fix(core): Cleans up OPL code (#396)
- [X] Cleans up OPL code to simplify the calls
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parent
5882b1ab3f
commit
0b9fb9c071
6 changed files with 28 additions and 70 deletions
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@ -17,7 +17,7 @@ namespace Server.Items
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public override int LabelNumber => 503057; // Impassable!
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public override void SendWorldPacketTo(NetState ns, ReadOnlySpan<byte> world)
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public override void SendWorldPacketTo(NetState ns, ReadOnlySpan<byte> world = default)
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{
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var mob = ns.Mobile;
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if (AccessLevel.GameMaster >= mob?.AccessLevel)
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@ -29,18 +29,6 @@ namespace Server.Items
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SendGMItem(ns);
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}
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protected override void SendWorldPacketTo(NetState ns)
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{
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var mob = ns.Mobile;
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if (AccessLevel.GameMaster >= mob?.AccessLevel)
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{
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base.SendWorldPacketTo(ns);
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return;
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}
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SendGMItem(ns);
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}
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private void SendGMItem(NetState ns)
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{
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// GM Packet
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@ -815,16 +815,6 @@ namespace Server.Items
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ns.Send(new CorpseEquip(ns.Mobile, this));
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}
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public override void SendInfoTo(NetState ns, bool sendOplPacket)
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{
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base.SendInfoTo(ns, sendOplPacket);
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if (((Body)Amount).IsHuman && ItemID == 0x2006)
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{
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SendCorpseContent(ns);
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}
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}
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public override void SendInfoTo(NetState ns, ReadOnlySpan<byte> world, Span<byte> opl)
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{
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base.SendInfoTo(ns, world, opl);
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@ -23,7 +23,7 @@ namespace Server.Items
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TileData.ItemTable[0x21A2].Height = 20;
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}
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public override void SendWorldPacketTo(NetState ns, ReadOnlySpan<byte> world)
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public override void SendWorldPacketTo(NetState ns, ReadOnlySpan<byte> world = default)
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{
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var mob = ns.Mobile;
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if (AccessLevel.GameMaster >= mob?.AccessLevel)
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@ -35,18 +35,6 @@ namespace Server.Items
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SendGMItem(ns);
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}
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protected override void SendWorldPacketTo(NetState ns)
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{
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var mob = ns.Mobile;
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if (AccessLevel.GameMaster >= mob?.AccessLevel)
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{
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base.SendWorldPacketTo(ns);
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return;
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}
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SendGMItem(ns);
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}
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private void SendGMItem(NetState ns)
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{
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// GM Packet
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@ -880,19 +880,11 @@ namespace Server.Multis
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DesignState.SendDetailedInfoTo(ns);
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}
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public override void SendInfoTo(NetState ns, bool sendOplPacket)
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{
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base.SendInfoTo(ns, sendOplPacket);
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var stateToSend = DesignContext.Find(ns.Mobile)?.Foundation == this ? DesignState : CurrentState;
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stateToSend.SendGeneralInfoTo(ns);
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}
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public override void SendInfoTo(NetState ns, ReadOnlySpan<byte> world, Span<byte> opl)
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public override void SendInfoTo(NetState ns, ReadOnlySpan<byte> world = default, Span<byte> opl = default)
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{
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base.SendInfoTo(ns, world, opl);
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var stateToSend = DesignContext.Find(ns.Mobile)?.Foundation == this ? DesignState : CurrentState;
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var stateToSend = DesignContext.Find(ns?.Mobile)?.Foundation == this ? DesignState : CurrentState;
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stateToSend.SendGeneralInfoTo(ns);
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}
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