fix(doom): Adds RemGauntlet (#591)
- [X] Adds a `RemGauntlet` command. - [X] Makes `GenGauntlet` remove before adding. - [X] Organizes the Doom files. Closes #586
This commit is contained in:
parent
7819830628
commit
0afdc075cb
3 changed files with 348 additions and 248 deletions
32
Projects/UOContent/Engines/Doom/GauntletRegion.cs
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32
Projects/UOContent/Engines/Doom/GauntletRegion.cs
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@ -0,0 +1,32 @@
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using Server.Regions;
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namespace Server.Engines.Doom
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{
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public class GauntletRegion : BaseRegion
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{
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private GauntletSpawner m_Spawner;
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public GauntletRegion(GauntletSpawner spawner, Map map)
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: base(null, map, Find(spawner.Location, spawner.Map), spawner.RegionBounds)
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{
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m_Spawner = spawner;
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GoLocation = spawner.Location;
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Register();
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}
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public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
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{
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global = 12;
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}
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public override void OnEnter(Mobile m)
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{
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}
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public override void OnExit(Mobile m)
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{
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}
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}
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}
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@ -142,13 +142,7 @@ namespace Server.Engines.Doom
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}
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else
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{
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ClearCreatures();
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ClearTraps();
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DestroyRegion();
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m_Timer?.Stop();
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m_Timer = null;
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Stop();
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}
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}
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}
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@ -178,6 +172,26 @@ namespace Server.Engines.Doom
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Region = new GauntletRegion(this, map);
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}
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public void Stop()
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{
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ClearCreatures();
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ClearTraps();
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DestroyRegion();
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m_Timer?.Stop();
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m_Timer = null;
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}
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public override void OnDelete()
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{
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base.OnDelete();
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Stop();
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Door?.Link?.Delete();
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Door?.Delete();
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Addon?.Delete();
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}
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public virtual void DestroyRegion()
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{
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Region?.Unregister();
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@ -441,246 +455,5 @@ namespace Server.Engines.Doom
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}
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}
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}
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public static void Initialize()
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{
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CommandSystem.Register("GenGauntlet", AccessLevel.Administrator, GenGauntlet_OnCommand);
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}
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public static void CreateTeleporter(int xFrom, int yFrom, int xTo, int yTo)
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{
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var telePad = new Static(0x1822);
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var teleItem = new Teleporter(new Point3D(xTo, yTo, -1), Map.Malas);
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telePad.Hue = 0x482;
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telePad.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
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teleItem.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
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teleItem.SourceEffect = true;
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teleItem.DestEffect = true;
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teleItem.SoundID = 0x1FE;
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}
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public static BaseDoor CreateDoorSet(int xDoor, int yDoor, bool doorEastToWest, int hue)
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{
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BaseDoor hiDoor = new MetalDoor(doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW);
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BaseDoor loDoor = new MetalDoor(doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW);
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hiDoor.MoveToWorld(new Point3D(xDoor, yDoor, -1), Map.Malas);
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loDoor.MoveToWorld(
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new Point3D(xDoor + (doorEastToWest ? 0 : 1), yDoor + (doorEastToWest ? 1 : 0), -1),
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Map.Malas
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);
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hiDoor.Link = loDoor;
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loDoor.Link = hiDoor;
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hiDoor.Hue = hue;
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loDoor.Hue = hue;
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return hiDoor;
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}
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public static GauntletSpawner CreateSpawner(
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string typeName, int xSpawner, int ySpawner, int xDoor, int yDoor,
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int xPentagram, int yPentagram, bool doorEastToWest, int xStart, int yStart, int xWidth, int yHeight
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)
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{
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var spawner = new GauntletSpawner(typeName);
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spawner.MoveToWorld(new Point3D(xSpawner, ySpawner, -1), Map.Malas);
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if (xDoor > 0 && yDoor > 0)
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{
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spawner.Door = CreateDoorSet(xDoor, yDoor, doorEastToWest, 0);
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}
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spawner.RegionBounds = new Rectangle2D(xStart, yStart, xWidth, yHeight);
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if (xPentagram > 0 && yPentagram > 0)
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{
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var pentagram = new PentagramAddon();
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pentagram.MoveToWorld(new Point3D(xPentagram, yPentagram, -1), Map.Malas);
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spawner.Addon = pentagram;
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}
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return spawner;
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}
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public static void CreatePricedHealer(int price, int x, int y)
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{
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var healer = new PricedHealer(price);
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healer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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healer.Home = healer.Location;
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healer.RangeHome = 5;
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}
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public static void CreateMorphItem(int x, int y, int inactiveItemID, int activeItemID, int range, int hue)
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{
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var item = new MorphItem(inactiveItemID, activeItemID, range);
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item.Hue = hue;
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item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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}
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public static void CreateVarietyDealer(int x, int y)
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{
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var dealer = new VarietyDealer();
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/* Begin outfit */
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dealer.Name = "Nix";
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dealer.Title = "the Variety Dealer";
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dealer.Body = 400;
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dealer.Female = false;
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dealer.Hue = 0x8835;
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var items = new List<Item>(dealer.Items);
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for (var i = 0; i < items.Count; ++i)
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{
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var item = items[i];
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if (item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell)
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{
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item.Delete();
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}
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}
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dealer.HairItemID = 0x2049; // Pig Tails
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dealer.HairHue = 0x482;
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dealer.FacialHairItemID = 0x203E;
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dealer.FacialHairHue = 0x482;
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dealer.AddItem(new FloppyHat(1));
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dealer.AddItem(new Robe(1));
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dealer.AddItem(new LanternOfSouls());
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dealer.AddItem(new Sandals(0x482));
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/* End outfit */
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dealer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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dealer.Home = dealer.Location;
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dealer.RangeHome = 2;
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}
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public static void GenGauntlet_OnCommand(CommandEventArgs e)
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{
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/* Begin healer room */
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CreatePricedHealer(5000, 387, 400);
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CreateTeleporter(390, 407, 394, 405);
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var healerDoor = CreateDoorSet(393, 404, true, 0x44E);
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healerDoor.Locked = true;
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healerDoor.KeyValue = Key.RandomValue();
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if (healerDoor.Link != null)
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{
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healerDoor.Link.Locked = true;
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healerDoor.Link.KeyValue = Key.RandomValue();
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}
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/* End healer room */
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/* Begin supply room */
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CreateMorphItem(433, 371, 0x29F, 0x116, 3, 0x44E);
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CreateMorphItem(433, 372, 0x29F, 0x115, 3, 0x44E);
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CreateVarietyDealer(492, 369);
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for (var x = 434; x <= 478; ++x)
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{
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for (var y = 371; y <= 372; ++y)
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{
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var item = new Static(0x524);
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item.Hue = 1;
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item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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}
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}
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/* End supply room */
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/* Begin gauntlet cycle */
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CreateTeleporter(471, 428, 474, 428);
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CreateTeleporter(462, 494, 462, 498);
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CreateTeleporter(403, 502, 399, 506);
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CreateTeleporter(357, 476, 356, 480);
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CreateTeleporter(361, 433, 357, 434);
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var sp1 = CreateSpawner("DarknightCreeper", 491, 456, 473, 432, 417, 426, true, 473, 412, 39, 60);
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var sp2 = CreateSpawner("FleshRenderer", 482, 520, 468, 496, 426, 422, false, 448, 496, 56, 48);
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var sp3 = CreateSpawner("Impaler", 406, 538, 408, 504, 432, 430, false, 376, 504, 64, 48);
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var sp4 = CreateSpawner("ShadowKnight", 335, 512, 360, 478, 424, 439, false, 300, 478, 72, 64);
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var sp5 = CreateSpawner("AbysmalHorror", 326, 433, 360, 429, 416, 435, true, 300, 408, 60, 56);
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var sp6 = CreateSpawner("DemonKnight", 423, 430, 0, 0, 423, 430, true, 392, 392, 72, 96);
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sp1.Sequence = sp2;
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sp2.Sequence = sp3;
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sp3.Sequence = sp4;
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sp4.Sequence = sp5;
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sp5.Sequence = sp6;
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sp6.Sequence = sp1;
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sp1.State = GauntletSpawnerState.InProgress;
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/* End gauntlet cycle */
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/* Begin exit gate */
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var gate = new ConfirmationMoongate();
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gate.Dispellable = false;
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gate.Target = new Point3D(2350, 1270, -85);
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gate.TargetMap = Map.Malas;
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gate.GumpWidth = 420;
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gate.GumpHeight = 280;
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gate.MessageColor = 0x7F00;
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gate.MessageNumber = 1062109; // You are about to exit Dungeon Doom. Do you wish to continue?
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gate.TitleColor = 0x7800;
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gate.TitleNumber = 1062108; // Please verify...
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gate.Hue = 0x44E;
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gate.MoveToWorld(new Point3D(433, 326, 4), Map.Malas);
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/* End exit gate */
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}
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}
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public class GauntletRegion : BaseRegion
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{
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private GauntletSpawner m_Spawner;
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public GauntletRegion(GauntletSpawner spawner, Map map)
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: base(null, map, Find(spawner.Location, spawner.Map), spawner.RegionBounds)
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{
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m_Spawner = spawner;
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GoLocation = spawner.Location;
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Register();
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}
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public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
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{
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global = 12;
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}
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public override void OnEnter(Mobile m)
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{
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}
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public override void OnExit(Mobile m)
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{
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}
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}
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}
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295
Projects/UOContent/Engines/Doom/GenGauntlet.cs
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295
Projects/UOContent/Engines/Doom/GenGauntlet.cs
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@ -0,0 +1,295 @@
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Doom
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{
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public static class GenGauntlet
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{
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public static void Initialize()
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{
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CommandSystem.Register("GenGauntlet", AccessLevel.Administrator, GenGauntlet_OnCommand);
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CommandSystem.Register("RemGauntlet", AccessLevel.Administrator, RemoveGauntlet);
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}
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public static void RemoveGauntlet(CommandEventArgs e)
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{
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RemoveMobile<PricedHealer>(387, 400);
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RemoveTeleporter(390, 407, 394, 405);
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RemoveDoorSet(393, 404);
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RemoveItem<MorphItem>(433, 371);
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RemoveItem<MorphItem>(433, 372);
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RemoveMobile<VarietyDealer>(492, 369);
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for (var x = 434; x <= 478; ++x)
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{
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for (var y = 371; y <= 372; ++y)
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{
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RemoveItem<Static>(x, y);
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}
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}
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RemoveTeleporter(471, 428, 474, 428);
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RemoveTeleporter(462, 494, 462, 498);
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RemoveTeleporter(403, 502, 399, 506);
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RemoveTeleporter(357, 476, 356, 480);
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RemoveTeleporter(361, 433, 357, 434);
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RemoveItem<GauntletSpawner>(491, 456);
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RemoveItem<GauntletSpawner>(482, 520);
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RemoveItem<GauntletSpawner>(406, 538);
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RemoveItem<GauntletSpawner>(335, 512);
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RemoveItem<GauntletSpawner>(326, 433);
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RemoveItem<GauntletSpawner>(423, 430);
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RemoveItem<ConfirmationMoongate>(433, 326, 4);
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}
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public static void GenGauntlet_OnCommand(CommandEventArgs e)
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{
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RemoveGauntlet(e);
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/* Begin healer room */
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CreatePricedHealer(5000, 387, 400);
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CreateTeleporter(390, 407, 394, 405);
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var healerDoor = CreateDoorSet(393, 404, true, 0x44E);
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healerDoor.Locked = true;
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healerDoor.KeyValue = Key.RandomValue();
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if (healerDoor.Link != null)
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{
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healerDoor.Link.Locked = true;
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healerDoor.Link.KeyValue = Key.RandomValue();
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}
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/* End healer room */
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/* Begin supply room */
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CreateMorphItem(433, 371, 0x29F, 0x116, 3, 0x44E);
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CreateMorphItem(433, 372, 0x29F, 0x115, 3, 0x44E);
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CreateVarietyDealer(492, 369);
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for (var x = 434; x <= 478; ++x)
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{
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for (var y = 371; y <= 372; ++y)
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{
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var item = new Static(0x524) { Hue = 1 };
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item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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}
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}
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/* End supply room */
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/* Begin gauntlet cycle */
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CreateTeleporter(471, 428, 474, 428);
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CreateTeleporter(462, 494, 462, 498);
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CreateTeleporter(403, 502, 399, 506);
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CreateTeleporter(357, 476, 356, 480);
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CreateTeleporter(361, 433, 357, 434);
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var sp1 = CreateSpawner("DarknightCreeper", 491, 456, 473, 432, 417, 426, true, 473, 412, 39, 60);
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var sp2 = CreateSpawner("FleshRenderer", 482, 520, 468, 496, 426, 422, false, 448, 496, 56, 48);
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var sp3 = CreateSpawner("Impaler", 406, 538, 408, 504, 432, 430, false, 376, 504, 64, 48);
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var sp4 = CreateSpawner("ShadowKnight", 335, 512, 360, 478, 424, 439, false, 300, 478, 72, 64);
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var sp5 = CreateSpawner("AbysmalHorror", 326, 433, 360, 429, 416, 435, true, 300, 408, 60, 56);
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var sp6 = CreateSpawner("DemonKnight", 423, 430, 0, 0, 423, 430, true, 392, 392, 72, 96);
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sp1.Sequence = sp2;
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sp2.Sequence = sp3;
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sp3.Sequence = sp4;
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sp4.Sequence = sp5;
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sp5.Sequence = sp6;
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sp6.Sequence = sp1;
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sp1.State = GauntletSpawnerState.InProgress;
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/* End gauntlet cycle */
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/* Begin exit gate */
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var gate = new ConfirmationMoongate();
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gate.Dispellable = false;
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gate.Target = new Point3D(2350, 1270, -85);
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gate.TargetMap = Map.Malas;
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gate.GumpWidth = 420;
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gate.GumpHeight = 280;
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gate.MessageColor = 0x7F00;
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gate.MessageNumber = 1062109; // You are about to exit Dungeon Doom. Do you wish to continue?
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gate.TitleColor = 0x7800;
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gate.TitleNumber = 1062108; // Please verify...
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gate.Hue = 0x44E;
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gate.MoveToWorld(new Point3D(433, 326, 4), Map.Malas);
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/* End exit gate */
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}
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public static GauntletSpawner CreateSpawner(
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string typeName, int xSpawner, int ySpawner, int xDoor, int yDoor,
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int xPentagram, int yPentagram, bool doorEastToWest, int xStart, int yStart, int xWidth, int yHeight
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)
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{
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var spawner = new GauntletSpawner(typeName);
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spawner.MoveToWorld(new Point3D(xSpawner, ySpawner, -1), Map.Malas);
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if (xDoor > 0 && yDoor > 0)
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{
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spawner.Door = CreateDoorSet(xDoor, yDoor, doorEastToWest, 0);
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}
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spawner.RegionBounds = new Rectangle2D(xStart, yStart, xWidth, yHeight);
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if (xPentagram > 0 && yPentagram > 0)
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{
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var pentagram = new PentagramAddon();
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pentagram.MoveToWorld(new Point3D(xPentagram, yPentagram, -1), Map.Malas);
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|
||||
spawner.Addon = pentagram;
|
||||
}
|
||||
|
||||
return spawner;
|
||||
}
|
||||
|
||||
public static BaseDoor CreateDoorSet(int xDoor, int yDoor, bool doorEastToWest, int hue)
|
||||
{
|
||||
BaseDoor hiDoor = new MetalDoor(doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW);
|
||||
BaseDoor loDoor = new MetalDoor(doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW);
|
||||
|
||||
hiDoor.MoveToWorld(new Point3D(xDoor, yDoor, -1), Map.Malas);
|
||||
loDoor.MoveToWorld(
|
||||
new Point3D(xDoor + (doorEastToWest ? 0 : 1), yDoor + (doorEastToWest ? 1 : 0), -1),
|
||||
Map.Malas
|
||||
);
|
||||
|
||||
hiDoor.Link = loDoor;
|
||||
loDoor.Link = hiDoor;
|
||||
|
||||
hiDoor.Hue = hue;
|
||||
loDoor.Hue = hue;
|
||||
|
||||
return hiDoor;
|
||||
}
|
||||
|
||||
public static void RemoveDoorSet(int x, int y)
|
||||
{
|
||||
var loc = new Point3D(x, y, -1);
|
||||
foreach (var item in Map.Malas.GetItemsInRange(loc, 0))
|
||||
{
|
||||
if (item is BaseDoor door)
|
||||
{
|
||||
door.Link?.Delete();
|
||||
door.Delete();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreateTeleporter(int xFrom, int yFrom, int xTo, int yTo)
|
||||
{
|
||||
var telePad = new Static(0x1822);
|
||||
var teleItem = new Teleporter(new Point3D(xTo, yTo, -1), Map.Malas);
|
||||
|
||||
telePad.Hue = 0x482;
|
||||
telePad.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
|
||||
|
||||
teleItem.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
|
||||
|
||||
teleItem.SourceEffect = true;
|
||||
teleItem.DestEffect = true;
|
||||
teleItem.SoundID = 0x1FE;
|
||||
}
|
||||
|
||||
public static void RemoveTeleporter(int xFrom, int yFrom, int xTo, int yTo)
|
||||
{
|
||||
RemoveItem<Teleporter>(xFrom, yFrom);
|
||||
RemoveItem<Static>(xFrom, yFrom);
|
||||
}
|
||||
|
||||
public static void RemoveMobile<T>(int x, int y) where T : BaseCreature
|
||||
{
|
||||
foreach (var mobile in World.Mobiles.Values)
|
||||
{
|
||||
if (mobile.Map == Map.Malas && (mobile as T)?.Home == new Point3D(x, y, -1))
|
||||
{
|
||||
mobile.Delete();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveItem<T>(int x, int y, int z = -1) where T : Item
|
||||
{
|
||||
foreach (var item in Map.Malas.GetItemsInRange(new Point3D(x, y, z), 0))
|
||||
{
|
||||
if (item is T)
|
||||
{
|
||||
item.Delete();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreatePricedHealer(int price, int x, int y)
|
||||
{
|
||||
var healer = new PricedHealer(price);
|
||||
|
||||
healer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
|
||||
|
||||
healer.Home = healer.Location;
|
||||
healer.RangeHome = 5;
|
||||
}
|
||||
|
||||
public static void CreateMorphItem(int x, int y, int inactiveItemID, int activeItemID, int range, int hue)
|
||||
{
|
||||
var item = new MorphItem(inactiveItemID, activeItemID, range) { Hue = hue };
|
||||
|
||||
item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
|
||||
}
|
||||
|
||||
public static void CreateVarietyDealer(int x, int y)
|
||||
{
|
||||
var dealer = new VarietyDealer
|
||||
{
|
||||
Name = "Nix",
|
||||
Title = "the Variety Dealer",
|
||||
Body = 400,
|
||||
Female = false,
|
||||
Hue = 0x8835,
|
||||
HairItemID = 0x2049, // Pig Tails
|
||||
HairHue = 0x482,
|
||||
FacialHairItemID = 0x203E,
|
||||
FacialHairHue = 0x482
|
||||
};
|
||||
|
||||
var items = new List<Item>(dealer.Items);
|
||||
|
||||
for (var i = 0; i < items.Count; ++i)
|
||||
{
|
||||
var item = items[i];
|
||||
|
||||
if (item.Layer is not Layer.ShopBuy and not Layer.ShopResale and not Layer.ShopSell)
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
dealer.AddItem(new FloppyHat(1));
|
||||
dealer.AddItem(new Robe(1));
|
||||
dealer.AddItem(new LanternOfSouls());
|
||||
dealer.AddItem(new Sandals(0x482));
|
||||
/* End outfit */
|
||||
|
||||
dealer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
|
||||
|
||||
dealer.Home = dealer.Location;
|
||||
dealer.RangeHome = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue