From 0a34928c870c4f1ddd5080a90d90cf571c0b64c3 Mon Sep 17 00:00:00 2001 From: xavier Date: Sun, 17 Oct 2010 02:05:19 +0000 Subject: [PATCH] Champion spawn corpses should decay after 1 minute. --- Scripts/Engines/CannedEvil/ChampionSpawn.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Scripts/Engines/CannedEvil/ChampionSpawn.cs b/Scripts/Engines/CannedEvil/ChampionSpawn.cs index fd8be2df4..295aa51f9 100644 --- a/Scripts/Engines/CannedEvil/ChampionSpawn.cs +++ b/Scripts/Engines/CannedEvil/ChampionSpawn.cs @@ -507,6 +507,10 @@ namespace Server.Engines.CannedEvil if ( m.Deleted ) { + if( m.Corpse != null && !m.Corpse.Deleted ) + { + ((Corpse)m.Corpse).BeginDecay( TimeSpan.FromMinutes( 1 )); + } m_Creatures.RemoveAt( i ); --i; ++m_Kills;