Formatting FIxes (#58)
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1318 changed files with 11633 additions and 22129 deletions
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@ -1,93 +1,78 @@
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using System;
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namespace Server.Spells.Mysticism
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{
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public abstract class MysticSpell : Spell
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{
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public MysticSpell(Mobile caster, Item scroll, SpellInfo info)
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: base(caster, scroll, info)
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{
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}
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public override SkillName CastSkill => SkillName.Mysticism;
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/*
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* As per OSI Publish 64:
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* Imbuing is not the only skill associated with Mysticism now.
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* Players can use EITHER their Focus skill or Imbuing skill.
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* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
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*/
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public override double GetDamageSkill(Mobile m)
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{
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return Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
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}
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public override int GetDamageFixed(Mobile m)
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{
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return Math.Max(m.Skills.Imbuing.Fixed, m.Skills.Focus.Fixed);
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}
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public override void GetCastSkills(out double min, out double max)
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{
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// As per Mysticism page at the UO Herald Playguide
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// This means that we have 25% success chance at min Required Skill
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min = RequiredSkill - 12.5;
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max = RequiredSkill + 37.5;
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}
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public override int GetMana()
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{
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return RequiredMana;
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}
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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return false;
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int mana = ScaleMana(RequiredMana);
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if (Caster.Mana < mana)
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{
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Caster.SendLocalizedMessage(1060174,
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mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if (Caster.Skills[CastSkill].Value < RequiredSkill)
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{
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Caster.SendLocalizedMessage(1063013,
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$"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t "); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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return true;
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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SendCastEffect();
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}
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public virtual void SendCastEffect()
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{
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Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3);
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}
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public static double GetBaseSkill(Mobile m)
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{
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return m.Skills.Mysticism.Value;
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}
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public static double GetBoostSkill(Mobile m)
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{
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return Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
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}
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}
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using System;
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namespace Server.Spells.Mysticism
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{
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public abstract class MysticSpell : Spell
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{
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public MysticSpell(Mobile caster, Item scroll, SpellInfo info)
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: base(caster, scroll, info)
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{
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}
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public override SkillName CastSkill => SkillName.Mysticism;
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/*
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* As per OSI Publish 64:
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* Imbuing is not the only skill associated with Mysticism now.
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* Players can use EITHER their Focus skill or Imbuing skill.
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* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
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*/
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public override double GetDamageSkill(Mobile m) => Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
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public override int GetDamageFixed(Mobile m) => Math.Max(m.Skills.Imbuing.Fixed, m.Skills.Focus.Fixed);
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public override void GetCastSkills(out double min, out double max)
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{
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// As per Mysticism page at the UO Herald Playguide
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// This means that we have 25% success chance at min Required Skill
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min = RequiredSkill - 12.5;
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max = RequiredSkill + 37.5;
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}
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public override int GetMana() => RequiredMana;
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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return false;
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int mana = ScaleMana(RequiredMana);
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if (Caster.Mana < mana)
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{
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Caster.SendLocalizedMessage(1060174,
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mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if (Caster.Skills[CastSkill].Value < RequiredSkill)
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{
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Caster.SendLocalizedMessage(1063013,
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$"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t "); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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return true;
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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SendCastEffect();
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}
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public virtual void SendCastEffect()
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{
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Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3);
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}
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public static double GetBaseSkill(Mobile m) => m.Skills.Mysticism.Value;
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public static double GetBoostSkill(Mobile m) => Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
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}
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}
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@ -79,10 +79,7 @@ namespace Server.Spells.Mysticism
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FinishSequence();
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}
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public static bool UnderEffect(Mobile m)
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{
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return m_Table.ContainsKey(m);
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}
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public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
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public static void RemoveEffect(Mobile m)
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{
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@ -197,10 +194,8 @@ namespace Server.Spells.Mysticism
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private SpellPlagueSpell m_Owner;
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public InternalTarget(SpellPlagueSpell owner)
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: base(12, false, TargetFlags.Harmful)
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{
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: base(12, false, TargetFlags.Harmful) =>
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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@ -36,10 +36,7 @@ namespace Server.Spells.Mysticism
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EventSink.PlayerDeath += OnPlayerDeath;
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}
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public static bool UnderEffect(Mobile m)
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{
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return m_Table.ContainsKey(m);
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}
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public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
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public override bool CheckCast()
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{
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@ -129,15 +126,9 @@ namespace Server.Spells.Mysticism
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FinishSequence();
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}
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public static int GetDIBonus(Mobile m)
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{
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return (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 12.0);
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}
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public static int GetDIBonus(Mobile m) => (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 12.0);
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public static int GetResistCapBonus(Mobile m)
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{
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return (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 48.0);
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}
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public static int GetResistCapBonus(Mobile m) => (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 48.0);
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public static void RemoveEffects(Mobile m)
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{
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