Formatting FIxes (#58)
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57fb9fb525
commit
096d39609e
1318 changed files with 11633 additions and 22129 deletions
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@ -110,30 +110,15 @@ namespace Server.Mobiles
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AddLoot(LootPack.AosRich, 3);
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}
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public override int GetAngerSound()
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{
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return 0x46E;
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}
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public override int GetAngerSound() => 0x46E;
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public override int GetIdleSound()
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{
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return 0x470;
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}
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public override int GetIdleSound() => 0x470;
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public override int GetAttackSound()
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{
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return 0x46D;
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}
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public override int GetAttackSound() => 0x46D;
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public override int GetHurtSound()
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{
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return 0x471;
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}
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public override int GetHurtSound() => 0x471;
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public override int GetDeathSound()
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{
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return 0x46F;
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}
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public override int GetDeathSound() => 0x46F;
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public override void OnThink()
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{
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@ -70,10 +70,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 2);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override void Serialize(GenericWriter writer)
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{
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@ -76,10 +76,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 2);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ArmorIgnore;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ArmorIgnore;
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public override void Serialize(GenericWriter writer)
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{
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@ -61,10 +61,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override void Serialize(GenericWriter writer)
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{
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@ -53,10 +53,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 2);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void Serialize(GenericWriter writer)
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{
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@ -75,10 +75,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.MortalStrike;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
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public override void Serialize(GenericWriter writer)
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{
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