feat: Changes Spawner HomeRange to SpawnBounds (#2290)
### Summary This PR transitions the spawner system from a simple radius-based model to a flexible 3D boundary system. ### Core Changes * **Replaced `HomeRange` with `SpawnBounds`**: Spawners now use a `Rectangle3D` to define spawn areas instead of a circular integer range. * **Backward Compatibility**: * The `HomeRange` property remains as a helper that generates square `SpawnBounds` centered on the spawner. * Included a migration path (v10 to v11) that automatically converts old range data into new bounds during deserialization. * **Dynamic Bounds Shifting**: If a spawner is moved, its `SpawnBounds` will automatically shift with it, provided the bounds are currently configured as a centered square. * **New Spawn Logic**: Added `SpawnLocationIsHome` toggle. If enabled, spawned mobiles treat their exact spawn coordinates as their "Home" rather than the spawner's location. ### Implementation Details * **Interface Updates**: Updated `ISpawner` to include `WalkingRange`, `SpawnBounds`, and `IsInSpawnBounds()`. * **UI Enhancements**: The Spawner Controller Gump now displays "Custom" for complex bounds and allows copying of the new boundary properties between spawners. * **Refactored Constructors**: Streamlined `BaseSpawner`, `ProximitySpawner`, and `RegionSpawner` constructors to support the new data types.
This commit is contained in:
parent
bde072f81c
commit
0b34cc4417
16 changed files with 502 additions and 196 deletions
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@ -12,7 +12,7 @@ using static Server.Attributes;
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namespace Server.Engines.Spawners;
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[SerializationGenerator(10, false)]
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[SerializationGenerator(11, false)]
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public abstract partial class BaseSpawner : Item, ISpawner
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{
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[SerializedIgnoreDupe]
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@ -28,9 +28,6 @@ public abstract partial class BaseSpawner : Item, ISpawner
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[SerializableField(2, setter: "private")]
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private List<SpawnerEntry> _entries;
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[InvalidateProperties]
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[SerializableField(3)]
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[SerializedCommandProperty(AccessLevel.Developer)]
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private int _walkingRange = -1;
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[SerializableField(4)]
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@ -60,15 +57,103 @@ public abstract partial class BaseSpawner : Item, ISpawner
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[InvalidateProperties]
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[SerializableField(10)]
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[SerializedCommandProperty(AccessLevel.Developer)]
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private int _homeRange;
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private Rectangle3D _spawnBounds;
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/// <summary>
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/// If true, the home location of the spawn is the location where it spawned
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/// If false, the home location of the spawn is the location of the spawner
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/// </summary>
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[InvalidateProperties]
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[SerializableField(12)]
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[SerializedCommandProperty(AccessLevel.Developer)]
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private bool _spawnLocationIsHome;
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[SerializableField(13)]
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[SerializedCommandProperty(AccessLevel.Developer)]
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private DateTime _end;
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private InternalTimer _timer;
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public BaseSpawner() : this(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10), 0, 4)
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/// <summary>
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/// Gets the distance from the spawner to the nearest edge of the spawn bounds.
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/// Setting this creates a square spawn area centered on the spawner location.
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/// </summary>
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[CommandProperty(AccessLevel.Developer)]
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public virtual int HomeRange
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{
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get
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{
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if (_spawnBounds == default)
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{
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return 0;
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}
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// Distance from spawner location to nearest edge
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var distToMinX = Math.Abs(Location.X - _spawnBounds.Start.X);
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var distToMaxX = Math.Abs(_spawnBounds.End.X - Location.X);
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var distToMinY = Math.Abs(Location.Y - _spawnBounds.Start.Y);
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var distToMaxY = Math.Abs(_spawnBounds.End.Y - Location.Y);
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// Return smallest distance to any edge
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return Math.Min(Math.Min(distToMinX, distToMaxX), Math.Min(distToMinY, distToMaxY));
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}
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set
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{
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// Create square bounds centered on spawner with full Z range
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_spawnBounds = new Rectangle3D(
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Location.X - value,
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Location.Y - value,
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sbyte.MinValue,
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value * 2 + 1,
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value * 2 + 1,
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256 // Full Z range: -128 to 127
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);
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this.MarkDirty();
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InvalidateProperties();
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}
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}
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/// <summary>
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/// Returns true if SpawnBounds represents a HomeRange-style square centered on the spawner.
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/// </summary>
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public bool IsHomeRangeStyle
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{
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get
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{
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if (_spawnBounds == default)
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{
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return true; // No bounds = default HomeRange behavior
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}
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// Must be square
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if (_spawnBounds.Width != _spawnBounds.Height)
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{
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return false;
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}
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// Spawner must be at center
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var centerX = _spawnBounds.Start.X + _spawnBounds.Width / 2;
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var centerY = _spawnBounds.Start.Y + _spawnBounds.Height / 2;
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return centerX == Location.X && centerY == Location.Y;
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}
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}
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/// <summary>
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/// Checks if the given location is within the spawn bounds.
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/// Virtual to allow RegionSpawner to override with region-based logic.
