fix: Cleans up ConsumeTotal and ClockworkAssembly (#1517)
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d77dac9516
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0d21459e85
4 changed files with 76 additions and 96 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Server.Collections;
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using Server.Commands;
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using Server.Factions;
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using Server.Items;
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@ -453,23 +454,32 @@ namespace Server.Engines.Craft
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throw new ArgumentOutOfRangeException(nameof(types));
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}
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// TODO: Optimize allocation
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var items = new List<Item>[types.Length];
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var totals = new int[types.Length];
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// First pass, make sure we have enough
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for (var i = 0; i < types.Length; ++i)
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{
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items[i] = cont.FindItemsByType(types[i]);
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var itemList = items[i] = new List<Item>();
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var typeList = types[i];
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for (var j = 0; j < items[i].Count; ++j)
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// Since we are making our own list, we don't need to use EnumerateItems
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foreach (var item in cont.FindItems())
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{
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if (items[i][j] is not IHasQuantity hq)
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if (!item.InTypeList(typeList))
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{
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totals[i] += items[i][j].Amount;
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continue;
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}
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if (item is not IHasQuantity hq)
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{
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totals[i] += item.Amount;
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itemList.Add(item);
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}
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else if (hq is not BaseBeverage beverage || beverage.Content == RequiredBeverage)
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{
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totals[i] += hq.Quantity;
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itemList.Add(item);
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}
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}
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@ -479,6 +489,7 @@ namespace Server.Engines.Craft
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}
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}
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// Second pass, consume
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for (var i = 0; i < types.Length; ++i)
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{
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var need = amounts[i];
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@ -493,7 +504,7 @@ namespace Server.Engines.Craft
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if (theirAmount < need)
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{
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item.Delete();
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item.Consume(theirAmount);
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need -= theirAmount;
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}
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else
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@ -504,11 +515,6 @@ namespace Server.Engines.Craft
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}
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else
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{
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if (hq is BaseBeverage beverage && beverage.Content != RequiredBeverage)
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{
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continue;
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}
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var theirAmount = hq.Quantity;
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if (theirAmount < need)
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