Formatting FIxes (#58)

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Kamron Batman 2019-10-04 23:08:13 -07:00 committed by GitHub
parent 57fb9fb525
commit 096d39609e
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GPG key ID: 4AEE18F83AFDEB23
1318 changed files with 11633 additions and 22129 deletions

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@ -3,10 +3,7 @@ namespace Server.Items
public class BookOfBushido : Spellbook
{
[Constructible]
public BookOfBushido(ulong content = 0x3F) : base(content, 0x238C)
{
Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
}
public BookOfBushido(ulong content = 0x3F) : base(content, 0x238C) => Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
public BookOfBushido(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class BookOfChivalry : Spellbook
{
[Constructible]
public BookOfChivalry(ulong content = 0x3FF) : base(content, 0x2252)
{
Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
}
public BookOfChivalry(ulong content = 0x3FF) : base(content, 0x2252) => Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
public BookOfChivalry(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class BookOfNinjitsu : Spellbook
{
[Constructible]
public BookOfNinjitsu(ulong content = 0xFF) : base(content, 0x23A0)
{
Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
}
public BookOfNinjitsu(ulong content = 0xFF) : base(content, 0x23A0) => Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
public BookOfNinjitsu(Serial serial) : base(serial)
{

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@ -196,10 +196,7 @@ namespace Server.Items
from.SendMessage("This moongate does not seem to go anywhere.");
}
public static bool IsInTown(Point3D p, Map map)
{
return map != null && Region.Find(p, map).GetRegion<GuardedRegion>()?.IsDisabled() == false;
}
public static bool IsInTown(Point3D p, Map map) => map != null && Region.Find(p, map).GetRegion<GuardedRegion>()?.IsDisabled() == false;
private class DelayTimer : Timer
{

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@ -290,10 +290,7 @@ namespace Server.Items
{
private RecallRune m_Rune;
public RenamePrompt(RecallRune rune)
{
m_Rune = rune;
}
public RenamePrompt(RecallRune rune) => m_Rune = rune;
public override void OnResponse(Mobile from, string text)
{

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@ -1,37 +1,35 @@
namespace Server.Items
{
public class MysticSpellbook : Spellbook
{
[Constructible]
public MysticSpellbook(ulong content = 0)
: base(content, 0x2D9D)
{
Layer = Layer.OneHanded;
}
public MysticSpellbook(Serial serial)
: base(serial)
{
}
public override SpellbookType SpellbookType => SpellbookType.Mystic;
public override int BookOffset => 677;
public override int BookCount => 16;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
namespace Server.Items
{
public class MysticSpellbook : Spellbook
{
[Constructible]
public MysticSpellbook(ulong content = 0)
: base(content, 0x2D9D) =>
Layer = Layer.OneHanded;
public MysticSpellbook(Serial serial)
: base(serial)
{
}
public override SpellbookType SpellbookType => SpellbookType.Mystic;
public override int BookOffset => 677;
public override int BookCount => 16;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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@ -3,10 +3,7 @@ namespace Server.Items
public class NecromancerSpellbook : Spellbook
{
[Constructible]
public NecromancerSpellbook(ulong content = 0) : base(content, 0x2253)
{
Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
}
public NecromancerSpellbook(ulong content = 0) : base(content, 0x2253) => Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
public NecromancerSpellbook(Serial serial) : base(serial)
{

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@ -254,10 +254,8 @@ namespace Server.Items
return AOS.Scale(v, 100 + EnhancePotions(m));
}
public override bool StackWith(Mobile from, Item dropped, bool playSound)
{
return dropped is BasePotion potion && potion.m_PotionEffect == m_PotionEffect &&
base.StackWith(from, potion, playSound);
}
public override bool StackWith(Mobile from, Item dropped, bool playSound) =>
dropped is BasePotion potion && potion.m_PotionEffect == m_PotionEffect &&
base.StackWith(from, potion, playSound);
}
}

