fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor * Fixes misc items where someone thought they had an amount and it didn't * Fixes all `Food` types.
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17521c9cd7
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0dc4acc164
74 changed files with 319 additions and 248 deletions
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@ -184,14 +184,14 @@ namespace Server.Network
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public static void PartyMessage_RemoveMember(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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PartyCommands.Handler?.OnRemove(state.Mobile, World.FindMobile(reader.ReadUInt32()));
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PartyCommands.Handler?.OnRemove(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void PartyMessage_PrivateMessage(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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PartyCommands.Handler?.OnPrivateMessage(
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state.Mobile,
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World.FindMobile(reader.ReadUInt32()),
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World.FindMobile((Serial)reader.ReadUInt32()),
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reader.ReadBigUniSafe()
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);
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}
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@ -208,12 +208,12 @@ namespace Server.Network
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public static void PartyMessage_Accept(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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PartyCommands.Handler?.OnAccept(state.Mobile, World.FindMobile(reader.ReadUInt32()));
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PartyCommands.Handler?.OnAccept(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void PartyMessage_Decline(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile(reader.ReadUInt32()));
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PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void Animate(NetState state, CircularBufferReader reader, ref int packetLength)
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@ -249,7 +249,7 @@ namespace Server.Network
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return;
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}
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Item spellbook = reader.ReadInt16() == 1 ? World.FindItem(reader.ReadUInt32()) : null;
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Item spellbook = reader.ReadInt16() == 1 ? World.FindItem((Serial)reader.ReadUInt32()) : null;
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var spellID = reader.ReadInt16() - 1;
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EventSink.InvokeCastSpellRequest(from, spellID, spellbook);
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@ -317,7 +317,7 @@ namespace Server.Network
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public static void CloseStatus(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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}
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public static void Language(NetState state, CircularBufferReader reader, ref int packetLength)
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@ -341,7 +341,7 @@ namespace Server.Network
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var from = state.Mobile;
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Serial s = reader.ReadUInt32();
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Serial s = (Serial)reader.ReadUInt32();
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if (s.IsMobile)
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{
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@ -379,7 +379,7 @@ namespace Server.Network
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if (menu != null && from == menu.From)
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{
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var entity = World.FindEntity(reader.ReadUInt32());
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var entity = World.FindEntity((Serial)reader.ReadUInt32());
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if (entity != null && entity == menu.Target && from.CanSee(entity))
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{
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@ -423,7 +423,7 @@ namespace Server.Network
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public static void ContextMenuRequest(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var from = state.Mobile;
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var target = World.FindEntity(reader.ReadUInt32());
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var target = World.FindEntity((Serial)reader.ReadUInt32());
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if (from != null && target != null && from.Map == target.Map && from.CanSee(target))
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{
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@ -466,14 +466,14 @@ namespace Server.Network
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if (from.AccessLevel >= AccessLevel.Counselor || Core.TickCount - from.NextActionTime >= 0)
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{
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var bandage = World.FindItem(reader.ReadUInt32());
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var bandage = World.FindItem((Serial)reader.ReadUInt32());
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if (bandage == null)
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{
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return;
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}
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var target = World.FindMobile(reader.ReadUInt32());
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var target = World.FindMobile((Serial)reader.ReadUInt32());
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if (target == null)
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{
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@ -494,19 +494,19 @@ namespace Server.Network
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{
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var spellId = (short)(reader.ReadInt16() - 1); // zero based;
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EventSink.InvokeTargetedSpell(state.Mobile, World.FindEntity(reader.ReadUInt32()), spellId);
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EventSink.InvokeTargetedSpell(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), spellId);
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}
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public static void TargetedSkillUse(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var skillId = reader.ReadInt16();
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EventSink.InvokeTargetedSkillUse(state.Mobile, World.FindEntity(reader.ReadUInt32()), skillId);
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EventSink.InvokeTargetedSkillUse(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), skillId);
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}
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public static void TargetByResourceMacro(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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if (serial.IsItem)
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{
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