fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions * Adds `[exportspawners <relative json file path to distro>` * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name. * Supports global, facet, region, multi, and area * Fixes client disconnect for bad spawner generation command. * Moves spawner commands to their own folder. * Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication. * Allows exporting the name of the spawner. * Fixes globbing when using [generatespawners * Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro) Possibly in .NET 6 serializing JSON will be more performant using JSON nodes. ### Screenshots   
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211 changed files with 200435 additions and 91312 deletions
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ExportSpawnersCommand.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Collections.Generic;
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using System.IO;
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using Server.Commands.Generic;
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using Server.Json;
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using Server.Network;
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namespace Server.Engines.Spawners
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{
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public class ExportSpawnersCommand : BaseCommand
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{
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public static void Initialize()
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{
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TargetCommands.Register(new ExportSpawnersCommand());
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}
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public ExportSpawnersCommand()
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{
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AccessLevel = AccessLevel.GameMaster;
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Supports = CommandSupport.AllItems & ~CommandSupport.Contained;
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Commands = new[] { "ExportSpawners" };
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ObjectTypes = ObjectTypes.Items;
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Usage = "ExportSpawners";
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Description = "Exports the given the spawners to the a file";
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ListOptimized = true;
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}
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public override void ExecuteList(CommandEventArgs e, List<object> list)
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{
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var path = e.Arguments.Length == 0 ? null : e.Arguments[0].Trim();
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if (string.IsNullOrEmpty(path))
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{
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path = Path.Combine(Core.BaseDirectory, $"Data/Spawns/{Utility.GetTimeStamp()}.json");
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}
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else
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{
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var directory = Path.GetDirectoryName(Path.GetFullPath(path!))!;
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if (!Path.IsPathRooted(path))
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{
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path = Path.Combine(Core.BaseDirectory, path);
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AssemblyHandler.EnsureDirectory(directory);
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}
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else if (!Directory.Exists(directory))
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{
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LogFailure("Directory doesn't exist.");
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return;
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}
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}
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NetState.FlushAll();
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var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
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var spawnRecords = new List<DynamicJson>(list.Count);
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for (var i = 0; i < list.Count; i++)
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{
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if (list[i] is BaseSpawner spawner)
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{
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var dynamicJson = DynamicJson.Create(spawner.GetType());
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spawner.ToJson(dynamicJson, options);
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spawnRecords.Add(dynamicJson);
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}
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}
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if (spawnRecords.Count == 0)
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{
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LogFailure("No matching spawners found.");
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return;
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}
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e.Mobile.SendMessage("Exporting spawners...");
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JsonConfig.Serialize(path, spawnRecords, options);
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e.Mobile.SendMessage($"Spawners exported to {path}");
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}
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}
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}
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