fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor * Fixes misc items where someone thought they had an amount and it didn't * Fixes all `Food` types.
This commit is contained in:
parent
17521c9cd7
commit
0dc4acc164
74 changed files with 319 additions and 248 deletions
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@ -350,12 +350,12 @@ namespace Server.Network
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var oldestID = 0;
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var oldest = DateTime.MaxValue;
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foreach (var kvp in m_AuthIDWindow)
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foreach (var (key, authId) in m_AuthIDWindow)
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{
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if (kvp.Value.Age < oldest)
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if (authId.Age < oldest)
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{
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oldestID = kvp.Key;
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oldest = kvp.Value.Age;
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oldestID = key;
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oldest = authId.Age;
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}
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}
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@ -31,7 +31,7 @@ namespace Server.Network
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{
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var from = state.Mobile;
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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int unk = reader.ReadByte();
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var lang = reader.ReadAscii(3);
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@ -70,7 +70,7 @@ namespace Server.Network
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}
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else
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{
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Serial s = value;
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Serial s = (Serial)value;
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if (s.IsMobile)
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{
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@ -104,7 +104,7 @@ namespace Server.Network
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{
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var from = state.Mobile;
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Serial s = reader.ReadUInt32();
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Serial s = (Serial)reader.ReadUInt32();
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if (s.IsMobile)
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{
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@ -167,7 +167,7 @@ namespace Server.Network
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while (reader.Remaining > 0)
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{
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Serial s = reader.ReadUInt32();
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Serial s = (Serial)reader.ReadUInt32();
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if (s.IsMobile)
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{
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@ -184,14 +184,14 @@ namespace Server.Network
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public static void PartyMessage_RemoveMember(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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PartyCommands.Handler?.OnRemove(state.Mobile, World.FindMobile(reader.ReadUInt32()));
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PartyCommands.Handler?.OnRemove(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void PartyMessage_PrivateMessage(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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PartyCommands.Handler?.OnPrivateMessage(
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state.Mobile,
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World.FindMobile(reader.ReadUInt32()),
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World.FindMobile((Serial)reader.ReadUInt32()),
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reader.ReadBigUniSafe()
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);
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}
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@ -208,12 +208,12 @@ namespace Server.Network
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public static void PartyMessage_Accept(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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PartyCommands.Handler?.OnAccept(state.Mobile, World.FindMobile(reader.ReadUInt32()));
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PartyCommands.Handler?.OnAccept(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void PartyMessage_Decline(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile(reader.ReadUInt32()));
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PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void Animate(NetState state, CircularBufferReader reader, ref int packetLength)
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@ -249,7 +249,7 @@ namespace Server.Network
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return;
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}
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Item spellbook = reader.ReadInt16() == 1 ? World.FindItem(reader.ReadUInt32()) : null;
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Item spellbook = reader.ReadInt16() == 1 ? World.FindItem((Serial)reader.ReadUInt32()) : null;
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var spellID = reader.ReadInt16() - 1;
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EventSink.InvokeCastSpellRequest(from, spellID, spellbook);
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@ -317,7 +317,7 @@ namespace Server.Network
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public static void CloseStatus(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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}
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public static void Language(NetState state, CircularBufferReader reader, ref int packetLength)
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@ -341,7 +341,7 @@ namespace Server.Network
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var from = state.Mobile;
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Serial s = reader.ReadUInt32();
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Serial s = (Serial)reader.ReadUInt32();
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if (s.IsMobile)
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{
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@ -379,7 +379,7 @@ namespace Server.Network
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if (menu != null && from == menu.From)
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{
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var entity = World.FindEntity(reader.ReadUInt32());
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var entity = World.FindEntity((Serial)reader.ReadUInt32());
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if (entity != null && entity == menu.Target && from.CanSee(entity))
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{
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@ -423,7 +423,7 @@ namespace Server.Network
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public static void ContextMenuRequest(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var from = state.Mobile;
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var target = World.FindEntity(reader.ReadUInt32());
