Formatting FIxes (#58)

This commit is contained in:
Kamron Batman 2019-10-04 23:08:13 -07:00 • committed by GitHub
parent 57fb9fb525
commit 096d39609e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1318 changed files with 11633 additions and 22129 deletions

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@ -110,30 +110,15 @@ namespace Server.Mobiles
AddLoot(LootPack.AosRich, 3);
}
public override int GetAngerSound()
{
return 0x46E;
}
public override int GetAngerSound() => 0x46E;
public override int GetIdleSound()
{
return 0x470;
}
public override int GetIdleSound() => 0x470;
public override int GetAttackSound()
{
return 0x46D;
}
public override int GetAttackSound() => 0x46D;
public override int GetHurtSound()
{
return 0x471;
}
public override int GetHurtSound() => 0x471;
public override int GetDeathSound()
{
return 0x46F;
}
public override int GetDeathSound() => 0x46F;
public override void OnThink()
{

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@ -70,10 +70,7 @@ namespace Server.Mobiles
AddLoot(LootPack.UltraRich, 2);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override void Serialize(GenericWriter writer)
{

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@ -76,10 +76,7 @@ namespace Server.Mobiles
AddLoot(LootPack.UltraRich, 2);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ArmorIgnore;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ArmorIgnore;
public override void Serialize(GenericWriter writer)
{

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@ -61,10 +61,7 @@ namespace Server.Mobiles
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override void Serialize(GenericWriter writer)
{

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@ -53,10 +53,7 @@ namespace Server.Mobiles
AddLoot(LootPack.UltraRich, 2);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override void Serialize(GenericWriter writer)
{

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@ -75,10 +75,7 @@ namespace Server.Mobiles
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
public override void Serialize(GenericWriter writer)
{