Formatting FIxes (#58)
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1318 changed files with 11633 additions and 22129 deletions
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@ -27,27 +27,15 @@ namespace Server.Spells
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public virtual bool ValidatesDuringHit => true;
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public virtual int GetAccuracyBonus(Mobile attacker)
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{
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return 0;
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}
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public virtual int GetAccuracyBonus(Mobile attacker) => 0;
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public virtual double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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return 1.0;
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}
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public virtual double GetDamageScalar(Mobile attacker, Mobile defender) => 1.0;
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// Called before swinging, to make sure the accuracy scalar is to be computed.
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public virtual bool OnBeforeSwing(Mobile attacker, Mobile defender)
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{
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return true;
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}
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public virtual bool OnBeforeSwing(Mobile attacker, Mobile defender) => true;
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// Called when a hit connects, but before damage is calculated.
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public virtual bool OnBeforeDamage(Mobile attacker, Mobile defender)
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{
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return true;
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}
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public virtual bool OnBeforeDamage(Mobile attacker, Mobile defender) => true;
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// Called as soon as the ability is used.
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public virtual void OnUse(Mobile from)
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@ -69,15 +57,9 @@ namespace Server.Spells
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{
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}
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public virtual bool IgnoreArmor(Mobile attacker)
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{
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return false;
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}
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public virtual bool IgnoreArmor(Mobile attacker) => false;
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public virtual double GetPropertyBonus(Mobile attacker)
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{
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return 1.0;
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}
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public virtual double GetPropertyBonus(Mobile attacker) => 1.0;
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public virtual bool CheckSkills(Mobile m)
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{
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@ -302,10 +284,7 @@ namespace Server.Spells
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}
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}
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private static SpecialMoveContext GetContext(Mobile m)
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{
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return m_PlayersTable.TryGetValue(m, out SpecialMoveContext context) ? context : null;
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}
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private static SpecialMoveContext GetContext(Mobile m) => m_PlayersTable.TryGetValue(m, out SpecialMoveContext context) ? context : null;
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private class SpecialMoveTimer : Timer
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{
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