fix: Cleans up ConsumeTotal and ClockworkAssembly (#1517)

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Kamron Batman 2023-09-28 23:01:35 -07:00 • committed by GitHub
parent d77dac9516
commit 0d21459e85
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4 changed files with 76 additions and 96 deletions

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Server.Collections;
using Server.Commands;
using Server.Factions;
using Server.Items;
@ -453,23 +454,32 @@ namespace Server.Engines.Craft
throw new ArgumentOutOfRangeException(nameof(types));
}
// TODO: Optimize allocation
var items = new List<Item>[types.Length];
var totals = new int[types.Length];
// First pass, make sure we have enough
for (var i = 0; i < types.Length; ++i)
{
items[i] = cont.FindItemsByType(types[i]);
var itemList = items[i] = new List<Item>();
var typeList = types[i];
for (var j = 0; j < items[i].Count; ++j)
// Since we are making our own list, we don't need to use EnumerateItems
foreach (var item in cont.FindItems())
{
if (items[i][j] is not IHasQuantity hq)
if (!item.InTypeList(typeList))
{
totals[i] += items[i][j].Amount;
continue;
}
if (item is not IHasQuantity hq)
{
totals[i] += item.Amount;
itemList.Add(item);
}
else if (hq is not BaseBeverage beverage || beverage.Content == RequiredBeverage)
{
totals[i] += hq.Quantity;
itemList.Add(item);
}
}
@ -479,6 +489,7 @@ namespace Server.Engines.Craft
}
}
// Second pass, consume
for (var i = 0; i < types.Length; ++i)
{
var need = amounts[i];
@ -493,7 +504,7 @@ namespace Server.Engines.Craft
if (theirAmount < need)
{
item.Delete();
item.Consume(theirAmount);
need -= theirAmount;
}
else
@ -504,11 +515,6 @@ namespace Server.Engines.Craft
}
else
{
if (hq is BaseBeverage beverage && beverage.Content != RequiredBeverage)
{
continue;
}
var theirAmount = hq.Quantity;
if (theirAmount < need)