Formatting FIxes (#58)

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Kamron Batman 2019-10-04 23:08:13 -07:00 committed by GitHub
parent 57fb9fb525
commit 096d39609e
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GPG key ID: 4AEE18F83AFDEB23
1318 changed files with 11633 additions and 22129 deletions

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@ -4,10 +4,7 @@ namespace Server.Items
public class Axe : BaseAxe
{
[Constructible]
public Axe() : base(0xF49)
{
Weight = 4.0;
}
public Axe() : base(0xF49) => Weight = 4.0;
public Axe(Serial serial) : base(serial)
{

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@ -18,10 +18,7 @@ namespace Server.Items
private int m_UsesRemaining;
public BaseAxe(int itemID) : base(itemID)
{
m_UsesRemaining = 150;
}
public BaseAxe(int itemID) : base(itemID) => m_UsesRemaining = 150;
public BaseAxe(Serial serial) : base(serial)
{

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@ -4,10 +4,7 @@ namespace Server.Items
public class DoubleAxe : BaseAxe
{
[Constructible]
public DoubleAxe() : base(0xF4B)
{
Weight = 8.0;
}
public DoubleAxe() : base(0xF4B) => Weight = 8.0;
public DoubleAxe(Serial serial) : base(serial)
{

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@ -4,10 +4,7 @@ namespace Server.Items
public class ExecutionersAxe : BaseAxe
{
[Constructible]
public ExecutionersAxe() : base(0xF45)
{
Weight = 8.0;
}
public ExecutionersAxe() : base(0xF45) => Weight = 8.0;
public ExecutionersAxe(Serial serial) : base(serial)
{

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@ -4,10 +4,7 @@ namespace Server.Items
public class Hatchet : BaseAxe
{
[Constructible]
public Hatchet() : base(0xF43)
{
Weight = 4.0;
}
public Hatchet() : base(0xF43) => Weight = 4.0;
public Hatchet(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class HeavyOrnateAxe : OrnateAxe
{
[Constructible]
public HeavyOrnateAxe()
{
Attributes.WeaponDamage = 8;
}
public HeavyOrnateAxe() => Attributes.WeaponDamage = 8;
public HeavyOrnateAxe(Serial serial) : base(serial)
{

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@ -4,10 +4,7 @@ namespace Server.Items
public class LargeBattleAxe : BaseAxe
{
[Constructible]
public LargeBattleAxe() : base(0x13FB)
{
Weight = 6.0;
}
public LargeBattleAxe() : base(0x13FB) => Weight = 6.0;
public LargeBattleAxe(Serial serial) : base(serial)
{

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@ -3,10 +3,7 @@ namespace Server.Items
public class ThunderingAxe : OrnateAxe
{
[Constructible]
public ThunderingAxe()
{
WeaponAttributes.HitLightning = 10;
}
public ThunderingAxe() => WeaponAttributes.HitLightning = 10;
public ThunderingAxe(Serial serial) : base(serial)
{

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@ -4,10 +4,7 @@ namespace Server.Items
public class TwoHandedAxe : BaseAxe
{
[Constructible]
public TwoHandedAxe() : base(0x1443)
{
Weight = 8.0;
}
public TwoHandedAxe() : base(0x1443) => Weight = 8.0;
public TwoHandedAxe(Serial serial) : base(serial)
{

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@ -6,10 +6,7 @@ namespace Server.Items
public class WarAxe : BaseAxe
{
[Constructible]
public WarAxe() : base(0x13B0)
{
Weight = 8.0;
}
public WarAxe() : base(0x13B0) => Weight = 8.0;
public WarAxe(Serial serial) : base(serial)
{