Formatting FIxes (#58)

This commit is contained in:
Kamron Batman 2019-10-04 23:08:13 -07:00 • committed by GitHub
parent 57fb9fb525
commit 096d39609e
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GPG key ID: 4AEE18F83AFDEB23
1318 changed files with 11633 additions and 22129 deletions

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@ -57,30 +57,15 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 5;
public override int GetIdleSound()
{
return 0x19D;
}
public override int GetIdleSound() => 0x19D;
public override int GetAngerSound()
{
return 0x175;
}
public override int GetAngerSound() => 0x175;
public override int GetDeathSound()
{
return 0x108;
}
public override int GetDeathSound() => 0x108;
public override int GetAttackSound()
{
return 0xE2;
}
public override int GetAttackSound() => 0xE2;
public override int GetHurtSound()
{
return 0x28B;
}
public override int GetHurtSound() => 0x28B;
public override void GenerateLoot()
{

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@ -50,10 +50,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Deadly;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ConcussionBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
public override void GenerateLoot()
{

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@ -87,20 +87,11 @@ namespace Server.Mobiles
}
}
public override int GetDeathSound()
{
return 0x423;
}
public override int GetDeathSound() => 0x423;
public override int GetAttackSound()
{
return 0x23B;
}
public override int GetAttackSound() => 0x23B;
public override int GetHurtSound()
{
return 0x140;
}
public override int GetHurtSound() => 0x140;
public override void GenerateLoot()
{

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@ -54,10 +54,7 @@ namespace Server.Mobiles
public override int Meat => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.WhirlwindAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
public override void GenerateLoot()
{

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@ -45,10 +45,7 @@ namespace Server.Mobiles
public override string DefaultName => "a chaos daemon";
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.CrushingBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
public override void GenerateLoot()
{

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@ -56,10 +56,7 @@ namespace Server.Mobiles
public override bool AlwaysMurderer => true;
public override int GetAttackSound()
{
return -1;
}
public override int GetAttackSound() => -1;
public override void GenerateLoot()
{

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@ -45,30 +45,15 @@ namespace Server.Mobiles
public override string CorpseName => "a horde minion corpse";
public override string DefaultName => "a horde minion";
public override int GetIdleSound()
{
return 338;
}
public override int GetIdleSound() => 338;
public override int GetAngerSound()
{
return 338;
}
public override int GetAngerSound() => 338;
public override int GetDeathSound()
{
return 338;
}
public override int GetDeathSound() => 338;
public override int GetAttackSound()
{
return 406;
}
public override int GetAttackSound() => 406;
public override int GetHurtSound()
{
return 194;
}
public override int GetHurtSound() => 194;
public override void Serialize(GenericWriter writer)
{

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@ -90,20 +90,11 @@ namespace Server.Mobiles
AddLoot(LootPack.Gems, 1);
}
public override int GetDeathSound()
{
return 0x423;
}
public override int GetDeathSound() => 0x423;
public override int GetAttackSound()
{
return 0x23B;
}
public override int GetAttackSound() => 0x23B;
public override int GetHurtSound()
{
return 0x140;
}
public override int GetHurtSound() => 0x140;
public override void OnGaveMeleeAttack(Mobile defender)
{

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@ -100,29 +100,17 @@ namespace Server.Mobiles
m_Set.Add(killer);
}
public static bool IsInsideKhaldun(Mobile from)
{
return from?.Region?.IsPartOf("Khaldun") == true;
}
public static bool IsInsideKhaldun(Mobile from) => from?.Region?.IsPartOf("Khaldun") == true;
public override void DisplayPaperdollTo(Mobile to)
{
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetIdleSound() => 0x1BF;
public override int GetAngerSound()
{
return 0x107;
}
public override int GetAngerSound() => 0x107;
public override int GetDeathSound()
{
return 0xFD;
}
public override int GetDeathSound() => 0xFD;
public override void OnThink()
{

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@ -75,25 +75,13 @@ namespace Server.Mobiles
public override bool AlwaysMurderer => true;
public override bool Unprovokable => true;
public override int GetIdleSound()
{
return 0x184;
}
public override int GetIdleSound() => 0x184;
public override int GetAngerSound()
{
return 0x286;
}
public override int GetAngerSound() => 0x286;
public override int GetDeathSound()
{
return 0x288;
}
public override int GetDeathSound() => 0x288;
public override int GetHurtSound()
{
return 0x19F;
}
public override int GetHurtSound() => 0x19F;
public override bool OnBeforeDeath()
{

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@ -84,25 +84,13 @@ namespace Server.Mobiles
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Deadly;
public override int GetIdleSound()
{
return 0x184;
}
public override int GetIdleSound() => 0x184;
public override int GetAngerSound()
{
return 0x286;
}
public override int GetAngerSound() => 0x286;
public override int GetDeathSound()
{
return 0x288;
}
public override int GetDeathSound() => 0x288;
public override int GetHurtSound()
{
return 0x19F;
}
public override int GetHurtSound() => 0x19F;
public override bool OnBeforeDeath()
{

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@ -44,10 +44,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Regular;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ConcussionBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
public override void GenerateLoot()
{

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@ -68,20 +68,11 @@ namespace Server.Mobiles
list.RemoveAt(i--);
}
public override int GetIdleSound()
{
return 0x107;
}
public override int GetIdleSound() => 0x107;
public override int GetAngerSound()
{
return 0x1BF;
}
public override int GetAngerSound() => 0x1BF;
public override int GetDeathSound()
{
return 0xFD;
}
public override int GetDeathSound() => 0xFD;
public override bool IsEnemy(Mobile m)
{

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@ -56,30 +56,15 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override int GetIdleSound()
{
return 0x37A;
}
public override int GetIdleSound() => 0x37A;
public override int GetAngerSound()
{
return 0x379;
}
public override int GetAngerSound() => 0x379;
public override int GetDeathSound()
{
return 0x381;
}
public override int GetDeathSound() => 0x381;
public override int GetAttackSound()
{
return 0x37F;
}
public override int GetAttackSound() => 0x37F;
public override int GetHurtSound()
{
return 0x380;
}
public override int GetHurtSound() => 0x380;
public override bool OnBeforeDeath()
{

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@ -60,15 +60,9 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Regular;
public override int GetIdleSound()
{
return 0x200;
}
public override int GetIdleSound() => 0x200;
public override int GetAngerSound()
{
return 0x56;
}
public override int GetAngerSound() => 0x56;
public override bool OnBeforeDeath()
{