fix: Removes Core.SE guard from recently reported murder checks (#2359)
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1 changed files with 8 additions and 11 deletions
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@ -42,7 +42,7 @@ public class ReportMurdererGump : StaticGump<ReportMurdererGump>
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{
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if (ai.Attacker.Player && ai.CanReportMurder && !ai.Reported)
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{
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if (!Core.SE || !_recentlyReported.Contains((m, ai.Attacker)))
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if (!_recentlyReported.Contains((m, ai.Attacker)))
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{
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if (notInThievesGuild)
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{
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@ -150,17 +150,14 @@ public class ReportMurdererGump : StaticGump<ReportMurdererGump>
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var killer = _killers[_idx];
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if (killer?.Deleted == false)
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{
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if (Core.SE)
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if (_recentlyReported.Add((from, killer)))
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{
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if (_recentlyReported.Add((from, killer)))
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{
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Timer.DelayCall(
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_recentlyReportedDelay,
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static (f, k) => _recentlyReported.Remove((f, k)),
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from,
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killer
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);
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}
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Timer.DelayCall(
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_recentlyReportedDelay,
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static (f, k) => _recentlyReported.Remove((f, k)),
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from,
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killer
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);
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}
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if (killer is PlayerMobile pk)
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