Formatting FIxes (#58)

This commit is contained in:
Kamron Batman 2019-10-04 23:08:13 -07:00 • committed by GitHub
parent 57fb9fb525
commit 096d39609e
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GPG key ID: 4AEE18F83AFDEB23
1318 changed files with 11633 additions and 22129 deletions

View file

@ -52,30 +52,15 @@ namespace Server.Mobiles
AddLoot(LootPack.FilthyRich);
}
public override int GetAngerSound()
{
return 0x56d;
}
public override int GetAngerSound() => 0x56d;
public override int GetIdleSound()
{
return 0x56b;
}
public override int GetIdleSound() => 0x56b;
public override int GetAttackSound()
{
return 0x56c;
}
public override int GetAttackSound() => 0x56c;
public override int GetHurtSound()
{
return 0x56c;
}
public override int GetHurtSound() => 0x56c;
public override int GetDeathSound()
{
return 0x56e;
}
public override int GetDeathSound() => 0x56e;
public override void Serialize(GenericWriter writer)
{

View file

@ -68,30 +68,15 @@ namespace Server.Mobiles
* Acid last 10 seconds
*/
public override int GetAngerSound()
{
return 0x581;
}
public override int GetAngerSound() => 0x581;
public override int GetIdleSound()
{
return 0x582;
}
public override int GetIdleSound() => 0x582;
public override int GetAttackSound()
{
return 0x580;
}
public override int GetAttackSound() => 0x580;
public override int GetHurtSound()
{
return 0x583;
}
public override int GetHurtSound() => 0x583;
public override int GetDeathSound()
{
return 0x584;
}
public override int GetDeathSound() => 0x584;
public override void OnDamage(int amount, Mobile from, bool willKill)
{
@ -101,15 +86,9 @@ namespace Server.Mobiles
base.OnDamage(amount, from, willKill);
}
private int RandomPoint(int mid)
{
return mid + Utility.RandomMinMax(-2, 2);
}
private int RandomPoint(int mid) => mid + Utility.RandomMinMax(-2, 2);
public virtual Point3D GetSpawnPosition(int range)
{
return GetSpawnPosition(Location, Map, range);
}
public virtual Point3D GetSpawnPosition(int range) => GetSpawnPosition(Location, Map, range);
public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
{

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@ -114,11 +114,9 @@ namespace Server.Mobiles
PlaySound(0x1D3);
}
public bool IsValidTarget(PlayerMobile m)
{
return m?.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
CanBeHarmful(m);
}
public bool IsValidTarget(PlayerMobile m) =>
m?.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
CanBeHarmful(m);
#endregion

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@ -59,10 +59,7 @@ namespace Server.Mobiles
return 0x0;
}*/
public override int GetAttackSound()
{
return 0x233;
}
public override int GetAttackSound() => 0x233;
// TODO: Proper OnDeath Effect

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@ -48,25 +48,13 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override int GetIdleSound()
{
return 443;
}
public override int GetIdleSound() => 443;
public override int GetDeathSound()
{
return 31;
}
public override int GetDeathSound() => 31;
public override int GetAttackSound()
{
return 672;
}
public override int GetAttackSound() => 672;
public override void GenerateLoot()
{

View file

@ -48,10 +48,7 @@ namespace Server.Mobiles
public override string DefaultName => "a minotaur";
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override void GenerateLoot()
{
@ -59,30 +56,15 @@ namespace Server.Mobiles
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetAngerSound() => 0x597;
public override int GetIdleSound()
{
return 0x596;
}
public override int GetIdleSound() => 0x596;
public override int GetAttackSound()
{
return 0x599;
}
public override int GetAttackSound() => 0x599;
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetHurtSound() => 0x59a;
public override int GetDeathSound()
{
return 0x59c;
}
public override int GetDeathSound() => 0x59c;
public override void Serialize(GenericWriter writer)
{

View file

@ -48,10 +48,7 @@ namespace Server.Mobiles
public override string DefaultName => "a minotaur captain";
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override void GenerateLoot()
{
@ -59,30 +56,15 @@ namespace Server.Mobiles
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetAngerSound() => 0x597;
public override int GetIdleSound()
{
return 0x596;
}
public override int GetIdleSound() => 0x596;
public override int GetAttackSound()
{
return 0x599;
}
public override int GetAttackSound() => 0x599;
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetHurtSound() => 0x59a;
public override int GetDeathSound()
{
return 0x59c;
}
public override int GetDeathSound() => 0x59c;
public override void Serialize(GenericWriter writer)
{

View file

@ -48,10 +48,7 @@ namespace Server.Mobiles
public override string DefaultName => "a minotaur scout";
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override void GenerateLoot()
{
@ -59,30 +56,15 @@ namespace Server.Mobiles
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetAngerSound() => 0x597;
public override int GetIdleSound()
{
return 0x596;
}
public override int GetIdleSound() => 0x596;
public override int GetAttackSound()
{
return 0x599;
}
public override int GetAttackSound() => 0x599;
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetHurtSound() => 0x59a;
public override int GetDeathSound()
{
return 0x59c;
}
public override int GetDeathSound() => 0x59c;
public override void Serialize(GenericWriter writer)
{

View file

@ -45,40 +45,22 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel => 3;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 10);
}
public override int GetDeathSound()
{
return 0x596;
}
public override int GetDeathSound() => 0x596;
public override int GetAttackSound()
{
return 0x597;
}
public override int GetAttackSound() => 0x597;
public override int GetIdleSound()
{
return 0x598;
}
public override int GetIdleSound() => 0x598;
public override int GetAngerSound()
{
return 0x599;
}
public override int GetAngerSound() => 0x599;
public override int GetHurtSound()
{
return 0x59A;
}
public override int GetHurtSound() => 0x59A;
public override void Serialize(GenericWriter writer)
{