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@ -9,10 +9,7 @@ namespace Server.Items
{
private List<Mobile> m_Users = new List<Mobile>();
public BaseConflagrationPotion(PotionEffect effect) : base(0xF06, effect)
{
Hue = 0x489;
}
public BaseConflagrationPotion(PotionEffect effect) : base(0xF06, effect) => Hue = 0x489;
public BaseConflagrationPotion(Serial serial) : base(serial)
{
@ -92,10 +89,7 @@ namespace Server.Items
private class ThrowTarget : Target
{
public ThrowTarget(BaseConflagrationPotion potion) : base(12, true, TargetFlags.None)
{
Potion = potion;
}
public ThrowTarget(BaseConflagrationPotion potion) : base(12, true, TargetFlags.None) => Potion = potion;
public BaseConflagrationPotion Potion{ get; }
@ -164,10 +158,7 @@ namespace Server.Items
m_Timer?.Stop();
}
public int GetDamage()
{
return Utility.RandomMinMax(m_MinDamage, m_MaxDamage);
}
public int GetDamage() => Utility.RandomMinMax(m_MinDamage, m_MaxDamage);
private void SetDamage(int min, int max)
{

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@ -11,10 +11,7 @@ namespace Server.Items
{
private List<Mobile> m_Users = new List<Mobile>();
public BaseConfusionBlastPotion(PotionEffect effect) : base(0xF06, effect)
{
Hue = 0x48D;
}
public BaseConfusionBlastPotion(PotionEffect effect) : base(0xF06, effect) => Hue = 0x48D;
public BaseConfusionBlastPotion(Serial serial) : base(serial)
{
@ -97,10 +94,7 @@ namespace Server.Items
private class ThrowTarget : Target
{
public ThrowTarget(BaseConfusionBlastPotion potion) : base(12, true, TargetFlags.None)
{
Potion = potion;
}
public ThrowTarget(BaseConfusionBlastPotion potion) : base(12, true, TargetFlags.None) => Potion = potion;
public BaseConfusionBlastPotion Potion{ get; }

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@ -3,10 +3,7 @@ namespace Server.Items
public class DarkglowPotion : BasePoisonPotion
{
[Constructible]
public DarkglowPotion() : base(PotionEffect.Darkglow)
{
Hue = 0x96;
}
public DarkglowPotion() : base(PotionEffect.Darkglow) => Hue = 0x96;
public DarkglowPotion(Serial serial) : base(serial)
{

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@ -221,10 +221,7 @@ namespace Server.Items
private class ThrowTarget : Target
{
public ThrowTarget(BaseExplosionPotion potion) : base(12, true, TargetFlags.None)
{
Potion = potion;
}
public ThrowTarget(BaseExplosionPotion potion) : base(12, true, TargetFlags.None) => Potion = potion;
public BaseExplosionPotion Potion{ get; }

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@ -8,10 +8,7 @@ namespace Server.Items
private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
[Constructible]
public InvisibilityPotion() : base(0xF0A, PotionEffect.Invisibility)
{
Hue = 0x48D;
}
public InvisibilityPotion() : base(0xF0A, PotionEffect.Invisibility) => Hue = 0x48D;
public InvisibilityPotion(Serial serial) : base(serial)
{
@ -60,10 +57,7 @@ namespace Server.Items
RemoveTimer(m);
}
public static bool HasTimer(Mobile m)
{
return m_Table.ContainsKey(m);
}
public static bool HasTimer(Mobile m) => m_Table.ContainsKey(m);
public static void RemoveTimer(Mobile m, bool interrupted = false)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class ParasiticPotion : BasePoisonPotion
{
[Constructible]
public ParasiticPotion() : base(PotionEffect.Parasitic)
{
Hue = 0x17C;
}
public ParasiticPotion() : base(PotionEffect.Parasitic) => Hue = 0x17C;
public ParasiticPotion(Serial serial) : base(serial)
{

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@ -139,10 +139,7 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level{ get; set; }
public override bool AllowEquippedCast(Mobile from)
{
return true;
}
public override bool AllowEquippedCast(Mobile from) => true;
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{

