Formatting FIxes (#58)
This commit is contained in:
parent
57fb9fb525
commit
096d39609e
1318 changed files with 11633 additions and 22129 deletions
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@ -18,10 +18,7 @@ namespace Server.Spells
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds((3 + (int)Circle) * CastDelaySecondsPerTick);
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public override bool ConsumeReagents()
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{
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return base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, Core.SE ? 1 : 1 + (int)Circle);
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}
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public override bool ConsumeReagents() => base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, Core.SE ? 1 : 1 + (int)Circle);
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public override void GetCastSkills(out double min, out double max)
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{
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@ -36,10 +33,7 @@ namespace Server.Spells
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max = avg + ChanceOffset;
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}
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public override int GetMana()
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{
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return Scroll is BaseWand ? 0 : m_ManaTable[(int)Circle];
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}
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public override int GetMana() => Scroll is BaseWand ? 0 : m_ManaTable[(int)Circle];
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public override double GetResistSkill(Mobile m)
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{
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@ -83,10 +77,7 @@ namespace Server.Spells
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2.0; // Seems should be about half of what stratics says.
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}
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public virtual double GetResistPercent(Mobile target)
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{
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return GetResistPercentForCircle(target, Circle);
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}
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public virtual double GetResistPercent(Mobile target) => GetResistPercentForCircle(target, Circle);
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public override TimeSpan GetCastDelay()
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{
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@ -27,27 +27,15 @@ namespace Server.Spells
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public virtual bool ValidatesDuringHit => true;
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public virtual int GetAccuracyBonus(Mobile attacker)
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{
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return 0;
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}
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public virtual int GetAccuracyBonus(Mobile attacker) => 0;
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public virtual double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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return 1.0;
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}
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public virtual double GetDamageScalar(Mobile attacker, Mobile defender) => 1.0;
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// Called before swinging, to make sure the accuracy scalar is to be computed.
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public virtual bool OnBeforeSwing(Mobile attacker, Mobile defender)
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{
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return true;
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}
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public virtual bool OnBeforeSwing(Mobile attacker, Mobile defender) => true;
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// Called when a hit connects, but before damage is calculated.
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public virtual bool OnBeforeDamage(Mobile attacker, Mobile defender)
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{
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return true;
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}
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public virtual bool OnBeforeDamage(Mobile attacker, Mobile defender) => true;
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// Called as soon as the ability is used.
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public virtual void OnUse(Mobile from)
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@ -69,15 +57,9 @@ namespace Server.Spells
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{
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}
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public virtual bool IgnoreArmor(Mobile attacker)
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{
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return false;
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}
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public virtual bool IgnoreArmor(Mobile attacker) => false;
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public virtual double GetPropertyBonus(Mobile attacker)
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{
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return 1.0;
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}
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public virtual double GetPropertyBonus(Mobile attacker) => 1.0;
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public virtual bool CheckSkills(Mobile m)
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{
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@ -302,10 +284,7 @@ namespace Server.Spells
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}
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}
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private static SpecialMoveContext GetContext(Mobile m)
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{
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return m_PlayersTable.TryGetValue(m, out SpecialMoveContext context) ? context : null;
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}
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private static SpecialMoveContext GetContext(Mobile m) => m_PlayersTable.TryGetValue(m, out SpecialMoveContext context) ? context : null;
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private class SpecialMoveTimer : Timer
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{
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@ -126,10 +126,7 @@ namespace Server.Spells
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return true;
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}
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public virtual bool OnCastInTown(Region r)
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{
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return Info.AllowTown;
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}
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public virtual bool OnCastInTown(Region r) => Info.AllowTown;
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public void StartDelayedDamageContext(Mobile m, Timer t)
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{
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@ -162,10 +159,7 @@ namespace Server.Spells
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return GetNewAosDamage(bonus, dice, sides, false);
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}
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer)
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{
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return GetNewAosDamage(bonus, dice, sides, playerVsPlayer, 1.0);
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}
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer) => GetNewAosDamage(bonus, dice, sides, playerVsPlayer, 1.0);
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar)
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{
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@ -225,40 +219,15 @@ namespace Server.Spells
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return false;
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}
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public virtual double GetInscribeSkill(Mobile m)
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{
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// There is no chance to gain
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// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
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public virtual double GetInscribeSkill(Mobile m) => m.Skills.Inscribe.Value;
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return m.Skills.Inscribe.Value;
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}
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public virtual int GetInscribeFixed(Mobile m) => m.Skills.Inscribe.Fixed;
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public virtual int GetInscribeFixed(Mobile m)
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{
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// There is no chance to gain
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// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
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public virtual int GetDamageFixed(Mobile m) => m.Skills[DamageSkill].Fixed;
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return m.Skills.Inscribe.Fixed;
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}
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public virtual double GetDamageSkill(Mobile m) => m.Skills[DamageSkill].Value;
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public virtual int GetDamageFixed(Mobile m)
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{
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//m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
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return m.Skills[DamageSkill].Fixed;
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}
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public virtual double GetDamageSkill(Mobile m)
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{
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//m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
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return m.Skills[DamageSkill].Value;
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}
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public virtual double GetResistSkill(Mobile m)
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{
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return m.Skills.MagicResist.Value;
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}
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public virtual double GetResistSkill(Mobile m) => m.Skills.MagicResist.Value;
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public virtual double GetDamageScalar(Mobile target)
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{
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@ -359,10 +328,7 @@ namespace Server.Spells
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}
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}
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public virtual bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable)
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{
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return !(resistable && Scroll is BaseWand);
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}
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public virtual bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => !(resistable && Scroll is BaseWand);
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public void Disturb(DisturbType type, bool firstCircle = true, bool resistable = false)
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{
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@ -417,10 +383,7 @@ namespace Server.Spells
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Caster.SendLocalizedMessage(500641); // Your concentration is disturbed, thus ruining thy spell.
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}
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public virtual bool CheckCast()
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{
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return true;
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}
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public virtual bool CheckCast() => true;
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public virtual void SayMantra()
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{
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@ -665,10 +628,7 @@ namespace Server.Spells
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Caster.Spell = null;
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}
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public virtual int ComputeKarmaAward()
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{
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return 0;
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}
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public virtual int ComputeKarmaAward() => 0;
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public virtual bool CheckSequence()
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{
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@ -762,10 +722,7 @@ namespace Server.Spells
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return false;
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}
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public bool CheckBSequence(Mobile target)
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{
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return CheckBSequence(target, false);
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}
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public bool CheckBSequence(Mobile target) => CheckBSequence(target, false);
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public bool CheckBSequence(Mobile target, bool allowDead)
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{
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@ -241,11 +241,7 @@ namespace Server.Spells
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return false;
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}
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public static bool CanRevealCaster(Mobile m)
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{
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return m is BaseCreature c && !c.Controlled;
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}
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public static bool CanRevealCaster(Mobile m) => m is BaseCreature c && !c.Controlled;
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public static void GetSurfaceTop(ref IPoint3D p)
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{
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@ -274,10 +270,7 @@ namespace Server.Spells
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return true;
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}
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public static bool AddStatBonus(Mobile caster, Mobile target, StatType type)
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{
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return AddStatBonus(caster, target, type, GetOffset(caster, target, type, false), GetDuration(caster, target));
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}
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public static bool AddStatBonus(Mobile caster, Mobile target, StatType type) => AddStatBonus(caster, target, type, GetOffset(caster, target, type, false), GetDuration(caster, target));
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public static bool AddStatBonus(Mobile caster, Mobile target, StatType type, int bonus, TimeSpan duration)
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{
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@ -301,10 +294,7 @@ namespace Server.Spells
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return false;
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}
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public static bool AddStatCurse(Mobile caster, Mobile target, StatType type)
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{
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return AddStatCurse(caster, target, type, GetOffset(caster, target, type, true), GetDuration(caster, target));
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}
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public static bool AddStatCurse(Mobile caster, Mobile target, StatType type) => AddStatCurse(caster, target, type, GetOffset(caster, target, type, true), GetDuration(caster, target));
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public static bool AddStatCurse(Mobile caster, Mobile target, StatType type, int curse, TimeSpan duration)
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{
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@ -592,15 +582,9 @@ namespace Server.Spells
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caster.SendLocalizedMessage(501802); // Thy spell doth not appear to work...
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}
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public static bool CheckTravel(Mobile caster, TravelCheckType type)
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{
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return CheckTravel(caster, caster.Map, caster.Location, type);
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}
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public static bool CheckTravel(Mobile caster, TravelCheckType type) => CheckTravel(caster, caster.Map, caster.Location, type);
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public static bool CheckTravel(Map map, Point3D loc, TravelCheckType type)
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{
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return CheckTravel(null, map, loc, type);
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}
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public static bool CheckTravel(Map map, Point3D loc, TravelCheckType type) => CheckTravel(null, map, loc, type);
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public static bool CheckTravel(Mobile caster, Map map, Point3D loc, TravelCheckType type)
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{
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@ -644,20 +628,11 @@ namespace Server.Spells
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return x >= 5120 && y >= 0 && x < 5376 && y < 256;
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}
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public static bool IsFeluccaWind(Map map, Point3D loc)
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{
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return map == Map.Felucca && IsWindLoc(loc);
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}
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public static bool IsFeluccaWind(Map map, Point3D loc) => map == Map.Felucca && IsWindLoc(loc);
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public static bool IsTrammelWind(Map map, Point3D loc)
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{
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return map == Map.Trammel && IsWindLoc(loc);
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}
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public static bool IsTrammelWind(Map map, Point3D loc) => map == Map.Trammel && IsWindLoc(loc);
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public static bool IsIlshenar(Map map, Point3D loc)
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{
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return map == Map.Ilshenar;
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}
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public static bool IsIlshenar(Map map, Point3D loc) => map == Map.Ilshenar;
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public static bool IsSolenHiveLoc(Point3D loc)
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{
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@ -666,15 +641,9 @@ namespace Server.Spells
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return x >= 5640 && y >= 1776 && x < 5935 && y < 2039;
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}
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public static bool IsTrammelSolenHive(Map map, Point3D loc)
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{
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return map == Map.Trammel && IsSolenHiveLoc(loc);
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}
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public static bool IsTrammelSolenHive(Map map, Point3D loc) => map == Map.Trammel && IsSolenHiveLoc(loc);
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public static bool IsFeluccaSolenHive(Map map, Point3D loc)
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{
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return map == Map.Felucca && IsSolenHiveLoc(loc);
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}
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public static bool IsFeluccaSolenHive(Map map, Point3D loc) => map == Map.Felucca && IsSolenHiveLoc(loc);
