fix: Fixes Item ID so it doesn't gain from non-identifiable items (#2075)

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Kamron Batman 2025-01-18 10:58:22 -08:00 • committed by GitHub
parent c98b8fdeca
commit 09d6420320
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3 changed files with 50 additions and 48 deletions

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@ -13,7 +13,8 @@ using AMT = Server.Items.ArmorMaterialType;
namespace Server.Items
{
[SerializationGenerator(9, false)]
public abstract partial class BaseArmor : Item, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem
public abstract partial class BaseArmor
: Item, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem, IIdentifiable
{
[SerializedIgnoreDupe]
[SerializableField(0, setter: "private")]

View file

@ -28,7 +28,8 @@ public interface ISlayer
}
[SerializationGenerator(10, false)]
public abstract partial class BaseWeapon : Item, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, IAosItem
public abstract partial class BaseWeapon
: Item, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, IAosItem, IIdentifiable
{
private static bool _enableInstaHit;