Formatting FIxes (#58)
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1318 changed files with 11633 additions and 22129 deletions
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@ -32,10 +32,7 @@ namespace Server.Mobiles
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m_SBInfos.Add(new SBAnimalTrainer());
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}
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public override int GetShoeHue()
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{
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return 0;
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}
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public override int GetShoeHue() => 0;
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public override void InitOutfit()
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{
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@ -301,10 +298,7 @@ namespace Server.Mobiles
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BeginClaimList(from);
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}
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public bool CanClaim(Mobile from, BaseCreature pet)
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{
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return from.Followers + pet.ControlSlots <= from.FollowersMax;
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}
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public bool CanClaim(Mobile from, BaseCreature pet) => from.Followers + pet.ControlSlots <= from.FollowersMax;
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private void DoClaim(Mobile from, BaseCreature pet)
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{
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@ -325,10 +319,7 @@ namespace Server.Mobiles
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pet.Loyalty = MaxLoyalty; // Wonderfully Happy
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}
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public override bool HandlesOnSpeech(Mobile from)
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{
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return true;
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}
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public override bool HandlesOnSpeech(Mobile from) => true;
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public override void OnSpeech(SpeechEventArgs e)
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{
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@ -452,10 +443,7 @@ namespace Server.Mobiles
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{
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private AnimalTrainer m_Trainer;
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public StableTarget(AnimalTrainer trainer) : base(12, false, TargetFlags.None)
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{
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m_Trainer = trainer;
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}
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public StableTarget(AnimalTrainer trainer) : base(12, false, TargetFlags.None) => m_Trainer = trainer;
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protected override void OnTarget(Mobile from, object targeted)
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{
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@ -117,15 +117,9 @@ namespace Server.Mobiles
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return null;
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}
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public override bool IsValidBulkOrder(Item item)
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{
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return item is SmallSmithBOD || item is LargeSmithBOD;
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}
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public override bool IsValidBulkOrder(Item item) => item is SmallSmithBOD || item is LargeSmithBOD;
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public override bool SupportsBulkOrders(Mobile from)
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{
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return from is PlayerMobile && from.Skills.Blacksmith.Base > 0;
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}
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public override bool SupportsBulkOrders(Mobile from) => from is PlayerMobile && from.Skills.Blacksmith.Base > 0;
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public override TimeSpan GetNextBulkOrder(Mobile from)
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{
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@ -23,10 +23,7 @@ namespace Server.Mobiles
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override int GetShoeHue()
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{
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return 0;
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}
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public override int GetShoeHue() => 0;
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public override void InitOutfit()
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{
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@ -50,20 +50,14 @@ namespace Server.Mobiles
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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public override bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list)
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{
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return false;
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}
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public override bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list) => false;
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public override void VendorBuy(Mobile from)
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{
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from.SendGump(new HairstylistBuyGump(from, this, m_SellList));
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}
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public override int GetHairHue()
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{
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return Utility.RandomBrightHue();
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}
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public override int GetHairHue() => Utility.RandomBrightHue();
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public override void InitOutfit()
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{
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@ -28,10 +28,7 @@ namespace Server.Mobiles
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m_SBInfos.Add(new SBFarmer());
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}
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public override int GetShoeHue()
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{
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return 0;
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}
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public override int GetShoeHue() => 0;
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public override void InitOutfit()
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{
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@ -7,10 +7,7 @@ namespace Server.Mobiles
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{
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public abstract class BaseGuildmaster : BaseVendor
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{
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public BaseGuildmaster(string title) : base(title)
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{
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Title = $"the {title} {(Female ? "guildmistress" : "guildmaster")}";
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}
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public BaseGuildmaster(string title) : base(title) => Title = $"the {title} {(Female ? "guildmistress" : "guildmaster")}";
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public BaseGuildmaster(Serial serial) : base(serial)
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{
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@ -33,10 +30,7 @@ namespace Server.Mobiles
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{
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}
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public virtual bool CheckCustomReqs(PlayerMobile pm)
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{
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return true;
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}
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public virtual bool CheckCustomReqs(PlayerMobile pm) => true;
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public virtual void SayGuildTo(Mobile m)
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{
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@ -17,10 +17,7 @@ namespace Server.Mobiles
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override int GetShoeHue()
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{
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return 0;
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}
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public override int GetShoeHue() => 0;
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public override void InitOutfit()
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{
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@ -5,10 +5,7 @@ namespace Server.Mobiles
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public class GypsyBanker : Banker
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{
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[Constructible]
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public GypsyBanker()
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{
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Title = "the gypsy banker";
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}
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public GypsyBanker() => Title = "the gypsy banker";
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public GypsyBanker(Serial serial) : base(serial)
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{
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@ -18,10 +18,7 @@ namespace Server.Mobiles
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override bool GetGender()
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{
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return true; // always female
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}
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public override bool GetGender() => true;
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public override void InitSBInfo()
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{
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@ -41,10 +41,7 @@ namespace Server.Mobiles
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AddItem(new Robe(Utility.RandomNeutralHue()));
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}
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public override bool HandlesOnSpeech(Mobile from)
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{
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return from.Player;
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}
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public override bool HandlesOnSpeech(Mobile from) => from.Player;
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public override void OnSpeech(SpeechEventArgs e)
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{
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@ -67,15 +67,9 @@ namespace Server.Mobiles
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return null;
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}
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public override bool IsValidBulkOrder(Item item)
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{
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return item is SmallTailorBOD || item is LargeTailorBOD;
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}
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public override bool IsValidBulkOrder(Item item) => item is SmallTailorBOD || item is LargeTailorBOD;
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public override bool SupportsBulkOrders(Mobile from)
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{
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return from is PlayerMobile && from.Skills.Tailoring.Base > 0;
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}
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public override bool SupportsBulkOrders(Mobile from) => from is PlayerMobile && from.Skills.Tailoring.Base > 0;
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public override TimeSpan GetNextBulkOrder(Mobile from)
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{
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@ -36,10 +36,7 @@ namespace Server.Mobiles
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m_SBInfos.Add(new SBSEWeapons());
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}
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public override int GetShoeHue()
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{
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return 0;
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}
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public override int GetShoeHue() => 0;
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public override void InitOutfit()
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{
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@ -86,15 +83,9 @@ namespace Server.Mobiles
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return null;
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}
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public override bool IsValidBulkOrder(Item item)
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{
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return item is SmallSmithBOD || item is LargeSmithBOD;
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}
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public override bool IsValidBulkOrder(Item item) => item is SmallSmithBOD || item is LargeSmithBOD;
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public override bool SupportsBulkOrders(Mobile from)
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{
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return from is PlayerMobile && Core.AOS && from.Skills.Blacksmith.Base > 0;
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}
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public override bool SupportsBulkOrders(Mobile from) => from is PlayerMobile && Core.AOS && from.Skills.Blacksmith.Base > 0;
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public override TimeSpan GetNextBulkOrder(Mobile from)
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{
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@ -67,15 +67,9 @@ namespace Server.Mobiles
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return null;
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}
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public override bool IsValidBulkOrder(Item item)
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{
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return item is SmallTailorBOD || item is LargeTailorBOD;
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}
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public override bool IsValidBulkOrder(Item item) => item is SmallTailorBOD || item is LargeTailorBOD;
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public override bool SupportsBulkOrders(Mobile from)
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{
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return from is PlayerMobile && from.Skills.Tailoring.Base > 0;
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}
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public override bool SupportsBulkOrders(Mobile from) => from is PlayerMobile && from.Skills.Tailoring.Base > 0;
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public override TimeSpan GetNextBulkOrder(Mobile from)
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{
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