feat(spawners): Adds Respawn, EditSpawner, and SpawnProps commands (#532)

- [X] Adds `Respawn` command
- [X] Adds `EditSpawner` command
  - Usage: `[global editspawner <type> <arguments> set <properties>`
  - This command replaces the arguments (optional) and properties of the affected spawners for that type
- [X] Adds `SpawnProps` command
  - Usage: `[area spawnprops`
  - This command brings up a gump to modify targeted spawners based on the targeted entity.
  - To do this, the props/values are copied and then used to construct a properties list for the spawner entry.

Closes #531
This commit is contained in:
Kamron Batman 2021-02-28 22:49:52 -08:00 • committed by GitHub
parent af021f748a
commit 0a435644eb
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 708 additions and 377 deletions

View file

@ -511,7 +511,7 @@ namespace Server.Commands
light.ItemID = m_ItemID;
}
}
else if (item is Spawner sp)
else if (item is BaseSpawner sp)
{
sp.NextSpawn = TimeSpan.Zero;

View file

@ -508,7 +508,7 @@ namespace Server.Commands
light.ItemID = m_ItemID;
}
}
else if (item is Spawner sp)
else if (item is BaseSpawner sp)
{
sp.NextSpawn = TimeSpan.Zero;