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public static bool IsFeluccaT2A(Map map, Point3D loc)
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{
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@ -696,10 +665,7 @@ namespace Server.Spells
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return region.IsPartOf<DungeonRegion>() && region.Map == Map.Felucca;
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}
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public static bool IsKhaldun(Map map, Point3D loc)
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{
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return Region.Find(loc, map).Name == "Khaldun";
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}
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public static bool IsKhaldun(Map map, Point3D loc) => Region.Find(loc, map).Name == "Khaldun";
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public static bool IsCrystalCave(Map map, Point3D loc)
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{
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@ -728,22 +694,9 @@ namespace Server.Spells
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return false;
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}
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public static bool IsFactionStronghold(Map map, Point3D loc)
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{
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/*// Teleporting is allowed, but only for faction members
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if ( !Core.AOS && m_TravelCaster != null && (m_TravelType == TravelCheckType.TeleportTo || m_TravelType == TravelCheckType.TeleportFrom) )
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{
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if ( Factions.Faction.Find( m_TravelCaster, true, true ) != null )
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return false;
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}*/
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public static bool IsFactionStronghold(Map map, Point3D loc) => Region.Find(loc, map).IsPartOf<StrongholdRegion>();
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return Region.Find(loc, map).IsPartOf<StrongholdRegion>();
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}
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public static bool IsChampionSpawn(Map map, Point3D loc)
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{
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return Region.Find(loc, map).IsPartOf<ChampionSpawnRegion>();
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}
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public static bool IsChampionSpawn(Map map, Point3D loc) => Region.Find(loc, map).IsPartOf<ChampionSpawnRegion>();
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public static bool IsDoomFerry(Map map, Point3D loc)
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{
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@ -812,10 +765,7 @@ namespace Server.Spells
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return (map == Map.Trammel || map == Map.Felucca) && x >= 6911 && y >= 254 && x < 7167 && y < 511;
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}
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public static bool IsMLDungeon(Map map, Point3D loc)
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{
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return MondainsLegacy.IsMLRegion(Region.Find(loc, map));
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}
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public static bool IsMLDungeon(Map map, Point3D loc) => MondainsLegacy.IsMLRegion(Region.Find(loc, map));
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public static bool IsInvalid(Map map, Point3D loc)
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{
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@ -1307,15 +1257,9 @@ namespace Server.Spells
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return context;
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}
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public static bool UnderTransformation(Mobile m)
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{
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return GetContext(m) != null;
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}
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public static bool UnderTransformation(Mobile m) => GetContext(m) != null;
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public static bool UnderTransformation(Mobile m, Type type)
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{
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return GetContext(m)?.Type == type;
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}
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public static bool UnderTransformation(Mobile m, Type type) => GetContext(m)?.Type == type;
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#endregion
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}
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@ -58,20 +58,11 @@ namespace Server.Spells
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public static Dictionary<int, SpecialMove> SpecialMoves{ get; } = new Dictionary<int, SpecialMove>();
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public static int GetRegistryNumber(ISpell s)
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{
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return GetRegistryNumber(s.GetType());
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}
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public static int GetRegistryNumber(ISpell s) => GetRegistryNumber(s.GetType());
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public static int GetRegistryNumber(SpecialMove s)
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{
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return GetRegistryNumber(s.GetType());
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}
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public static int GetRegistryNumber(SpecialMove s) => GetRegistryNumber(s.GetType());
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public static int GetRegistryNumber(Type type)
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{
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return m_IDsFromTypes.TryGetValue(type, out int value) ? value : -1;
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}
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public static int GetRegistryNumber(Type type) => m_IDsFromTypes.TryGetValue(type, out int value) ? value : -1;
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public static void Register(int spellID, Type type)
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{
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@ -48,10 +48,7 @@ namespace Server.Spells.Bushido
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FinishSequence();
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}
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public static bool IsConfident(Mobile m)
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{
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return m_Table.ContainsKey(m);
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}
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public static bool IsConfident(Mobile m) => m_Table.ContainsKey(m);
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public static void BeginConfidence(Mobile m)
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{
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@ -73,10 +70,7 @@ namespace Server.Spells.Bushido
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OnEffectEnd(m, typeof(Confidence));
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}
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public static bool IsRegenerating(Mobile m)
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{
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return m_RegenTable.ContainsKey(m);
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}
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public static bool IsRegenerating(Mobile m) => m_RegenTable.ContainsKey(m);
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public static void BeginRegenerating(Mobile m)
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{
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@ -62,10 +62,7 @@ namespace Server.Spells.Bushido
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FinishSequence();
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}
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public static bool IsCountering(Mobile m)
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{
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return m_Table.ContainsKey(m);
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}
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public static bool IsCountering(Mobile m) => m_Table.ContainsKey(m);
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public static void StartCountering(Mobile m)
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{
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@ -24,10 +24,7 @@ namespace Server.Spells.Bushido
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public override double RequiredSkill => 60.0;
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public override int RequiredMana => 10;
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public override bool CheckCast()
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{
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return VerifyCast(Caster, true) && base.CheckCast();
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}
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public override bool CheckCast() => VerifyCast(Caster, true) && base.CheckCast();
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public static bool VerifyCast(Mobile Caster, bool messages)
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{
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@ -118,10 +115,7 @@ namespace Server.Spells.Bushido
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FinishSequence();
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}
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|
||||
public static bool IsEvading(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
public static bool IsEvading(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
public static TimeSpan GetEvadeDuration(Mobile m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -74,15 +74,9 @@ namespace Server.Spells.Bushido
|
|||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
public static int GetSwingBonus(Mobile target)
|
||||
{
|
||||
return m_Table.TryGetValue(target, out HonorableExecutionInfo info) ? info.m_SwingBonus : 0;
|
||||
}
|
||||
public static int GetSwingBonus(Mobile target) => m_Table.TryGetValue(target, out HonorableExecutionInfo info) ? info.m_SwingBonus : 0;
|
||||
|
||||
public static bool IsUnderPenalty(Mobile target)
|
||||
{
|
||||
return m_Table.TryGetValue(target, out HonorableExecutionInfo info) && info.m_Penalty;
|
||||
}
|
||||
public static bool IsUnderPenalty(Mobile target) => m_Table.TryGetValue(target, out HonorableExecutionInfo info) && info.m_Penalty;
|
||||
|
||||
public static void RemovePenalty(Mobile target)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -13,10 +13,7 @@ namespace Server.Spells.Bushido
|
|||
|
||||
public override bool ValidatesDuringHit => false;
|
||||
|
||||
public override int GetAccuracyBonus(Mobile attacker)
|
||||
{
|
||||
return 50;
|
||||
}
|
||||
public override int GetAccuracyBonus(Mobile attacker) => 50;
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -25,10 +25,7 @@ namespace Server.Spells.Bushido
|
|||
|
||||
public override int CastRecoveryBase => 7;
|
||||
|
||||
public static bool CheckExpansion(Mobile from)
|
||||
{
|
||||
return (from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true;
|
||||
}
|
||||
public static bool CheckExpansion(Mobile from) => (from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
|
|
@ -93,10 +90,7 @@ namespace Server.Spells.Bushido
|
|||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public override int GetMana() => 0;
|
||||
|
||||
public virtual void OnCastSuccessful(Mobile caster)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -57,10 +57,7 @@ namespace Server.Spells.Chivalry
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public static bool UnderEffect(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
private static void Expire_Callback(Mobile m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -124,15 +124,9 @@ namespace Server.Spells.Chivalry
|
|||
max = RequiredSkill + 50.0;
|
||||
}
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public override int GetMana() => 0;
|
||||
|
||||
public int ComputePowerValue(int div)
|
||||
{
|
||||
return ComputePowerValue(Caster, div);
|
||||
}
|
||||
public int ComputePowerValue(int div) => ComputePowerValue(Caster, div);
|
||||
|
||||
public static int ComputePowerValue(Mobile from, int div)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -119,9 +119,6 @@ namespace Server.Spells.Fifth
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public override double GetSlayerDamageScalar(Mobile target)
|
||||
{
|
||||
return 1.0; //This spell isn't affected by slayer spellbooks
|
||||
}
|
||||
public override double GetSlayerDamageScalar(Mobile target) => 1.0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,10 +27,7 @@ namespace Server.Spells.First
|
|||
{
|
||||
private Spell m_Spell;
|
||||
|
||||
public NightSightTarget(Spell spell) : base(12, false, TargetFlags.Beneficial)
|
||||
{
|
||||
m_Spell = spell;
|
||||
}
|
||||
public NightSightTarget(Spell spell) : base(12, false, TargetFlags.Beneficial) => m_Spell = spell;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -142,14 +142,8 @@ namespace Server.Spells.Fourth
|
|||
return false;
|
||||
}
|
||||
|
||||
private static bool IsInnocentTo(Mobile from, Mobile to)
|
||||
{
|
||||
return Notoriety.Compute(from, to) == Notoriety.Innocent;
|
||||
}
|
||||
private static bool IsInnocentTo(Mobile from, Mobile to) => Notoriety.Compute(from, to) == Notoriety.Innocent;
|
||||
|
||||
private static bool IsAllyTo(Mobile from, Mobile to)
|
||||
{
|
||||
return Notoriety.Compute(from, to) == Notoriety.Ally;
|
||||
}
|
||||
private static bool IsAllyTo(Mobile from, Mobile to) => Notoriety.Compute(from, to) == Notoriety.Ally;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,10 +35,7 @@ namespace Server.Spells.Fourth
|
|||
m.UpdateResistances();
|
||||
}
|
||||
|
||||
public static bool UnderEffect(Mobile m)
|
||||
{
|
||||
return m_UnderEffect.Contains(m);
|
||||
}
|
||||
public static bool UnderEffect(Mobile m) => m_UnderEffect.Contains(m);
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -100,9 +100,6 @@ namespace Server.Spells.Fourth
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public override double GetResistPercent(Mobile target)
|
||||
{
|
||||
return 99.0;
|
||||
}
|
||||
public override double GetResistPercent(Mobile target) => 99.0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,82 +1,70 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public class FlySpell : Spell
|
||||
{
|
||||
private static readonly SpellInfo m_Info = new SpellInfo("Gargoyle Flight", null, -1, 9002);
|
||||
private bool m_Stop;
|
||||
|
||||
public FlySpell(Mobile caster)
|
||||
: base(caster, null, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClearHandsOnCast => false;
|
||||
|
||||
public override bool RevealOnCast => false;
|
||||
|
||||
public override double CastDelayFastScalar => 0;
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(.25);
|
||||
|
||||
public override TimeSpan GetCastRecovery()
|
||||
{
|
||||
return TimeSpan.Zero;
|
||||
}
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override bool ConsumeReagents()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckFizzle()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
m_Stop = true;
|
||||
Disturb(DisturbType.Hurt, false);
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool checkFirst, bool resistable)
|
||||
{
|
||||
if (type == DisturbType.EquipRequest || type == DisturbType.UseRequest /* || type == DisturbType.Hurt*/)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void DoHurtFizzle()
|
||||
{
|
||||
}
|
||||
|
||||
public override void DoFizzle()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDisturb(DisturbType type, bool message)
|
||||
{
|
||||
if (message && !m_Stop)
|
||||
Caster.SendLocalizedMessage(1113192); // You have been disrupted while attempting to fly!
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Flying = false;
|
||||
BuffInfo.RemoveBuff(Caster, BuffIcon.Fly);
|
||||
Caster.Animate(60, 10, 1, true, false, 0);
|
||||
Caster.SendLocalizedMessage(1112567); // You are flying.
|
||||
Caster.Flying = true;
|
||||
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.Fly, 1112567));
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
using System;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public class FlySpell : Spell
|
||||
{
|
||||
private static readonly SpellInfo m_Info = new SpellInfo("Gargoyle Flight", null, -1, 9002);
|
||||
private bool m_Stop;
|
||||
|
||||
public FlySpell(Mobile caster)
|
||||
: base(caster, null, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClearHandsOnCast => false;
|
||||
|
||||
public override bool RevealOnCast => false;
|
||||
|
||||
public override double CastDelayFastScalar => 0;
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(.25);
|
||||
|
||||
public override TimeSpan GetCastRecovery() => TimeSpan.Zero;
|
||||
|
||||
public override int GetMana() => 0;
|
||||
|
||||
public override bool ConsumeReagents() => true;
|
||||
|
||||
public override bool CheckFizzle() => true;
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
m_Stop = true;
|
||||
Disturb(DisturbType.Hurt, false);
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool checkFirst, bool resistable)
|
||||
{
|
||||
if (type == DisturbType.EquipRequest || type == DisturbType.UseRequest /* || type == DisturbType.Hurt*/)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void DoHurtFizzle()
|
||||
{
|
||||
}
|
||||
|
||||
public override void DoFizzle()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDisturb(DisturbType type, bool message)
|
||||
{
|
||||
if (message && !m_Stop)
|
||||
Caster.SendLocalizedMessage(1113192); // You have been disrupted while attempting to fly!
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Flying = false;
|
||||
BuffInfo.RemoveBuff(Caster, BuffIcon.Fly);
|
||||
Caster.Animate(60, 10, 1, true, false, 0);
|
||||
Caster.SendLocalizedMessage(1112567); // You are flying.
|
||||
Caster.Flying = true;
|
||||
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.Fly, 1112567));
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,93 +1,78 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
{
|
||||
public abstract class MysticSpell : Spell
|
||||
{
|
||||
public MysticSpell(Mobile caster, Item scroll, SpellInfo info)
|
||||
: base(caster, scroll, info)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill{ get; }
|
||||
public abstract int RequiredMana{ get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Mysticism;
|
||||
|
||||
/*
|
||||
* As per OSI Publish 64:
|
||||
* Imbuing is not the only skill associated with Mysticism now.
|
||||
* Players can use EITHER their Focus skill or Imbuing skill.
|
||||
* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
|
||||
*/
|
||||
public override double GetDamageSkill(Mobile m)
|
||||
{
|
||||
return Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
|
||||
}
|
||||
|
||||
public override int GetDamageFixed(Mobile m)
|
||||
{
|
||||
return Math.Max(m.Skills.Imbuing.Fixed, m.Skills.Focus.Fixed);
|
||||
}
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
// As per Mysticism page at the UO Herald Playguide
|
||||
// This means that we have 25% success chance at min Required Skill
|
||||
|
||||
min = RequiredSkill - 12.5;
|
||||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
return RequiredMana;
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (!base.CheckCast())
|
||||
return false;
|
||||
|
||||
int mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060174,
|
||||
mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063013,
|
||||
$"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t "); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
base.OnBeginCast();
|
||||
|
||||
SendCastEffect();
|
||||
}
|
||||
|
||||
public virtual void SendCastEffect()
|
||||
{
|
||||
Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3);
|
||||
}
|
||||
|
||||
public static double GetBaseSkill(Mobile m)
|
||||
{
|
||||
return m.Skills.Mysticism.Value;
|
||||
}
|
||||
|
||||
public static double GetBoostSkill(Mobile m)
|
||||
{
|
||||
return Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
|
||||
}
|
||||
}
|
||||
using System;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
{
|
||||
public abstract class MysticSpell : Spell
|
||||
{
|
||||
public MysticSpell(Mobile caster, Item scroll, SpellInfo info)
|
||||
: base(caster, scroll, info)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill{ get; }
|
||||
public abstract int RequiredMana{ get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Mysticism;
|
||||
|
||||
/*
|
||||
* As per OSI Publish 64:
|
||||
* Imbuing is not the only skill associated with Mysticism now.
|
||||
* Players can use EITHER their Focus skill or Imbuing skill.
|
||||
* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
|
||||
*/
|
||||
public override double GetDamageSkill(Mobile m) => Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
|
||||
|
||||
public override int GetDamageFixed(Mobile m) => Math.Max(m.Skills.Imbuing.Fixed, m.Skills.Focus.Fixed);
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
// As per Mysticism page at the UO Herald Playguide
|
||||
// This means that we have 25% success chance at min Required Skill
|
||||
|
||||
min = RequiredSkill - 12.5;
|
||||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana() => RequiredMana;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (!base.CheckCast())
|
||||
return false;
|
||||
|
||||
int mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060174,
|
||||
mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063013,
|
||||
$"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t "); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
base.OnBeginCast();
|
||||
|
||||
SendCastEffect();
|
||||
}
|
||||
|
||||
public virtual void SendCastEffect()
|
||||
{
|
||||
Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3);
|
||||
}
|
||||
|
||||
public static double GetBaseSkill(Mobile m) => m.Skills.Mysticism.Value;
|
||||
|
||||
public static double GetBoostSkill(Mobile m) => Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
|
||||
}
|
||||
}
|
||||
|
|
@ -79,10 +79,7 @@ namespace Server.Spells.Mysticism
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public static bool UnderEffect(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
public static void RemoveEffect(Mobile m)
|
||||
{
|
||||
|
|
@ -197,10 +194,8 @@ namespace Server.Spells.Mysticism
|
|||
private SpellPlagueSpell m_Owner;
|
||||
|
||||
public InternalTarget(SpellPlagueSpell owner)
|
||||
: base(12, false, TargetFlags.Harmful)
|
||||
{
|
||||
: base(12, false, TargetFlags.Harmful) =>
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -36,10 +36,7 @@ namespace Server.Spells.Mysticism
|
|||
EventSink.PlayerDeath += OnPlayerDeath;
|
||||
}
|
||||
|
||||
public static bool UnderEffect(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
|
|
@ -129,15 +126,9 @@ namespace Server.Spells.Mysticism
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public static int GetDIBonus(Mobile m)
|
||||
{
|
||||
return (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 12.0);
|
||||
}
|
||||
public static int GetDIBonus(Mobile m) => (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 12.0);
|
||||
|
||||
public static int GetResistCapBonus(Mobile m)
|
||||
{
|
||||
return (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 48.0);
|
||||
}
|
||||
public static int GetResistCapBonus(Mobile m) => (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 48.0);
|
||||
|
||||
public static void RemoveEffects(Mobile m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -97,10 +97,7 @@ namespace Server.Spells.Necromancy
|
|||
t?.DoExpire();
|
||||
}
|
||||
|
||||
public static Mobile GetBloodOath(Mobile m)
|
||||
{
|
||||
return m == null || m_OathTable.TryGetValue(m, out Mobile oath) && oath == m ? null : oath;
|
||||
}
|
||||
public static Mobile GetBloodOath(Mobile m) => m == null || m_OathTable.TryGetValue(m, out Mobile oath) && oath == m ? null : oath;
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
|
|
|
|||
|
|
@ -81,10 +81,7 @@ namespace Server.Spells.Necromancy
|
|||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override int ComputeKarmaAward()
|
||||
{
|
||||
return 0; //no karma lost from this spell!
|
||||
}
|
||||
public override int ComputeKarmaAward() => 0;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -76,10 +76,7 @@ namespace Server.Spells.Necromancy
|
|||
m.SendLocalizedMessage(1060872); // Your mind feels normal again.
|
||||
}
|
||||
|
||||
public static bool HasMindRotScalar(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
public static bool HasMindRotScalar(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
public static bool GetMindRotScalar(Mobile m, ref double scalar)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,9 +53,6 @@ namespace Server.Spells.Necromancy
|
|||
return false;
|
||||
}
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
return RequiredMana;
|
||||
}
|
||||
public override int GetMana() => RequiredMana;
|
||||
}
|
||||
}
|
||||
|
|
@ -96,15 +96,9 @@ namespace Server.Spells.Ninjitsu
|
|||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
|
||||
|
||||
private bool CasterIsMoving()
|
||||
{
|
||||
return Core.TickCount - Caster.LastMoveTime <= Caster.ComputeMovementSpeed(Caster.Direction);
|
||||
}
|
||||
private bool CasterIsMoving() => Core.TickCount - Caster.LastMoveTime <= Caster.ComputeMovementSpeed(Caster.Direction);
|
||||
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
|
|
@ -114,11 +108,7 @@ namespace Server.Spells.Ninjitsu
|
|||
m_WasMoving = CasterIsMoving();
|
||||
}
|
||||
|
||||
public override bool CheckFizzle()
|
||||
{
|
||||
// Spell is initially always successful, and with no skill gain.
|
||||
return true;
|
||||
}
|
||||
public override bool CheckFizzle() => true;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
|
|
@ -188,10 +178,7 @@ namespace Server.Spells.Ninjitsu
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public int GetLastAnimalForm(Mobile m)
|
||||
{
|
||||
return m_LastAnimalForms.TryGetValue(m, out int value) ? value : -1;
|
||||
}
|
||||
public int GetLastAnimalForm(Mobile m) => m_LastAnimalForms.TryGetValue(m, out int value) ? value : -1;
|
||||
|
||||
public static MorphResult Morph(Mobile m, int entryID)
|
||||
{
|
||||
|
|
@ -311,20 +298,11 @@ namespace Server.Spells.Ninjitsu
|
|||
context.Timer.Stop();
|
||||
}
|
||||
|
||||
public static AnimalFormContext GetContext(Mobile m)
|
||||
{
|
||||
return m_Table.TryGetValue(m, out AnimalFormContext context) ? context : null;
|
||||
}
|
||||
public static AnimalFormContext GetContext(Mobile m) => m_Table.TryGetValue(m, out AnimalFormContext context) ? context : null;
|
||||
|
||||
public static bool UnderTransformation(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
public static bool UnderTransformation(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
public static bool UnderTransformation(Mobile m, Type type)
|
||||
{
|
||||
return GetContext(m)?.Type == type;
|
||||
}
|
||||
public static bool UnderTransformation(Mobile m, Type type) => GetContext(m)?.Type == type;
|
||||
|
||||
/*
|
||||
private delegate void AnimalFormCallback( Mobile from );
|
||||
|
|
|
|||
|
|
@ -15,10 +15,7 @@ namespace Server.Spells.Ninjitsu
|
|||
public override TextDefinition AbilityMessage =>
|
||||
new TextDefinition(1063091); // You prepare to hit your opponent with a Death Strike.
