fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions * Adds `[exportspawners <relative json file path to distro>` * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name. * Supports global, facet, region, multi, and area * Fixes client disconnect for bad spawner generation command. * Moves spawner commands to their own folder. * Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication. * Allows exporting the name of the spawner. * Fixes globbing when using [generatespawners * Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro) Possibly in .NET 6 serializing JSON will be more performant using JSON nodes. ### Screenshots   
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211 changed files with 200435 additions and 91312 deletions
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@ -22,15 +22,28 @@ namespace Server.Json
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{
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public class DynamicJson
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{
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public static DynamicJson Create(Type type) => new()
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{
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Type = type.Name,
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Data = new Dictionary<string, JsonElement>()
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};
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[JsonPropertyName("type")]
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public string Type { get; set; }
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[JsonExtensionData]
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public Dictionary<string, JsonElement> data { get; set; }
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public Dictionary<string, JsonElement> Data { get; set; }
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// TODO: Use JSON Node in .NET 6
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public void SetProperty<T>(string key, JsonSerializerOptions options, T value)
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{
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using var doc = JsonDocument.Parse(JsonSerializer.SerializeToUtf8Bytes(value, options));
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Data[key] = doc.RootElement.Clone();
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}
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public bool GetProperty<T>(string key, JsonSerializerOptions options, out T t)
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{
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if (data.TryGetValue(key, out var el))
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if (Data.TryGetValue(key, out var el))
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{
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t = el.ToObject<T>(options);
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return true;
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@ -42,7 +55,7 @@ namespace Server.Json
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public bool GetEnumProperty<T>(string key, JsonSerializerOptions options, out T t) where T : struct, Enum
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{
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if (data.TryGetValue(key, out var el))
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if (Data.TryGetValue(key, out var el))
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{
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return Enum.TryParse(el.ToObject<string>(options), out t);
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}
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