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/// </summary>
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public virtual bool IsInSpawnBounds(IPoint3D location)
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{
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if (_spawnBounds == default)
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{
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return true; // No bounds = always in bounds
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}
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return _spawnBounds.Contains(location);
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}
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public BaseSpawner() : this(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10))
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{
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}
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@ -76,34 +161,22 @@ public abstract partial class BaseSpawner : Item, ISpawner
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1,
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TimeSpan.FromMinutes(5),
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TimeSpan.FromMinutes(10),
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0,
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4,
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spawnedName
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spawnedNames: spawnedName
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)
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{
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}
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public BaseSpawner(
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int amount, int minDelay, int maxDelay, int team, int homeRange,
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params ReadOnlySpan<string> spawnedNames
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) : this(
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amount,
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TimeSpan.FromMinutes(minDelay),
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TimeSpan.FromMinutes(maxDelay),
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team,
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homeRange,
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spawnedNames
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)
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{
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}
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public BaseSpawner(
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int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
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int amount,
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TimeSpan minDelay,
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TimeSpan maxDelay,
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int team = 0,
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Rectangle3D spawnBounds = default,
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params ReadOnlySpan<string> spawnedNames
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) : base(0x1f13)
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{
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_guid = Guid.NewGuid();
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InitSpawn(amount, minDelay, maxDelay, team, homeRange);
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InitSpawn(amount, minDelay, maxDelay, team, spawnBounds);
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for (var i = 0; i < spawnedNames.Length; i++)
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{
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AddEntry(spawnedNames[i], 100, amount, false);
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@ -130,7 +203,28 @@ public abstract partial class BaseSpawner : Item, ISpawner
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json.GetProperty("walkingRange", options, out int walkingRange);
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_walkingRange = walkingRange;
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InitSpawn(amount, minDelay, maxDelay, team, homeRange);
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// Try new format first
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if (json.GetProperty("spawnBounds", options, out Rectangle3D spawnBounds))
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{
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_spawnBounds = spawnBounds;
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}
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// Fall back to homeRange with location for oldest format
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else if (homeRange > 0 && json.GetProperty("location", options, out Point3D location))
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{
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_spawnBounds = new Rectangle3D(
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location.X - homeRange,
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location.Y - homeRange,
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sbyte.MinValue,
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homeRange * 2 + 1,
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homeRange * 2 + 1,
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256
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);
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}
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json.GetProperty("spawnLocationIsHome", options, out bool spawnLocationIsHome);
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_spawnLocationIsHome = spawnLocationIsHome;
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InitSpawn(amount, minDelay, maxDelay, team, _spawnBounds);
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json.GetProperty("entries", options, out List<SpawnerEntry> entries);
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@ -147,6 +241,18 @@ public abstract partial class BaseSpawner : Item, ISpawner
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[IgnoreDupe]
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public Dictionary<ISpawnable, SpawnerEntry> Spawned { get; private set; }
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[CommandProperty(AccessLevel.Developer)]
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[SerializableProperty(3, nameof(_walkingRange))]
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public int WalkingRange
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{
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get => _walkingRange > 0 ? _walkingRange : HomeRange;
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set
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{
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_walkingRange = value;
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InvalidateProperties();
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}
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}
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[SerializableProperty(8)]
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[CommandProperty(AccessLevel.Developer)]
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public int Count
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@ -208,12 +314,7 @@ public abstract partial class BaseSpawner : Item, ISpawner
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public virtual Point3D HomeLocation => Location;
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public bool UnlinkOnTaming => true;
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Region ISpawner.Region => Region.Find(Location, Map);
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public void UpdateEntries(List<SpawnerEntry> entries)
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{
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Entries = entries;
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}
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public abstract Region Region { get; }
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public void Remove(ISpawnable spawn)
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{
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@ -260,9 +361,10 @@ public abstract partial class BaseSpawner : Item, ISpawner
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json.SetProperty("minDelay", options, MinDelay);
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json.SetProperty("maxDelay", options, MaxDelay);
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json.SetProperty("team", options, Team);
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json.SetProperty("homeRange", options, HomeRange);
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json.SetProperty("walkingRange", options, WalkingRange);
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json.SetProperty("entries", options, Entries);
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json.SetProperty("spawnBounds", options, SpawnBounds);
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json.SetProperty("spawnLocationIsHome", options, SpawnLocationIsHome);
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}
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public abstract Point3D GetSpawnPosition(ISpawnable spawned, Map map);
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@ -290,6 +392,45 @@ public abstract partial class BaseSpawner : Item, ISpawner
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}
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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base.OnLocationChange(oldLocation);
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// Only shift bounds if they represent a HomeRange-style square
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// (spawner was centered and bounds are square)
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if (_spawnBounds == default)
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{
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return;
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}
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var isSquare = _spawnBounds.Width == _spawnBounds.Height;
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if (!isSquare)
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{
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return;
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}
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// Check if spawner was at center of bounds
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var centerX = _spawnBounds.Start.X + _spawnBounds.Width / 2;
