Formatting FIxes (#58)
This commit is contained in:
parent
57fb9fb525
commit
096d39609e
1318 changed files with 11633 additions and 22129 deletions
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@ -99,35 +99,17 @@ namespace Server.Mobiles
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base.OnDoubleClick(from);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override int GetIdleSound()
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{
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return 0x577;
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}
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public override int GetIdleSound() => 0x577;
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public override int GetAttackSound()
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{
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return 0x576;
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}
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public override int GetAttackSound() => 0x576;
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public override int GetAngerSound()
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{
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return 0x578;
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}
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public override int GetAngerSound() => 0x578;
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public override int GetHurtSound()
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{
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return 0x576;
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}
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public override int GetHurtSound() => 0x576;
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public override int GetDeathSound()
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{
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return 0x579;
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}
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public override int GetDeathSound() => 0x579;
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public override void Serialize(GenericWriter writer)
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{
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@ -66,10 +66,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.CrushingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
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public override void Serialize(GenericWriter writer)
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{
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@ -70,10 +70,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void Serialize(GenericWriter writer)
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{
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@ -66,10 +66,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.WhirlwindAttack;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
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public override void OnDeath(Container c)
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{
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@ -61,10 +61,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.MortalStrike;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
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public override void OnDeath(Container c)
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{
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@ -51,10 +51,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.FilthyRich, 4);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ArmorIgnore;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ArmorIgnore;
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public override void OnDeath(Container c)
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{
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@ -52,30 +52,15 @@ namespace Server.Mobiles
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AddLoot(LootPack.FilthyRich);
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}
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public override int GetAngerSound()
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{
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return 0x56d;
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}
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public override int GetAngerSound() => 0x56d;
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public override int GetIdleSound()
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{
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return 0x56b;
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}
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public override int GetIdleSound() => 0x56b;
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public override int GetAttackSound()
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{
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return 0x56c;
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}
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public override int GetAttackSound() => 0x56c;
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public override int GetHurtSound()
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{
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return 0x56c;
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}
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public override int GetHurtSound() => 0x56c;
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public override int GetDeathSound()
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{
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return 0x56e;
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}
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public override int GetDeathSound() => 0x56e;
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public override void Serialize(GenericWriter writer)
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{
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@ -68,30 +68,15 @@ namespace Server.Mobiles
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* Acid last 10 seconds
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*/
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetAngerSound() => 0x581;
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetIdleSound() => 0x582;
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetAttackSound() => 0x580;
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetHurtSound() => 0x583;
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public override int GetDeathSound()
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{
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return 0x584;
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}
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public override int GetDeathSound() => 0x584;
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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@ -101,15 +86,9 @@ namespace Server.Mobiles
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base.OnDamage(amount, from, willKill);
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}
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private int RandomPoint(int mid)
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{
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return mid + Utility.RandomMinMax(-2, 2);
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}
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private int RandomPoint(int mid) => mid + Utility.RandomMinMax(-2, 2);
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public virtual Point3D GetSpawnPosition(int range)
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{
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return GetSpawnPosition(Location, Map, range);
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}
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public virtual Point3D GetSpawnPosition(int range) => GetSpawnPosition(Location, Map, range);
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public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
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{
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@ -114,11 +114,9 @@ namespace Server.Mobiles
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PlaySound(0x1D3);
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}
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public bool IsValidTarget(PlayerMobile m)
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{
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return m?.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
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CanBeHarmful(m);
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}
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public bool IsValidTarget(PlayerMobile m) =>
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m?.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
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CanBeHarmful(m);
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#endregion
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@ -59,10 +59,7 @@ namespace Server.Mobiles
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return 0x0;
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}*/
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public override int GetAttackSound()
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{
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return 0x233;
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}
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public override int GetAttackSound() => 0x233;
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// TODO: Proper OnDeath Effect
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@ -48,25 +48,13 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override int GetIdleSound()
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{
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return 443;
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}
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public override int GetIdleSound() => 443;
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public override int GetDeathSound()
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{
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return 31;
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}
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public override int GetDeathSound() => 31;
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public override int GetAttackSound()
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{
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return 672;
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}
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public override int GetAttackSound() => 672;
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public override void GenerateLoot()
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{
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@ -48,10 +48,7 @@ namespace Server.Mobiles
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public override string DefaultName => "a minotaur";
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void GenerateLoot()
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{
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@ -59,30 +56,15 @@ namespace Server.Mobiles
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetAngerSound() => 0x597;
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetIdleSound() => 0x596;
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetAttackSound() => 0x599;
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetHurtSound() => 0x59a;
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override int GetDeathSound() => 0x59c;
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public override void Serialize(GenericWriter writer)
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{
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@ -48,10 +48,7 @@ namespace Server.Mobiles
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public override string DefaultName => "a minotaur captain";
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void GenerateLoot()
