Formatting FIxes (#58)
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57fb9fb525
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1318 changed files with 11633 additions and 22129 deletions
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@ -83,30 +83,15 @@ namespace Server.Mobiles
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}
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}
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public override int GetAngerSound()
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{
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return 0x2F8;
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}
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public override int GetAngerSound() => 0x2F8;
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public override int GetIdleSound()
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{
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return 0x2F8;
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}
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public override int GetIdleSound() => 0x2F8;
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public override int GetAttackSound()
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{
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return Utility.Random(0x2F5, 2);
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}
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public override int GetAttackSound() => Utility.Random(0x2F5, 2);
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public override int GetHurtSound()
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{
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return 0x2F9;
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}
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public override int GetHurtSound() => 0x2F9;
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public override int GetDeathSound()
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{
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return 0x2F7;
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}
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public override int GetDeathSound() => 0x2F7;
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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@ -1,111 +1,99 @@
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using System;
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namespace Server.Mobiles
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{
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public class AnimatedWeapon : BaseCreature
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{
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[Constructible]
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public AnimatedWeapon(Mobile caster, int level)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
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{
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Body = 692;
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SetStr(10 + level);
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SetDex(10 + level);
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SetInt(10);
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SetHits(20 + level * 3 / 2);
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SetStam(10 + level);
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SetMana(0);
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if (level >= 120)
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SetDamage(14, 18);
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else if (level >= 105)
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SetDamage(13, 17);
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else if (level >= 90)
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SetDamage(12, 15);
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else if (level >= 75)
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SetDamage(11, 14);
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else if (level >= 60)
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SetDamage(10, 12);
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else if (level >= 45)
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SetDamage(9, 11);
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else if (level >= 30)
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SetDamage(8, 9);
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else
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SetDamage(7, 8);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, level);
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SetSkill(SkillName.Wrestling, level);
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SetSkill(SkillName.Anatomy, caster.Skills.Anatomy.Value / 2);
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SetSkill(SkillName.Tactics, caster.Skills.Tactics.Value / 2);
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Fame = 0;
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Karma = 0;
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ControlSlots = 4;
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}
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public AnimatedWeapon(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "an animated weapon corpse";
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public override bool DeleteCorpseOnDeath => true;
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty => 0.0;
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public override double DispelFocus => 20.0;
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public override string DefaultName => "an animated weapon";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
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{
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return m.Str / Math.Max(GetDistanceToSqrt(m), 1.0);
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}
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public override int GetAngerSound()
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{
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return 0x23A;
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}
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public override int GetAttackSound()
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{
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return 0x3B8;
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}
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public override int GetHurtSound()
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{
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return 0x23A;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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/*int version = */
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reader.ReadInt();
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}
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}
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using System;
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namespace Server.Mobiles
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{
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public class AnimatedWeapon : BaseCreature
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{
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[Constructible]
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public AnimatedWeapon(Mobile caster, int level)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
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{
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Body = 692;
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SetStr(10 + level);
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SetDex(10 + level);
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SetInt(10);
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SetHits(20 + level * 3 / 2);
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SetStam(10 + level);
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SetMana(0);
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if (level >= 120)
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SetDamage(14, 18);
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else if (level >= 105)
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SetDamage(13, 17);
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else if (level >= 90)
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SetDamage(12, 15);
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else if (level >= 75)
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SetDamage(11, 14);
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else if (level >= 60)
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SetDamage(10, 12);
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else if (level >= 45)
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SetDamage(9, 11);
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else if (level >= 30)
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SetDamage(8, 9);
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else
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SetDamage(7, 8);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, level);
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SetSkill(SkillName.Wrestling, level);
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SetSkill(SkillName.Anatomy, caster.Skills.Anatomy.Value / 2);
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SetSkill(SkillName.Tactics, caster.Skills.Tactics.Value / 2);
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Fame = 0;
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Karma = 0;
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ControlSlots = 4;
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}
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public AnimatedWeapon(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "an animated weapon corpse";
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public override bool DeleteCorpseOnDeath => true;
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty => 0.0;
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public override double DispelFocus => 20.0;
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public override string DefaultName => "an animated weapon";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) => m.Str / Math.Max(GetDistanceToSqrt(m), 1.0);
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public override int GetAngerSound() => 0x23A;
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public override int GetAttackSound() => 0x3B8;
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public override int GetHurtSound() => 0x23A;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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/*int version = */
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reader.ReadInt();
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}
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}
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}
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@ -59,25 +59,13 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
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{
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return (m.Str + m.Skills.Tactics.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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}
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) => (m.Str + m.Skills.Tactics.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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public override int GetAngerSound()
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{
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return 0x23A;
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}
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public override int GetAngerSound() => 0x23A;
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public override int GetAttackSound()
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{
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return 0x3B8;
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}
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public override int GetAttackSound() => 0x3B8;
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public override int GetHurtSound()
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{
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return 0x23A;
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}
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public override int GetHurtSound() => 0x23A;
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public override void OnThink()
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{
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@ -69,20 +69,11 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
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{
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return (m.Int + m.Skills.Magery.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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}
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) => (m.Int + m.Skills.Magery.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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public override int GetAngerSound()
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{
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return 0x15;
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}
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public override int GetAngerSound() => 0x15;
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public override int GetAttackSound()
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{
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return 0x28;
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}
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public override int GetAttackSound() => 0x28;
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public override void OnThink()
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{
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@ -118,10 +118,7 @@ namespace Server.Mobiles
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}
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}
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public override int GetAngerSound()
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{
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return 541;
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}
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public override int GetAngerSound() => 541;
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public override int GetIdleSound()
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{
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@ -139,10 +136,7 @@ namespace Server.Mobiles
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return base.GetDeathSound();
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}
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public override int GetAttackSound()
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{
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return 562;
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}
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public override int GetAttackSound() => 562;
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public override int GetHurtSound()
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{
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@ -149,25 +149,13 @@ namespace Server.Mobiles
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base.OnGotMeleeAttack(attacker);
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}
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public override int GetIdleSound()
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{
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return 0x1BF;
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}
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public override int GetIdleSound() => 0x1BF;
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public override int GetAttackSound()
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{
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return 0x1C0;
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}
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public override int GetAttackSound() => 0x1C0;
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public override int GetHurtSound()
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{
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return 0x1C1;
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}
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public override int GetHurtSound() => 0x1C1;
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public override int GetDeathSound()
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{
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return 0x1C2;
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}
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public override int GetDeathSound() => 0x1C2;
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public override void Serialize(GenericWriter writer)
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{
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@ -164,40 +164,19 @@ namespace Server.Mobiles
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Backpack.SendRemovePacket();
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}
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public override bool CheckNonlocalLift(Mobile from, Item item)
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{
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return true;
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}
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public override bool CheckNonlocalLift(Mobile from, Item item) => true;
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public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
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{
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return true;
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}
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public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => true;
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public override bool IsSnoop(Mobile from)
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{
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return false;
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}
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public override bool IsSnoop(Mobile from) => false;
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public override int GetIdleSound()
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{
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return 0x1BF;
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}
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public override int GetIdleSound() => 0x1BF;
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public override int GetAttackSound()
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{
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return 0x1C0;
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}
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public override int GetAttackSound() => 0x1C0;
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public override int GetHurtSound()
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{
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return 0x1C1;
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}
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public override int GetHurtSound() => 0x1C1;
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public override int GetDeathSound()
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{
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return 0x1C2;
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}
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public override int GetDeathSound() => 0x1C2;
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public virtual void OnParalyzed(Mobile from)
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{
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