fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions * Adds `[exportspawners <relative json file path to distro>` * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name. * Supports global, facet, region, multi, and area * Fixes client disconnect for bad spawner generation command. * Moves spawner commands to their own folder. * Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication. * Allows exporting the name of the spawner. * Fixes globbing when using [generatespawners * Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro) Possibly in .NET 6 serializing JSON will be more performant using JSON nodes. ### Screenshots   
This commit is contained in:
parent
dbd4d6f13f
commit
0d1fffd9fc
211 changed files with 200435 additions and 91312 deletions
|
|
@ -1,134 +0,0 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: EditSpawnCommand.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands.Generic;
|
||||
using static Server.Types;
|
||||
|
||||
namespace Server.Engines.Spawners
|
||||
{
|
||||
|
||||
public class EditSpawnCommand : BaseCommand
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
TargetCommands.Register(new EditSpawnCommand());
|
||||
}
|
||||
|
||||
public EditSpawnCommand()
|
||||
{
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Supports = CommandSupport.Complex | CommandSupport.Simple;
|
||||
Commands = new[] { "EditSpawner" };
|
||||
ObjectTypes = ObjectTypes.Items;
|
||||
Usage = "EditSpawner <type> <arguments> set <properties> where <properties>";
|
||||
Description = "Modifies spawners arguments and properties for the given type";
|
||||
ListOptimized = true;
|
||||
}
|
||||
|
||||
public override void ExecuteList(CommandEventArgs e, List<object> list)
|
||||
{
|
||||
var args = e.Arguments;
|
||||
|
||||
if (args.Length <= 1)
|
||||
{
|
||||
LogFailure(Usage);
|
||||
return;
|
||||
}
|
||||
|
||||
if (list.Count == 0)
|
||||
{
|
||||
LogFailure("No matching objects found.");
|
||||
return;
|
||||
}
|
||||
|
||||
var name = args[0];
|
||||
|
||||
var type = AssemblyHandler.FindTypeByName(name);
|
||||
|
||||
if (!IsEntity(type))
|
||||
{
|
||||
LogFailure("No type with that name was found.");
|
||||
return;
|
||||
}
|
||||
|
||||
var argSpan = e.ArgString.AsSpan(name.Length + 1);
|
||||
var setIndex = argSpan.InsensitiveIndexOf("set ");
|
||||
var where = argSpan.InsensitiveIndexOf("where ");
|
||||
|
||||
ReadOnlySpan<char> props = null, findmatch = null;
|
||||
|
||||
if (setIndex > -1 || where > -1)
|
||||
{
|
||||
var start = setIndex + 4;
|
||||
var len = where > -1 ? where : argSpan.Length;
|
||||
findmatch = argSpan.Slice(len < argSpan.Length ? len + 6 : argSpan.Length);
|
||||
if (setIndex > -1)
|
||||
{
|
||||
props = argSpan[start..^len];
|
||||
argSpan = argSpan[..setIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
argSpan = argSpan[..^len];
|
||||
}
|
||||
}
|
||||
|
||||
var argStr = argSpan.ToString().DefaultIfNullOrEmpty(null);
|
||||
var propsStr = props.ToString().DefaultIfNullOrEmpty(null);
|
||||
var whereStr = findmatch.ToString().DefaultIfNullOrEmpty(null);
|
||||
|
||||
e.Mobile.SendMessage("Updating spawners...");
|
||||
|
||||
foreach (var obj in list)
|
||||
{
|
||||
if (obj is BaseSpawner spawner)
|
||||
{
|
||||
UpdateSpawner(spawner, name, argStr, propsStr, whereStr);
|
||||
}
|
||||
}
|
||||
|
||||
e.Mobile.SendMessage("Update completed.");
|
||||
}
|
||||
|
||||
public static void UpdateSpawner(BaseSpawner spawner, string name, string arguments, string properties, string find = null)
|
||||
{
|
||||
foreach (var entry in spawner.Entries)
|
||||
{
|
||||
// TODO: Should cache spawn type on the entry
|
||||
if (!entry.SpawnedName.InsensitiveEquals(name))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var found = find != null ? entry.Properties?.LastIndexOf(find, StringComparison.OrdinalIgnoreCase) : null;
|
||||
var shouldUpdate = find == null || found > -1 &&
|
||||
(found + find.Length == entry.Properties.Length ||
|
||||
char.IsWhiteSpace(entry.Properties[(int)found + find.Length]));
|
||||
|
||||
if (shouldUpdate)
|
||||
{
|
||||
if (arguments != null)
|
||||
{
|
||||
entry.Parameters = arguments;
|
||||
}
|
||||
|
||||
entry.Properties = properties;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue