Formatting FIxes (#58)
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57fb9fb525
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096d39609e
1318 changed files with 11633 additions and 22129 deletions
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@ -52,30 +52,15 @@ namespace Server.Mobiles
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AddLoot(LootPack.FilthyRich);
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}
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public override int GetAngerSound()
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{
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return 0x56d;
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}
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public override int GetAngerSound() => 0x56d;
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public override int GetIdleSound()
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{
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return 0x56b;
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}
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public override int GetIdleSound() => 0x56b;
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public override int GetAttackSound()
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{
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return 0x56c;
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}
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public override int GetAttackSound() => 0x56c;
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public override int GetHurtSound()
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{
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return 0x56c;
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}
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public override int GetHurtSound() => 0x56c;
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public override int GetDeathSound()
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{
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return 0x56e;
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}
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public override int GetDeathSound() => 0x56e;
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public override void Serialize(GenericWriter writer)
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{
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@ -68,30 +68,15 @@ namespace Server.Mobiles
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* Acid last 10 seconds
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*/
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetAngerSound() => 0x581;
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetIdleSound() => 0x582;
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetAttackSound() => 0x580;
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetHurtSound() => 0x583;
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public override int GetDeathSound()
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{
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return 0x584;
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}
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public override int GetDeathSound() => 0x584;
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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@ -101,15 +86,9 @@ namespace Server.Mobiles
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base.OnDamage(amount, from, willKill);
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}
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private int RandomPoint(int mid)
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{
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return mid + Utility.RandomMinMax(-2, 2);
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}
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private int RandomPoint(int mid) => mid + Utility.RandomMinMax(-2, 2);
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public virtual Point3D GetSpawnPosition(int range)
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{
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return GetSpawnPosition(Location, Map, range);
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}
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public virtual Point3D GetSpawnPosition(int range) => GetSpawnPosition(Location, Map, range);
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public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
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{
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@ -114,11 +114,9 @@ namespace Server.Mobiles
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PlaySound(0x1D3);
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}
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public bool IsValidTarget(PlayerMobile m)
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{
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return m?.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
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CanBeHarmful(m);
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}
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public bool IsValidTarget(PlayerMobile m) =>
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m?.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
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CanBeHarmful(m);
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#endregion
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@ -59,10 +59,7 @@ namespace Server.Mobiles
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return 0x0;
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}*/
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public override int GetAttackSound()
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{
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return 0x233;
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}
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public override int GetAttackSound() => 0x233;
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// TODO: Proper OnDeath Effect
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@ -48,25 +48,13 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override int GetIdleSound()
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{
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return 443;
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}
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public override int GetIdleSound() => 443;
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public override int GetDeathSound()
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{
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return 31;
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}
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public override int GetDeathSound() => 31;
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public override int GetAttackSound()
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{
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return 672;
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}
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public override int GetAttackSound() => 672;
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public override void GenerateLoot()
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{
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@ -48,10 +48,7 @@ namespace Server.Mobiles
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public override string DefaultName => "a minotaur";
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void GenerateLoot()
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{
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@ -59,30 +56,15 @@ namespace Server.Mobiles
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetAngerSound() => 0x597;
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetIdleSound() => 0x596;
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetAttackSound() => 0x599;
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetHurtSound() => 0x59a;
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override int GetDeathSound() => 0x59c;
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public override void Serialize(GenericWriter writer)
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{
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@ -48,10 +48,7 @@ namespace Server.Mobiles
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public override string DefaultName => "a minotaur captain";
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void GenerateLoot()
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{
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@ -59,30 +56,15 @@ namespace Server.Mobiles
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetAngerSound() => 0x597;
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetIdleSound() => 0x596;
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetAttackSound() => 0x599;
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetHurtSound() => 0x59a;
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override int GetDeathSound() => 0x59c;
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public override void Serialize(GenericWriter writer)
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{
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@ -48,10 +48,7 @@ namespace Server.Mobiles
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public override string DefaultName => "a minotaur scout";
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void GenerateLoot()
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{
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@ -59,30 +56,15 @@ namespace Server.Mobiles
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetAngerSound() => 0x597;
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetIdleSound() => 0x596;
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetAttackSound() => 0x599;
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetHurtSound() => 0x59a;
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override int GetDeathSound() => 0x59c;
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public override void Serialize(GenericWriter writer)
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{
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@ -45,40 +45,22 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Deadly;
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public override int TreasureMapLevel => 3;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 10);
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}
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public override int GetDeathSound()
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{
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return 0x596;
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}
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public override int GetDeathSound() => 0x596;
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public override int GetAttackSound()
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{
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return 0x597;
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}
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public override int GetAttackSound() => 0x597;
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public override int GetIdleSound()
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{
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return 0x598;
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}
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public override int GetIdleSound() => 0x598;
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public override int GetAngerSound()
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{
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return 0x599;
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}
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public override int GetAngerSound() => 0x599;
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public override int GetHurtSound()
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{
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return 0x59A;
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}
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public override int GetHurtSound() => 0x59A;
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public override void Serialize(GenericWriter writer)
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{
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