fix(core): Removes implicit cast between Serial and uint (#728)

* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
This commit is contained in:
Kamron Batman 2021-08-25 00:27:19 -07:00 • committed by GitHub
parent 17521c9cd7
commit 0dc4acc164
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
74 changed files with 319 additions and 248 deletions

View file

@ -27,7 +27,7 @@ namespace Server.Network
public static void VendorBuyReply(NetState state, CircularBufferReader reader, ref int packetLength)
{
var vendor = World.FindMobile(reader.ReadUInt32());
var vendor = World.FindMobile((Serial)reader.ReadUInt32());
if (vendor == null)
{
@ -49,7 +49,7 @@ namespace Server.Network
while (msgSize > 0)
{
var layer = reader.ReadByte();
Serial serial = reader.ReadUInt32();
var serial = (Serial)reader.ReadUInt32();
int amount = reader.ReadInt16();
buyList.Add(new BuyItemResponse(serial, amount));
@ -67,7 +67,7 @@ namespace Server.Network
public static void VendorSellReply(NetState state, CircularBufferReader reader, ref int packetLength)
{
Serial serial = reader.ReadUInt32();
var serial = (Serial)reader.ReadUInt32();
var vendor = World.FindMobile(serial);
if (vendor == null)
@ -92,7 +92,7 @@ namespace Server.Network
for (var i = 0; i < count; i++)
{
var item = World.FindItem(reader.ReadUInt32());
var item = World.FindItem((Serial)reader.ReadUInt32());
int amount = reader.ReadInt16();
if (item != null && amount > 0)