#W# Dashboard: Fixed the bandage speed forumula.

This commit is contained in:
WarrentyExpired 2026-10-27 17:39:35 -04:00
parent c3c9637d3d
commit 0c1cf1b50f
2 changed files with 1 additions and 15 deletions

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@ -131,7 +131,7 @@ public class PlayerStatsGump(Mobile from) : DynamicGump(50, 50)
builder.AddLabel(ThirdCol, colY + 5, C_YELLOW, "Skills");
double swingSpeed = from.Weapon is BaseWeapon weapon ? weapon.GetDelay(from).TotalSeconds : 0.0;
double bandageSeconds = Math.Clamp(Math.Ceiling(11.0 - from.Dex / 10.0), 2.0, 8.0);
double bandageSeconds = 5.0 + 0.5 * ((120.0 - from.Dex) / 10.0); //Math.Clamp(Math.Ceiling(11.0 - from.Dex / 10.0), 2.0, 8.0);
int lAmmo = from.FindItemOnLayer(Layer.Cloak) is BaseQuiver quiver ? quiver.LowerAmmoCost : 0;
StatRow[] ratings =