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var centerY = _spawnBounds.Start.Y + _spawnBounds.Height / 2;
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if (centerX != oldLocation.X || centerY != oldLocation.Y)
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{
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return;
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}
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// Shift bounds by the location delta
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var deltaX = Location.X - oldLocation.X;
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var deltaY = Location.Y - oldLocation.Y;
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_spawnBounds = new Rectangle3D(
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_spawnBounds.Start.X + deltaX,
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_spawnBounds.Start.Y + deltaY,
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_spawnBounds.Start.Z,
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_spawnBounds.Width,
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_spawnBounds.Height,
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_spawnBounds.Depth
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);
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}
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public SpawnerEntry AddEntry(
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string creaturename,
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int probability = 100,
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@ -309,7 +450,7 @@ public abstract partial class BaseSpawner : Item, ISpawner
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return entry;
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}
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public void InitSpawn(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange)
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public void InitSpawn(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team = 0, Rectangle3D spawnBounds = default)
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{
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Visible = false;
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Movable = false;
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@ -319,7 +460,16 @@ public abstract partial class BaseSpawner : Item, ISpawner
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_maxDelay = maxDelay;
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_count = amount;
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_team = team;
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_homeRange = homeRange;
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if (spawnBounds != default)
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{
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_spawnBounds = spawnBounds;
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}
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else
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{
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HomeRange = 4;
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}
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Entries = [];
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Spawned = new Dictionary<ISpawnable, SpawnerEntry>();
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@ -348,7 +498,10 @@ public abstract partial class BaseSpawner : Item, ISpawner
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list.Add(1060742); // active
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list.Add(1060656, _count); // amount to make: ~1_val~
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list.Add(1061169, _homeRange); // range ~1_val~
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if (SpawnBounds != default)
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{
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list.Add(1061169, SpawnBounds.ToString()); // range ~1_val~
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}
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list.Add(1050039, $"{"walking range:"}\t{_walkingRange}"); // ~1_NUMBER~ ~2_ITEMNAME~
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list.Add(1053099, $"{"group:"}\t{_group}"); // ~1_oretype~: ~2_armortype~
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list.Add(1060847, $"{"team:"}\t{_team}"); // ~1_val~ ~2_val~
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@ -680,16 +833,14 @@ public abstract partial class BaseSpawner : Item, ISpawner
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Spawned.Add(m, entry);
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entry.AddToSpawned(m);
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var loc = m is BaseVendor ? Location : GetSpawnPosition(m, map);
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var spawnLocation = m is BaseVendor ? Location : GetSpawnPosition(m, map);
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m.OnBeforeSpawn(loc, map);
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m.MoveToWorld(loc, map);
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m.OnBeforeSpawn(spawnLocation, map);
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m.MoveToWorld(spawnLocation, map);
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if (m is BaseCreature c)
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{
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var walkrange = GetWalkingRange();
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c.RangeHome = walkrange >= 0 ? walkrange : _homeRange;
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c.RangeHome = WalkingRange;
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c.CurrentWayPoint = WayPoint;
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if (_team > 0)
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@ -697,8 +848,18 @@ public abstract partial class BaseSpawner : Item, ISpawner
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c.Team = _team;
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}
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c.Home = Location;
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c.HomeMap = Map;
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// If true, the home location of the mob is the location where it spawned
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// If false, the home location of the mob is the location of the spawner
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if (_spawnLocationIsHome)
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{
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c.Home = spawnLocation;
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c.HomeMap = map;
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}
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else
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{
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c.Home = Location;
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c.HomeMap = Map;
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}
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}
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m.Spawner = this;
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@ -736,8 +897,6 @@ public abstract partial class BaseSpawner : Item, ISpawner
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return true;
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}
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public virtual int GetWalkingRange() => _walkingRange;
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public virtual Map GetSpawnMap() => Map;
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public void DoTimer()
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@ -884,37 +1043,22 @@ public abstract partial class BaseSpawner : Item, ISpawner
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RemoveSpawns();
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_guid = reader.ReadGuid();
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_returnOnDeactivate = reader.ReadBool();
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var count = reader.ReadInt();
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_entries = new List<SpawnerEntry>(count);
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for (var i = 0; i < count; ++i)
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{
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var entry = new SpawnerEntry(this);
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entry.Deserialize(reader);
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_entries.Add(entry);
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}
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_walkingRange = reader.ReadInt();
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_wayPoint = reader.ReadEntity<WayPoint>();
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_group = reader.ReadBool();
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_minDelay = reader.ReadTimeSpan();
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_maxDelay = reader.ReadTimeSpan();
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_count = reader.ReadInt();
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_team = reader.ReadInt();
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_homeRange = reader.ReadInt();
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_running = reader.ReadBool();
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_end = _running ? reader.ReadDeltaTime() : Core.Now;
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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// Handle v10 migration - convert HomeRange to SpawnBounds now that Location is available
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if (_pendingHomeRangeMigrations.Remove(this, out var homeRange))
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{
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_spawnBounds = new Rectangle3D(
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Location.X - homeRange,
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Location.Y - homeRange,
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sbyte.MinValue,
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homeRange * 2 + 1,
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homeRange * 2 + 1,
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256
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);
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}
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Spawned = new Dictionary<ISpawnable, SpawnerEntry>();
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foreach (var entry in Entries)
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