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var target = World.FindEntity((Serial)reader.ReadUInt32());
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if (from != null && target != null && from.Map == target.Map && from.CanSee(target))
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{
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@ -466,14 +466,14 @@ namespace Server.Network
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if (from.AccessLevel >= AccessLevel.Counselor || Core.TickCount - from.NextActionTime >= 0)
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{
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var bandage = World.FindItem(reader.ReadUInt32());
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var bandage = World.FindItem((Serial)reader.ReadUInt32());
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if (bandage == null)
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{
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return;
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}
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var target = World.FindMobile(reader.ReadUInt32());
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var target = World.FindMobile((Serial)reader.ReadUInt32());
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if (target == null)
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{
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@ -494,19 +494,19 @@ namespace Server.Network
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{
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var spellId = (short)(reader.ReadInt16() - 1); // zero based;
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EventSink.InvokeTargetedSpell(state.Mobile, World.FindEntity(reader.ReadUInt32()), spellId);
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EventSink.InvokeTargetedSpell(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), spellId);
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}
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public static void TargetedSkillUse(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var skillId = reader.ReadInt16();
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EventSink.InvokeTargetedSkillUse(state.Mobile, World.FindEntity(reader.ReadUInt32()), skillId);
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EventSink.InvokeTargetedSkillUse(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), skillId);
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}
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public static void TargetByResourceMacro(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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if (serial.IsItem)
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{
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@ -32,7 +32,7 @@ namespace Server.Network
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public static void LiftReq(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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int amount = reader.ReadUInt16();
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var item = World.FindItem(serial);
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@ -54,7 +54,7 @@ namespace Server.Network
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}
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reader.Seek(5, SeekOrigin.Current);
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var to = World.FindMobile(reader.ReadUInt32()) ?? from;
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var to = World.FindMobile((Serial)reader.ReadUInt32()) ?? from;
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if (!to.AllowEquipFrom(from) || !to.EquipItem(item))
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{
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@ -79,7 +79,7 @@ namespace Server.Network
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packetLength -= 1;
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}
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Serial dest = reader.ReadUInt32();
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Serial dest = (Serial)reader.ReadUInt32();
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var loc = new Point3D(x, y, z);
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@ -117,7 +117,7 @@ namespace Server.Network
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int y = reader.ReadInt16();
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int z = reader.ReadSByte();
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reader.ReadByte(); // Grid Location?
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Serial dest = reader.ReadUInt32();
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Serial dest = (Serial)reader.ReadUInt32();
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var loc = new Point3D(x, y, z);
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@ -154,7 +154,7 @@ namespace Server.Network
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var serialList = new List<Serial>(count);
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for (var i = 0; i < count; ++i)
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{
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serialList.Add(reader.ReadUInt32());
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serialList.Add((Serial)reader.ReadUInt32());
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}
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EventSink.InvokeEquipMacro(state.Mobile, serialList);
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@ -30,7 +30,7 @@ namespace Server.Network
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public static void RenameRequest(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var from = state.Mobile;
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var targ = World.FindMobile(reader.ReadUInt32());
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var targ = World.FindMobile((Serial)reader.ReadUInt32());
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if (targ != null)
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{
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@ -40,7 +40,7 @@ namespace Server.Network
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public static void MobileNameRequest(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var m = World.FindMobile(reader.ReadUInt32());
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var m = World.FindMobile((Serial)reader.ReadUInt32());
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if (m != null && Utility.InUpdateRange(state.Mobile.Location, m.Location) && state.Mobile.CanSee(m))
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{
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@ -51,7 +51,7 @@ namespace Server.Network
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public static void ProfileReq(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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int type = reader.ReadByte();
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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var beholder = state.Mobile;
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var beheld = World.FindMobile(serial);
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@ -94,7 +94,7 @@ namespace Server.Network
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{
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case 1: // Cancel
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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if (World.FindItem(serial) is SecureTradeContainer cont && cont.Trade != null &&
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(cont.Trade.From.Mobile == state.Mobile || cont.Trade.To.Mobile == state.Mobile))
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@ -106,7 +106,7 @@ namespace Server.Network
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}
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case 2: // Check
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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if (World.FindItem(serial) is SecureTradeContainer cont)
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{
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@ -133,7 +133,7 @@ namespace Server.Network
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}
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case 3: // Update Gold
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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if (World.FindItem(serial) is SecureTradeContainer cont)
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{
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@ -73,7 +73,7 @@ namespace Server.Network
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return;
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}
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var m = World.FindMobile(reader.ReadUInt32());
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var m = World.FindMobile((Serial)reader.ReadUInt32());
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if (m != null)
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{
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@ -161,7 +161,7 @@ namespace Server.Network
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{
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var tokenizer = command.Tokenize(' ');
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var spellID = (tokenizer.MoveNext() ? Utility.ToInt32(tokenizer.Current) : 0) - 1;
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var serial = tokenizer.MoveNext() ? Utility.ToUInt32(tokenizer.Current) : (uint)Serial.MinusOne;
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var serial = tokenizer.MoveNext() ? (Serial)Utility.ToUInt32(tokenizer.Current) : Serial.MinusOne;
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EventSink.InvokeCastSpellRequest(from, spellID, World.FindItem(serial));
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@ -340,7 +340,7 @@ namespace Server.Network
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public static void DisplayGumpResponse(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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var typeID = reader.ReadInt32();
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var buttonID = reader.ReadInt32();
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@ -461,7 +461,7 @@ namespace Server.Network
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if (buttonID == 1 && switchCount > 0)
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{
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var beheld = World.FindMobile(reader.ReadUInt32());
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var beheld = World.FindMobile((Serial)reader.ReadUInt32());
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if (beheld != null)
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{
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@ -523,7 +523,7 @@ namespace Server.Network
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reader.ReadInt32(); // 0xEDEDEDED
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int type = reader.ReadByte();
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var m = World.FindMobile(reader.ReadUInt32());
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var m = World.FindMobile((Serial)reader.ReadUInt32());
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if (m == null)
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{
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@ -601,7 +601,7 @@ namespace Server.Network
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public static void EncodedCommand(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var e = World.FindEntity(reader.ReadUInt32());
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var e = World.FindEntity((Serial)reader.ReadUInt32());
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int packetId = reader.ReadUInt16();
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var ph = IncomingPackets.GetEncodedHandler(packetId);
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@ -30,7 +30,7 @@ namespace Server.Network
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int type = reader.ReadByte();
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var targetID = reader.ReadInt32();
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int flags = reader.ReadByte();
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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int x = reader.ReadInt16();
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int y = reader.ReadInt16();
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reader.ReadByte();
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@ -27,7 +27,7 @@ namespace Server.Network
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public static void VendorBuyReply(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var vendor = World.FindMobile(reader.ReadUInt32());
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var vendor = World.FindMobile((Serial)reader.ReadUInt32());
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if (vendor == null)
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{
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@ -49,7 +49,7 @@ namespace Server.Network
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while (msgSize > 0)
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{
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var layer = reader.ReadByte();
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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int amount = reader.ReadInt16();
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buyList.Add(new BuyItemResponse(serial, amount));
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@ -67,7 +67,7 @@ namespace Server.Network
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public static void VendorSellReply(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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var vendor = World.FindMobile(serial);
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if (vendor == null)
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@ -92,7 +92,7 @@ namespace Server.Network
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for (var i = 0; i < count; i++)
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{
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var item = World.FindItem(reader.ReadUInt32());
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var item = World.FindItem((Serial)reader.ReadUInt32());
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int amount = reader.ReadInt16();
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if (item != null && amount > 0)
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@ -32,7 +32,7 @@ namespace Server.Network
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var itemID = item is BaseMulti ? item.ItemID | 0x4000 : item.ItemID & 0x3FFF;
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var amount = item.Amount;
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var hasAmount = amount != 0;
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var serial = hasAmount ? item.Serial | 0x80000000 : item.Serial & 0x7FFFFFFF;
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var serial = hasAmount ? item.Serial.Value | 0x80000000 : item.Serial.Value & 0x7FFFFFFF;
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var loc = item.Location;
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var hue = item.Hue;
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var flags = item.GetPacketFlags();
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