
|
||||
m_Aquarium = aquarium;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
|
|
@ -996,9 +982,8 @@ namespace Server.Items
|
|||
private Aquarium m_Aquarium;
|
||||
|
||||
public CancelVacationMode(Aquarium aquarium) : base(6240, 2) // Cancel vacation mode
|
||||
{
|
||||
m_Aquarium = aquarium;
|
||||
}
|
||||
=>
|
||||
m_Aquarium = aquarium;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
|
|
@ -1017,9 +1002,8 @@ namespace Server.Items
|
|||
private Aquarium m_Aquarium;
|
||||
|
||||
public GMAddFood(Aquarium aquarium) : base(6231) // GM Add Food
|
||||
{
|
||||
m_Aquarium = aquarium;
|
||||
}
|
||||
=>
|
||||
m_Aquarium = aquarium;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
|
|
@ -1036,9 +1020,8 @@ namespace Server.Items
|
|||
private Aquarium m_Aquarium;
|
||||
|
||||
public GMAddWater(Aquarium aquarium) : base(6232) // GM Add Water
|
||||
{
|
||||
m_Aquarium = aquarium;
|
||||
}
|
||||
=>
|
||||
m_Aquarium = aquarium;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
|
|
@ -1055,9 +1038,8 @@ namespace Server.Items
|
|||
private Aquarium m_Aquarium;
|
||||
|
||||
public GMForceEvaluate(Aquarium aquarium) : base(6233) // GM Force Evaluate
|
||||
{
|
||||
m_Aquarium = aquarium;
|
||||
}
|
||||
=>
|
||||
m_Aquarium = aquarium;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
|
|
@ -1073,9 +1055,8 @@ namespace Server.Items
|
|||
private Aquarium m_Aquarium;
|
||||
|
||||
public GMOpen(Aquarium aquarium) : base(6234) // GM Open Container
|
||||
{
|
||||
m_Aquarium = aquarium;
|
||||
}
|
||||
=>
|
||||
m_Aquarium = aquarium;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
|
|
@ -1091,9 +1072,8 @@ namespace Server.Items
|
|||
private Aquarium m_Aquarium;
|
||||
|
||||
public GMFill(Aquarium aquarium) : base(6236) // GM Fill Food and Water
|
||||
{
|
||||
m_Aquarium = aquarium;
|
||||
}
|
||||
=>
|
||||
m_Aquarium = aquarium;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -48,10 +48,7 @@ namespace Server.Items
|
|||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Added{ get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "...";
|
||||
}
|
||||
public override string ToString() => "...";
|
||||
|
||||
public virtual void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class AlbinoFrog : BaseFish
|
||||
{
|
||||
[Constructible]
|
||||
public AlbinoFrog() : base(0x3B0D)
|
||||
{
|
||||
Hue = 0x47E;
|
||||
}
|
||||
public AlbinoFrog() : base(0x3B0D) => Hue = 0x47E;
|
||||
|
||||
public AlbinoFrog(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LongClawCrab : BaseFish
|
||||
{
|
||||
[Constructible]
|
||||
public LongClawCrab() : base(0x3AFC)
|
||||
{
|
||||
Hue = 0x527;
|
||||
}
|
||||
public LongClawCrab() : base(0x3AFC) => Hue = 0x527;
|
||||
|
||||
public LongClawCrab(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class PurpleFrog : BaseFish
|
||||
{
|
||||
[Constructible]
|
||||
public PurpleFrog() : base(0x3B0D)
|
||||
{
|
||||
Hue = 0x4FA;
|
||||
}
|
||||
public PurpleFrog() : base(0x3B0D) => Hue = 0x4FA;
|
||||
|
||||
public PurpleFrog(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -136,9 +136,8 @@ namespace Server.Items
|
|||
private FishBowl m_Bowl;
|
||||
|
||||
public RemoveCreature(FishBowl bowl) : base(6242, 3) // Remove creature
|
||||
{
|
||||
m_Bowl = bowl;
|
||||
}
|
||||
=>
|
||||
m_Bowl = bowl;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -913,10 +913,7 @@ namespace Server.Items
|
|||
flags |= toSet;
|
||||
}
|
||||
|
||||
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet)
|
||||
{
|
||||
return (flags & toGet) != 0;
|
||||
}
|
||||
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) => (flags & toGet) != 0;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
@ -1459,10 +1456,7 @@ namespace Server.Items
|
|||
base.OnRemoved(parent);
|
||||
}
|
||||
|
||||
private string GetNameString()
|
||||
{
|
||||
return Name ?? $"#{LabelNumber}";
|
||||
}
|
||||
private string GetNameString() => Name ?? $"#{LabelNumber}";
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class BoneArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public BoneArms() : base(0x144E)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public BoneArms() : base(0x144E) => Weight = 2.0;
|
||||
|
||||
public BoneArms(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class BoneChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public BoneChest() : base(0x144F)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public BoneChest() : base(0x144F) => Weight = 6.0;
|
||||
|
||||
public BoneChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class BoneGloves : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public BoneGloves() : base(0x1450)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public BoneGloves() : base(0x1450) => Weight = 2.0;
|
||||
|
||||
public BoneGloves(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class BoneLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public BoneLegs() : base(0x1452)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public BoneLegs() : base(0x1452) => Weight = 3.0;
|
||||
|
||||
public BoneLegs(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class ChainChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public ChainChest() : base(0x13BF)
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
public ChainChest() : base(0x13BF) => Weight = 7.0;
|
||||
|
||||
public ChainChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class ChainHatsuburi : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public ChainHatsuburi() : base(0x2774)
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
public ChainHatsuburi() : base(0x2774) => Weight = 7.0;
|
||||
|
||||
public ChainHatsuburi(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class ChainLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public ChainLegs() : base(0x13BE)
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
public ChainLegs() : base(0x13BE) => Weight = 7.0;
|
||||
|
||||
public ChainLegs(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class DragonArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public DragonArms() : base(0x2657)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public DragonArms() : base(0x2657) => Weight = 5.0;
|
||||
|
||||
public DragonArms(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class DragonChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public DragonChest() : base(0x2641)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
public DragonChest() : base(0x2641) => Weight = 10.0;
|
||||
|
||||
public DragonChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class DragonGloves : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public DragonGloves() : base(0x2643)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public DragonGloves() : base(0x2643) => Weight = 2.0;
|
||||
|
||||
public DragonGloves(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class DragonHelm : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public DragonHelm() : base(0x2645)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public DragonHelm() : base(0x2645) => Weight = 5.0;
|
||||
|
||||
public DragonHelm(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class DragonLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public DragonLegs() : base(0x2647)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public DragonLegs() : base(0x2647) => Weight = 6.0;
|
||||
|
||||
public DragonLegs(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -94,10 +94,7 @@ namespace Server.Items
|
|||
flags |= toSet;
|
||||
}
|
||||
|
||||
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet)
|
||||
{
|
||||
return (flags & toGet) != 0;
|
||||
}
|
||||
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) => (flags & toGet) != 0;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class Bascinet : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public Bascinet() : base(0x140C)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public Bascinet() : base(0x140C) => Weight = 5.0;
|
||||
|
||||
public Bascinet(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class BoneHelm : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public BoneHelm() : base(0x1451)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public BoneHelm() : base(0x1451) => Weight = 3.0;
|
||||
|
||||
public BoneHelm(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class ChainCoif : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public ChainCoif() : base(0x13BB)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public ChainCoif() : base(0x13BB) => Weight = 1.0;
|
||||
|
||||
public ChainCoif(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class Circlet : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public Circlet() : base(0x2B6E)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public Circlet() : base(0x2B6E) => Weight = 2.0;
|
||||
|
||||
public Circlet(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class CloseHelm : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public CloseHelm() : base(0x1408)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public CloseHelm() : base(0x1408) => Weight = 5.0;
|
||||
|
||||
public CloseHelm(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class GemmedCirclet : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public GemmedCirclet() : base(0x2B70)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public GemmedCirclet() : base(0x2B70) => Weight = 2.0;
|
||||
|
||||
public GemmedCirclet(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class Helmet : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public Helmet() : base(0x140A)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public Helmet() : base(0x140A) => Weight = 5.0;
|
||||
|
||||
public Helmet(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeatherCap : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherCap() : base(0x1DB9)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeatherCap() : base(0x1DB9) => Weight = 2.0;
|
||||
|
||||
public LeatherCap(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class NorseHelm : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public NorseHelm() : base(0x140E)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public NorseHelm() : base(0x140E) => Weight = 5.0;
|
||||
|
||||
public NorseHelm(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class PlateHelm : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateHelm() : base(0x1412)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public PlateHelm() : base(0x1412) => Weight = 5.0;
|
||||
|
||||
public PlateHelm(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class RavenHelm : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public RavenHelm() : base(0x2B71)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public RavenHelm() : base(0x2B71) => Weight = 5.0;
|
||||
|
||||
public RavenHelm(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class RoyalCirclet : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public RoyalCirclet() : base(0x2B6F)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public RoyalCirclet() : base(0x2B6F) => Weight = 2.0;
|
||||
|
||||
public RoyalCirclet(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class VultureHelm : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public VultureHelm() : base(0x2B72)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public VultureHelm() : base(0x2B72) => Weight = 5.0;
|
||||
|
||||
public VultureHelm(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class WingedHelm : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public WingedHelm() : base(0x2B73)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public WingedHelm() : base(0x2B73) => Weight = 5.0;
|
||||
|
||||
public WingedHelm(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class FemaleLeafChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public FemaleLeafChest() : base(0x2FCB)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public FemaleLeafChest() : base(0x2FCB) => Weight = 2.0;
|
||||
|
||||
public FemaleLeafChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class FemaleLeatherChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public FemaleLeatherChest() : base(0x1C06)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public FemaleLeatherChest() : base(0x1C06) => Weight = 1.0;
|
||||
|
||||
public FemaleLeatherChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeafArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeafArms() : base(0x2FC8)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeafArms() : base(0x2FC8) => Weight = 2.0;
|
||||
|
||||
public LeafArms(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeafChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeafChest() : base(0x2FC5)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeafChest() : base(0x2FC5) => Weight = 2.0;
|
||||
|
||||
public LeafChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeafGloves : BaseArmor, IArcaneEquip
|
||||
{
|
||||
[Constructible]
|
||||
public LeafGloves() : base(0x2FC6)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeafGloves() : base(0x2FC6) => Weight = 2.0;
|
||||
|
||||
public LeafGloves(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeafGorget : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeafGorget() : base(0x2FC7)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeafGorget() : base(0x2FC7) => Weight = 2.0;
|
||||
|
||||
public LeafGorget(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeafLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeafLegs() : base(0x2FC9)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeafLegs() : base(0x2FC9) => Weight = 2.0;
|
||||
|
||||
public LeafLegs(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeafTonlet : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeafTonlet() : base(0x2FCA)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeafTonlet() : base(0x2FCA) => Weight = 2.0;
|
||||
|
||||
public LeafTonlet(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeatherArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherArms() : base(0x13CD)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeatherArms() : base(0x13CD) => Weight = 2.0;
|
||||
|
||||
public LeatherArms(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeatherBustierArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherBustierArms() : base(0x1C0A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public LeatherBustierArms() : base(0x1C0A) => Weight = 1.0;
|
||||
|
||||
public LeatherBustierArms(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeatherChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherChest() : base(0x13CC)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public LeatherChest() : base(0x13CC) => Weight = 6.0;
|
||||
|
||||
public LeatherChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherDo : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherDo() : base(0x27C6)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public LeatherDo() : base(0x27C6) => Weight = 6.0;
|
||||
|
||||
public LeatherDo(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeatherGloves : BaseArmor, IArcaneEquip
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherGloves() : base(0x13C6)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public LeatherGloves() : base(0x13C6) => Weight = 1.0;
|
||||
|
||||
public LeatherGloves(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherGorget : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherGorget() : base(0x13C7)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public LeatherGorget() : base(0x13C7) => Weight = 1.0;
|
||||
|
||||
public LeatherGorget(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherHaidate : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherHaidate() : base(0x278A)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
public LeatherHaidate() : base(0x278A) => Weight = 4.0;
|
||||
|
||||
public LeatherHaidate(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherHiroSode : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherHiroSode() : base(0x277E)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public LeatherHiroSode() : base(0x277E) => Weight = 1.0;
|
||||
|
||||
public LeatherHiroSode(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherJingasa : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherJingasa() : base(0x2776)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public LeatherJingasa() : base(0x2776) => Weight = 3.0;
|
||||
|
||||
public LeatherJingasa(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeatherLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherLegs() : base(0x13CB)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
public LeatherLegs() : base(0x13CB) => Weight = 4.0;
|
||||
|
||||
public LeatherLegs(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherMempo : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherMempo() : base(0x277A)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeatherMempo() : base(0x277A) => Weight = 2.0;
|
||||
|
||||
public LeatherMempo(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherNinjaHood : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaHood() : base(0x278E)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeatherNinjaHood() : base(0x278E) => Weight = 2.0;
|
||||
|
||||
public LeatherNinjaHood(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherNinjaJacket : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaJacket() : base(0x2793)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public LeatherNinjaJacket() : base(0x2793) => Weight = 5.0;
|
||||
|
||||
public LeatherNinjaJacket(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherNinjaMitts : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaMitts() : base(0x2792)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public LeatherNinjaMitts() : base(0x2792) => Weight = 2.0;
|
||||
|
||||
public LeatherNinjaMitts(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherNinjaPants : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaPants() : base(0x2791)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public LeatherNinjaPants() : base(0x2791) => Weight = 3.0;
|
||||
|
||||
public LeatherNinjaPants(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeatherShorts : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherShorts() : base(0x1C00)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public LeatherShorts() : base(0x1C00) => Weight = 3.0;
|
||||
|
||||
public LeatherShorts(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class LeatherSkirt : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherSkirt() : base(0x1C08)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public LeatherSkirt() : base(0x1C08) => Weight = 1.0;
|
||||
|
||||
public LeatherSkirt(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LeatherSuneate : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherSuneate() : base(0x2786)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
public LeatherSuneate() : base(0x2786) => Weight = 4.0;
|
||||
|
||||
public LeatherSuneate(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class DecorativePlateKabuto : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativePlateKabuto() : base(0x2778)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public DecorativePlateKabuto() : base(0x2778) => Weight = 6.0;
|
||||
|
||||
public DecorativePlateKabuto(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class FemalePlateChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public FemalePlateChest() : base(0x1C04)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
public FemalePlateChest() : base(0x1C04) => Weight = 4.0;
|
||||
|
||||
public FemalePlateChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,10 +5,7 @@ namespace Server.Items
|
|||
public class FemaleElvenPlateChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public FemaleElvenPlateChest() : base(0x2B6D)
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
public FemaleElvenPlateChest() : base(0x2B6D) => Weight = 8.0;
|
||||
|
||||
public FemaleElvenPlateChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class HeavyPlateJingasa : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public HeavyPlateJingasa() : base(0x2777)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public HeavyPlateJingasa() : base(0x2777) => Weight = 5.0;
|
||||
|
||||
public HeavyPlateJingasa(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class LightPlateJingasa : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LightPlateJingasa() : base(0x2781)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public LightPlateJingasa() : base(0x2781) => Weight = 5.0;
|
||||
|
||||
public LightPlateJingasa(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class PlateArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateArms() : base(0x1410)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public PlateArms() : base(0x1410) => Weight = 5.0;
|
||||
|
||||
public PlateArms(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class PlateBattleKabuto : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateBattleKabuto() : base(0x2785)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public PlateBattleKabuto() : base(0x2785) => Weight = 6.0;
|
||||
|
||||
public PlateBattleKabuto(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class PlateChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateChest() : base(0x1415)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
public PlateChest() : base(0x1415) => Weight = 10.0;
|
||||
|
||||
public PlateChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class PlateDo : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateDo() : base(0x277D)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
public PlateDo() : base(0x277D) => Weight = 10.0;
|
||||
|
||||
public PlateDo(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class PlateGloves : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateGloves() : base(0x1414)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public PlateGloves() : base(0x1414) => Weight = 2.0;
|
||||
|
||||
public PlateGloves(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class PlateGorget : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateGorget() : base(0x1413)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public PlateGorget() : base(0x1413) => Weight = 2.0;
|
||||
|
||||
public PlateGorget(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class PlateHaidate : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateHaidate() : base(0x278D)
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
public PlateHaidate() : base(0x278D) => Weight = 7.0;
|
||||
|
||||
public PlateHaidate(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class PlateHatsuburi : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateHatsuburi() : base(0x2775)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public PlateHatsuburi() : base(0x2775) => Weight = 5.0;
|
||||
|
||||
public PlateHatsuburi(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class PlateHiroSode : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateHiroSode() : base(0x2780)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public PlateHiroSode() : base(0x2780) => Weight = 3.0;
|
||||
|
||||
public PlateHiroSode(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class PlateLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateLegs() : base(0x1411)
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
public PlateLegs() : base(0x1411) => Weight = 7.0;
|
||||
|
||||
public PlateLegs(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class PlateMempo : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateMempo() : base(0x2779)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public PlateMempo() : base(0x2779) => Weight = 3.0;
|
||||
|
||||
public PlateMempo(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class PlateSuneate : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public PlateSuneate() : base(0x2788)
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
public PlateSuneate() : base(0x2788) => Weight = 7.0;
|
||||
|
||||
public PlateSuneate(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class SmallPlateJingasa : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public SmallPlateJingasa() : base(0x2784)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public SmallPlateJingasa() : base(0x2784) => Weight = 5.0;
|
||||
|
||||
public SmallPlateJingasa(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,10 +3,7 @@ namespace Server.Items
|
|||
public class StandardPlateKabuto : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public StandardPlateKabuto() : base(0x2789)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public StandardPlateKabuto() : base(0x2789) => Weight = 6.0;
|
||||
|
||||
public StandardPlateKabuto(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class WoodlandArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public WoodlandArms() : base(0x2B6C)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public WoodlandArms() : base(0x2B6C) => Weight = 5.0;
|
||||
|
||||
public WoodlandArms(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class WoodlandChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public WoodlandChest() : base(0x2B67)
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
public WoodlandChest() : base(0x2B67) => Weight = 8.0;
|
||||
|
||||
public WoodlandChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class WoodlandGloves : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public WoodlandGloves() : base(0x2B6A)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public WoodlandGloves() : base(0x2B6A) => Weight = 2.0;
|
||||
|
||||
public WoodlandGloves(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class WoodlandLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public WoodlandLegs() : base(0x2B6B)
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
public WoodlandLegs() : base(0x2B6B) => Weight = 8.0;
|
||||
|
||||
public WoodlandLegs(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class RingmailArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public RingmailArms() : base(0x13EE)
|
||||
{
|
||||
Weight = 15.0;
|
||||
}
|
||||
public RingmailArms() : base(0x13EE) => Weight = 15.0;
|
||||
|
||||
public RingmailArms(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class RingmailChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public RingmailChest() : base(0x13EC)
|
||||
{
|
||||
Weight = 15.0;
|
||||
}
|
||||
public RingmailChest() : base(0x13EC) => Weight = 15.0;
|
||||
|
||||
public RingmailChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class RingmailGloves : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public RingmailGloves() : base(0x13EB)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public RingmailGloves() : base(0x13EB) => Weight = 2.0;
|
||||
|
||||
public RingmailGloves(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class RingmailLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public RingmailLegs() : base(0x13F0)
|
||||
{
|
||||
Weight = 15.0;
|
||||
}
|
||||
public RingmailLegs() : base(0x13F0) => Weight = 15.0;
|
||||
|
||||
public RingmailLegs(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class FemaleStuddedChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public FemaleStuddedChest() : base(0x1C02)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public FemaleStuddedChest() : base(0x1C02) => Weight = 6.0;
|
||||
|
||||
public FemaleStuddedChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class HideChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public HideChest() : base(0x2B74)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public HideChest() : base(0x2B74) => Weight = 6.0;
|
||||
|
||||
public HideChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class HideFemaleChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public HideFemaleChest() : base(0x2B79)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public HideFemaleChest() : base(0x2B79) => Weight = 6.0;
|
||||
|
||||
public HideFemaleChest(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class HideGloves : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public HideGloves() : base(0x2B75)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public HideGloves() : base(0x2B75) => Weight = 2.0;
|
||||
|
||||
public HideGloves(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class HideGorget : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public HideGorget() : base(0x2B76)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public HideGorget() : base(0x2B76) => Weight = 3.0;
|
||||
|
||||
public HideGorget(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class HidePants : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public HidePants() : base(0x2B78)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public HidePants() : base(0x2B78) => Weight = 5.0;
|
||||
|
||||
public HidePants(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,10 +4,7 @@ namespace Server.Items
|
|||
public class HidePauldrons : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public HidePauldrons() : base(0x2B77)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
public HidePauldrons() : base(0x2B77) => Weight = 4.0;
|
||||
|
||||
public HidePauldrons(Serial serial) : base(serial)
|
||||
{
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue