Formatting FIxes (#58)
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1318 changed files with 11633 additions and 22129 deletions
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@ -56,10 +56,7 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
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}
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
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public override void GenerateLoot()
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{
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@ -52,10 +52,7 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override void GenerateLoot()
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{
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@ -194,10 +194,7 @@ namespace Server.Mobiles
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return chance;
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}
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public static bool CheckArtifactChance(Mobile boss)
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{
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return GetArtifactChance(boss) > Utility.Random(100000);
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}
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public static bool CheckArtifactChance(Mobile boss) => GetArtifactChance(boss) > Utility.Random(100000);
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public override WeaponAbility GetWeaponAbility()
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{
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@ -47,10 +47,7 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override void GenerateLoot()
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{
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@ -56,10 +56,7 @@ namespace Server.Mobiles
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
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public override void GenerateLoot()
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{
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@ -74,30 +71,15 @@ namespace Server.Mobiles
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DemonKnight.DistributeArtifact(this);
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}
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public override int GetAttackSound()
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{
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return 0x34C;
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}
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public override int GetAttackSound() => 0x34C;
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public override int GetHurtSound()
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{
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return 0x354;
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}
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public override int GetHurtSound() => 0x354;
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public override int GetAngerSound()
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{
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return 0x34C;
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}
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public override int GetAngerSound() => 0x34C;
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public override int GetIdleSound()
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{
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return 0x34C;
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}
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public override int GetIdleSound() => 0x34C;
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public override int GetDeathSound()
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{
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return 0x354;
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}
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public override int GetDeathSound() => 0x354;
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public override void Serialize(GenericWriter writer)
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{
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@ -48,10 +48,7 @@ namespace Server.Mobiles
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override void GenerateLoot()
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{
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@ -49,10 +49,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.Average);
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}
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public override int GetDeathSound()
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{
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return 1218;
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}
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public override int GetDeathSound() => 1218;
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public override void Serialize(GenericWriter writer)
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{
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@ -57,10 +57,7 @@ namespace Server.Mobiles
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
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}
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
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public override void GenerateLoot()
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{
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@ -50,10 +50,7 @@ namespace Server.Mobiles
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override void GenerateLoot()
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{
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@ -44,10 +44,7 @@ namespace Server.Mobiles
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public override string DefaultName => "a ravager";
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
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public override void GenerateLoot()
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{
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@ -65,10 +65,7 @@ namespace Server.Mobiles
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
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public override void GenerateLoot()
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{
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@ -83,25 +80,13 @@ namespace Server.Mobiles
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DemonKnight.DistributeArtifact(this);
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}
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public override int GetIdleSound()
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{
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return 0x2CE;
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}
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public override int GetIdleSound() => 0x2CE;
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public override int GetDeathSound()
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{
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return 0x2C1;
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}
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public override int GetDeathSound() => 0x2C1;
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override int GetHurtSound() => 0x2D1;
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public override int GetAttackSound()
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{
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return 0x2C8;
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}
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public override int GetAttackSound() => 0x2C8;
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public override void OnCombatantChange()
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{
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@ -47,25 +47,13 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override int GetIdleSound()
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{
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return 443;
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}
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public override int GetIdleSound() => 443;
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public override int GetDeathSound()
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{
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return 31;
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}
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public override int GetDeathSound() => 31;
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public override int GetAttackSound()
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{
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return 672;
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}
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public override int GetAttackSound() => 672;
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public override void GenerateLoot()
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{
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@ -47,10 +47,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.Poor);
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}
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public override int GetIdleSound()
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{
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return 0x29B;
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}
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public override int GetIdleSound() => 0x29B;
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public override void Serialize(GenericWriter writer)
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{
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@ -48,10 +48,7 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.MortalStrike;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
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public override void GenerateLoot()
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{
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