fix: Fixes RunebookEntry serialization and removes unused migrations (#1449)

### Summary

- [X] Removes migration files were committed that aren't actually (and have never) been used.
- [X] Moves runebook entry from being manually serialized to using the serialization generator.
This commit is contained in:
Kamron Batman 2023-08-10 19:27:01 -07:00 • committed by GitHub
parent 23c729f31b
commit 09fc30546b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 59 additions and 74 deletions

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@ -129,7 +129,9 @@ public partial class Runebook : Item, ISecurable, ICraftable
for (var i = 0; i < count; ++i)
{
Entries.Add(new RunebookEntry(reader));
var entry = new RunebookEntry(this);
entry.Deserialize(reader);
Entries.Add(entry);
}
_description = reader.ReadString();
@ -285,7 +287,7 @@ public partial class Runebook : Item, ISecurable, ICraftable
{
var entry = Entries[i];
book.Entries.Add(new RunebookEntry(entry.Location, entry.Map, entry.Description, entry.House));
book.Entries.Add(new RunebookEntry(this, entry.Location, entry.Map, entry.Description, entry.House));
}
}
@ -326,7 +328,7 @@ public partial class Runebook : Item, ISecurable, ICraftable
if (rune.Marked && rune.TargetMap != null)
{
Entries.Add(new RunebookEntry(rune.Target, rune.TargetMap, rune.Description, rune.House));
Entries.Add(new RunebookEntry(this, rune.Target, rune.TargetMap, rune.Description, rune.House));
rune.Delete();
@ -370,60 +372,67 @@ public partial class Runebook : Item, ISecurable, ICraftable
}
}
[ManualDirtyChecking]
public class RunebookEntry
[SerializationGenerator(2)]
public partial class RunebookEntry
{
public RunebookEntry(Point3D loc, Map map, string description, BaseHouse house = null)
[CanBeNull]
[DirtyTrackingEntity]
private Runebook _runebook;
[SerializableField(0)]
private BaseHouse _house;
[SerializableFieldSaveFlag(0)]
public bool ShouldSerializeHouse() => _house?.Deleted == false;
[SerializableField(1)]
private Point3D _location;
[SerializableFieldSaveFlag(1)]
public bool ShouldSerializeLocation() => _house?.Deleted != false;
[SerializableField(2)]
private Map _map;
[SerializableFieldSaveFlag(2)]
public bool ShouldSerializeMap() => _house?.Deleted != false;
[SerializableField(3)]
private string _description;
[SerializableFieldSaveFlag(3)]
public bool ShouldSerializeDesc() => _house?.Deleted != false;
public RunebookEntry(Runebook runebook) : this(runebook, new Point3D(), null, null)
{
Location = loc;
Map = map;
Description = description;
House = house;
}
public RunebookEntry(IGenericReader reader)
public RunebookEntry(Runebook runebook, Point3D loc, Map map, string description, BaseHouse house = null)
{
_runebook = runebook;
_house = house;
_location = loc;
_map = map;
_description = description;
}
private void Deserialize(IGenericReader reader, int version)
{
var version = reader.ReadByte();
switch (version)
{
case 1:
{
House = reader.ReadEntity<BaseHouse>();
_house = reader.ReadEntity<BaseHouse>();
goto case 0;
}
case 0:
{
Location = reader.ReadPoint3D();
Map = reader.ReadMap();
Description = reader.ReadString();
_location = reader.ReadPoint3D();
_map = reader.ReadMap();
_description = reader.ReadString();
break;
}
}
}
public void Serialize(IGenericWriter writer)
{
if (House?.Deleted == false)
{
writer.Write((byte)1); // version
writer.Write(House);
}
else
{
writer.Write((byte)0); // version
}
writer.Write(Location);
writer.Write(Map);
writer.Write(Description);
}
public BaseHouse House { get; }
public Point3D Location { get; }
public Map Map { get; }
public string Description { get; }
}