Formatting FIxes (#58)
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1318 changed files with 11633 additions and 22129 deletions
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@ -4,10 +4,7 @@ namespace Server.Items
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public class FemaleLeafChest : BaseArmor
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{
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[Constructible]
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public FemaleLeafChest() : base(0x2FCB)
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{
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Weight = 2.0;
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}
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public FemaleLeafChest() : base(0x2FCB) => Weight = 2.0;
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public FemaleLeafChest(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class FemaleLeatherChest : BaseArmor
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{
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[Constructible]
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public FemaleLeatherChest() : base(0x1C06)
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{
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Weight = 1.0;
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}
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public FemaleLeatherChest() : base(0x1C06) => Weight = 1.0;
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public FemaleLeatherChest(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeafArms : BaseArmor
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{
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[Constructible]
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public LeafArms() : base(0x2FC8)
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{
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Weight = 2.0;
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}
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public LeafArms() : base(0x2FC8) => Weight = 2.0;
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public LeafArms(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeafChest : BaseArmor
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{
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[Constructible]
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public LeafChest() : base(0x2FC5)
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{
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Weight = 2.0;
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}
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public LeafChest() : base(0x2FC5) => Weight = 2.0;
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public LeafChest(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeafGloves : BaseArmor, IArcaneEquip
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{
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[Constructible]
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public LeafGloves() : base(0x2FC6)
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{
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Weight = 2.0;
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}
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public LeafGloves() : base(0x2FC6) => Weight = 2.0;
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public LeafGloves(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeafGorget : BaseArmor
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{
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[Constructible]
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public LeafGorget() : base(0x2FC7)
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{
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Weight = 2.0;
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}
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public LeafGorget() : base(0x2FC7) => Weight = 2.0;
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public LeafGorget(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeafLegs : BaseArmor
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{
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[Constructible]
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public LeafLegs() : base(0x2FC9)
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{
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Weight = 2.0;
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}
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public LeafLegs() : base(0x2FC9) => Weight = 2.0;
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public LeafLegs(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeafTonlet : BaseArmor
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{
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[Constructible]
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public LeafTonlet() : base(0x2FCA)
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{
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Weight = 2.0;
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}
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public LeafTonlet() : base(0x2FCA) => Weight = 2.0;
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public LeafTonlet(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeatherArms : BaseArmor
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{
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[Constructible]
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public LeatherArms() : base(0x13CD)
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{
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Weight = 2.0;
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}
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public LeatherArms() : base(0x13CD) => Weight = 2.0;
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public LeatherArms(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeatherBustierArms : BaseArmor
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{
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[Constructible]
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public LeatherBustierArms() : base(0x1C0A)
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{
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Weight = 1.0;
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}
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public LeatherBustierArms() : base(0x1C0A) => Weight = 1.0;
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public LeatherBustierArms(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeatherChest : BaseArmor
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{
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[Constructible]
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public LeatherChest() : base(0x13CC)
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{
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Weight = 6.0;
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}
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public LeatherChest() : base(0x13CC) => Weight = 6.0;
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public LeatherChest(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherDo : BaseArmor
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{
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[Constructible]
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public LeatherDo() : base(0x27C6)
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{
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Weight = 6.0;
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}
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public LeatherDo() : base(0x27C6) => Weight = 6.0;
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public LeatherDo(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeatherGloves : BaseArmor, IArcaneEquip
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{
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[Constructible]
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public LeatherGloves() : base(0x13C6)
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{
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Weight = 1.0;
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}
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public LeatherGloves() : base(0x13C6) => Weight = 1.0;
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public LeatherGloves(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherGorget : BaseArmor
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{
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[Constructible]
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public LeatherGorget() : base(0x13C7)
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{
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Weight = 1.0;
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}
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public LeatherGorget() : base(0x13C7) => Weight = 1.0;
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public LeatherGorget(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherHaidate : BaseArmor
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{
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[Constructible]
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public LeatherHaidate() : base(0x278A)
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{
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Weight = 4.0;
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}
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public LeatherHaidate() : base(0x278A) => Weight = 4.0;
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public LeatherHaidate(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherHiroSode : BaseArmor
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{
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[Constructible]
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public LeatherHiroSode() : base(0x277E)
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{
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Weight = 1.0;
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}
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public LeatherHiroSode() : base(0x277E) => Weight = 1.0;
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public LeatherHiroSode(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherJingasa : BaseArmor
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{
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[Constructible]
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public LeatherJingasa() : base(0x2776)
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{
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Weight = 3.0;
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}
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public LeatherJingasa() : base(0x2776) => Weight = 3.0;
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public LeatherJingasa(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeatherLegs : BaseArmor
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{
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[Constructible]
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public LeatherLegs() : base(0x13CB)
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{
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Weight = 4.0;
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}
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public LeatherLegs() : base(0x13CB) => Weight = 4.0;
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public LeatherLegs(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherMempo : BaseArmor
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{
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[Constructible]
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public LeatherMempo() : base(0x277A)
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{
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Weight = 2.0;
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}
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public LeatherMempo() : base(0x277A) => Weight = 2.0;
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public LeatherMempo(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherNinjaHood : BaseArmor
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{
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[Constructible]
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public LeatherNinjaHood() : base(0x278E)
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{
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Weight = 2.0;
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}
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public LeatherNinjaHood() : base(0x278E) => Weight = 2.0;
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public LeatherNinjaHood(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherNinjaJacket : BaseArmor
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{
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[Constructible]
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public LeatherNinjaJacket() : base(0x2793)
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{
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Weight = 5.0;
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}
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public LeatherNinjaJacket() : base(0x2793) => Weight = 5.0;
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public LeatherNinjaJacket(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherNinjaMitts : BaseArmor
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{
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[Constructible]
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public LeatherNinjaMitts() : base(0x2792)
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{
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Weight = 2.0;
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}
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public LeatherNinjaMitts() : base(0x2792) => Weight = 2.0;
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public LeatherNinjaMitts(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherNinjaPants : BaseArmor
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{
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[Constructible]
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public LeatherNinjaPants() : base(0x2791)
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{
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Weight = 3.0;
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}
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public LeatherNinjaPants() : base(0x2791) => Weight = 3.0;
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public LeatherNinjaPants(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeatherShorts : BaseArmor
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{
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[Constructible]
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public LeatherShorts() : base(0x1C00)
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{
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Weight = 3.0;
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}
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public LeatherShorts() : base(0x1C00) => Weight = 3.0;
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public LeatherShorts(Serial serial) : base(serial)
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{
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@ -4,10 +4,7 @@ namespace Server.Items
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public class LeatherSkirt : BaseArmor
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{
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[Constructible]
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public LeatherSkirt() : base(0x1C08)
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{
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Weight = 1.0;
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}
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public LeatherSkirt() : base(0x1C08) => Weight = 1.0;
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public LeatherSkirt(Serial serial) : base(serial)
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{
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@ -3,10 +3,7 @@ namespace Server.Items
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public class LeatherSuneate : BaseArmor
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{
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[Constructible]
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public LeatherSuneate() : base(0x2786)
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{
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Weight = 4.0;
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}
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public LeatherSuneate() : base(0x2786) => Weight = 4.0;
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public LeatherSuneate(Serial serial) : base(serial)
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{
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