Formatting FIxes (#58)
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57fb9fb525
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1318 changed files with 11633 additions and 22129 deletions
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@ -66,10 +66,7 @@ namespace Server.Items
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Weight = 5.0;
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}
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public override bool OnDragDrop(Mobile from, Item dropped)
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{
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return dropped is BasePiece piece && piece.Board == this && base.OnDragDrop(from, dropped);
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}
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public override bool OnDragDrop(Mobile from, Item dropped) => dropped is BasePiece piece && piece.Board == this && base.OnDragDrop(from, dropped);
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public override bool OnDragDropInto(Mobile from, Item dropped, Point3D point)
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{
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@ -103,15 +100,11 @@ namespace Server.Items
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public static bool ValidateDefault(Mobile from, BaseBoard board)
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{
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// Fixed this because it implies you can use it from your bank, if you can access your bank
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// while in your house. (!(board.RootParent is Mobile) || board.RootParent == from)
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return !board.Deleted && (from.AccessLevel >= AccessLevel.GameMaster || from.Alive &&
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(board.IsChildOf(from.Backpack) || !(board.RootParent is Mobile) &&
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board.Map == from.Map && from.InRange(board.GetWorldLocation(), 1) &&
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BaseHouse.FindHouseAt(board)?.IsOwner(from) == true));
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}
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public static bool ValidateDefault(Mobile from, BaseBoard board) =>
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!board.Deleted && (from.AccessLevel >= AccessLevel.GameMaster || from.Alive &&
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(board.IsChildOf(from.Backpack) || !(board.RootParent is Mobile) &&
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board.Map == from.Map && from.InRange(board.GetWorldLocation(), 1) &&
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BaseHouse.FindHouseAt(board)?.IsOwner(from) == true));
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public class DefaultEntry : ContextMenuEntry
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{
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@ -2,10 +2,7 @@ namespace Server.Items
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{
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public class BasePiece : Item
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{
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public BasePiece(int itemID, BaseBoard board) : base(itemID)
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{
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Board = board;
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}
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public BasePiece(int itemID, BaseBoard board) : base(itemID) => Board = board;
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public BasePiece(Serial serial) : base(serial)
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{
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@ -72,24 +69,12 @@ namespace Server.Items
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return true;
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}
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public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
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{
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return false;
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}
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public override bool DropToMobile(Mobile from, Mobile target, Point3D p) => false;
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public override bool DropToItem(Mobile from, Item target, Point3D p)
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{
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return target == Board && p.X != -1 && p.Y != -1 && base.DropToItem(from, target, p);
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}
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public override bool DropToItem(Mobile from, Item target, Point3D p) => target == Board && p.X != -1 && p.Y != -1 && base.DropToItem(from, target, p);
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public override bool DropToWorld(Mobile from, Point3D p)
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{
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return false;
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}
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public override bool DropToWorld(Mobile from, Point3D p) => false;
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public override int GetLiftSound(Mobile from)
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{
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return -1;
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}
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public override int GetLiftSound(Mobile from) => -1;
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}
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}
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@ -5,10 +5,7 @@ namespace Server.Items
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public class Dices : Item, ITelekinesisable
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{
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[Constructible]
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public Dices() : base(0xFA7)
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{
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Weight = 1.0;
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}
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public Dices() : base(0xFA7) => Weight = 1.0;
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public Dices(Serial serial) : base(serial)
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{
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@ -280,10 +280,7 @@ namespace Server.Engines.Mahjong
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{
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private MahjongGame m_Game;
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public ResetGameEntry(MahjongGame game) : base(6162)
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{
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m_Game = game;
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}
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public ResetGameEntry(MahjongGame game) : base(6162) => m_Game = game;
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public override void OnClick()
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{
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@ -15,16 +15,11 @@ namespace Server.Engines.Mahjong
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Height = height;
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}
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public bool IsValid()
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{
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return Position.X >= 0 && Position.Y >= 0 && Position.X + Width <= 670 && Position.Y + Height <= 670;
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}
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public bool IsValid() => Position.X >= 0 && Position.Y >= 0 && Position.X + Width <= 670 && Position.Y + Height <= 670;
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public bool IsOverlapping(MahjongPieceDim dim)
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{
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return Position.X < dim.Position.X + dim.Width && Position.Y < dim.Position.Y + dim.Height &&
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Position.X + Width > dim.Position.X && Position.Y + Height > dim.Position.Y;
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}
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public bool IsOverlapping(MahjongPieceDim dim) =>
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Position.X < dim.Position.X + dim.Width && Position.Y < dim.Position.Y + dim.Height &&
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Position.X + Width > dim.Position.X && Position.Y + Height > dim.Position.Y;
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public int GetHandArea()
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{
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@ -89,10 +89,7 @@ namespace Server.Engines.Mahjong
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return IsInGamePlayer(index);
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}
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public bool IsSpectator(Mobile mobile)
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{
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return m_Spectators.Contains(mobile);
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}
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public bool IsSpectator(Mobile mobile) => m_Spectators.Contains(mobile);
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public int GetScore(int index)
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{
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@ -23,10 +23,7 @@ namespace Server.Engines.Mahjong
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public MahjongPieceDim Dimensions => GetDimensions(Position);
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public static MahjongPieceDim GetDimensions(Point2D position)
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{
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return new MahjongPieceDim(position, 20, 20);
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}
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public static MahjongPieceDim GetDimensions(Point2D position) => new MahjongPieceDim(position, 20, 20);
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public void Move(Point2D position)
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{
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