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@ -4,10 +4,8 @@ namespace Server.Items
{
[Constructible]
public ArcaneCircleScroll(int amount = 1)
: base(600, 0x2D51, amount)
{
: base(600, 0x2D51, amount) =>
Hue = 0x8FD;
}
public ArcaneCircleScroll(Serial serial)
: base(serial)
@ -33,10 +31,8 @@ namespace Server.Items
{
[Constructible]
public GiftOfRenewalScroll(int amount = 1)
: base(601, 0x2D52, amount)
{
: base(601, 0x2D52, amount) =>
Hue = 0x8FD;
}
public GiftOfRenewalScroll(Serial serial)
: base(serial)
@ -62,10 +58,8 @@ namespace Server.Items
{
[Constructible]
public ImmolatingWeaponScroll(int amount = 1)
: base(602, 0x2D53, amount)
{
: base(602, 0x2D53, amount) =>
Hue = 0x8FD;
}
public ImmolatingWeaponScroll(Serial serial)
: base(serial)
@ -91,10 +85,8 @@ namespace Server.Items
{
[Constructible]
public AttuneWeaponScroll(int amount = 1)
: base(603, 0x2D54, amount)
{
: base(603, 0x2D54, amount) =>
Hue = 0x8FD;
}
public AttuneWeaponScroll(Serial serial)
: base(serial)
@ -120,10 +112,8 @@ namespace Server.Items
{
[Constructible]
public ThunderstormScroll(int amount = 1)
: base(604, 0x2D55, amount)
{
: base(604, 0x2D55, amount) =>
Hue = 0x8FD;
}
public ThunderstormScroll(Serial serial)
: base(serial)
@ -149,10 +139,8 @@ namespace Server.Items
{
[Constructible]
public NatureFuryScroll(int amount = 1)
: base(605, 0x2D56, amount)
{
: base(605, 0x2D56, amount) =>
Hue = 0x8FD;
}
public NatureFuryScroll(Serial serial)
: base(serial)
@ -178,10 +166,8 @@ namespace Server.Items
{
[Constructible]
public SummonFeyScroll(int amount = 1)
: base(606, 0x2D57, amount)
{
: base(606, 0x2D57, amount) =>
Hue = 0x8FD;
}
public SummonFeyScroll(Serial serial)
: base(serial)
@ -207,10 +193,8 @@ namespace Server.Items
{
[Constructible]
public SummonFiendScroll(int amount = 1)
: base(607, 0x2D58, amount)
{
: base(607, 0x2D58, amount) =>
Hue = 0x8FD;
}
public SummonFiendScroll(Serial serial)
: base(serial)
@ -236,10 +220,8 @@ namespace Server.Items
{
[Constructible]
public ReaperFormScroll(int amount = 1)
: base(608, 0x2D59, amount)
{
: base(608, 0x2D59, amount) =>
Hue = 0x8FD;
}
public ReaperFormScroll(Serial serial)
: base(serial)
@ -265,10 +247,8 @@ namespace Server.Items
{
[Constructible]
public WildfireScroll(int amount = 1)
: base(609, 0x2D5A, amount)
{
: base(609, 0x2D5A, amount) =>
Hue = 0x8FD;
}
public WildfireScroll(Serial serial)
: base(serial)
@ -294,10 +274,8 @@ namespace Server.Items
{
[Constructible]
public EssenceOfWindScroll(int amount = 1)
: base(610, 0x2D5B, amount)
{
: base(610, 0x2D5B, amount) =>
Hue = 0x8FD;
}
public EssenceOfWindScroll(Serial serial)
: base(serial)
@ -323,10 +301,8 @@ namespace Server.Items
{
[Constructible]
public DryadAllureScroll(int amount = 1)
: base(611, 0x2D5C, amount)
{
: base(611, 0x2D5C, amount) =>
Hue = 0x8FD;
}
public DryadAllureScroll(Serial serial)
: base(serial)
@ -352,10 +328,8 @@ namespace Server.Items
{
[Constructible]
public EtherealVoyageScroll(int amount = 1)
: base(612, 0x2D5D, amount)
{
: base(612, 0x2D5D, amount) =>
Hue = 0x8FD;
}
public EtherealVoyageScroll(Serial serial)
: base(serial)
@ -381,10 +355,8 @@ namespace Server.Items
{
[Constructible]
public WordOfDeathScroll(int amount = 1)
: base(613, 0x2D5E, amount)
{
: base(613, 0x2D5E, amount) =>
Hue = 0x8FD;
}
public WordOfDeathScroll(Serial serial)
: base(serial)
@ -410,10 +382,8 @@ namespace Server.Items
{
[Constructible]
public GiftOfLifeScroll(int amount = 1)
: base(614, 0x2D5F, amount)
{
: base(614, 0x2D5F, amount) =>
Hue = 0x8FD;
}
public GiftOfLifeScroll(Serial serial)
: base(serial)
@ -439,10 +409,8 @@ namespace Server.Items
{
[Constructible]
public ArcaneEmpowermentScroll(int amount = 1)
: base(615, 0x2D60, amount)
{
: base(615, 0x2D60, amount) =>
Hue = 0x8FD;
}
public ArcaneEmpowermentScroll(Serial serial)
: base(serial)

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@ -374,45 +374,21 @@ namespace Server.Items
return SpellbookType.Invalid;
}
public static Spellbook FindRegular(Mobile from)
{
return Find(from, -1, SpellbookType.Regular);
}
public static Spellbook FindRegular(Mobile from) => Find(from, -1, SpellbookType.Regular);
public static Spellbook FindNecromancer(Mobile from)
{
return Find(from, -1, SpellbookType.Necromancer);
}
public static Spellbook FindNecromancer(Mobile from) => Find(from, -1, SpellbookType.Necromancer);
public static Spellbook FindPaladin(Mobile from)
{
return Find(from, -1, SpellbookType.Paladin);
}
public static Spellbook FindPaladin(Mobile from) => Find(from, -1, SpellbookType.Paladin);
public static Spellbook FindSamurai(Mobile from)
{
return Find(from, -1, SpellbookType.Samurai);
}
public static Spellbook FindSamurai(Mobile from) => Find(from, -1, SpellbookType.Samurai);
public static Spellbook FindNinja(Mobile from)
{
return Find(from, -1, SpellbookType.Ninja);
}
public static Spellbook FindNinja(Mobile from) => Find(from, -1, SpellbookType.Ninja);
public static Spellbook FindArcanist(Mobile from)
{
return Find(from, -1, SpellbookType.Arcanist);
}
public static Spellbook FindArcanist(Mobile from) => Find(from, -1, SpellbookType.Arcanist);
public static Spellbook FindMystic(Mobile from)
{
return Find(from, -1, SpellbookType.Mystic);
}
public static Spellbook FindMystic(Mobile from) => Find(from, -1, SpellbookType.Mystic);
public static Spellbook Find(Mobile from, int spellID)
{
return Find(from, spellID, GetTypeForSpell(spellID));
}
public static Spellbook Find(Mobile from, int spellID) => Find(from, spellID, GetTypeForSpell(spellID));
public static Spellbook Find(Mobile from, int spellID, SpellbookType type)
{
@ -485,15 +461,9 @@ namespace Server.Items
return list;
}
public static Spellbook FindEquippedSpellbook(Mobile from)
{
return from.FindItemOnLayer(Layer.OneHanded) as Spellbook;
}
public static Spellbook FindEquippedSpellbook(Mobile from) => from.FindItemOnLayer(Layer.OneHanded) as Spellbook;
public static bool ValidateSpellbook(Spellbook book, int spellID, SpellbookType type)
{
return book.SpellbookType == type && (spellID == -1 || book.HasSpell(spellID));
}
public static bool ValidateSpellbook(Spellbook book, int spellID, SpellbookType type) => book.SpellbookType == type && (spellID == -1 || book.HasSpell(spellID));
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{
@ -512,10 +482,7 @@ namespace Server.Items
return base.CanEquip(from);
}
public override bool AllowEquippedCast(Mobile from)
{
return true;
}
public override bool AllowEquippedCast(Mobile from) => true;
public override bool OnDragDrop(Mobile from, Item dropped)
{