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
{
|
||||
return 0.5;
|
||||
}
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender) => 0.5;
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -48,10 +48,7 @@ namespace Server.Spells.Ninjitsu
|
|||
return 1.0 + (bonus * 3 + 0.01);
|
||||
}
|
||||
|
||||
public override bool OnBeforeDamage(Mobile attacker, Mobile defender)
|
||||
{
|
||||
return Validate(attacker) && CheckMana(attacker, true);
|
||||
}
|
||||
public override bool OnBeforeDamage(Mobile attacker, Mobile defender) => Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -29,10 +29,7 @@ namespace Server.Spells.Ninjitsu
|
|||
|
||||
public override bool BlockedByAnimalForm => false;
|
||||
|
||||
public static bool HasClone(Mobile m)
|
||||
{
|
||||
return m_CloneCount.ContainsKey(m);
|
||||
}
|
||||
public static bool HasClone(Mobile m) => m_CloneCount.ContainsKey(m);
|
||||
|
||||
public static void AddClone(Mobile m)
|
||||
{
|
||||
|
|
@ -77,10 +74,7 @@ namespace Server.Spells.Ninjitsu
|
|||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
|
||||
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
|
|
@ -179,10 +173,7 @@ namespace Server.Mobiles
|
|||
public override bool IsDispellable => false;
|
||||
public override bool Commandable => false;
|
||||
|
||||
public override bool IsHumanInTown()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public override bool IsHumanInTown() => false;
|
||||
|
||||
private Item CloneItem(Item item)
|
||||
{
|
||||
|
|
@ -239,10 +230,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class CloneAI : BaseAI
|
||||
{
|
||||
public CloneAI(Clone m) : base(m)
|
||||
{
|
||||
m.CurrentSpeed = m.ActiveSpeed;
|
||||
}
|
||||
public CloneAI(Clone m) : base(m) => m.CurrentSpeed = m.ActiveSpeed;
|
||||
|
||||
public override bool CanDetectHidden => false;
|
||||
|
||||
|
|
|
|||
|
|
@ -24,10 +24,7 @@ namespace Server.Spells.Ninjitsu
|
|||
|
||||
public override int CastRecoveryBase => 7;
|
||||
|
||||
public static bool CheckExpansion(Mobile from)
|
||||
{
|
||||
return (from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true;
|
||||
}
|
||||
public static bool CheckExpansion(Mobile from) => (from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
|
|
@ -92,9 +89,6 @@ namespace Server.Spells.Ninjitsu
|
|||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public override int GetMana() => 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,10 +40,7 @@ namespace Server.Spells.Ninjitsu
|
|||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -25,10 +25,7 @@ namespace Server.Spells.Second
|
|||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public override double GetSlayerDamageScalar(Mobile target)
|
||||
{
|
||||
return 1.0; //This spell isn't affected by slayer spellbooks
|
||||
}
|
||||
public override double GetSlayerDamageScalar(Mobile target) => 1.0;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -20,10 +20,7 @@ namespace Server.Spells.Seventh
|
|||
|
||||
private RunebookEntry m_Entry;
|
||||
|
||||
public GateTravelSpell(Mobile caster, RunebookEntry entry = null, Item scroll = null) : base(caster, scroll, m_Info)
|
||||
{
|
||||
m_Entry = entry;
|
||||
}
|
||||
public GateTravelSpell(Mobile caster, RunebookEntry entry = null, Item scroll = null) : base(caster, scroll, m_Info) => m_Entry = entry;
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Seventh;
|
||||
|
||||
|
|
|
|||
|
|
@ -89,9 +89,6 @@ namespace Server.Spells.Seventh
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public override double GetResistPercent(Mobile target)
|
||||
{
|
||||
return 98.0;
|
||||
}
|
||||
public override double GetResistPercent(Mobile target) => 98.0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,10 +23,7 @@ namespace Server.Spells.Seventh
|
|||
|
||||
private int m_NewBody;
|
||||
|
||||
public PolymorphSpell(Mobile caster, Item scroll, int body = 0) : base(caster, scroll, m_Info)
|
||||
{
|
||||
m_NewBody = body;
|
||||
}
|
||||
public PolymorphSpell(Mobile caster, Item scroll, int body = 0) : base(caster, scroll, m_Info) => m_NewBody = body;
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Seventh;
|
||||
|
||||
|
|
|
|||
|
|
@ -84,10 +84,7 @@ namespace Server.Spells.Sixth
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public static bool HasTimer(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
public static bool HasTimer(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
public static void RemoveTimer(Mobile m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -26,10 +26,7 @@ namespace Server.Spells.Sixth
|
|||
Caster.Target = new SpellTargetItem(this, TargetFlags.None, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
return base.CheckCast() && SpellHelper.CheckTravel(Caster, TravelCheckType.Mark);
|
||||
}
|
||||
public override bool CheckCast() => base.CheckCast() && SpellHelper.CheckTravel(Caster, TravelCheckType.Mark);
|
||||
|
||||
public void Target(Item item)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -65,10 +65,7 @@ namespace Server.Spells.Spellweaving
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
private static bool IsSanctuary(Point3D p, Map m)
|
||||
{
|
||||
return (m == Map.Trammel || m == Map.Felucca) && p.X == 6267 && p.Y == 131;
|
||||
}
|
||||
private static bool IsSanctuary(Point3D p, Map m) => (m == Map.Trammel || m == Map.Felucca) && p.X == 6267 && p.Y == 131;
|
||||
|
||||
private static bool IsValidLocation(Point3D location, Map map)
|
||||
{
|
||||
|
|
@ -102,13 +99,10 @@ namespace Server.Spells.Spellweaving
|
|||
return found;
|
||||
}
|
||||
|
||||
public static bool IsValidTile(int itemID)
|
||||
{
|
||||
//Per OSI, Center tile only
|
||||
return itemID == 0xFEA || itemID == 0x1216 || itemID == 0x307F || itemID == 0x1D10 || itemID == 0x1D0F ||
|
||||
itemID == 0x1D1F ||
|
||||
itemID == 0x1D12; // Pentagram center, Abbatoir center, Arcane Circle Center, Bloody Pentagram has 4 tiles at center
|
||||
}
|
||||
public static bool IsValidTile(int itemID) =>
|
||||
itemID == 0xFEA || itemID == 0x1216 || itemID == 0x307F || itemID == 0x1D10 || itemID == 0x1D0F ||
