Formatting FIxes (#58)
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57fb9fb525
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1318 changed files with 11633 additions and 22129 deletions
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@ -526,10 +526,7 @@ namespace Server.Multis
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Delete();
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}
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public virtual HousePlacementEntry GetAosEntry()
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{
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return HousePlacementEntry.Find(this);
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}
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public virtual HousePlacementEntry GetAosEntry() => HousePlacementEntry.Find(this);
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public virtual int GetAosMaxSecures()
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{
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@ -626,10 +623,7 @@ namespace Server.Multis
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return PlayerVendors.Count + VendorRentalContracts.Count < GetNewVendorSystemMaxVendors();
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}
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public virtual bool CanPlaceNewBarkeep()
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{
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return PlayerBarkeepers.Count < MaximumBarkeepCount;
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}
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public virtual bool CanPlaceNewBarkeep() => PlayerBarkeepers.Count < MaximumBarkeepCount;
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public static void IsThereVendor(Point3D location, Map map, out bool vendor, out bool rentalContract)
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{
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@ -1038,16 +1032,11 @@ namespace Server.Multis
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return list;
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}
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public virtual bool CheckAosLockdowns(int need)
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{
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return GetAosCurLockdowns() + need <= GetAosMaxLockdowns();
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}
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public virtual bool CheckAosLockdowns(int need) => GetAosCurLockdowns() + need <= GetAosMaxLockdowns();
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public virtual bool CheckAosStorage(int need)
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{
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return GetAosCurSecures(out int fromSecures, out int fromVendors, out int fromLockdowns, out int fromMovingCrate) + need <=
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GetAosMaxSecures();
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}
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public virtual bool CheckAosStorage(int need) =>
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GetAosCurSecures(out int fromSecures, out int fromVendors, out int fromLockdowns, out int fromMovingCrate) + need <=
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GetAosMaxSecures();
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public static void Configure()
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{
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@ -1072,15 +1061,9 @@ namespace Server.Multis
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return v;
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}
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public static bool CheckLockedDown(Item item)
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{
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return FindHouseAt(item)?.HasLockedDownItem(item) == true;
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}
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public static bool CheckLockedDown(Item item) => FindHouseAt(item)?.HasLockedDownItem(item) == true;
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public static bool CheckSecured(Item item)
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{
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return FindHouseAt(item)?.HasSecureItem(item) == true;
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}
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public static bool CheckSecured(Item item) => FindHouseAt(item)?.HasSecureItem(item) == true;
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public static bool CheckLockedDownOrSecured(Item item)
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{
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@ -1159,11 +1142,9 @@ namespace Server.Multis
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return FindHouseAt(m.Location, m.Map, 16);
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}
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public static BaseHouse FindHouseAt(Item item)
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{
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return item?.Deleted != false ? null :
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public static BaseHouse FindHouseAt(Item item) =>
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item?.Deleted != false ? null :
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FindHouseAt(item.GetWorldLocation(), item.Map, item.ItemData.Height);
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}
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public static BaseHouse FindHouseAt(Point3D loc, Map map, int height)
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{
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@ -1181,15 +1162,9 @@ namespace Server.Multis
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return null;
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}
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public bool IsInside(Mobile m)
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{
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return m?.Deleted == false && m.Map == Map && IsInside(m.Location, 16);
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}
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public bool IsInside(Mobile m) => m?.Deleted == false && m.Map == Map && IsInside(m.Location, 16);
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public bool IsInside(Item item)
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{
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return item?.Deleted == false && item.Map == Map && IsInside(item.Location, item.ItemData.Height);
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}
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public bool IsInside(Item item) => item?.Deleted == false && item.Map == Map && IsInside(item.Location, item.ItemData.Height);
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public bool CheckAccessibility(Item item, Mobile from)
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{
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@ -1367,10 +1342,7 @@ namespace Server.Multis
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}
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}
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public BaseDoor AddEastDoor(int x, int y, int z)
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{
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return AddEastDoor(true, x, y, z);
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}
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public BaseDoor AddEastDoor(int x, int y, int z) => AddEastDoor(true, x, y, z);
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public BaseDoor AddEastDoor(bool wood, int x, int y, int z)
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{
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@ -1381,10 +1353,7 @@ namespace Server.Multis
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return door;
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}
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public BaseDoor AddSouthDoor(int x, int y, int z)
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{
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return AddSouthDoor(true, x, y, z);
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}
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public BaseDoor AddSouthDoor(int x, int y, int z) => AddSouthDoor(true, x, y, z);
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public BaseDoor AddSouthDoor(bool wood, int x, int y, int z)
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{
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@ -1395,10 +1364,7 @@ namespace Server.Multis
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return door;
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}
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public BaseDoor AddEastDoor(int x, int y, int z, uint k)
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{
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return AddEastDoor(true, x, y, z, k);
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}
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public BaseDoor AddEastDoor(int x, int y, int z, uint k) => AddEastDoor(true, x, y, z, k);
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public BaseDoor AddEastDoor(bool wood, int x, int y, int z, uint k)
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{
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@ -1412,10 +1378,7 @@ namespace Server.Multis
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return door;
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}
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public BaseDoor AddSouthDoor(int x, int y, int z, uint k)
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{
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return AddSouthDoor(true, x, y, z, k);
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}
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public BaseDoor AddSouthDoor(int x, int y, int z, uint k) => AddSouthDoor(true, x, y, z, k);
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public BaseDoor AddSouthDoor(bool wood, int x, int y, int z, uint k)
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{
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@ -1429,10 +1392,7 @@ namespace Server.Multis
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return door;
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}
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public BaseDoor[] AddSouthDoors(int x, int y, int z, uint k)
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{
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return AddSouthDoors(true, x, y, z, k);
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}
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public BaseDoor[] AddSouthDoors(int x, int y, int z, uint k) => AddSouthDoors(true, x, y, z, k);
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public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, uint k)
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{
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@ -1480,10 +1440,7 @@ namespace Server.Multis
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return value;
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}
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public BaseDoor[] AddSouthDoors(int x, int y, int z)
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{
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return AddSouthDoors(true, x, y, z, false);
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}
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public BaseDoor[] AddSouthDoors(int x, int y, int z) => AddSouthDoors(true, x, y, z, false);
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public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, bool inv)
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{
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@ -1594,10 +1551,7 @@ namespace Server.Multis
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SetLockdown(c, locked, checkContains);
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}
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public bool LockDown(Mobile m, Item item)
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{
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return LockDown(m, item, true);
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}
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public bool LockDown(Mobile m, Item item) => LockDown(m, item, true);
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public bool LockDown(Mobile m, Item item, bool checkIsInside)
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{
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@ -2954,10 +2908,7 @@ namespace Server.Multis
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}
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}
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public virtual HouseDeed GetDeed()
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{
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return null;
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}
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public virtual HouseDeed GetDeed() => null;
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public bool IsFriend(Mobile m)
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{
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@ -3010,11 +2961,9 @@ namespace Server.Multis
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return m != null && (m.AccessLevel > AccessLevel.Player || IsFriend(m) || Access?.Contains(m) == true);
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}
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public bool HasLockedDownItem(Item check)
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{
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return LockDowns?.Contains(check) == true ||
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check is VendorRentalContract contract && VendorRentalContracts.Contains(contract);
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}
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public bool HasLockedDownItem(Item check) =>
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LockDowns?.Contains(check) == true ||
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check is VendorRentalContract contract && VendorRentalContracts.Contains(contract);
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public bool HasSecureItem(Item item)
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{
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@ -3667,9 +3616,6 @@ namespace Server.Multis
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Timer.DelayCall(house.RestrictedPlacingTime, Unregister);
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}
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public override bool AllowHousing(Mobile from, Point3D p)
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{
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return from == m_RegionOwner || AccountHandler.CheckAccount(from, m_RegionOwner);
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}
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public override bool AllowHousing(Mobile from, Point3D p) => from == m_RegionOwner || AccountHandler.CheckAccount(from, m_RegionOwner);
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}
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}
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