Formatting FIxes (#58)

This commit is contained in:
Kamron Batman 2019-10-04 23:08:13 -07:00 • committed by GitHub
parent 57fb9fb525
commit 096d39609e
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GPG key ID: 4AEE18F83AFDEB23
1318 changed files with 11633 additions and 22129 deletions

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@ -56,10 +56,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
public override void GenerateLoot()
{

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@ -52,10 +52,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override void GenerateLoot()
{

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@ -194,10 +194,7 @@ namespace Server.Mobiles
return chance;
}
public static bool CheckArtifactChance(Mobile boss)
{
return GetArtifactChance(boss) > Utility.Random(100000);
}
public static bool CheckArtifactChance(Mobile boss) => GetArtifactChance(boss) > Utility.Random(100000);
public override WeaponAbility GetWeaponAbility()
{

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@ -47,10 +47,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override void GenerateLoot()
{

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@ -56,10 +56,7 @@ namespace Server.Mobiles
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
public override void GenerateLoot()
{
@ -74,30 +71,15 @@ namespace Server.Mobiles
DemonKnight.DistributeArtifact(this);
}
public override int GetAttackSound()
{
return 0x34C;
}
public override int GetAttackSound() => 0x34C;
public override int GetHurtSound()
{
return 0x354;
}
public override int GetHurtSound() => 0x354;
public override int GetAngerSound()
{
return 0x34C;
}
public override int GetAngerSound() => 0x34C;
public override int GetIdleSound()
{
return 0x34C;
}
public override int GetIdleSound() => 0x34C;
public override int GetDeathSound()
{
return 0x354;
}
public override int GetDeathSound() => 0x354;
public override void Serialize(GenericWriter writer)
{

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@ -48,10 +48,7 @@ namespace Server.Mobiles
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override void GenerateLoot()
{

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@ -49,10 +49,7 @@ namespace Server.Mobiles
AddLoot(LootPack.Average);
}
public override int GetDeathSound()
{
return 1218;
}
public override int GetDeathSound() => 1218;
public override void Serialize(GenericWriter writer)
{

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@ -57,10 +57,7 @@ namespace Server.Mobiles
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
public override void GenerateLoot()
{

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@ -50,10 +50,7 @@ namespace Server.Mobiles
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override void GenerateLoot()
{

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@ -44,10 +44,7 @@ namespace Server.Mobiles
public override string DefaultName => "a ravager";
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
public override void GenerateLoot()
{

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@ -65,10 +65,7 @@ namespace Server.Mobiles
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
public override void GenerateLoot()
{
@ -83,25 +80,13 @@ namespace Server.Mobiles
DemonKnight.DistributeArtifact(this);
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetIdleSound() => 0x2CE;
public override int GetDeathSound()
{
return 0x2C1;
}
public override int GetDeathSound() => 0x2C1;
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetHurtSound() => 0x2D1;
public override int GetAttackSound()
{
return 0x2C8;
}
public override int GetAttackSound() => 0x2C8;
public override void OnCombatantChange()
{

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@ -47,25 +47,13 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override int GetIdleSound()
{
return 443;
}
public override int GetIdleSound() => 443;
public override int GetDeathSound()
{
return 31;
}
public override int GetDeathSound() => 31;
public override int GetAttackSound()
{
return 672;
}
public override int GetAttackSound() => 672;
public override void GenerateLoot()
{

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@ -47,10 +47,7 @@ namespace Server.Mobiles
AddLoot(LootPack.Poor);
}
public override int GetIdleSound()
{
return 0x29B;
}
public override int GetIdleSound() => 0x29B;
public override void Serialize(GenericWriter writer)
{

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@ -48,10 +48,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
public override void GenerateLoot()
{