|
||||
itemID == 0x1D1F ||
|
||||
itemID == 0x1D12;
|
||||
|
||||
private List<Mobile> GetArcanists()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -30,15 +30,9 @@ namespace Server.Spells.Spellweaving
|
|||
return focus?.Deleted != false ? 0 : focus.StrengthBonus;
|
||||
}
|
||||
|
||||
public static ArcaneFocus FindArcaneFocus(Mobile from)
|
||||
{
|
||||
return from.Holding as ArcaneFocus ?? from.Backpack?.FindItemByType<ArcaneFocus>();
|
||||
}
|
||||
public static ArcaneFocus FindArcaneFocus(Mobile from) => from.Holding as ArcaneFocus ?? from.Backpack?.FindItemByType<ArcaneFocus>();
|
||||
|
||||
public static bool CheckExpansion(Mobile from)
|
||||
{
|
||||
return !(from is PlayerMobile) || from.NetState?.SupportsExpansion(Expansion.ML) == true;
|
||||
}
|
||||
public static bool CheckExpansion(Mobile from) => !(from is PlayerMobile) || from.NetState?.SupportsExpansion(Expansion.ML) == true;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
|
|
@ -91,10 +85,7 @@ namespace Server.Spells.Spellweaving
|
|||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
return RequiredMana;
|
||||
}
|
||||
public override int GetMana() => RequiredMana;
|
||||
|
||||
public override void DoFizzle()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -84,10 +84,7 @@ namespace Server.Spells.Spellweaving
|
|||
StopAbsorbing(defender, true);
|
||||
}
|
||||
|
||||
public static bool IsAbsorbing(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
public static bool IsAbsorbing(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
public static void StopAbsorbing(Mobile m, bool message)
|
||||
{
|
||||
|
|
@ -100,10 +97,8 @@ namespace Server.Spells.Spellweaving
|
|||
private Mobile m_Mobile;
|
||||
|
||||
public ExpireTimer(Mobile m, TimeSpan delay)
|
||||
: base(delay)
|
||||
{
|
||||
: base(delay) =>
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -61,20 +61,11 @@ namespace Server.Spells.Spellweaving
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public static int GetFCMalus(Mobile m)
|
||||
{
|
||||
return m_Table.TryGetValue(m, out EssenceOfWindInfo info) ? info.FCMalus : 0;
|
||||
}
|
||||
public static int GetFCMalus(Mobile m) => m_Table.TryGetValue(m, out EssenceOfWindInfo info) ? info.FCMalus : 0;
|
||||
|
||||
public static int GetSSIMalus(Mobile m)
|
||||
{
|
||||
return m_Table.TryGetValue(m, out EssenceOfWindInfo info) ? info.SSIMalus : 0;
|
||||
}
|
||||
public static int GetSSIMalus(Mobile m) => m_Table.TryGetValue(m, out EssenceOfWindInfo info) ? info.SSIMalus : 0;
|
||||
|
||||
public static bool IsDebuffed(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
public static bool IsDebuffed(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
public static void StopDebuffing(Mobile m, bool message)
|
||||
{
|
||||
|
|
@ -107,10 +98,7 @@ namespace Server.Spells.Spellweaving
|
|||
{
|
||||
private Mobile m_Mobile;
|
||||
|
||||
public ExpireTimer(Mobile m, TimeSpan delay) : base(delay)
|
||||
{
|
||||
m_Mobile = m;
|
||||
}
|
||||
public ExpireTimer(Mobile m, TimeSpan delay) : base(delay) => m_Mobile = m;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -120,10 +120,8 @@ namespace Server.Spells.Spellweaving
|
|||
private GiftOfRenewalInfo m_GiftInfo;
|
||||
|
||||
public InternalTimer(GiftOfRenewalInfo info)
|
||||
: base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.0))
|
||||
{
|
||||
: base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.0)) =>
|
||||
m_GiftInfo = info;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -63,15 +63,9 @@ namespace Server.Spells.Spellweaving
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public static bool IsImmolating(BaseWeapon weapon)
|
||||
{
|
||||
return m_WeaponDamageTable.ContainsKey(weapon);
|
||||
}
|
||||
public static bool IsImmolating(BaseWeapon weapon) => m_WeaponDamageTable.ContainsKey(weapon);
|
||||
|
||||
public static int GetImmolatingDamage(BaseWeapon weapon)
|
||||
{
|
||||
return m_WeaponDamageTable.TryGetValue(weapon, out ImmolatingWeaponEntry entry) ? entry.m_Damage : 0;
|
||||
}
|
||||
public static int GetImmolatingDamage(BaseWeapon weapon) => m_WeaponDamageTable.TryGetValue(weapon, out ImmolatingWeaponEntry entry) ? entry.m_Damage : 0;
|
||||
|
||||
public static void DoEffect(BaseWeapon weapon, Mobile target)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -75,10 +75,8 @@ namespace Server.Spells.Spellweaving
|
|||
private NatureFury m_NatureFury;
|
||||
|
||||
public InternalTimer(NatureFury nf)
|
||||
: base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
|
||||
{
|
||||
: base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0)) =>
|
||||
m_NatureFury = nf;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -75,10 +75,7 @@ namespace Server.Spells.Spellweaving
|
|||
FinishSequence();
|
||||
}
|
||||
|
||||
public static int GetCastRecoveryMalus(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m) ? 6 : 0;
|
||||
}
|
||||
public static int GetCastRecoveryMalus(Mobile m) => m_Table.ContainsKey(m) ? 6 : 0;
|
||||
|
||||
public static void DoExpire(Mobile m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -12,10 +12,7 @@ namespace Server.Spells
|
|||
private ISpellTargetingItem m_Spell;
|
||||
public ISpell Spell => m_Spell;
|
||||
|
||||
public SpellTargetItem(ISpellTargetingItem spell, TargetFlags flags, int range = 12) : base(range, false, flags)
|
||||
{
|
||||
m_Spell = spell;
|
||||
}
|
||||
public SpellTargetItem(ISpellTargetingItem spell, TargetFlags flags, int range = 12) : base(range, false, flags) => m_Spell = spell;
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -12,10 +12,7 @@ namespace Server.Spells
|
|||
private ISpellTargetingMobile m_Spell;
|
||||
public ISpell Spell => m_Spell;
|
||||
|
||||
public SpellTargetMobile(ISpellTargetingMobile spell, TargetFlags flags, int range = 12) : base(range, false, flags)
|
||||
{
|
||||
m_Spell = spell;
|
||||
}
|
||||
public SpellTargetMobile(ISpellTargetingMobile spell, TargetFlags flags, int range = 12) : base(range, false, flags) => m_Spell = spell;
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue