feat: Changes Spawner HomeRange to SpawnBounds (#2290)

### Summary

This PR transitions the spawner system from a simple radius-based model to a flexible 3D boundary system.

### Core Changes

* **Replaced `HomeRange` with `SpawnBounds`**: Spawners now use a `Rectangle3D` to define spawn areas instead of a circular integer range.
* **Backward Compatibility**:
* The `HomeRange` property remains as a helper that generates square `SpawnBounds` centered on the spawner.
* Included a migration path (v10 to v11) that automatically converts old range data into new bounds during deserialization.


* **Dynamic Bounds Shifting**: If a spawner is moved, its `SpawnBounds` will automatically shift with it, provided the bounds are currently configured as a centered square.
* **New Spawn Logic**: Added `SpawnLocationIsHome` toggle. If enabled, spawned mobiles treat their exact spawn coordinates as their "Home" rather than the spawner's location.

### Implementation Details

* **Interface Updates**: Updated `ISpawner` to include `WalkingRange`, `SpawnBounds`, and `IsInSpawnBounds()`.
* **UI Enhancements**: The Spawner Controller Gump now displays "Custom" for complex bounds and allows copying of the new boundary properties between spawners.
* **Refactored Constructors**: Streamlined `BaseSpawner`, `ProximitySpawner`, and `RegionSpawner` constructors to support the new data types.
This commit is contained in:
Quick 2025-12-26 20:07:26 -06:00 committed by GitHub
parent bde072f81c
commit 0b34cc4417
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
16 changed files with 502 additions and 196 deletions

View file

@ -57,8 +57,8 @@ public interface ISpawner : IEntity
{
Guid Guid { get; }
bool UnlinkOnTaming { get; }
Point3D HomeLocation { get; }
int HomeRange { get; }
int WalkingRange { get; }
Rectangle3D SpawnBounds { get; }
Region Region { get; }
bool ReturnOnDeactivate { get; }
bool Running { get; }
@ -66,6 +66,11 @@ public interface ISpawner : IEntity
void Remove(ISpawnable spawn);
Point3D GetSpawnPosition(ISpawnable spawned, Map map);
void Respawn();
/// <summary>
/// Checks if the given location is within the spawn bounds.
/// </summary>
bool IsInSpawnBounds(IPoint3D location);
}
public interface ISpawnable : IEntity

View file

@ -1,7 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;

View file

@ -1,7 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;

View file

@ -0,0 +1,67 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Engines.Spawners;
public abstract partial class BaseSpawner
{
// Static dictionary to track pending HomeRange migrations from v10
// Keyed by spawner instance, stores the HomeRange value to convert to SpawnBounds
private static readonly Dictionary<BaseSpawner, int> _pendingHomeRangeMigrations = new();
private void MigrateFrom(V10Content content)
{
_guid = content.Guid;
_returnOnDeactivate = content.ReturnOnDeactivate;
_entries = content.Entries;
_walkingRange = content.WalkingRange;
_wayPoint = content.WayPoint;
_group = content.Group;
_minDelay = content.MinDelay;
_maxDelay = content.MaxDelay;
_team = content.Team;
_end = content.End;
// Defer SpawnBounds calculation to AfterDeserialization when Location is available
if (content.HomeRange > 0)
{
_pendingHomeRangeMigrations[this] = content.HomeRange;
}
_spawnLocationIsHome = false;
}
private void Deserialize(IGenericReader reader, int version)
{
_guid = reader.ReadGuid();
_returnOnDeactivate = reader.ReadBool();
var count = reader.ReadInt();
_entries = new List<SpawnerEntry>(count);
for (var i = 0; i < count; ++i)
{
var entry = new SpawnerEntry(this);
entry.Deserialize(reader);
_entries.Add(entry);
}
_walkingRange = reader.ReadInt();
_wayPoint = reader.ReadEntity<WayPoint>();
_group = reader.ReadBool();
_minDelay = reader.ReadTimeSpan();
_maxDelay = reader.ReadTimeSpan();
_count = reader.ReadInt();
_team = reader.ReadInt();
// Store homeRange for migration in AfterDeserialization when Location is available
var homeRange = reader.ReadInt();
if (homeRange > 0)
{
_pendingHomeRangeMigrations[this] = homeRange;
}
_running = reader.ReadBool();
_end = _running ? reader.ReadDeltaTime() : Core.Now;
}
}

View file

@ -12,7 +12,7 @@ using static Server.Attributes;
namespace Server.Engines.Spawners;
[SerializationGenerator(10, false)]
[SerializationGenerator(11, false)]
public abstract partial class BaseSpawner : Item, ISpawner
{
[SerializedIgnoreDupe]
@ -28,9 +28,6 @@ public abstract partial class BaseSpawner : Item, ISpawner
[SerializableField(2, setter: "private")]
private List<SpawnerEntry> _entries;
[InvalidateProperties]
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _walkingRange = -1;
[SerializableField(4)]
@ -60,15 +57,103 @@ public abstract partial class BaseSpawner : Item, ISpawner
[InvalidateProperties]
[SerializableField(10)]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _homeRange;
private Rectangle3D _spawnBounds;
/// <summary>
/// If true, the home location of the spawn is the location where it spawned
/// If false, the home location of the spawn is the location of the spawner
/// </summary>
[InvalidateProperties]
[SerializableField(12)]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _spawnLocationIsHome;
[SerializableField(13)]
[SerializedCommandProperty(AccessLevel.Developer)]
private DateTime _end;
private InternalTimer _timer;
public BaseSpawner() : this(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10), 0, 4)
/// <summary>
/// Gets the distance from the spawner to the nearest edge of the spawn bounds.
/// Setting this creates a square spawn area centered on the spawner location.
/// </summary>
[CommandProperty(AccessLevel.Developer)]
public virtual int HomeRange
{
get
{
if (_spawnBounds == default)
{
return 0;
}
// Distance from spawner location to nearest edge
var distToMinX = Math.Abs(Location.X - _spawnBounds.Start.X);
var distToMaxX = Math.Abs(_spawnBounds.End.X - Location.X);
var distToMinY = Math.Abs(Location.Y - _spawnBounds.Start.Y);
var distToMaxY = Math.Abs(_spawnBounds.End.Y - Location.Y);
// Return smallest distance to any edge
return Math.Min(Math.Min(distToMinX, distToMaxX), Math.Min(distToMinY, distToMaxY));
}
set
{
// Create square bounds centered on spawner with full Z range
_spawnBounds = new Rectangle3D(
Location.X - value,
Location.Y - value,
sbyte.MinValue,
value * 2 + 1,
value * 2 + 1,
256 // Full Z range: -128 to 127
);
this.MarkDirty();
InvalidateProperties();
}
}
/// <summary>
/// Returns true if SpawnBounds represents a HomeRange-style square centered on the spawner.
/// </summary>
public bool IsHomeRangeStyle
{
get
{
if (_spawnBounds == default)
{
return true; // No bounds = default HomeRange behavior
}
// Must be square
if (_spawnBounds.Width != _spawnBounds.Height)
{
return false;
}
// Spawner must be at center
var centerX = _spawnBounds.Start.X + _spawnBounds.Width / 2;
var centerY = _spawnBounds.Start.Y + _spawnBounds.Height / 2;
return centerX == Location.X && centerY == Location.Y;
}
}
/// <summary>
/// Checks if the given location is within the spawn bounds.
/// Virtual to allow RegionSpawner to override with region-based logic.
/// </summary>
public virtual bool IsInSpawnBounds(IPoint3D location)
{
if (_spawnBounds == default)
{
return true; // No bounds = always in bounds
}
return _spawnBounds.Contains(location);
}
public BaseSpawner() : this(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10))
{
}
@ -76,34 +161,22 @@ public abstract partial class BaseSpawner : Item, ISpawner
1,
TimeSpan.FromMinutes(5),
TimeSpan.FromMinutes(10),
0,
4,
spawnedName
spawnedNames: spawnedName
)
{
}
public BaseSpawner(
int amount, int minDelay, int maxDelay, int team, int homeRange,
params ReadOnlySpan<string> spawnedNames
) : this(
amount,
TimeSpan.FromMinutes(minDelay),
TimeSpan.FromMinutes(maxDelay),
team,
homeRange,
spawnedNames
)
{
}
public BaseSpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
int amount,
TimeSpan minDelay,
TimeSpan maxDelay,
int team = 0,
Rectangle3D spawnBounds = default,
params ReadOnlySpan<string> spawnedNames
) : base(0x1f13)
{
_guid = Guid.NewGuid();
InitSpawn(amount, minDelay, maxDelay, team, homeRange);
InitSpawn(amount, minDelay, maxDelay, team, spawnBounds);
for (var i = 0; i < spawnedNames.Length; i++)
{
AddEntry(spawnedNames[i], 100, amount, false);
@ -130,7 +203,28 @@ public abstract partial class BaseSpawner : Item, ISpawner
json.GetProperty("walkingRange", options, out int walkingRange);
_walkingRange = walkingRange;
InitSpawn(amount, minDelay, maxDelay, team, homeRange);
// Try new format first
if (json.GetProperty("spawnBounds", options, out Rectangle3D spawnBounds))
{
_spawnBounds = spawnBounds;
}
// Fall back to homeRange with location for oldest format
else if (homeRange > 0 && json.GetProperty("location", options, out Point3D location))
{
_spawnBounds = new Rectangle3D(
location.X - homeRange,
location.Y - homeRange,
sbyte.MinValue,
homeRange * 2 + 1,
homeRange * 2 + 1,
256
);
}
json.GetProperty("spawnLocationIsHome", options, out bool spawnLocationIsHome);
_spawnLocationIsHome = spawnLocationIsHome;
InitSpawn(amount, minDelay, maxDelay, team, _spawnBounds);
json.GetProperty("entries", options, out List<SpawnerEntry> entries);
@ -147,6 +241,18 @@ public abstract partial class BaseSpawner : Item, ISpawner
[IgnoreDupe]
public Dictionary<ISpawnable, SpawnerEntry> Spawned { get; private set; }
[CommandProperty(AccessLevel.Developer)]
[SerializableProperty(3, nameof(_walkingRange))]
public int WalkingRange
{
get => _walkingRange > 0 ? _walkingRange : HomeRange;
set
{
_walkingRange = value;
InvalidateProperties();
}
}
[SerializableProperty(8)]
[CommandProperty(AccessLevel.Developer)]
public int Count
@ -208,12 +314,7 @@ public abstract partial class BaseSpawner : Item, ISpawner
public virtual Point3D HomeLocation => Location;
public bool UnlinkOnTaming => true;
Region ISpawner.Region => Region.Find(Location, Map);
public void UpdateEntries(List<SpawnerEntry> entries)
{
Entries = entries;
}
public abstract Region Region { get; }
public void Remove(ISpawnable spawn)
{
@ -260,9 +361,10 @@ public abstract partial class BaseSpawner : Item, ISpawner
json.SetProperty("minDelay", options, MinDelay);
json.SetProperty("maxDelay", options, MaxDelay);
json.SetProperty("team", options, Team);
json.SetProperty("homeRange", options, HomeRange);
json.SetProperty("walkingRange", options, WalkingRange);
json.SetProperty("entries", options, Entries);
json.SetProperty("spawnBounds", options, SpawnBounds);
json.SetProperty("spawnLocationIsHome", options, SpawnLocationIsHome);
}
public abstract Point3D GetSpawnPosition(ISpawnable spawned, Map map);
@ -290,6 +392,45 @@ public abstract partial class BaseSpawner : Item, ISpawner
}
}
public override void OnLocationChange(Point3D oldLocation)
{
base.OnLocationChange(oldLocation);
// Only shift bounds if they represent a HomeRange-style square
// (spawner was centered and bounds are square)
if (_spawnBounds == default)
{
return;
}
var isSquare = _spawnBounds.Width == _spawnBounds.Height;
if (!isSquare)
{
return;
}
// Check if spawner was at center of bounds
var centerX = _spawnBounds.Start.X + _spawnBounds.Width / 2;
var centerY = _spawnBounds.Start.Y + _spawnBounds.Height / 2;
if (centerX != oldLocation.X || centerY != oldLocation.Y)
{
return;
}
// Shift bounds by the location delta
var deltaX = Location.X - oldLocation.X;
var deltaY = Location.Y - oldLocation.Y;
_spawnBounds = new Rectangle3D(
_spawnBounds.Start.X + deltaX,
_spawnBounds.Start.Y + deltaY,
_spawnBounds.Start.Z,
_spawnBounds.Width,
_spawnBounds.Height,
_spawnBounds.Depth
);
}
public SpawnerEntry AddEntry(
string creaturename,
int probability = 100,
@ -309,7 +450,7 @@ public abstract partial class BaseSpawner : Item, ISpawner
return entry;
}
public void InitSpawn(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange)
public void InitSpawn(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team = 0, Rectangle3D spawnBounds = default)
{
Visible = false;
Movable = false;
@ -319,7 +460,16 @@ public abstract partial class BaseSpawner : Item, ISpawner
_maxDelay = maxDelay;
_count = amount;
_team = team;
_homeRange = homeRange;
if (spawnBounds != default)
{
_spawnBounds = spawnBounds;
}
else
{
HomeRange = 4;
}
Entries = [];
Spawned = new Dictionary<ISpawnable, SpawnerEntry>();
@ -348,7 +498,10 @@ public abstract partial class BaseSpawner : Item, ISpawner
list.Add(1060742); // active
list.Add(1060656, _count); // amount to make: ~1_val~
list.Add(1061169, _homeRange); // range ~1_val~
if (SpawnBounds != default)
{
list.Add(1061169, SpawnBounds.ToString()); // range ~1_val~
}
list.Add(1050039, $"{"walking range:"}\t{_walkingRange}"); // ~1_NUMBER~ ~2_ITEMNAME~
list.Add(1053099, $"{"group:"}\t{_group}"); // ~1_oretype~: ~2_armortype~
list.Add(1060847, $"{"team:"}\t{_team}"); // ~1_val~ ~2_val~
@ -680,16 +833,14 @@ public abstract partial class BaseSpawner : Item, ISpawner
Spawned.Add(m, entry);
entry.AddToSpawned(m);
var loc = m is BaseVendor ? Location : GetSpawnPosition(m, map);
var spawnLocation = m is BaseVendor ? Location : GetSpawnPosition(m, map);
m.OnBeforeSpawn(loc, map);
m.MoveToWorld(loc, map);
m.OnBeforeSpawn(spawnLocation, map);
m.MoveToWorld(spawnLocation, map);
if (m is BaseCreature c)
{
var walkrange = GetWalkingRange();
c.RangeHome = walkrange >= 0 ? walkrange : _homeRange;
c.RangeHome = WalkingRange;
c.CurrentWayPoint = WayPoint;
if (_team > 0)
@ -697,8 +848,18 @@ public abstract partial class BaseSpawner : Item, ISpawner
c.Team = _team;
}
c.Home = Location;
c.HomeMap = Map;
// If true, the home location of the mob is the location where it spawned
// If false, the home location of the mob is the location of the spawner
if (_spawnLocationIsHome)
{
c.Home = spawnLocation;
c.HomeMap = map;
}
else
{
c.Home = Location;
c.HomeMap = Map;
}
}
m.Spawner = this;
@ -736,8 +897,6 @@ public abstract partial class BaseSpawner : Item, ISpawner
return true;
}
public virtual int GetWalkingRange() => _walkingRange;
public virtual Map GetSpawnMap() => Map;
public void DoTimer()
@ -884,37 +1043,22 @@ public abstract partial class BaseSpawner : Item, ISpawner
RemoveSpawns();
}
private void Deserialize(IGenericReader reader, int version)
{
_guid = reader.ReadGuid();
_returnOnDeactivate = reader.ReadBool();
var count = reader.ReadInt();
_entries = new List<SpawnerEntry>(count);
for (var i = 0; i < count; ++i)
{
var entry = new SpawnerEntry(this);
entry.Deserialize(reader);
_entries.Add(entry);
}
_walkingRange = reader.ReadInt();
_wayPoint = reader.ReadEntity<WayPoint>();
_group = reader.ReadBool();
_minDelay = reader.ReadTimeSpan();
_maxDelay = reader.ReadTimeSpan();
_count = reader.ReadInt();
_team = reader.ReadInt();
_homeRange = reader.ReadInt();
_running = reader.ReadBool();
_end = _running ? reader.ReadDeltaTime() : Core.Now;
}
[AfterDeserialization]
private void AfterDeserialization()
{
// Handle v10 migration - convert HomeRange to SpawnBounds now that Location is available
if (_pendingHomeRangeMigrations.Remove(this, out var homeRange))
{
_spawnBounds = new Rectangle3D(
Location.X - homeRange,
Location.Y - homeRange,
sbyte.MinValue,
homeRange * 2 + 1,
homeRange * 2 + 1,
256
);
}
Spawned = new Dictionary<ISpawnable, SpawnerEntry>();
foreach (var entry in Entries)

View file

@ -158,7 +158,7 @@ public static class ImportSpawnersCommand
Point3D location = Point3D.Parse(Utility.GetText(node["location"], "Error"));
Map map = Map.Parse(Utility.GetText(node["map"], "Error"));
Spawner spawner = new Spawner(count, minDelay, maxDelay, team, homeRange, creatureNames.ToArray());
Spawner spawner = new Spawner(count, minDelay, maxDelay, team, spawnedNames: creatureNames.ToArray());
if (walkingRange >= 0)
{
spawner.WalkingRange = walkingRange;
@ -166,6 +166,7 @@ public static class ImportSpawnersCommand
spawner.Name = name;
spawner.MoveToWorld(location, map);
spawner.HomeRange = homeRange;
if (spawner.Map == Map.Internal)
{
spawner.Delete();
@ -347,7 +348,7 @@ public static class ImportSpawnersCommand
var maxDelay = GetTimeSpan(maxTimeOverride, parts[12]);
var homeRange = int.Parse(parts[14]);
var spawner = new Spawner(totalCount, minDelay, maxDelay, 0, homeRange)
var spawner = new Spawner(totalCount, minDelay, maxDelay)
{
WalkingRange = int.Parse(parts[13]),
Name = $"Spawner ({spawnerIdOverride ?? parts[15]})"
@ -362,6 +363,7 @@ public static class ImportSpawnersCommand
new Point3D(int.Parse(parts[7]), int.Parse(parts[8]), int.Parse(parts[9])),
map
);
spawner.HomeRange = homeRange;
spawner.Respawn();
allSpawners.Add(spawner.Guid, spawner);

View file

@ -46,36 +46,18 @@ public partial class ProximitySpawner : Spawner
{
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName)
: base(amount, minDelay, maxDelay, team, homeRange, spawnName)
{
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, int minDelay, int maxDelay, int team, int homeRange, int triggerRange,
string spawnMessage, bool instantFlag, string spawnName
) : base(amount, minDelay, maxDelay, team, homeRange, spawnName)
{
TriggerRange = triggerRange;
SpawnMessage = TextDefinition.Parse(spawnMessage);
InstantFlag = instantFlag;
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
int amount,
TimeSpan minDelay,
TimeSpan maxDelay,
int team = 0,
Rectangle3D spawnBounds = default,
int triggerRange = 0,
TextDefinition spawnMessage = null,
bool instantFlag = false,
params ReadOnlySpan<string> spawnedNames
) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, int triggerRange,
TextDefinition spawnMessage, bool instantFlag, params ReadOnlySpan<string> spawnedNames
) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
) : base(amount, minDelay, maxDelay, team, spawnBounds, spawnedNames)
{
TriggerRange = triggerRange;
SpawnMessage = spawnMessage;

View file

@ -29,6 +29,8 @@ public partial class RegionSpawner : Spawner
private BaseRegion _spawnRegion;
public override Region Region => _spawnRegion;
[Constructible(AccessLevel.Developer)]
public RegionSpawner()
{
@ -41,24 +43,12 @@ public partial class RegionSpawner : Spawner
[Constructible(AccessLevel.Developer)]
public RegionSpawner(
int amount, int minDelay, int maxDelay, int team, int homeRange,
int amount,
TimeSpan minDelay,
TimeSpan maxDelay,
int team = 0,
params ReadOnlySpan<string> spawnedNames
) : this(
amount,
TimeSpan.FromMinutes(minDelay),
TimeSpan.FromMinutes(maxDelay),
team,
homeRange,
spawnedNames
)
{
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params ReadOnlySpan<string> spawnedNames
) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
) : base(amount, minDelay, maxDelay, team, spawnedNames: spawnedNames)
{
}
@ -175,7 +165,7 @@ public partial class RegionSpawner : Spawner
}
}
return HomeLocation;
return Location;
}
[AfterDeserialization(false)]

View file

@ -20,24 +20,13 @@ public partial class Spawner : BaseSpawner
[Constructible(AccessLevel.Developer)]
public Spawner(
int amount, int minDelay, int maxDelay, int team, int homeRange,
int amount,
TimeSpan minDelay,
TimeSpan maxDelay,
int team = 0,
Rectangle3D spawnBounds = default,
params ReadOnlySpan<string> spawnedNames
) : this(
amount,
TimeSpan.FromMinutes(minDelay),
TimeSpan.FromMinutes(maxDelay),
team,
homeRange,
spawnedNames
)
{
}
[Constructible(AccessLevel.Developer)]
public Spawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params ReadOnlySpan<string> spawnedNames
) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
) : base(amount, minDelay, maxDelay, team, spawnBounds, spawnedNames)
{
}
@ -85,6 +74,8 @@ public partial class Spawner : BaseSpawner
}
*/
public override Region Region => Region.Find(Location, Map);
public override Point3D GetSpawnPosition(ISpawnable spawned, Map map)
{
if (map == null || map == Map.Internal)
@ -105,12 +96,29 @@ public partial class Spawner : BaseSpawner
waterOnlyMob = false;
}
var bounds = SpawnBounds;
var hasBounds = bounds != default;
// Try 10 times to find a valid location.
for (var i = 0; i < 10; i++)
{
var x = Location.X + (Utility.Random(HomeRange * 2 + 1) - HomeRange);
var y = Location.Y + (Utility.Random(HomeRange * 2 + 1) - HomeRange);
int x, y;
if (hasBounds)
{
// Use SpawnBounds for X/Y selection
x = Utility.RandomMinMax(bounds.Start.X, bounds.End.X - 1);
y = Utility.RandomMinMax(bounds.Start.Y, bounds.End.Y - 1);
}
else
{
// No bounds set - spawn at spawner location
x = Location.X;
y = Location.Y;
}
// Note: Z-level logic uses spawner Z and map average Z.
// Multi-story building support (using bounds Z range) is planned for a future PR.
var mapZ = map.GetAverageZ(x, y);
if (waterMob)
@ -140,6 +148,6 @@ public partial class Spawner : BaseSpawner
}
}
return HomeLocation;
return Location;
}
}

View file

@ -275,15 +275,23 @@ public class SpawnerControllerGump : GumpGrid
//entry
var entry = i * EntryCount;
AddImageTiled(item.Cols[2].X - 2, list.Items[i].Y + 18, item.Cols[2].Width, 1, 9357);
AddTextEntry(item.Cols[2].X, list.Items[i].Y + 2, list.Header.Cols[2].Width, 80, (int)GridHues.White, entry, spawner.Name, 20);
AddImageTiled(item.Cols[2].X - 2, list.Items[i].Y + 18, item.Cols[2].Width - 8, 1, 9357);
AddTextEntry(item.Cols[2].X, list.Items[i].Y + 2, list.Header.Cols[2].Width - 8, 80, (int)GridHues.White, entry, spawner.Name, 20);
AddButton(item.Cols[2].X, list.Items[i].Y + vCenter + 9, 5837, 5838, GetButtonID(6, item.Index));
AddImageTiled(item.Cols[6].X + 8, list.Items[i].Y + 29, item.Cols[6].Width / 2, 1, 9357);
AddTextEntry(item.Cols[6].X + 12, list.Items[i].Y + 13, list.Header.Cols[6].Width, 80, (int)GridHues.White, entry + 1, spawner.WalkingRange.ToString(), 2);
AddImageTiled(item.Cols[7].X + 8, list.Items[i].Y + 29, item.Cols[7].Width / 2, 1, 9357);
AddTextEntry(item.Cols[7].X + 12, list.Items[i].Y + 13, list.Header.Cols[7].Width, 80, (int)GridHues.White, entry + 2, spawner.HomeRange.ToString(), 2);
// Show HomeRange if bounds are HomeRange-style, otherwise show "Custom"
if (spawner.IsHomeRangeStyle)
{
AddImageTiled(item.Cols[7].X + 8, list.Items[i].Y + 29, item.Cols[7].Width / 2, 1, 9357);
AddTextEntry(item.Cols[7].X + 12, list.Items[i].Y + 13, list.Header.Cols[7].Width, 80, (int)GridHues.White, entry + 2, spawner.HomeRange.ToString(), 2);
}
else
{
AddLabelHtml(item.Cols[7].X - 6, list.Items[i].Y + 13, list.Header.Cols[7].Width, 30, "Custom", GridColors.Yellow);
}
AddImageTiled(item.Cols[8].X + 6, list.Items[i].Y + 29, item.Cols[8].Width - 20, 1, 9357);
AddTextEntry(item.Cols[8].X + 8, list.Items[i].Y + 13, list.Header.Cols[8].Width, 80, (int)GridHues.White, entry + 3, spawner.MinDelay.ToString(), 8);
@ -362,7 +370,8 @@ public class SpawnerControllerGump : GumpGrid
target.MinDelay = spawner.MinDelay;
target.MaxDelay = spawner.MaxDelay;
target.WalkingRange = spawner.WalkingRange;
target.HomeRange = spawner.HomeRange;
target.SpawnBounds = spawner.SpawnBounds;
target.SpawnLocationIsHome = spawner.SpawnLocationIsHome;
target.Group = spawner.Group;
target.Count = spawner.Count;
}
@ -510,9 +519,11 @@ public class SpawnerControllerGump : GumpGrid
spawner.WalkingRange = walkRange;
}
if (int.TryParse(info.GetTextEntry(indexEntry + 2), out var homeHange))
// Only update HomeRange if text entry exists (HomeRange-style bounds)
// Custom bounds show a label instead, so this will be null/empty and skip
if (int.TryParse(info.GetTextEntry(indexEntry + 2), out var homeRange))
{
spawner.HomeRange = homeHange;
spawner.HomeRange = homeRange;
}
if (TimeSpan.TryParse(info.GetTextEntry(indexEntry + 3), out var minDelay))

View file

@ -1,3 +1,4 @@
using System;
using Server.Collections;
using Server.Gumps;
using Server.Network;
@ -157,18 +158,16 @@ public class SpawnerGump : Gump
}
var totalSpawned = 0;
var totalSpawns = 0;
var totalWeight = 0;
foreach (SpawnerEntry spawnerEntry in _spawner.Entries)
{
totalSpawns += spawnerEntry.SpawnedMaxCount;
totalSpawned += spawner.CountSpawns(spawnerEntry);
totalWeight += spawnerEntry.SpawnedProbability;
}
AddHtml(270, 308 + offset, 35, 20, Html.Center($"{totalSpawns}", 0xF4F4F4));
AddHtml(308, 308 + offset, 35, 20, Html.Center($"{totalWeight}",0xF4F4F4));
AddHtml(232, 308 + offset, 35, 20, Html.Center($"{totalSpawned}", 0xF4F4F4));
AddHtml(270, 308 + offset, 35, 20, Html.Center($"{totalWeight}", 0xF4F4F4));
AddHtml(5, 1, 161, 20, $"<BASEFONT COLOR=#FFEA00>{spawner.Name}</BASEFONT><BASEFONT COLOR={GetCountColor(totalSpawned, spawner.Count)}> ({totalSpawned}/{spawner.Count})</BASEFONT>");
@ -235,18 +234,18 @@ public class SpawnerGump : Gump
var index = i * 5;
var entryindex = _page * 13 + i;
var cte = info.GetTextEntry(index);
var mte = info.GetTextEntry(index + 1);
var poste = info.GetTextEntry(index + 2);
var parmte = info.GetTextEntry(index + 3);
var propte = info.GetTextEntry(index + 4);
var typeEntry = info.GetTextEntry(index);
var maxSpawns = info.GetTextEntry(index + 1);
var probability = info.GetTextEntry(index + 2);
var customParams = info.GetTextEntry(index + 3);
var customPrompts = info.GetTextEntry(index + 4);
if (cte == null)
if (typeEntry == null)
{
continue;
}
var str = cte.Trim().ToLower();
var str = typeEntry.Trim().ToLower();
if (str.Length > 0)
{
@ -265,42 +264,32 @@ public class SpawnerGump : Gump
entry = spawner.Entries[entryindex];
entry.SpawnedName = str;
if (mte != null)
if (maxSpawns != null)
{
entry.SpawnedMaxCount = Utility.ToInt32(mte.Trim());
entry.SpawnedMaxCount = Utility.ToInt32(maxSpawns.AsSpan().Trim());
}
if (poste != null)
if (probability != null)
{
entry.SpawnedProbability = Utility.ToInt32(poste.Trim());
entry.SpawnedProbability = Utility.ToInt32(probability.AsSpan().Trim());
}
}
else
{
var maxcount = 1;
var probcount = 100;
if (mte != null)
{
maxcount = Utility.ToInt32(mte.Trim());
}
if (poste != null)
{
probcount = Utility.ToInt32(poste.Trim());
}
var maxcount = maxSpawns != null ? Utility.ToInt32(maxSpawns.AsSpan().Trim()) : 1;
var probcount = probability != null ? Utility.ToInt32(probability.AsSpan().Trim()) : 100;
entry = spawner.AddEntry(str, probcount, maxcount);
}
if (parmte != null)
if (customParams != null)
{
entry.Parameters = parmte.Trim();
entry.Parameters = customParams.Trim();
}
if (propte != null)
if (customPrompts != null)
{
entry.Properties = propte.Trim();
entry.Properties = customPrompts.Trim();
}
}
else if (entryindex < ocount && spawner.Entries[entryindex] != null)

View file

@ -0,0 +1,108 @@
{
"version": 11,
"type": "Server.Engines.Spawners.BaseSpawner",
"properties": [
{
"name": "Guid",
"type": "System.Guid",
"rule": "PrimitiveTypeMigrationRule"
},
{
"name": "ReturnOnDeactivate",
"type": "bool",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Entries",
"type": "System.Collections.Generic.List\u003CServer.Engines.Spawners.SpawnerEntry\u003E",
"rule": "ListMigrationRule",
"ruleArguments": [
"Server.Engines.Spawners.SpawnerEntry",
"RawSerializableMigrationRule",
"DeserializationRequiresParent"
]
},
{
"name": "WalkingRange",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "WayPoint",
"type": "Server.Items.WayPoint",
"rule": "SerializableInterfaceMigrationRule"
},
{
"name": "Group",
"type": "bool",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "MinDelay",
"type": "System.TimeSpan",
"rule": "PrimitiveTypeMigrationRule"
},
{
"name": "MaxDelay",
"type": "System.TimeSpan",
"rule": "PrimitiveTypeMigrationRule"
},
{
"name": "Count",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Team",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "SpawnBounds",
"type": "Server.Rectangle3D",
"rule": "PrimitiveUOTypeMigrationRule",
"ruleArguments": [
"Rect3D"
]
},
{
"name": "Running",
"type": "bool",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "SpawnLocationIsHome",
"type": "bool",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "End",
"type": "System.DateTime",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}

View file

@ -879,15 +879,15 @@ public abstract partial class BaseAI
_timer.Stop();
}
if (ShouldReturnToHome(Mobile.Spawner as Spawner))
if (ShouldReturnToHome(Mobile.Spawner))
{
Timer.StartTimer(ReturnToHome);
}
}
private bool ShouldReturnToHome(Spawner spawner) =>
private bool ShouldReturnToHome(ISpawner spawner) =>
spawner?.ReturnOnDeactivate == true && !Mobile.Controlled &&
(spawner.HomeLocation == Point3D.Zero || !Mobile.InRange(spawner.HomeLocation, spawner.HomeRange));
!spawner.IsInSpawnBounds(Mobile.Location);
private void ReturnToHome()
{

View file

@ -13,6 +13,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
using Server.Engines.Spawners;
namespace Server.Mobiles;
public abstract partial class BaseAI
@ -326,7 +328,7 @@ public abstract partial class BaseAI
return true;
}
private bool IsInvalidControlTarget(Mobile target) => target?.Deleted != false || target.Map != Mobile.Map
private bool IsInvalidControlTarget(Mobile target) => target?.Deleted != false || target.Map != Mobile.Map
|| !target.Alive || target.IsDeadBondedPet;
private void HandleInvalidControlTarget()
@ -344,7 +346,7 @@ public abstract partial class BaseAI
private void FindCombatant()
{
var controlMaster = Mobile.ControlMaster;
foreach (var aggr in Mobile.GetMobilesInRange(Mobile.RangePerception))
{
if (!Mobile.CanSee(aggr) || aggr.IsDeadBondedPet || !aggr.Alive)
@ -354,7 +356,7 @@ public abstract partial class BaseAI
bool isAttackingPet = aggr.Combatant == Mobile;
bool isAttackingMaster = controlMaster != null && aggr.Combatant == controlMaster;
if (isAttackingPet || isAttackingMaster)
{
if (Mobile.InLOS(aggr))
@ -377,12 +379,12 @@ public abstract partial class BaseAI
for (var i = 0; i < controlMaster.Aggressors.Count; i++)
{
var aggressor = controlMaster.Aggressors[i].Attacker;
if (aggressor?.Deleted != false || !aggressor.Alive || aggressor.IsDeadBondedPet)
{
continue;
}
if (Mobile.InRange(aggressor, Mobile.RangePerception) && Mobile.CanSee(aggressor) && Mobile.InLOS(aggressor))
{
Mobile.ControlTarget = aggressor;
@ -404,10 +406,10 @@ public abstract partial class BaseAI
var spawner = Mobile.Spawner;
if (spawner != null && spawner.HomeLocation != Point3D.Zero)
if (spawner != null)
{
Mobile.Home = spawner.HomeLocation;
Mobile.RangeHome = spawner.HomeRange;
Mobile.Home = spawner.GetSpawnPosition(Mobile, spawner.Map);
Mobile.RangeHome = spawner.WalkingRange;
}
else
{

View file

@ -3610,7 +3610,7 @@ namespace Server.Mobiles
if (ReturnsToHome && IsSpawnerBound() && !InRange(Home, RangeHome))
{
if (Combatant == null && Warmode == false && Utility.RandomDouble() < .10) /* some throttling */
if (Combatant == null && !Warmode && Utility.RandomDouble() < .10) /* some throttling */
{
m_FailedReturnHome = !Move(GetDirectionTo(Home.X, Home.Y)) ? m_FailedReturnHome + 1 : 0;

View file

@ -203,7 +203,7 @@ public class GuardIdleTimer : Timer
}
else
{
BaseGuard.TeleportTo(_owner, _owner.Spawner.HomeLocation);
BaseGuard.TeleportTo(_owner, _owner.Spawner.Location);
}
Stop();