Formatting FIxes (#58)

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Kamron Batman 2019-10-04 23:08:13 -07:00 committed by GitHub
parent 57fb9fb525
commit 096d39609e
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1318 changed files with 11633 additions and 22129 deletions

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@ -526,10 +526,7 @@ namespace Server.Multis
Delete();
}
public virtual HousePlacementEntry GetAosEntry()
{
return HousePlacementEntry.Find(this);
}
public virtual HousePlacementEntry GetAosEntry() => HousePlacementEntry.Find(this);
public virtual int GetAosMaxSecures()
{
@ -626,10 +623,7 @@ namespace Server.Multis
return PlayerVendors.Count + VendorRentalContracts.Count < GetNewVendorSystemMaxVendors();
}
public virtual bool CanPlaceNewBarkeep()
{
return PlayerBarkeepers.Count < MaximumBarkeepCount;
}
public virtual bool CanPlaceNewBarkeep() => PlayerBarkeepers.Count < MaximumBarkeepCount;
public static void IsThereVendor(Point3D location, Map map, out bool vendor, out bool rentalContract)
{
@ -1038,16 +1032,11 @@ namespace Server.Multis
return list;
}
public virtual bool CheckAosLockdowns(int need)
{
return GetAosCurLockdowns() + need <= GetAosMaxLockdowns();
}
public virtual bool CheckAosLockdowns(int need) => GetAosCurLockdowns() + need <= GetAosMaxLockdowns();
public virtual bool CheckAosStorage(int need)
{
return GetAosCurSecures(out int fromSecures, out int fromVendors, out int fromLockdowns, out int fromMovingCrate) + need <=
GetAosMaxSecures();
}
public virtual bool CheckAosStorage(int need) =>
GetAosCurSecures(out int fromSecures, out int fromVendors, out int fromLockdowns, out int fromMovingCrate) + need <=
GetAosMaxSecures();
public static void Configure()
{
@ -1072,15 +1061,9 @@ namespace Server.Multis
return v;
}
public static bool CheckLockedDown(Item item)
{
return FindHouseAt(item)?.HasLockedDownItem(item) == true;
}
public static bool CheckLockedDown(Item item) => FindHouseAt(item)?.HasLockedDownItem(item) == true;
public static bool CheckSecured(Item item)
{
return FindHouseAt(item)?.HasSecureItem(item) == true;
}
public static bool CheckSecured(Item item) => FindHouseAt(item)?.HasSecureItem(item) == true;
public static bool CheckLockedDownOrSecured(Item item)
{
@ -1159,11 +1142,9 @@ namespace Server.Multis
return FindHouseAt(m.Location, m.Map, 16);
}
public static BaseHouse FindHouseAt(Item item)
{
return item?.Deleted != false ? null :
public static BaseHouse FindHouseAt(Item item) =>
item?.Deleted != false ? null :
FindHouseAt(item.GetWorldLocation(), item.Map, item.ItemData.Height);
}
public static BaseHouse FindHouseAt(Point3D loc, Map map, int height)
{
@ -1181,15 +1162,9 @@ namespace Server.Multis
return null;
}
public bool IsInside(Mobile m)
{
return m?.Deleted == false && m.Map == Map && IsInside(m.Location, 16);
}
public bool IsInside(Mobile m) => m?.Deleted == false && m.Map == Map && IsInside(m.Location, 16);
public bool IsInside(Item item)
{
return item?.Deleted == false && item.Map == Map && IsInside(item.Location, item.ItemData.Height);
}
public bool IsInside(Item item) => item?.Deleted == false && item.Map == Map && IsInside(item.Location, item.ItemData.Height);
public bool CheckAccessibility(Item item, Mobile from)
{
@ -1367,10 +1342,7 @@ namespace Server.Multis
}
}
public BaseDoor AddEastDoor(int x, int y, int z)
{
return AddEastDoor(true, x, y, z);
}
public BaseDoor AddEastDoor(int x, int y, int z) => AddEastDoor(true, x, y, z);
public BaseDoor AddEastDoor(bool wood, int x, int y, int z)
{
@ -1381,10 +1353,7 @@ namespace Server.Multis
return door;
}
public BaseDoor AddSouthDoor(int x, int y, int z)
{
return AddSouthDoor(true, x, y, z);
}
public BaseDoor AddSouthDoor(int x, int y, int z) => AddSouthDoor(true, x, y, z);
public BaseDoor AddSouthDoor(bool wood, int x, int y, int z)
{
@ -1395,10 +1364,7 @@ namespace Server.Multis
return door;
}
public BaseDoor AddEastDoor(int x, int y, int z, uint k)
{
return AddEastDoor(true, x, y, z, k);
}
public BaseDoor AddEastDoor(int x, int y, int z, uint k) => AddEastDoor(true, x, y, z, k);
public BaseDoor AddEastDoor(bool wood, int x, int y, int z, uint k)
{
@ -1412,10 +1378,7 @@ namespace Server.Multis
return door;
}
public BaseDoor AddSouthDoor(int x, int y, int z, uint k)
{
return AddSouthDoor(true, x, y, z, k);
}
public BaseDoor AddSouthDoor(int x, int y, int z, uint k) => AddSouthDoor(true, x, y, z, k);
public BaseDoor AddSouthDoor(bool wood, int x, int y, int z, uint k)
{
@ -1429,10 +1392,7 @@ namespace Server.Multis
return door;
}
public BaseDoor[] AddSouthDoors(int x, int y, int z, uint k)
{
return AddSouthDoors(true, x, y, z, k);
}
public BaseDoor[] AddSouthDoors(int x, int y, int z, uint k) => AddSouthDoors(true, x, y, z, k);
public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, uint k)
{
@ -1480,10 +1440,7 @@ namespace Server.Multis
return value;
}
public BaseDoor[] AddSouthDoors(int x, int y, int z)
{
return AddSouthDoors(true, x, y, z, false);
}
public BaseDoor[] AddSouthDoors(int x, int y, int z) => AddSouthDoors(true, x, y, z, false);
public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, bool inv)
{
@ -1594,10 +1551,7 @@ namespace Server.Multis
SetLockdown(c, locked, checkContains);
}
public bool LockDown(Mobile m, Item item)
{
return LockDown(m, item, true);
}
public bool LockDown(Mobile m, Item item) => LockDown(m, item, true);
public bool LockDown(Mobile m, Item item, bool checkIsInside)
{
@ -2954,10 +2908,7 @@ namespace Server.Multis
}
}
public virtual HouseDeed GetDeed()
{
return null;
}
public virtual HouseDeed GetDeed() => null;
public bool IsFriend(Mobile m)
{
@ -3010,11 +2961,9 @@ namespace Server.Multis
return m != null && (m.AccessLevel > AccessLevel.Player || IsFriend(m) || Access?.Contains(m) == true);
}
public bool HasLockedDownItem(Item check)
{
return LockDowns?.Contains(check) == true ||
check is VendorRentalContract contract && VendorRentalContracts.Contains(contract);
}
public bool HasLockedDownItem(Item check) =>
LockDowns?.Contains(check) == true ||
check is VendorRentalContract contract && VendorRentalContracts.Contains(contract);
public bool HasSecureItem(Item item)
{
@ -3667,9 +3616,6 @@ namespace Server.Multis
Timer.DelayCall(house.RestrictedPlacingTime, Unregister);
}
public override bool AllowHousing(Mobile from, Point3D p)
{
return from == m_RegionOwner || AccountHandler.CheckAccount(from, m_RegionOwner);
}
public override bool AllowHousing(Mobile from, Point3D p) => from == m_RegionOwner || AccountHandler.CheckAccount(from, m_RegionOwner);
}
}