Formatting FIxes (#58)

This commit is contained in:
Kamron Batman 2019-10-04 23:08:13 -07:00 • committed by GitHub
parent 57fb9fb525
commit 096d39609e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1318 changed files with 11633 additions and 22129 deletions

View file

@ -76,30 +76,15 @@ namespace Server.Mobiles
public override string CorpseName => "an ant lion corpse";
public override string DefaultName => "an ant lion";
public override int GetAngerSound()
{
return 0x5A;
}
public override int GetAngerSound() => 0x5A;
public override int GetIdleSound()
{
return 0x5A;
}
public override int GetIdleSound() => 0x5A;
public override int GetAttackSound()
{
return 0x164;
}
public override int GetAttackSound() => 0x164;
public override int GetHurtSound()
{
return 0x187;
}
public override int GetHurtSound() => 0x187;
public override int GetDeathSound()
{
return 0x1BA;
}
public override int GetDeathSound() => 0x1BA;
public override void GenerateLoot()
{

View file

@ -49,30 +49,15 @@ namespace Server.Mobiles
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a black solen infiltrator";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetAngerSound() => 0x259;
public override int GetIdleSound()
{
return 0x259;
}
public override int GetIdleSound() => 0x259;
public override int GetAttackSound()
{
return 0x195;
}
public override int GetAttackSound() => 0x195;
public override int GetHurtSound()
{
return 0x250;
}
public override int GetHurtSound() => 0x250;
public override int GetDeathSound()
{
return 0x25B;
}
public override int GetDeathSound() => 0x25B;
public override void GenerateLoot()
{

View file

@ -49,30 +49,15 @@ namespace Server.Mobiles
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a black solen infiltrator";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetAngerSound() => 0xB5;
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetIdleSound() => 0xB5;
public override int GetAttackSound()
{
return 0x289;
}
public override int GetAttackSound() => 0x289;
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetHurtSound() => 0xBC;
public override int GetDeathSound()
{
return 0xE4;
}
public override int GetDeathSound() => 0xE4;
public override void GenerateLoot()
{

View file

@ -55,30 +55,15 @@ namespace Server.Mobiles
public override string DefaultName => "a black solen queen";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetAngerSound() => 0x259;
public override int GetIdleSound()
{
return 0x259;
}
public override int GetIdleSound() => 0x259;
public override int GetAttackSound()
{
return 0x195;
}
public override int GetAttackSound() => 0x195;
public override int GetHurtSound()
{
return 0x250;
}
public override int GetHurtSound() => 0x250;
public override int GetDeathSound()
{
return 0x25B;
}
public override int GetDeathSound() => 0x25B;
public override void GenerateLoot()
{

View file

@ -55,30 +55,15 @@ namespace Server.Mobiles
public override string DefaultName => "a black solen warrior";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetAngerSound() => 0xB5;
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetIdleSound() => 0xB5;
public override int GetAttackSound()
{
return 0x289;
}
public override int GetAttackSound() => 0x289;
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetHurtSound() => 0xBC;
public override int GetDeathSound()
{
return 0xE4;
}
public override int GetDeathSound() => 0xE4;
public override void GenerateLoot()
{

View file

@ -50,30 +50,15 @@ namespace Server.Mobiles
public override string CorpseName => "a solen worker corpse";
public override string DefaultName => "a black solen worker";
public override int GetAngerSound()
{
return 0x269;
}
public override int GetAngerSound() => 0x269;
public override int GetIdleSound()
{
return 0x269;
}
public override int GetIdleSound() => 0x269;
public override int GetAttackSound()
{
return 0x186;
}
public override int GetAttackSound() => 0x186;
public override int GetHurtSound()
{
return 0x1BE;
}
public override int GetHurtSound() => 0x1BE;
public override int GetDeathSound()
{
return 0x8E;
}
public override int GetDeathSound() => 0x8E;
public override void GenerateLoot()
{

View file

@ -48,30 +48,15 @@ namespace Server.Mobiles
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a red solen infiltrator";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetAngerSound() => 0x259;
public override int GetIdleSound()
{
return 0x259;
}
public override int GetIdleSound() => 0x259;
public override int GetAttackSound()
{
return 0x195;
}
public override int GetAttackSound() => 0x195;
public override int GetHurtSound()
{
return 0x250;
}
public override int GetHurtSound() => 0x250;
public override int GetDeathSound()
{
return 0x25B;
}
public override int GetDeathSound() => 0x25B;
public override void GenerateLoot()
{

View file

@ -48,30 +48,15 @@ namespace Server.Mobiles
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a red solen infiltrator";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetAngerSound() => 0xB5;
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetIdleSound() => 0xB5;
public override int GetAttackSound()
{
return 0x289;
}
public override int GetAttackSound() => 0x289;
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetHurtSound() => 0xBC;
public override int GetDeathSound()
{
return 0xE4;
}
public override int GetDeathSound() => 0xE4;
public override void GenerateLoot()
{

View file

@ -54,30 +54,15 @@ namespace Server.Mobiles
public override string DefaultName => "a red solen queen";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetAngerSound() => 0x259;
public override int GetIdleSound()
{
return 0x259;
}
public override int GetIdleSound() => 0x259;
public override int GetAttackSound()
{
return 0x195;
}
public override int GetAttackSound() => 0x195;
public override int GetHurtSound()
{
return 0x250;
}
public override int GetHurtSound() => 0x250;
public override int GetDeathSound()
{
return 0x25B;
}
public override int GetDeathSound() => 0x25B;
public override void GenerateLoot()
{

View file

@ -53,30 +53,15 @@ namespace Server.Mobiles
public override string DefaultName => "a red solen warrior";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetAngerSound() => 0xB5;
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetIdleSound() => 0xB5;
public override int GetAttackSound()
{
return 0x289;
}
public override int GetAttackSound() => 0x289;
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetHurtSound() => 0xBC;
public override int GetDeathSound()
{
return 0xE4;
}
public override int GetDeathSound() => 0xE4;
public override void GenerateLoot()
{

View file

@ -49,30 +49,15 @@ namespace Server.Mobiles
public override string CorpseName => "a solen worker corpse";
public override string DefaultName => "a red solen worker";
public override int GetAngerSound()
{
return 0x269;
}
public override int GetAngerSound() => 0x269;
public override int GetIdleSound()
{
return 0x269;
}
public override int GetIdleSound() => 0x269;
public override int GetAttackSound()
{
return 0x186;
}
public override int GetAttackSound() => 0x186;
public override int GetHurtSound()
{
return 0x1BE;
}
public override int GetHurtSound() => 0x1BE;
public override int GetDeathSound()
{
return 0x8E;
}
public override int GetDeathSound() => 0x8E;
public override void GenerateLoot()
{