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{
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@ -59,30 +56,15 @@ namespace Server.Mobiles
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetAngerSound() => 0x597;
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetIdleSound() => 0x596;
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetAttackSound() => 0x599;
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetHurtSound() => 0x59a;
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override int GetDeathSound() => 0x59c;
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public override void Serialize(GenericWriter writer)
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{
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@ -48,10 +48,7 @@ namespace Server.Mobiles
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public override string DefaultName => "a minotaur scout";
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void GenerateLoot()
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{
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@ -59,30 +56,15 @@ namespace Server.Mobiles
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetAngerSound() => 0x597;
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetIdleSound() => 0x596;
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetAttackSound() => 0x599;
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetHurtSound() => 0x59a;
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override int GetDeathSound() => 0x59c;
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public override void Serialize(GenericWriter writer)
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{
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@ -45,40 +45,22 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Deadly;
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public override int TreasureMapLevel => 3;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 10);
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}
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public override int GetDeathSound()
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{
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return 0x596;
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}
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public override int GetDeathSound() => 0x596;
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public override int GetAttackSound()
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{
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return 0x597;
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}
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public override int GetAttackSound() => 0x597;
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public override int GetIdleSound()
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{
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return 0x598;
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}
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public override int GetIdleSound() => 0x598;
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public override int GetAngerSound()
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{
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return 0x599;
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}
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public override int GetAngerSound() => 0x599;
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public override int GetHurtSound()
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{
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return 0x59A;
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}
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public override int GetHurtSound() => 0x59A;
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public override void Serialize(GenericWriter writer)
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{
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@ -91,10 +91,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 4);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.MortalStrike;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
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public override void Serialize(GenericWriter writer)
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{
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@ -74,10 +74,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.Gems, 8);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override void Serialize(GenericWriter writer)
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{
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@ -57,10 +57,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.AosUltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void Serialize(GenericWriter writer)
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{
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@ -55,10 +55,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 2);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.CrushingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
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public override void Serialize(GenericWriter writer)
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{
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@ -127,30 +127,15 @@ namespace Server.Mobiles
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}
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}
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public override int GetAttackSound()
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{
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return 0x2F6;
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}
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public override int GetAttackSound() => 0x2F6;
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public override int GetDeathSound()
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{
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return 0x2F7;
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}
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public override int GetDeathSound() => 0x2F7;
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public override int GetAngerSound()
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{
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return 0x2F8;
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}
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public override int GetAngerSound() => 0x2F8;
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public override int GetHurtSound()
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{
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return 0x2F9;
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}
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public override int GetHurtSound() => 0x2F9;
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public override int GetIdleSound()
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{
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return 0x2FA;
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}
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public override int GetIdleSound() => 0x2FA;
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public override void Serialize(GenericWriter writer)
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{
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@ -68,15 +68,9 @@ namespace Server.Mobiles
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}
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*/
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public override int GetAngerSound()
|
||||
{
|
||||
return 0x15;
|
||||
}
|
||||
public override int GetAngerSound() => 0x15;
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x28;
|
||||
}
|
||||
public override int GetAttackSound() => 0x28;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -189,30 +189,15 @@ namespace Server.Mobiles
|
|||
base.OnDamage(amount, from, willKill);
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x581;
|
||||
}
|
||||
public override int GetAngerSound() => 0x581;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x582;
|
||||
}
|
||||
public override int GetIdleSound() => 0x582;
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x580;
|
||||
}
|
||||
public override int GetAttackSound() => 0x580;
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x583;
|
||||
}
|
||||
public override int GetHurtSound() => 0x583;
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x584;
|
||||
}
|
||||
public override int GetDeathSound() => 0x584;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
@ -247,10 +232,7 @@ namespace Server.Mobiles
|
|||
from.Send(SpeedControl.Disable);
|
||||
}
|
||||
|
||||
public static bool UnderCacophonicAttack(Mobile from)
|
||||
{
|
||||
return m_Table.Contains(from);
|
||||
}
|
||||
public static bool UnderCacophonicAttack(Mobile from) => m_Table.Contains(from);
|
||||
|
||||
public virtual void DropOoze()
|
||||
{
|
||||
|
|
@ -282,15 +264,9 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
private int RandomPoint(int mid)
|
||||
{
|
||||
return mid + Utility.RandomMinMax(-2, 2);
|
||||
}
|
||||
private int RandomPoint(int mid) => mid + Utility.RandomMinMax(-2, 2);
|
||||
|
||||
public virtual Point3D GetSpawnPosition(int range)
|
||||
{
|
||||
return GetSpawnPosition(Location, Map, range);
|
||||
}
|
||||
public virtual Point3D GetSpawnPosition(int range) => GetSpawnPosition(Location, Map, range);
|
||||
|
||||
public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -84,10 +84,7 @@ namespace Server.Mobiles
|
|||
public override bool Unprovokable => true;
|
||||
public override bool Uncalmable => true;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
|
||||
|
||||
public virtual void PackResources(int amount)
|
||||
{
|
||||
|
|
@ -158,30 +155,15 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.AosSuperBoss, 5); // Need to verify
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x597;
|
||||
}
|
||||
public override int GetAngerSound() => 0x597;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x596;
|
||||
}
|
||||
public override int GetIdleSound() => 0x596;
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x599;
|
||||
}
|
||||
public override int GetAttackSound() => 0x599;
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x59a;
|
||||
}
|
||||
public override int GetHurtSound() => 0x59a;
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x59c;
|
||||
}
|
||||
public override int GetDeathSound() => 0x59c;
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -110,30 +110,15 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.AosRich, 3);
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x46E;
|
||||
}
|
||||
public override int GetAngerSound() => 0x46E;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x470;
|
||||
}
|
||||
public override int GetIdleSound() => 0x470;
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x46D;
|
||||
}
|
||||
public override int GetAttackSound() => 0x46D;
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x471;
|
||||
}
|
||||
public override int GetHurtSound() => 0x471;
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x46F;
|
||||
}
|
||||
public override int GetDeathSound() => 0x46F;
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -70,10 +70,7 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.UltraRich, 2);
|
||||
}
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.BleedAttack;
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -76,10 +76,7 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.UltraRich, 2);
|
||||
}
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.ArmorIgnore;
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ArmorIgnore;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -61,10 +61,7 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.UltraRich, 3);
|
||||
}
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,10 +53,7 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.UltraRich, 2);
|
||||
}
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.ParalyzingBlow;
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -75,10 +75,7 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.UltraRich, 3);
|
||||
}
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.MortalStrike;
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue