fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor * Fixes misc items where someone thought they had an amount and it didn't * Fixes all `Food` types.
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74 changed files with 319 additions and 248 deletions
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@ -27,7 +27,7 @@ namespace Server.Network
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public static void VendorBuyReply(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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var vendor = World.FindMobile(reader.ReadUInt32());
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var vendor = World.FindMobile((Serial)reader.ReadUInt32());
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if (vendor == null)
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{
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@ -49,7 +49,7 @@ namespace Server.Network
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while (msgSize > 0)
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{
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var layer = reader.ReadByte();
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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int amount = reader.ReadInt16();
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buyList.Add(new BuyItemResponse(serial, amount));
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@ -67,7 +67,7 @@ namespace Server.Network
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public static void VendorSellReply(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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Serial serial = reader.ReadUInt32();
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var serial = (Serial)reader.ReadUInt32();
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var vendor = World.FindMobile(serial);
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if (vendor == null)
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@ -92,7 +92,7 @@ namespace Server.Network
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for (var i = 0; i < count; i++)
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{
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var item = World.FindItem(reader.ReadUInt32());
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var item = World.FindItem((Serial)reader.ReadUInt32());
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int amount = reader.ReadInt16();
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if (item != null && amount > 0)
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