fix(core): Removes implicit cast between Serial and uint (#728)

* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
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Kamron Batman 2021-08-25 00:27:19 -07:00 • committed by GitHub
parent 17521c9cd7
commit 0dc4acc164
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74 changed files with 319 additions and 248 deletions

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@ -22,18 +22,18 @@ namespace Server.Gumps
{
public static readonly byte[] LayoutName = Gump.StringToBuffer("itemproperty");
public GumpItemProperty(uint serial) => Serial = serial;
public GumpItemProperty(Serial serial) => Serial = serial;
public uint Serial { get; set; }
public Serial Serial { get; set; }
public override string Compile(OrderedHashSet<string> strings) => $"{{ itemproperty {Serial} }}";
public override string Compile(OrderedHashSet<string> strings) => $"{{ itemproperty {Serial.Value} }}";
public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
{
writer.Write((ushort)0x7B20); // "{ "
writer.Write(LayoutName);
writer.WriteAscii(' ');
writer.WriteAscii(Serial.ToString());
writer.WriteAscii(Serial.Value.ToString());
writer.Write((ushort)0x207D); // " }"
}
}