fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor * Fixes misc items where someone thought they had an amount and it didn't * Fixes all `Food` types.
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17521c9cd7
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0dc4acc164
74 changed files with 319 additions and 248 deletions
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@ -32,7 +32,7 @@ namespace Server.Network
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public static void LiftReq(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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int amount = reader.ReadUInt16();
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var item = World.FindItem(serial);
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@ -54,7 +54,7 @@ namespace Server.Network
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}
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reader.Seek(5, SeekOrigin.Current);
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var to = World.FindMobile(reader.ReadUInt32()) ?? from;
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var to = World.FindMobile((Serial)reader.ReadUInt32()) ?? from;
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if (!to.AllowEquipFrom(from) || !to.EquipItem(item))
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{
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@ -79,7 +79,7 @@ namespace Server.Network
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packetLength -= 1;
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}
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Serial dest = reader.ReadUInt32();
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Serial dest = (Serial)reader.ReadUInt32();
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var loc = new Point3D(x, y, z);
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@ -117,7 +117,7 @@ namespace Server.Network
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int y = reader.ReadInt16();
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int z = reader.ReadSByte();
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reader.ReadByte(); // Grid Location?
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Serial dest = reader.ReadUInt32();
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Serial dest = (Serial)reader.ReadUInt32();
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var loc = new Point3D(x, y, z);
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@ -154,7 +154,7 @@ namespace Server.Network
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var serialList = new List<Serial>(count);
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for (var i = 0; i < count; ++i)
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{
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serialList.Add(reader.ReadUInt32());
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serialList.Add((Serial)reader.ReadUInt32());
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}
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EventSink.InvokeEquipMacro(state.Mobile, serialList);
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