fix: Fixes Item ID so it doesn't gain from non-identifiable items (#2075)
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3 changed files with 50 additions and 48 deletions
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@ -13,7 +13,8 @@ using AMT = Server.Items.ArmorMaterialType;
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namespace Server.Items
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{
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[SerializationGenerator(9, false)]
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public abstract partial class BaseArmor : Item, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem
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public abstract partial class BaseArmor
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: Item, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem, IIdentifiable
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{
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[SerializedIgnoreDupe]
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[SerializableField(0, setter: "private")]
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@ -28,7 +28,8 @@ public interface ISlayer
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}
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[SerializationGenerator(10, false)]
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public abstract partial class BaseWeapon : Item, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, IAosItem
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public abstract partial class BaseWeapon
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: Item, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, IAosItem, IIdentifiable
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{
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private static bool _enableInstaHit;
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