Formatting FIxes (#58)
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1318 changed files with 11633 additions and 22129 deletions
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@ -359,10 +359,7 @@ namespace Server
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return Construct(OldWandTypes, WandTypes, NewWandTypes) as BaseWand;
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}
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public static BaseClothing RandomClothing()
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{
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return RandomClothing(false, false);
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}
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public static BaseClothing RandomClothing() => RandomClothing(false, false);
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public static BaseClothing RandomClothing(bool inTokuno, bool isMondain)
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{
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@ -382,10 +379,7 @@ namespace Server
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return Construct(ClothingTypes) as BaseClothing;
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}
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public static BaseWeapon RandomRangedWeapon()
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{
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return RandomRangedWeapon(false, false);
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}
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public static BaseWeapon RandomRangedWeapon() => RandomRangedWeapon(false, false);
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public static BaseWeapon RandomRangedWeapon(bool inTokuno, bool isMondain)
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{
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@ -405,10 +399,7 @@ namespace Server
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return Construct(RangedWeaponTypes) as BaseWeapon;
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}
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public static BaseWeapon RandomWeapon()
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{
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return RandomWeapon(false, false);
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}
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public static BaseWeapon RandomWeapon() => RandomWeapon(false, false);
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public static BaseWeapon RandomWeapon(bool inTokuno, bool isMondain)
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{
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@ -428,10 +419,7 @@ namespace Server
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return Construct(WeaponTypes) as BaseWeapon;
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}
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public static Item RandomWeaponOrJewelry()
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{
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return RandomWeaponOrJewelry(false, false);
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}
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public static Item RandomWeaponOrJewelry() => RandomWeaponOrJewelry(false, false);
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public static Item RandomWeaponOrJewelry(bool inTokuno, bool isMondain)
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{
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@ -451,15 +439,9 @@ namespace Server
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return Construct(WeaponTypes, JewelryTypes);
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}
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public static BaseJewel RandomJewelry()
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{
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return Construct(JewelryTypes) as BaseJewel;
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}
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public static BaseJewel RandomJewelry() => Construct(JewelryTypes) as BaseJewel;
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public static BaseArmor RandomArmor()
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{
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return RandomArmor(false, false);
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}
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public static BaseArmor RandomArmor() => RandomArmor(false, false);
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public static BaseArmor RandomArmor(bool inTokuno, bool isMondain)
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{
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@ -476,10 +458,7 @@ namespace Server
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return Construct(ArmorTypes) as BaseArmor;
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}
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public static BaseHat RandomHat()
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{
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return RandomHat(false);
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}
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public static BaseHat RandomHat() => RandomHat(false);
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public static BaseHat RandomHat(bool inTokuno)
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{
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@ -492,10 +471,7 @@ namespace Server
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return Construct(HatTypes) as BaseHat;
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}
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public static Item RandomArmorOrHat()
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{
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return RandomArmorOrHat(false, false);
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}
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public static Item RandomArmorOrHat() => RandomArmorOrHat(false, false);
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public static Item RandomArmorOrHat(bool inTokuno, bool isMondain)
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{
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@ -523,10 +499,7 @@ namespace Server
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return Construct(ShieldTypes) as BaseShield;
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}
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public static BaseArmor RandomArmorOrShield()
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{
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return RandomArmorOrShield(false, false);
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}
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public static BaseArmor RandomArmorOrShield() => RandomArmorOrShield(false, false);
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public static BaseArmor RandomArmorOrShield(bool inTokuno, bool isMondain)
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{
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@ -546,10 +519,7 @@ namespace Server
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return Construct(ArmorTypes, ShieldTypes) as BaseArmor;
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}
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public static Item RandomArmorOrShieldOrJewelry()
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{
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return RandomArmorOrShieldOrJewelry(false, false);
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}
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public static Item RandomArmorOrShieldOrJewelry() => RandomArmorOrShieldOrJewelry(false, false);
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public static Item RandomArmorOrShieldOrJewelry(bool inTokuno, bool isMondain)
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{
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@ -570,10 +540,7 @@ namespace Server
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return Construct(ArmorTypes, HatTypes, ShieldTypes, JewelryTypes);
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}
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public static Item RandomArmorOrShieldOrWeapon()
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{
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return RandomArmorOrShieldOrWeapon(false, false);
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}
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public static Item RandomArmorOrShieldOrWeapon() => RandomArmorOrShieldOrWeapon(false, false);
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public static Item RandomArmorOrShieldOrWeapon(bool inTokuno, bool isMondain)
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{
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@ -597,10 +564,7 @@ namespace Server
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return Construct(WeaponTypes, RangedWeaponTypes, ArmorTypes, HatTypes, ShieldTypes);
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}
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public static Item RandomArmorOrShieldOrWeaponOrJewelry()
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{
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return RandomArmorOrShieldOrWeaponOrJewelry(false, false);
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}
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public static Item RandomArmorOrShieldOrWeaponOrJewelry() => RandomArmorOrShieldOrWeaponOrJewelry(false, false);
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public static Item RandomArmorOrShieldOrWeaponOrJewelry(bool inTokuno, bool isMondain)
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{
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@ -627,27 +591,15 @@ namespace Server
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#region Chest of Heirlooms
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public static Item ChestOfHeirloomsContains()
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{
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return Construct(SEArmorTypes, SEHatTypes, SEWeaponTypes, SERangedWeaponTypes, JewelryTypes);
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}
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public static Item ChestOfHeirloomsContains() => Construct(SEArmorTypes, SEHatTypes, SEWeaponTypes, SERangedWeaponTypes, JewelryTypes);
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#endregion
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public static Item RandomGem()
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{
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return Construct(GemTypes);
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}
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public static Item RandomGem() => Construct(GemTypes);
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public static Item RandomReagent()
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{
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return Construct(RegTypes);
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}
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public static Item RandomReagent() => Construct(RegTypes);
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public static Item RandomNecromancyReagent()
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{
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return Construct(NecroRegTypes);
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}
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public static Item RandomNecromancyReagent() => Construct(NecroRegTypes);
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public static Item RandomPossibleReagent()
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{
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@ -657,10 +609,7 @@ namespace Server
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return Construct(RegTypes);
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}
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public static Item RandomPotion()
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{
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return Construct(PotionTypes);
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}
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public static Item RandomPotion() => Construct(PotionTypes);
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public static BaseInstrument RandomInstrument()
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{
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@ -670,10 +619,7 @@ namespace Server
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return Construct(InstrumentTypes) as BaseInstrument;
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}
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public static Item RandomStatue()
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{
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return Construct(StatueTypes);
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}
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public static Item RandomStatue() => Construct(StatueTypes);
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public static SpellScroll RandomScroll(int minIndex, int maxIndex, SpellbookType type)
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{
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@ -699,25 +645,13 @@ namespace Server
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return Construct(types, Utility.RandomMinMax(minIndex, maxIndex)) as SpellScroll;
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}
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public static BaseBook RandomGrimmochJournal()
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{
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return Construct(GrimmochJournalTypes) as BaseBook;
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}
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public static BaseBook RandomGrimmochJournal() => Construct(GrimmochJournalTypes) as BaseBook;
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public static BaseBook RandomLysanderNotebook()
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{
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return Construct(LysanderNotebookTypes) as BaseBook;
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}
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public static BaseBook RandomLysanderNotebook() => Construct(LysanderNotebookTypes) as BaseBook;
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public static BaseBook RandomTavarasJournal()
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{
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return Construct(TavarasJournalTypes) as BaseBook;
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}
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public static BaseBook RandomTavarasJournal() => Construct(TavarasJournalTypes) as BaseBook;
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public static BaseBook RandomLibraryBook()
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{
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return Construct(LibraryBookTypes) as BaseBook;
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}
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public static BaseBook RandomLibraryBook() => Construct(LibraryBookTypes) as BaseBook;
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public static BaseTalisman RandomTalisman()
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{
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