feat(spawners): Adds Respawn, EditSpawner, and SpawnProps commands (#532)

- [X] Adds `Respawn` command
- [X] Adds `EditSpawner` command
  - Usage: `[global editspawner <type> <arguments> set <properties>`
  - This command replaces the arguments (optional) and properties of the affected spawners for that type
- [X] Adds `SpawnProps` command
  - Usage: `[area spawnprops`
  - This command brings up a gump to modify targeted spawners based on the targeted entity.
  - To do this, the props/values are copied and then used to construct a properties list for the spawner entry.

Closes #531
This commit is contained in:
Kamron Batman 2021-02-28 22:49:52 -08:00 • committed by GitHub
parent af021f748a
commit 0a435644eb
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 708 additions and 377 deletions

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@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Server.Commands;
using Server.Network;
@ -11,9 +10,8 @@ namespace Server.Gumps
private readonly string[] m_Names;
public SetCustomEnumGump(
PropertyInfo prop, Mobile mobile, object o, Stack<StackEntry> stack, int propspage,
List<object> list, string[] names
) : base(prop, mobile, o, stack, propspage, list, names, null) =>
PropertyInfo prop, Mobile mobile, object o, PropertiesGump propertiesGump, string[] names
) : base(prop, mobile, o, propertiesGump, names, null) =>
m_Names = names;
public override void OnResponse(NetState sender, RelayInfo relayInfo)
@ -61,7 +59,7 @@ namespace Server.Gumps
if (result == "Property has been set.")
{
PropertiesGump.OnValueChanged(m_Object, m_Property, m_Stack);
m_PropertiesGump.OnValueChanged(m_Object, m_Property);
}
}
catch
@ -70,7 +68,7 @@ namespace Server.Gumps
}
}
m_Mobile.SendGump(new PropertiesGump(m_Mobile, m_Object, m_Stack, m_List, m_Page));
m_PropertiesGump.SendPropertiesGump();
}
}
}